Updated documentation

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FlightControl_Master
2017-07-15 09:07:31 +02:00
parent b21cd0c0ae
commit 295b482ce6
4 changed files with 159 additions and 12 deletions

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<hr/>
<h1>Demo Mission</h1>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-100%20-%20AI_A2A%20-%20Demonstration">AI_A2A_DISPATCHER Demo Mission</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-100%20-%20AI_A2A%20-%20Demonstration">AI_A2A_DISPATCHER Mission, only for beta testers</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
<hr/>
<h1>YouTube Channel</h1>
<h3><a href="">---</a></h3>
<hr/>
<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
<p>It includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy air movements that are detected by a ground based radar network.
@@ -1180,6 +1198,24 @@ Therefore if F4s are wanted as a coalitions CAP or GCI aircraft Germany will
<p>The class derives from <a href="AI.html##(AI_A2A_DISPATCHER)">AI#AI<em>A2A</em>DISPATCHER</a> and thus all the methods that are defined in this class, can be used also in AI_A2A_GCICAP.</p>
<hr/>
<h1>Demo Mission</h1>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Demo Mission</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Mission, only for beta testers</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
<hr/>
<h1>YouTube Channel</h1>
<h3><a href="">---</a></h3>
<hr/>
<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
<p>AI<em>A2A</em>GCICAP includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy
@@ -1226,7 +1262,7 @@ increasing or decreasing the radar coverage of the Early Warning System.</p>
<h3>1.3) Place Airplane or Helicopter Groups with late activation switched on</h3>
<p>These are <strong>templates</strong>, with a given name starting with <strong>a Template prefix</strong> above each airbase that you wanna have a squadron.
These <strong>templates</strong> need to be within 10km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
These <strong>templates</strong> need to be within 1.5km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
without a route, and should only have ONE unit.</p>
<h3>1.4) Place floating helicopters to create the CAP zones.</h3>