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https://github.com/FlightControl-Master/MOOSE.git
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@@ -44,6 +44,7 @@ DATABASE = {
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Templates = {
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Units = {},
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Groups = {},
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Statics = {},
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ClientsByName = {},
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ClientsByID = {},
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},
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@@ -282,7 +283,7 @@ function DATABASE:Spawn( SpawnTemplate )
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SpawnTemplate.CountryID = nil
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SpawnTemplate.CategoryID = nil
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self:_RegisterTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
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self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
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self:T3( SpawnTemplate )
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coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
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@@ -318,7 +319,7 @@ end
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @return #DATABASE self
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function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
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function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
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local GroupTemplateName = env.getValueDictByKey(GroupTemplate.name)
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@@ -396,6 +397,54 @@ function DATABASE:GetGroupTemplate( GroupName )
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return GroupTemplate
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end
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--- Private method that registers new Static Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @return #DATABASE self
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function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
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local TraceTable = {}
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local StaticTemplateName = env.getValueDictByKey(StaticTemplate.name)
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self.Templates.Statics[StaticTemplateName] = self.Templates.Statics[StaticTemplateName] or {}
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StaticTemplate.CategoryID = CategoryID
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StaticTemplate.CoalitionID = CoalitionID
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StaticTemplate.CountryID = CountryID
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self.Templates.Statics[StaticTemplateName].StaticName = StaticTemplateName
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self.Templates.Statics[StaticTemplateName].GroupTemplate = StaticTemplate
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self.Templates.Statics[StaticTemplateName].UnitTemplate = StaticTemplate.units[1]
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self.Templates.Statics[StaticTemplateName].CategoryID = CategoryID
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self.Templates.Statics[StaticTemplateName].CoalitionID = CoalitionID
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self.Templates.Statics[StaticTemplateName].CountryID = CountryID
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TraceTable[#TraceTable+1] = "Static"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].GroupName
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TraceTable[#TraceTable+1] = "Coalition"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CoalitionID
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TraceTable[#TraceTable+1] = "Category"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CategoryID
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TraceTable[#TraceTable+1] = "Country"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CountryID
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self:E( TraceTable )
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end
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--- @param #DATABASE self
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function DATABASE:GetStaticUnitTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].UnitTemplate
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StaticTemplate.SpawnCoalitionID = self.Templates.Statics[StaticName].CoalitionID
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StaticTemplate.SpawnCategoryID = self.Templates.Statics[StaticName].CategoryID
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StaticTemplate.SpawnCountryID = self.Templates.Statics[StaticName].CountryID
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return StaticTemplate
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end
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function DATABASE:GetGroupNameFromUnitName( UnitName )
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return self.Templates.Units[UnitName].GroupName
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end
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@@ -725,7 +774,7 @@ function DATABASE:ForEachClient( IteratorFunction, ... )
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return self
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end
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--- @param #DATABASE self
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function DATABASE:_RegisterTemplates()
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self:F2()
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@@ -781,11 +830,18 @@ function DATABASE:_RegisterTemplates()
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--self.Units[coa_name][countryName][category] = {}
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for group_num, GroupTemplate in pairs(obj_type_data.group) do
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for group_num, Template in pairs(obj_type_data.group) do
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if GroupTemplate and GroupTemplate.units and type(GroupTemplate.units) == 'table' then --making sure again- this is a valid group
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self:_RegisterTemplate(
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GroupTemplate,
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if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
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self:_RegisterGroupTemplate(
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Template,
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CoalitionSide,
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_DATABASECategory[string.lower(CategoryName)],
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CountryID
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)
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else
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self:_RegisterStaticTemplate(
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Template,
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CoalitionSide,
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_DATABASECategory[string.lower(CategoryName)],
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CountryID
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@@ -43,8 +43,7 @@
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--- SPAWNSTATIC Class
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-- @type SPAWNSTATIC
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--- @type SPAWNSTATIC
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-- @extends Core.Base#BASE
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@@ -72,13 +71,6 @@
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-- * @{#SPAWNSTATIC.NewFromStatic}(): Creates a new SPAWNSTATIC object given a name that is used as the base of the naming of each spawned Static.
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-- * @{#SPAWNSTATIC.NewFromType}(): Creates a new SPAWNSTATIC object given a type name and a name to be given when spawned.
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--
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-- ## SPAWNSTATIC **Init**ialization methods
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--
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-- A spawn object will behave differently based on the usage of **initialization** methods, which all start with the **Init** prefix:
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--
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-- * @{#SPAWNSTATIC.InitRandomizePosition}(): Randomizes the position of @{Static}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
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-- * @{#SPAWNSTATIC.InitRandomizeZones}(): Randomizes the spawning between a predefined list of @{Zone}s that are declared using this function. Each zone can be given a probability factor.
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--
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-- ## SPAWNSTATIC **Spawn** methods
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--
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-- Groups can be spawned at different times and methods:
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@@ -142,31 +134,45 @@ end
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--- Creates a new @{Static} from a POINT_VEC2.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTypeName is the name of the type.
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-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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-- @param #string (optional) The name of the new static.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, BaseName )
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self:F( { PointVec2, BaseName } )
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function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName )
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self:F( { PointVec2, Heading, NewName } )
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local CountryName = _DATABASE.COUNTRY_NAME[self.CountryID]
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local StaticTemplate
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local Tire = {
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["country"] = CountryName,
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["category"] = "Fortifications",
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["canCargo"] = false,
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["shape_name"] = "H-tyre_B_WF",
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["type"] = "Black_Tyre_WF",
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--["unitId"] = Angle + 10000,
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["y"] = Point.y,
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["x"] = Point.x,
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["name"] = string.format( "%s-Tire #%0d", self:GetName(), Angle ),
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["heading"] = 0,
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} -- end of ["group"]
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StaticTemplate.x = PointVec2:GetLat()
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StaticTemplate.y = PointVec2:GetLon()
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StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
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StaticTemplate.heading = ( Heading / 180 ) * math.pi
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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local Static = coalition.addStaticObject( self.CountryID, StaticTemplate )
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self.SpawnIndex = self.SpawnIndex + 1
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local Group = coalition.addStaticObject( CountryID, Tire )
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return self
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return Static
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end
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--- Creates a new @{Static} from a @{Zone}.
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-- @param #SPAWNSTATIC self
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-- @param Core.Zone#ZONE_BASE Zone The Zone where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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-- @param #string (optional) The name of the new static.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:SpawnFromZone( Zone, Heading, NewName )
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self:F( { Zone, Heading, NewName } )
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local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
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return Static
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end
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@@ -615,7 +615,7 @@ end
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-- @type ZONE
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--- @type ZONE
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-- @extends Core.Zone#ZONE_RADIUS
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@@ -13,6 +13,7 @@ Core/Point.lua
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Core/Message.lua
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Core/Fsm.lua
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Core/Radio.lua
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Core/SpawnStatic.lua
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Wrapper/Object.lua
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Wrapper/Identifiable.lua
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@@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170405_0934' )
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env.info( 'Moose Generation Timestamp: 20170409_0720' )
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local base = _G
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@@ -35,6 +35,7 @@ __Moose.Include( 'Core/Point.lua' )
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__Moose.Include( 'Core/Message.lua' )
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__Moose.Include( 'Core/Fsm.lua' )
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__Moose.Include( 'Core/Radio.lua' )
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__Moose.Include( 'Core/SpawnStatic.lua' )
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__Moose.Include( 'Wrapper/Object.lua' )
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__Moose.Include( 'Wrapper/Identifiable.lua' )
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__Moose.Include( 'Wrapper/Positionable.lua' )
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