This commit is contained in:
FlightControl
2017-04-09 07:53:34 +02:00
parent 8440cb01ab
commit 2b622c0a02
5 changed files with 101 additions and 37 deletions

View File

@@ -44,6 +44,7 @@ DATABASE = {
Templates = {
Units = {},
Groups = {},
Statics = {},
ClientsByName = {},
ClientsByID = {},
},
@@ -282,7 +283,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.CountryID = nil
SpawnTemplate.CategoryID = nil
self:_RegisterTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@@ -318,7 +319,7 @@ end
-- @param #DATABASE self
-- @param #table GroupTemplate
-- @return #DATABASE self
function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
local GroupTemplateName = env.getValueDictByKey(GroupTemplate.name)
@@ -396,6 +397,54 @@ function DATABASE:GetGroupTemplate( GroupName )
return GroupTemplate
end
--- Private method that registers new Static Templates within the DATABASE Object.
-- @param #DATABASE self
-- @param #table GroupTemplate
-- @return #DATABASE self
function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
local TraceTable = {}
local StaticTemplateName = env.getValueDictByKey(StaticTemplate.name)
self.Templates.Statics[StaticTemplateName] = self.Templates.Statics[StaticTemplateName] or {}
StaticTemplate.CategoryID = CategoryID
StaticTemplate.CoalitionID = CoalitionID
StaticTemplate.CountryID = CountryID
self.Templates.Statics[StaticTemplateName].StaticName = StaticTemplateName
self.Templates.Statics[StaticTemplateName].GroupTemplate = StaticTemplate
self.Templates.Statics[StaticTemplateName].UnitTemplate = StaticTemplate.units[1]
self.Templates.Statics[StaticTemplateName].CategoryID = CategoryID
self.Templates.Statics[StaticTemplateName].CoalitionID = CoalitionID
self.Templates.Statics[StaticTemplateName].CountryID = CountryID
TraceTable[#TraceTable+1] = "Static"
TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].GroupName
TraceTable[#TraceTable+1] = "Coalition"
TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CoalitionID
TraceTable[#TraceTable+1] = "Category"
TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CategoryID
TraceTable[#TraceTable+1] = "Country"
TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CountryID
self:E( TraceTable )
end
--- @param #DATABASE self
function DATABASE:GetStaticUnitTemplate( StaticName )
local StaticTemplate = self.Templates.Statics[StaticName].UnitTemplate
StaticTemplate.SpawnCoalitionID = self.Templates.Statics[StaticName].CoalitionID
StaticTemplate.SpawnCategoryID = self.Templates.Statics[StaticName].CategoryID
StaticTemplate.SpawnCountryID = self.Templates.Statics[StaticName].CountryID
return StaticTemplate
end
function DATABASE:GetGroupNameFromUnitName( UnitName )
return self.Templates.Units[UnitName].GroupName
end
@@ -725,7 +774,7 @@ function DATABASE:ForEachClient( IteratorFunction, ... )
return self
end
--- @param #DATABASE self
function DATABASE:_RegisterTemplates()
self:F2()
@@ -781,11 +830,18 @@ function DATABASE:_RegisterTemplates()
--self.Units[coa_name][countryName][category] = {}
for group_num, GroupTemplate in pairs(obj_type_data.group) do
for group_num, Template in pairs(obj_type_data.group) do
if GroupTemplate and GroupTemplate.units and type(GroupTemplate.units) == 'table' then --making sure again- this is a valid group
self:_RegisterTemplate(
GroupTemplate,
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
self:_RegisterGroupTemplate(
Template,
CoalitionSide,
_DATABASECategory[string.lower(CategoryName)],
CountryID
)
else
self:_RegisterStaticTemplate(
Template,
CoalitionSide,
_DATABASECategory[string.lower(CategoryName)],
CountryID

View File

@@ -43,8 +43,7 @@
--- SPAWNSTATIC Class
-- @type SPAWNSTATIC
--- @type SPAWNSTATIC
-- @extends Core.Base#BASE
@@ -72,13 +71,6 @@
-- * @{#SPAWNSTATIC.NewFromStatic}(): Creates a new SPAWNSTATIC object given a name that is used as the base of the naming of each spawned Static.
-- * @{#SPAWNSTATIC.NewFromType}(): Creates a new SPAWNSTATIC object given a type name and a name to be given when spawned.
--
-- ## SPAWNSTATIC **Init**ialization methods
--
-- A spawn object will behave differently based on the usage of **initialization** methods, which all start with the **Init** prefix:
--
-- * @{#SPAWNSTATIC.InitRandomizePosition}(): Randomizes the position of @{Static}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
-- * @{#SPAWNSTATIC.InitRandomizeZones}(): Randomizes the spawning between a predefined list of @{Zone}s that are declared using this function. Each zone can be given a probability factor.
--
-- ## SPAWNSTATIC **Spawn** methods
--
-- Groups can be spawned at different times and methods:
@@ -142,31 +134,45 @@ end
--- Creates a new @{Static} from a POINT_VEC2.
-- @param #SPAWNSTATIC self
-- @param #string SpawnTypeName is the name of the type.
-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
-- @param #string (optional) The name of the new static.
-- @return #SPAWNSTATIC
function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, BaseName )
self:F( { PointVec2, BaseName } )
function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName )
self:F( { PointVec2, Heading, NewName } )
local CountryName = _DATABASE.COUNTRY_NAME[self.CountryID]
local StaticTemplate
local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
local Tire = {
["country"] = CountryName,
["category"] = "Fortifications",
["canCargo"] = false,
["shape_name"] = "H-tyre_B_WF",
["type"] = "Black_Tyre_WF",
--["unitId"] = Angle + 10000,
["y"] = Point.y,
["x"] = Point.x,
["name"] = string.format( "%s-Tire #%0d", self:GetName(), Angle ),
["heading"] = 0,
} -- end of ["group"]
StaticTemplate.x = PointVec2:GetLat()
StaticTemplate.y = PointVec2:GetLon()
StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
StaticTemplate.heading = ( Heading / 180 ) * math.pi
StaticTemplate.CountryID = nil
StaticTemplate.CoalitionID = nil
StaticTemplate.CategoryID = nil
local Static = coalition.addStaticObject( self.CountryID, StaticTemplate )
self.SpawnIndex = self.SpawnIndex + 1
local Group = coalition.addStaticObject( CountryID, Tire )
return self
return Static
end
--- Creates a new @{Static} from a @{Zone}.
-- @param #SPAWNSTATIC self
-- @param Core.Zone#ZONE_BASE Zone The Zone where to spawn the static.
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
-- @param #string (optional) The name of the new static.
-- @return #SPAWNSTATIC
function SPAWNSTATIC:SpawnFromZone( Zone, Heading, NewName )
self:F( { Zone, Heading, NewName } )
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
return Static
end

View File

@@ -615,7 +615,7 @@ end
-- @type ZONE
--- @type ZONE
-- @extends Core.Zone#ZONE_RADIUS

View File

@@ -13,6 +13,7 @@ Core/Point.lua
Core/Message.lua
Core/Fsm.lua
Core/Radio.lua
Core/SpawnStatic.lua
Wrapper/Object.lua
Wrapper/Identifiable.lua

View File

@@ -1,5 +1,5 @@
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170405_0934' )
env.info( 'Moose Generation Timestamp: 20170409_0720' )
local base = _G
@@ -35,6 +35,7 @@ __Moose.Include( 'Core/Point.lua' )
__Moose.Include( 'Core/Message.lua' )
__Moose.Include( 'Core/Fsm.lua' )
__Moose.Include( 'Core/Radio.lua' )
__Moose.Include( 'Core/SpawnStatic.lua' )
__Moose.Include( 'Wrapper/Object.lua' )
__Moose.Include( 'Wrapper/Identifiable.lua' )
__Moose.Include( 'Wrapper/Positionable.lua' )