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@@ -43,8 +43,7 @@
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--- SPAWNSTATIC Class
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-- @type SPAWNSTATIC
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--- @type SPAWNSTATIC
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-- @extends Core.Base#BASE
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@@ -72,13 +71,6 @@
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-- * @{#SPAWNSTATIC.NewFromStatic}(): Creates a new SPAWNSTATIC object given a name that is used as the base of the naming of each spawned Static.
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-- * @{#SPAWNSTATIC.NewFromType}(): Creates a new SPAWNSTATIC object given a type name and a name to be given when spawned.
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--
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-- ## SPAWNSTATIC **Init**ialization methods
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--
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-- A spawn object will behave differently based on the usage of **initialization** methods, which all start with the **Init** prefix:
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--
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-- * @{#SPAWNSTATIC.InitRandomizePosition}(): Randomizes the position of @{Static}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
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-- * @{#SPAWNSTATIC.InitRandomizeZones}(): Randomizes the spawning between a predefined list of @{Zone}s that are declared using this function. Each zone can be given a probability factor.
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--
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-- ## SPAWNSTATIC **Spawn** methods
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--
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-- Groups can be spawned at different times and methods:
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@@ -142,31 +134,45 @@ end
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--- Creates a new @{Static} from a POINT_VEC2.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTypeName is the name of the type.
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-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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-- @param #string (optional) The name of the new static.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, BaseName )
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self:F( { PointVec2, BaseName } )
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function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName )
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self:F( { PointVec2, Heading, NewName } )
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local CountryName = _DATABASE.COUNTRY_NAME[self.CountryID]
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local StaticTemplate
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local Tire = {
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["country"] = CountryName,
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["category"] = "Fortifications",
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["canCargo"] = false,
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["shape_name"] = "H-tyre_B_WF",
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["type"] = "Black_Tyre_WF",
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--["unitId"] = Angle + 10000,
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["y"] = Point.y,
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["x"] = Point.x,
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["name"] = string.format( "%s-Tire #%0d", self:GetName(), Angle ),
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["heading"] = 0,
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} -- end of ["group"]
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StaticTemplate.x = PointVec2:GetLat()
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StaticTemplate.y = PointVec2:GetLon()
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StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
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StaticTemplate.heading = ( Heading / 180 ) * math.pi
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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local Static = coalition.addStaticObject( self.CountryID, StaticTemplate )
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self.SpawnIndex = self.SpawnIndex + 1
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local Group = coalition.addStaticObject( CountryID, Tire )
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return self
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return Static
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end
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--- Creates a new @{Static} from a @{Zone}.
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-- @param #SPAWNSTATIC self
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-- @param Core.Zone#ZONE_BASE Zone The Zone where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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-- @param #string (optional) The name of the new static.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:SpawnFromZone( Zone, Heading, NewName )
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self:F( { Zone, Heading, NewName } )
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local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
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return Static
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end
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