CTLD - Added Hercules support for crates, troops & vehicles loaded with the help of the ground crew and dropped from the plane. Added weight checks for loaded crates.

This commit is contained in:
Applevangelist 2022-02-03 10:00:19 +01:00
parent a95c49915a
commit 28eb7a678c

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@ -22,7 +22,7 @@
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
-- Date: Jan 2022
-- Date: Feb 2022
do
------------------------------------------------------
@ -299,6 +299,7 @@ CTLD_ENGINEERING = {
return -1
end
end
------------------------------------------------------
--- **CTLD_CARGO** class, extends Core.Base#BASE
-- @type CTLD_CARGO
@ -389,6 +390,7 @@ CTLD_CARGO = {
function CTLD_CARGO:GetMass()
return self.PerCrateMass
end
--- Query Name.
-- @param #CTLD_CARGO self
-- @return #string Name
@ -568,11 +570,12 @@ do
-- * Additional events to tailor your mission.
-- * ANY late activated group can serve as cargo, either as troops, crates, which have to be build on-location, or static like ammo chests.
-- * Option to persist (save&load) your dropped troops, crates and vehicles.
-- * Weight checks on loaded cargo.
--
-- ## 0. Prerequisites
--
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
-- Create the late-activated troops, vehicles (no statics at this point!) that will make up your deployable forces.
-- Create the late-activated troops, vehicles, that will make up your deployable forces.
--
-- ## 1. Basic Setup
--
@ -606,7 +609,7 @@ do
-- -- add vehicle called "Humvee" using template "Humvee", of type VEHICLE, size 2, i.e. needs two crates to be build
-- -- vehicles and FOB will be spawned as crates in a LOAD zone first. Once transported to DROP zones, they can be build into the objects
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2)
-- -- if you want to add weight to your Heli, crates can have a weight in kg **per crate**. Currently no max weight checked. Fly carefully.
-- -- if you want to add weight to your Heli, crates can have a weight in kg **per crate**. Fly carefully.
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
@ -614,7 +617,8 @@ do
-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
--
-- -- add crates to repair FOB or VEHICLE type units - the 2nd parameter needs to match the template you want to repair
-- -- add crates to repair FOB or VEHICLE type units - the 2nd parameter needs to match the template you want to repair,
-- -- e.g. the "Humvee" here refers back to the "Humvee" crates cargo added above (same template!)
-- my_ctld:AddCratesRepair("Humvee Repair","Humvee",CTLD_CARGO.Enum.REPAIR,1)
-- my_ctld.repairtime = 300 -- takes 300 seconds to repair something
--
@ -624,9 +628,9 @@ do
--
-- ## 1.3 Add logistics zones
--
-- Add zones for loading troops and crates and dropping, building crates
-- Add (normal, round!) zones for loading troops and crates and dropping, building crates
--
-- -- Add a zone of type LOAD to our setup. Players can load troops and crates.
-- -- Add a zone of type LOAD to our setup. Players can load any troops and crates here as defined in 1.2 above.
-- -- "Loadzone" is the name of the zone from the ME. Players can load, if they are inside the zone.
-- -- Smoke and Flare color for this zone is blue, it is active (can be used) and has a radio beacon.
-- my_ctld:AddCTLDZone("Loadzone",CTLD.CargoZoneType.LOAD,SMOKECOLOR.Blue,true,true)
@ -646,7 +650,7 @@ do
-- -- "Tarawa" is the unitname (callsign) of the ship from the ME. Players can load, if they are inside the zone.
-- -- The ship is 240 meters long and 20 meters wide.
-- -- Note that you need to adjust the max hover height to deck height plus 5 meters or so for loading to work.
-- -- When the ship is moving, forcing hoverload might not be a good idea.
-- -- When the ship is moving, avoid forcing hoverload.
-- my_ctld:AddCTLDZone("Tarawa",CTLD.CargoZoneType.SHIP,SMOKECOLOR.Blue,true,true,240,20)
--
-- ## 2. Options
@ -682,22 +686,21 @@ do
-- Use this function to adjust what a heli type can or cannot do:
--
-- -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
-- -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type:
-- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12)
-- -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type, up to 4000 kgs:
-- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
--
-- -- Default unit type capabilities are:
--
-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
-- ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
-- ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
-- ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
-- ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15},
-- ["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
-- ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15},
-- ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
-- ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25},
-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16},
-- -- Default unit type capabilities are:
-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
-- ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
-- ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
-- ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
-- ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15, cargoweightlimit = 700},
-- ["Mi-8MT"] = {type="Mi-8MT", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15, cargoweightlimit = 3000},
-- ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15, cargoweightlimit = 0},
-- ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
-- ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000},
-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500},
--
-- ### 2.1.2 Activate and deactivate zones
--
@ -977,25 +980,26 @@ CTLD.CargoZoneType = {
-- @field #boolean troops Can transport troops.
-- @field #number cratelimit Number of crates transportable.
-- @field #number trooplimit Number of troop units transportable.
-- @field #number cargoweightlimit Max loadable kgs of cargo.
CTLD.UnitTypes = {
["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15},
["Mi-8MTV2"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15},
["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25}, -- 19t cargo, 64 paratroopers.
["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15, cargoweightlimit = 700},
["Mi-8MTV2"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15, cargoweightlimit = 3000},
["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15, cargoweightlimit = 3000},
["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15, cargoweightlimit = 0},
["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
--Actually it's longer, but the center coord is off-center of the model.
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16}, -- 4t cargo, 20 (unsec) seats
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
}
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.4"
CTLD.version="1.0.5"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -1354,6 +1358,7 @@ function CTLD:_GetUnitCapabilities(Unit)
capabilities.trooplimit = 0
capabilities.type = "generic"
capabilities.length = 20
capabilities.cargoweightlimit = 0
end
return capabilities
end
@ -1409,6 +1414,7 @@ function CTLD:_EventHandler(EventData)
-- Herc support
--self:T_unit:GetTypeName())
if _unit:GetTypeName() == "Hercules" and self.enableHercules then
local unitname = event.IniUnitName or "none"
self.Loaded_Cargo[unitname] = nil
self:_RefreshF10Menus()
end
@ -2049,16 +2055,25 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist)
-- cycle
local index = 0
local found = {}
local loadedmass = self:_GetUnitCargoMass(_unit)
local unittype = _unit:GetTypeName()
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitCapabilities
local maxmass = capabilities.cargoweightlimit
local maxloadable = maxmass - loadedmass
self:T(self.lid .. " Max loadable mass: " .. maxloadable)
for _,_cargoobject in pairs (existingcrates) do
local cargo = _cargoobject -- #CTLD_CARGO
local static = cargo:GetPositionable() -- Wrapper.Static#STATIC -- crates
local staticid = cargo:GetID()
local weight = cargo:GetMass() -- weight in kgs of this cargo
self:T(self.lid .. " Found cargo mass: " .. weight)
if static and static:IsAlive() then
local staticpos = static:GetCoordinate()
local distance = self:_GetDistance(location,staticpos)
if distance <= finddist and static then
if distance <= finddist and static and weight <= maxloadable then
index = index + 1
table.insert(found, staticid, cargo)
maxloadable = maxloadable - weight
end
end
end
@ -2104,6 +2119,7 @@ function CTLD:_LoadCratesNearby(Group, Unit)
if self.Loaded_Cargo[unitname] then
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
numberonboard = loaded.Cratesloaded or 0
massonboard = self:_GetUnitCargoMass(Unit)
else
loaded = {} -- #CTLD.LoadedCargo
loaded.Troopsloaded = 0
@ -2113,10 +2129,11 @@ function CTLD:_LoadCratesNearby(Group, Unit)
-- get nearby crates
local finddist = self.CrateDistance or 35
local nearcrates,number = self:_FindCratesNearby(Group,Unit,finddist) -- #table
self:T(self.lid .. " Crates found: " .. number)
if number == 0 and self.hoverautoloading then
return self -- exit
elseif number == 0 then
self:_SendMessage("Sorry no loadable crates nearby!", 10, false, Group)
self:_SendMessage("Sorry no loadable crates nearby or max cargo weight reached!", 10, false, Group)
return self -- exit
elseif numberonboard == cratelimit then
self:_SendMessage("Sorry no fully loaded!", 10, false, Group)
@ -2985,6 +3002,25 @@ function CTLD:_RefreshF10Menus()
return self
end
--- [Internal] Function to check if a template exists in the mission.
-- @param #CTLD self
-- @param #table temptable Table of string names
-- @return #boolen outcome
function CTLD:_CheckTemplates(temptable)
self:T(self.lid .. " _CheckTemplates")
local outcome = true
if type(temptable) ~= "table" then
temptable = {temptable}
end
for _,_name in pairs(temptable) do
if not _DATABASE.Templates.Groups[_name] then
outcome = false
self:E(self.lid .. "ERROR: Template name " .. _name .. " is missing!")
end
end
return outcome
end
--- User function - Add *generic* troop type loadable as cargo. This type will load directly into the heli without crates.
-- @param #CTLD self
-- @param #string Name Unique name of this type of troop. E.g. "Anti-Air Small".
@ -2996,6 +3032,10 @@ function CTLD:_RefreshF10Menus()
function CTLD:AddTroopsCargo(Name,Templates,Type,NoTroops,PerTroopMass,Stock)
self:T(self.lid .. " AddTroopsCargo")
self:T({Name,Templates,Type,NoTroops,PerTroopMass,Stock})
if not self:_CheckTemplates(Templates) then
self:E(self.lid .. "Troops Cargo for " .. Name .. " has missing template(s)!" )
return self
end
self.CargoCounter = self.CargoCounter + 1
-- Troops are directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,true,NoTroops,nil,nil,PerTroopMass,Stock)
@ -3013,6 +3053,10 @@ end
-- @param #number Stock Number of groups in stock. Nil for unlimited.
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock)
self:T(self.lid .. " AddCratesCargo")
if not self:_CheckTemplates(Templates) then
self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
return self
end
self.CargoCounter = self.CargoCounter + 1
-- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock)
@ -3055,13 +3099,17 @@ end
--- User function - Add *generic* repair crates loadable as cargo. This type will create crates that need to be loaded, moved, dropped and built.
-- @param #CTLD self
-- @param #string Name Unique name of this type of cargo. E.g. "Humvee".
-- @param #string Template Template of VEHICLE or FOB cargo that this can repair.
-- @param #string Template Template of VEHICLE or FOB cargo that this can repair. MUST be the same as given in `AddCratesCargo(..)`!
-- @param #CTLD_CARGO.Enum Type Type of cargo, here REPAIR.
-- @param #number NoCrates Number of crates needed to build this cargo.
-- @param #number PerCrateMass Mass in kg of each crate
-- @param #number Stock Number of groups in stock. Nil for unlimited.
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock)
self:T(self.lid .. " AddCratesRepair")
if not self:_CheckTemplates(Template) then
self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" )
return self
end
self.CargoCounter = self.CargoCounter + 1
-- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock)
@ -3558,7 +3606,8 @@ end
-- @param #number Cratelimit Unit can carry number of crates. Default 0.
-- @param #number Trooplimit Unit can carry number of troops. Default 0.
-- @param #number Length Unit lenght (in mteres) for the load radius. Default 20.
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length)
-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 0.
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
self:T(self.lid .. " UnitCapabilities")
local unittype = nil
local unit = nil
@ -3578,6 +3627,7 @@ end
capabilities.cratelimit = Cratelimit or 0
capabilities.trooplimit = Trooplimit or 0
capabilities.length = Length or 20
capabilities.cargoweightlimit = Maxcargoweight or 0
self.UnitTypes[unittype] = capabilities
return self
end
@ -4594,6 +4644,655 @@ end
return self
end
end -- end do
do
--- Hercules Cargo Drop Events by Anubis Yinepu
-- Moose CTLD OO refactoring by Applevangelist
--
-- This script will only work for the Herculus mod by Anubis
-- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file
-- Except for Ammo pallets, this script will spawn whatever payload gets launched from pylons 11, 12 and 13
-- Pylons 11, 12 and 13 are moveable within the Herculus cargobay area
-- Ammo pallets can only be jettisoned from these pylons with no benefit to DCS world
-- To benefit DCS world, Ammo pallets need to be off/on loaded using DCS arming and refueling window
-- Cargo_Container_Enclosed = true: Cargo enclosed in container with parachute, need to be dropped from 100m (300ft) or more, except when parked on ground
-- Cargo_Container_Enclosed = false: Open cargo with no parachute, need to be dropped from 10m (30ft) or less
------------------------------------------------------
--- **CTLD_HERCULES** class, extends Core.Base#BASE
-- @type CTLD_HERCULES
-- @field #string ClassName
-- @field #string lid
-- @field #string Name
-- @field #string Version
-- @extends Core.Base#BASE
CTLD_HERCULES = {
ClassName = "CTLD_HERCULES",
lid = "",
Name = "",
Version = "0.0.1",
}
--- Define cargo types.
-- @type CTLD_HERCULES.Types
-- @field #table Type Name of cargo type, container (boolean) in container or not.
CTLD_HERCULES.Types = {
["ATGM M1045 HMMWV TOW Air [7183lb]"] = {['name'] = "M1045 HMMWV TOW", ['container'] = true},
["ATGM M1045 HMMWV TOW Skid [7073lb]"] = {['name'] = "M1045 HMMWV TOW", ['container'] = false},
["APC M1043 HMMWV Armament Air [7023lb]"] = {['name'] = "M1043 HMMWV Armament", ['container'] = true},
["APC M1043 HMMWV Armament Skid [6912lb]"] = {['name'] = "M1043 HMMWV Armament", ['container'] = false},
["SAM Avenger M1097 Air [7200lb]"] = {['name'] = "M1097 Avenger", ['container'] = true},
["SAM Avenger M1097 Skid [7090lb]"] = {['name'] = "M1097 Avenger", ['container'] = false},
["APC Cobra Air [10912lb]"] = {['name'] = "Cobra", ['container'] = true},
["APC Cobra Skid [10802lb]"] = {['name'] = "Cobra", ['container'] = false},
["APC M113 Air [21624lb]"] = {['name'] = "M-113", ['container'] = true},
["APC M113 Skid [21494lb]"] = {['name'] = "M-113", ['container'] = false},
["Tanker M978 HEMTT [34000lb]"] = {['name'] = "M978 HEMTT Tanker", ['container'] = false},
["HEMTT TFFT [34400lb]"] = {['name'] = "HEMTT TFFT", ['container'] = false},
["SPG M1128 Stryker MGS [33036lb]"] = {['name'] = "M1128 Stryker MGS", ['container'] = false},
["AAA Vulcan M163 Air [21666lb]"] = {['name'] = "Vulcan", ['container'] = true},
["AAA Vulcan M163 Skid [21577lb]"] = {['name'] = "Vulcan", ['container'] = false},
["APC M1126 Stryker ICV [29542lb]"] = {['name'] = "M1126 Stryker ICV", ['container'] = false},
["ATGM M1134 Stryker [30337lb]"] = {['name'] = "M1134 Stryker ATGM", ['container'] = false},
["APC LAV-25 Air [22520lb]"] = {['name'] = "LAV-25", ['container'] = true},
["APC LAV-25 Skid [22514lb]"] = {['name'] = "LAV-25", ['container'] = false},
["M1025 HMMWV Air [6160lb]"] = {['name'] = "Hummer", ['container'] = true},
["M1025 HMMWV Skid [6050lb]"] = {['name'] = "Hummer", ['container'] = false},
["IFV M2A2 Bradley [34720lb]"] = {['name'] = "M-2 Bradley", ['container'] = false},
["IFV MCV-80 [34720lb]"] = {['name'] = "MCV-80", ['container'] = false},
["IFV BMP-1 [23232lb]"] = {['name'] = "BMP-1", ['container'] = false},
["IFV BMP-2 [25168lb]"] = {['name'] = "BMP-2", ['container'] = false},
["IFV BMP-3 [32912lb]"] = {['name'] = "BMP-3", ['container'] = false},
["ARV BRDM-2 Air [12320lb]"] = {['name'] = "BRDM-2", ['container'] = true},
["ARV BRDM-2 Skid [12210lb]"] = {['name'] = "BRDM-2", ['container'] = false},
["APC BTR-80 Air [23936lb]"] = {['name'] = "BTR-80", ['container'] = true},
["APC BTR-80 Skid [23826lb]"] = {['name'] = "BTR-80", ['container'] = false},
["APC BTR-82A Air [24998lb]"] = {['name'] = "BTR-82A", ['container'] = true},
["APC BTR-82A Skid [24888lb]"] = {['name'] = "BTR-82A", ['container'] = false},
["SAM ROLAND ADS [34720lb]"] = {['name'] = "Roland Radar", ['container'] = false},
["SAM ROLAND LN [34720b]"] = {['name'] = "Roland ADS", ['container'] = false},
["SAM SA-13 STRELA [21624lb]"] = {['name'] = "Strela-10M3", ['container'] = false},
["AAA ZSU-23-4 Shilka [32912lb]"] = {['name'] = "ZSU-23-4 Shilka", ['container'] = false},
["SAM SA-19 Tunguska 2S6 [34720lb]"] = {['name'] = "2S6 Tunguska", ['container'] = false},
["Transport UAZ-469 Air [3747lb]"] = {['name'] = "UAZ-469", ['container'] = true},
["Transport UAZ-469 Skid [3630lb]"] = {['name'] = "UAZ-469", ['container'] = false},
["AAA GEPARD [34720lb]"] = {['name'] = "Gepard", ['container'] = false},
["SAM CHAPARRAL Air [21624lb]"] = {['name'] = "M48 Chaparral", ['container'] = true},
["SAM CHAPARRAL Skid [21516lb]"] = {['name'] = "M48 Chaparral", ['container'] = false},
["SAM LINEBACKER [34720lb]"] = {['name'] = "M6 Linebacker", ['container'] = false},
["Transport URAL-375 [14815lb]"] = {['name'] = "Ural-375", ['container'] = false},
["Transport M818 [16000lb]"] = {['name'] = "M 818", ['container'] = false},
["IFV MARDER [34720lb]"] = {['name'] = "Marder", ['container'] = false},
["Transport Tigr Air [15900lb]"] = {['name'] = "Tigr_233036", ['container'] = true},
["Transport Tigr Skid [15730lb]"] = {['name'] = "Tigr_233036", ['container'] = false},
["IFV TPZ FUCH [33440lb]"] = {['name'] = "TPZ", ['container'] = false},
["IFV BMD-1 Air [18040lb]"] = {['name'] = "BMD-1", ['container'] = true},
["IFV BMD-1 Skid [17930lb]"] = {['name'] = "BMD-1", ['container'] = false},
["IFV BTR-D Air [18040lb]"] = {['name'] = "BTR_D", ['container'] = true},
["IFV BTR-D Skid [17930lb]"] = {['name'] = "BTR_D", ['container'] = false},
["EWR SBORKA Air [21624lb]"] = {['name'] = "Dog Ear radar", ['container'] = true},
["EWR SBORKA Skid [21624lb]"] = {['name'] = "Dog Ear radar", ['container'] = false},
["ART 2S9 NONA Air [19140lb]"] = {['name'] = "SAU 2-C9", ['container'] = true},
["ART 2S9 NONA Skid [19030lb]"] = {['name'] = "SAU 2-C9", ['container'] = false},
["ART GVOZDIKA [34720lb]"] = {['name'] = "SAU Gvozdika", ['container'] = false},
["APC MTLB Air [26400lb]"] = {['name'] = "MTLB", ['container'] = true},
["APC MTLB Skid [26290lb]"] = {['name'] = "MTLB", ['container'] = false},
["Generic Crate [20000lb]"] = {['name'] = "Hercules_Container_Parachute", ['container'] = true} --nothing generic in Moose CTLD
}
--- Cargo Object
-- @type CTLD_HERCULES.CargoObject
-- @field #number Cargo_Drop_Direction
-- @field #table Cargo_Contents
-- @field #string Cargo_Type_name
-- @field #boolean Container_Enclosed
-- @field #boolean ParatrooperGroupSpawn
-- @field #number Cargo_Country
-- @field #boolean offload_cargo
-- @field #boolean all_cargo_survive_to_the_ground
-- @field #boolean all_cargo_gets_destroyed
-- @field #boolean destroy_cargo_dropped_without_parachute
-- @field Core.Timer#TIMER scheduleFunctionID
--- [User] Instantiate a new object
-- @param #CTLD_HERCULES self
-- @param #string Coalition Coalition side, "red", "blue" or "neutral"
-- @param #string Alias Name of this instance
-- @param Ops.CTLD#CTLD CtldObject CTLD instance to link into
-- @return #CTLD_HERCULES self
-- @usage
-- Integrate to your CTLD instance like so, where `my_ctld` is a previously created CTLD instance:
--
-- local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
--
-- You also need:
-- * A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
-- * Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
-- There's a **quick check output in the `dcs.log`** which tells you what's there and what not.
-- E.g.:
-- ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
-- ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
-- ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
-- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
--
-- Expected template names are the ones in the rounded brackets.
function CTLD_HERCULES:New(Coalition, Alias, CtldObject)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #CTLD_HERCULES
--set Coalition
if Coalition and type(Coalition)=="string" then
if Coalition=="blue" then
self.coalition=coalition.side.BLUE
self.coalitiontxt = Coalition
elseif Coalition=="red" then
self.coalition=coalition.side.RED
self.coalitiontxt = Coalition
elseif Coalition=="neutral" then
self.coalition=coalition.side.NEUTRAL
self.coalitiontxt = Coalition
else
self:E("ERROR: Unknown coalition in CTLD!")
end
else
self.coalition = Coalition
self.coalitiontxt = string.lower(UTILS.GetCoalitionName(self.coalition))
end
-- Set alias.
if Alias then
self.alias=tostring(Alias)
else
self.alias="UNHCR"
if self.coalition then
if self.coalition==coalition.side.RED then
self.alias="Red CTLD Hercules"
elseif self.coalition==coalition.side.BLUE then
self.alias="Blue CTLD Hercules"
end
end
end
-- Set some string id for output to DCS.log file.
self.lid=string.format("%s (%s) | ", self.alias, self.coalitiontxt)
self.infantrytemplate = "Infantry" -- template for a group of 10 paratroopers
self.CTLD = CtldObject -- Ops.CTLD#CTLD
self.verbose = true
self.j = 0
self.carrierGroups = {}
self.Cargo = {}
self.ParatrooperCount = {}
self.ObjectTracker = {}
-- Set some string id for output to DCS.log file.
self.lid=string.format("%s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
--self:HandleEvent(EVENTS.Birth,self._HandleBirth)
self:HandleEvent(EVENTS.Shot, self._HandleShot)
self:I(self.lid .. "Started")
self:CheckTemplates()
return self
end
--- [Internal] Function to check availability of templates
-- @param #CTLD_HERCULES self
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:CheckTemplates()
self:T(self.lid .. 'CheckTemplates')
-- inject Paratroopers
self.Types["Paratroopers 10"] = {
name = self.infantrytemplate,
container = false,
available = false,
}
local missing = {}
local nomissing = 0
local found = {}
local nofound = 0
-- list of groundcrew loadables
for _index,_tab in pairs (self.Types) do
local outcometxt = "MISSING"
if _DATABASE.Templates.Groups[_tab.name] then
outcometxt = "OK"
self.Types[_index].available= true
found[_tab.name] = true
else
self.Types[_index].available = false
missing[_tab.name] = true
end
if self.verbose then
self:I(string.format(self.lid .. "Checking template for %s (%s) ... %s", _index,_tab.name,outcometxt))
end
end
for _,_name in pairs(found) do
nofound = nofound + 1
end
for _,_name in pairs(missing) do
nomissing = nomissing + 1
end
self:I(string.format(self.lid .. "Template Check Summary: Found %d, Missing %d, Total %d",nofound,nomissing,nofound+nomissing))
return self
end
--- [Internal] Function to spawn a soldier group of 10 units
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
-- @param #string Cargo_Type_name
-- @param #number CargoHeading
-- @param #number Cargo_Country
-- @param #number GroupSpacing
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, GroupSpacing)
--- TODO: Rework into Moose Spawns
self:T(self.lid .. 'Soldier_SpawnGroup')
self:T(Cargo_Drop_Position)
-- create a matching #CTLD_CARGO type
local InjectTroopsType = CTLD_CARGO:New(nil,self.infantrytemplate,{self.infantrytemplate},CTLD_CARGO.Enum.TROOPS,true,true,10,nil,false,80)
-- get a #ZONE object
local position = Cargo_Drop_Position:GetVec2()
local dropzone = ZONE_RADIUS:New("Infantry " .. math.random(1,10000),position,100)
-- and go:
self.CTLD:InjectTroops(dropzone,InjectTroopsType)
return self
end
--- [Internal] Function to spawn a group
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
-- @param #string Cargo_Type_name
-- @param #number CargoHeading
-- @param #number Cargo_Country
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country)
--- TODO: Rework into Moose Spawns
self:T(self.lid .. "Cargo_SpawnGroup")
self:T(Cargo_Type_name)
if Cargo_Type_name ~= 'Container red 1' then
-- create a matching #CTLD_CARGO type
local InjectVehicleType = CTLD_CARGO:New(nil,Cargo_Type_name,{Cargo_Type_name},CTLD_CARGO.Enum.VEHICLE,true,true,1,nil,false,1000)
-- get a #ZONE object
local position = Cargo_Drop_Position:GetVec2()
local dropzone = ZONE_RADIUS:New("Vehicle " .. math.random(1,10000),position,100)
-- and go:
self.CTLD:InjectVehicles(dropzone,InjectVehicleType)
end
return self
end
--- [Internal] Function to spawn static cargo
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
-- @param #string Cargo_Type_name
-- @param #number CargoHeading
-- @param #boolean dead
-- @param #number Cargo_Country
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, dead, Cargo_Country)
--- TODO: Rework into Moose Static Spawns
self:T(self.lid .. "Cargo_SpawnStatic")
self:T("Static " .. Cargo_Type_name .. " Dead " .. tostring(dead))
local position = Cargo_Drop_Position:GetVec2()
local Zone = ZONE_RADIUS:New("Cargo Static " .. math.random(1,10000),position,100)
if not dead then
-- CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock)
local injectstatic = CTLD_CARGO:New(nil,"Cargo Static Group "..math.random(1,10000),"iso_container",CTLD_CARGO.Enum.STATIC,true,false,1,nil,true,4500,1)
self.CTLD:InjectStatics(Zone,injectstatic,true)
else
--local static = SPAWNSTATIC:NewFromType("iso_container","Cargos",Cargo_Country)
--static.InitDead = true
--static:SpawnFromZone(Zone,CargoHeading)
end
return self
end
--- [Internal] Spawn cargo objects
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param #number Cargo_Drop_Direction
-- @param Core.Point#COORDINATE Cargo_Content_position
-- @param #string Cargo_Type_name
-- @param #boolean Cargo_over_water
-- @param #boolean Container_Enclosed
-- @param #boolean ParatrooperGroupSpawn
-- @param #boolean offload_cargo
-- @param #boolean all_cargo_survive_to_the_ground
-- @param #boolean all_cargo_gets_destroyed
-- @param #boolean destroy_cargo_dropped_without_parachute
-- @param #number Cargo_Country
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_SpawnObjects(Cargo_Drop_initiator,Cargo_Drop_Direction, Cargo_Content_position, Cargo_Type_name, Cargo_over_water, Container_Enclosed, ParatrooperGroupSpawn, offload_cargo, all_cargo_survive_to_the_ground, all_cargo_gets_destroyed, destroy_cargo_dropped_without_parachute, Cargo_Country)
self:T(self.lid .. 'Cargo_SpawnObjects')
local CargoHeading = self.CargoHeading
--local Cargo_Drop_Position = {}
if offload_cargo == true or ParatrooperGroupSpawn == true then
if ParatrooperGroupSpawn == true then
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 5)
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10)
else
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
end
else
if all_cargo_gets_destroyed == true or Cargo_over_water == true then
if Container_Enclosed == true then
--self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
if ParatrooperGroupSpawn == false then
--self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, true, Cargo_Country)
end
else
--self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
end
else
if all_cargo_survive_to_the_ground == true then
if ParatrooperGroupSpawn == true then
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
else
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
end
if Container_Enclosed == true then
if ParatrooperGroupSpawn == false then
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country)
end
end
end
if destroy_cargo_dropped_without_parachute == true then
if Container_Enclosed == true then
if ParatrooperGroupSpawn == true then
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
else
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country)
end
else
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
end
end
end
end
return self
end
--- [Internal] Function to calculate object height
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP group The group for which to calculate the height
-- @return #number height over ground
function CTLD_HERCULES:Calculate_Object_Height_AGL(group)
self:T(self.lid .. "Calculate_Object_Height_AGL")
if group.ClassName and group.ClassName == "GROUP" then
local gcoord = group:GetCoordinate()
local height = group:GetHeight()
local lheight = gcoord:GetLandHeight()
self:T(self.lid .. "Height " .. height - lheight)
return height - lheight
else
-- DCS object
--self:T({group})
if group:isExist() then
local dcsposition = group:getPosition().p
local dcsvec2 = {x = dcsposition.x, y = dcsposition.z} -- Vec2
local height = math.floor(group:getPosition().p.y - land.getHeight(dcsvec2))
self.ObjectTracker[group.id_] = dcsposition -- Vec3
self:T(self.lid .. "Height " .. height)
--self:T({group.id_,self.ObjectTracker[group.id_]})
return height
else
return 0
end
end
end
--- [Internal] Function to check surface type
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP group The group for which to calculate the height
-- @return #number height over ground
function CTLD_HERCULES:Check_SurfaceType(object)
self:T(self.lid .. "Check_SurfaceType")
-- LAND,--1 SHALLOW_WATER,--2 WATER,--3 ROAD,--4 RUNWAY--5
if object:isExist() then
return land.getSurfaceType({x = object:getPosition().p.x, y = object:getPosition().p.z})
else
return 1
end
end
--- [Internal] Function to track cargo objects
-- @param #CTLD_HERCULES self
-- @param #CTLD_HERCULES.CargoObject cargo
-- @param Wrapper.Group#GROUP initiator
-- @return #number height over ground
function CTLD_HERCULES:Cargo_Track(cargo, initiator)
self:T(self.lid .. "Cargo_Track")
local Cargo_Drop_initiator = initiator
if cargo.Cargo_Contents ~= nil then
if self:Calculate_Object_Height_AGL(cargo.Cargo_Contents) < 10 then --pallet less than 5m above ground before spawning
if self:Check_SurfaceType(cargo.Cargo_Contents) == 2 or self:Check_SurfaceType(cargo.Cargo_Contents) == 3 then
cargo.Cargo_over_water = true--pallets gets destroyed in water
end
local dcsvec3 = self.ObjectTracker[cargo.Cargo_Contents.id_] -- last known position
self:T("SPAWNPOSITION: ")
self:T({dcsvec3})
local Vec2 = {
x=dcsvec3.x,
y=dcsvec3.z,
}
local vec3 = COORDINATE:NewFromVec2(Vec2)
self.ObjectTracker[cargo.Cargo_Contents.id_] = nil
self:Cargo_SpawnObjects(Cargo_Drop_initiator,cargo.Cargo_Drop_Direction, vec3, cargo.Cargo_Type_name, cargo.Cargo_over_water, cargo.Container_Enclosed, cargo.ParatrooperGroupSpawn, cargo.offload_cargo, cargo.all_cargo_survive_to_the_ground, cargo.all_cargo_gets_destroyed, cargo.destroy_cargo_dropped_without_parachute, cargo.Cargo_Country)
if cargo.Cargo_Contents:isExist() then
cargo.Cargo_Contents:destroy()--remove pallet+parachute before hitting ground and replace with Cargo_SpawnContents
end
--timer.removeFunction(cargo.scheduleFunctionID)
cargo.scheduleFunctionID:Stop()
cargo = {}
end
end
return self
end
--- [Internal] Function to calc north correction
-- @param #CTLD_HERCULES self
-- @param Core.Point#POINT_Vec3 point Position Vec3
-- @return #number north correction
function CTLD_HERCULES:Calculate_Cargo_Drop_initiator_NorthCorrection(point)
self:T(self.lid .. "Calculate_Cargo_Drop_initiator_NorthCorrection")
if not point.z then --Vec2; convert to Vec3
point.z = point.y
point.y = 0
end
local lat, lon = coord.LOtoLL(point)
local north_posit = coord.LLtoLO(lat + 1, lon)
return math.atan2(north_posit.z - point.z, north_posit.x - point.x)
end
--- [Internal] Function to calc initiator heading
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @return #number north corrected heading
function CTLD_HERCULES:Calculate_Cargo_Drop_initiator_Heading(Cargo_Drop_initiator)
self:T(self.lid .. "Calculate_Cargo_Drop_initiator_Heading")
local Heading = Cargo_Drop_initiator:GetHeading()
Heading = Heading + self:Calculate_Cargo_Drop_initiator_NorthCorrection(Cargo_Drop_initiator:GetVec3())
if Heading < 0 then
Heading = Heading + (2 * math.pi)-- put heading in range of 0 to 2*pi
end
return Heading + 0.06 -- rad
end
--- [Internal] Function to initialize dropped cargo
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Initiator
-- @param #table Cargo_Contents Table 'weapon' from event data
-- @param #string Cargo_Type_name Name of this cargo
-- @param #boolean Container_Enclosed Is container?
-- @param #boolean SoldierGroup Is soldier group?
-- @param #boolean ParatrooperGroupSpawnInit Is paratroopers?
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_Initialize(Initiator, Cargo_Contents, Cargo_Type_name, Container_Enclosed, SoldierGroup, ParatrooperGroupSpawnInit)
self:T(self.lid .. "Cargo_Initialize")
local Cargo_Drop_initiator = Initiator:GetName()
if Cargo_Drop_initiator ~= nil then
if ParatrooperGroupSpawnInit == true then
self:T("Paratrooper Drop")
-- Paratroopers
if not self.ParatrooperCount[Cargo_Drop_initiator] then
self.ParatrooperCount[Cargo_Drop_initiator] = 1
else
self.ParatrooperCount[Cargo_Drop_initiator] = self.ParatrooperCount[Cargo_Drop_initiator] + 1
end
local Paratroopers = self.ParatrooperCount[Cargo_Drop_initiator]
self:T("Paratrooper Drop Number " .. self.ParatrooperCount[Cargo_Drop_initiator])
local SpawnParas = false
if math.fmod(Paratroopers,10) == 0 then
SpawnParas = true
end
self.j = self.j + 1
self.Cargo[self.j] = {}
self.Cargo[self.j].Cargo_Drop_Direction = self:Calculate_Cargo_Drop_initiator_Heading(Initiator)
self.Cargo[self.j].Cargo_Contents = Cargo_Contents
self.Cargo[self.j].Cargo_Type_name = Cargo_Type_name
self.Cargo[self.j].Container_Enclosed = Container_Enclosed
self.Cargo[self.j].ParatrooperGroupSpawn = SpawnParas
self.Cargo[self.j].Cargo_Country = Initiator:GetCountry()
if self:Calculate_Object_Height_AGL(Initiator) < 5.0 then --aircraft on ground
self.Cargo[self.j].offload_cargo = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 10.0 then --aircraft less than 10m above ground
self.Cargo[self.j].all_cargo_survive_to_the_ground = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 100.0 then --aircraft more than 10m but less than 100m above ground
self.Cargo[self.j].all_cargo_gets_destroyed = true
else
self.Cargo[self.j].all_cargo_gets_destroyed = false
end
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
self.Cargo[self.j].scheduleFunctionID = timer
timer:Start(5,2,600)
else
-- no paras
self.j = self.j + 1
self.Cargo[self.j] = {}
self.Cargo[self.j].Cargo_Drop_Direction = self:Calculate_Cargo_Drop_initiator_Heading(Initiator)
self.Cargo[self.j].Cargo_Contents = Cargo_Contents
self.Cargo[self.j].Cargo_Type_name = Cargo_Type_name
self.Cargo[self.j].Container_Enclosed = Container_Enclosed
self.Cargo[self.j].ParatrooperGroupSpawn = false
self.Cargo[self.j].Cargo_Country = Initiator:GetCountry()
if self:Calculate_Object_Height_AGL(Initiator) < 5.0 then--aircraft on ground
self.Cargo[self.j].offload_cargo = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 10.0 then--aircraft less than 10m above ground
self.Cargo[self.j].all_cargo_survive_to_the_ground = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 100.0 then--aircraft more than 10m but less than 100m above ground
self.Cargo[self.j].all_cargo_gets_destroyed = true
else
self.Cargo[self.j].destroy_cargo_dropped_without_parachute = true --aircraft more than 100m above ground
end
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
self.Cargo[self.j].scheduleFunctionID = timer
timer:Start(5,2,600)
end
end
return self
end
--- [Internal] Function to change cargotype per group (Wrench)
-- @param #CTLD_HERCULES self
-- @param #number key Carrier key id
-- @param #string cargoType Type of cargo
-- @param #number cargoNum Number of cargo objects
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:SetType(key,cargoType,cargoNum)
self:T(self.lid .. "SetType")
self.carrierGroups[key]['cargoType'] = cargoType
self.carrierGroups[key]['cargoNum'] = cargoNum
return self
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- EventHandlers
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [Internal] Function to capture SHOT event
-- @param #CTLD_HERCULES self
-- @param Core.Event#EVENTDATA Cargo_Drop_Event The event data
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:_HandleShot(Cargo_Drop_Event)
self:T(self.lid .. "Shot Event ID:" .. Cargo_Drop_Event.id)
if Cargo_Drop_Event.id == EVENTS.Shot then
local GT_Name = ""
local SoldierGroup = false
local ParatrooperGroupSpawnInit = false
local GT_DisplayName = Weapon.getDesc(Cargo_Drop_Event.weapon).typeName:sub(15, -1)--Remove "weapons.bombs." from string
self:T(string.format("%sCargo_Drop_Event: %s", self.lid, Weapon.getDesc(Cargo_Drop_Event.weapon).typeName))
if (GT_DisplayName == "Squad 30 x Soldier [7950lb]") then
self:Cargo_Initialize(Cargo_Drop_Event.IniGroup, Cargo_Drop_Event.weapon, "Soldier M4 GRG", false, true, true)
end
if self.Types[GT_DisplayName] then
local GT_Name = self.Types[GT_DisplayName]['name']
local Cargo_Container_Enclosed = self.Types[GT_DisplayName]['container']
self:Cargo_Initialize(Cargo_Drop_Event.IniGroup, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed)
end
end
return self
end
--- [Internal] Function to capture BIRTH event
-- @param #CTLD_HERCULES self
-- @param Core.Event#EVENTDATA event The event data
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:_HandleBirth(event)
-- not sure what this is needed for? I think this for setting generic crates "content" setting.
self:T(self.lid .. "Birth Event ID:" .. event.id)
--[[
if event.id == EVENTS.Birth then
local desc = event.initiator:getDesc()
if desc["displayName"] == "Hercules" then
local grpTab = {}
grpTab['object'] = event.IniGroup
grpTab['name'] = event.IniGroupName
grpTab['cargoType'] = 'Container red 1'
grpTab['cargoNum'] = 1
grpTab['key'] = #self.carrierGroups + 1
table.insert(self.carrierGroups,grpTab)
local hercCargoMenu = MENU_GROUP:New(event.IniGroup,"CargoTypes",nil)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"MLRS",hercCargoMenu,self.SetType,self,grpTab['key'],'MLRS',1)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"Mortar",hercCargoMenu,self.SetType,self,grpTab['key'],'2B11 mortar',8)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"M-109",hercCargoMenu,self.SetType,self,grpTab['key'],'M-109',1)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"FOB Crate",hercCargoMenu,self.SetType,self,grpTab['key'],'Container red 1',1)
end
end
--]]
return self
end
end
-------------------------------------------------------------------
-- End Ops.CTLD.lua
-------------------------------------------------------------------