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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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||||
<html>
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||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
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||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li>AIBalancer</li>
|
||||
<li><a href="Account.html">Account</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Assign.html">Assign</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
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||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Patrol.html">Patrol</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Route.html">Route</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
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<h1>Module <code>AIBalancer</code></h1>
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<p>This module contains the AIBALANCER class.</p>
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|
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<hr/>
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||||
|
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<h1>1) <a href="AIBalancer.html##(AIBALANCER)">AIBalancer#AIBALANCER</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>The <a href="AIBalancer.html##(AIBALANCER)">AIBalancer#AIBALANCER</a> class controls the dynamic spawning of AI GROUPS depending on a SET<em>CLIENT.
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There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT not spawned.
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The AIBalancer uses the <a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a> class to make AI patrol an zone until the fuel treshold is reached.</p>
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<h2>1.1) AIBALANCER construction method:</h2>
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<p>Create a new AIBALANCER object with the <a href="##(AIBALANCER).New">AIBALANCER.New</a> method:</p>
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||||
|
||||
<ul>
|
||||
<li><a href="##(AIBALANCER).New">AIBALANCER.New</a>: Creates a new AIBALANCER object.</li>
|
||||
</ul>
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|
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<h2>1.2) AIBALANCER returns AI to Airbases:</h2>
|
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<p>You can configure to have the AI to return to:</p>
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|
||||
<ul>
|
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<li><a href="##(AIBALANCER).ReturnToHomeAirbase">AIBALANCER.ReturnToHomeAirbase</a>: Returns the AI to the home <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</li>
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<li><a href="##(AIBALANCER).ReturnToNearestAirbases">AIBALANCER.ReturnToNearestAirbases</a>: Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</li>
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</ul>
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|
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<h2>1.3) AIBALANCER allows AI to patrol specific zones:</h2>
|
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<p>Use <a href="AIBalancer.html##(AIBALANCER).SetPatrolZone">AIBalancer#AIBALANCER.SetPatrolZone</a>() to specify a zone where the AI needs to patrol.</p>
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|
||||
<hr/>
|
||||
|
||||
<h1><strong>API CHANGE HISTORY</strong></h1>
|
||||
|
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<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
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||||
|
||||
<ul>
|
||||
<li><strong>Added</strong> parts are expressed in bold type face.</li>
|
||||
<li><em>Removed</em> parts are expressed in italic type face.</li>
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</ul>
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||||
|
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<p>Hereby the change log:</p>
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|
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<p>2016-08-17: SPAWN:<strong>InitCleanUp</strong>( SpawnCleanUpInterval ) replaces SPAWN:<em>CleanUp</em>( SpawnCleanUpInterval )</p>
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||||
|
||||
<ul>
|
||||
<li>Want to ensure that the methods starting with <strong>Init</strong> are the first called methods before any <em>Spawn</em> method is called!</li>
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||||
<li>This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.</li>
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||||
</ul>
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|
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<hr/>
|
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|
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<h1>AUTHORS and CONTRIBUTIONS</h1>
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||||
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<ul>
|
||||
<li><p><strong>Dutch_Baron (James)</strong>: Who you can search on the Eagle Dynamics Forums. <br/>
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Working together with James has resulted in the creation of the AIBALANCER class. <br/>
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James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</p></li>
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<li><p><strong>SNAFU</strong>:
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||||
Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
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None of the script code has been used however within the new AIBALANCER moose class.</p></li>
|
||||
</ul>
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||||
|
||||
<h3>Authors:</h3>
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||||
|
||||
<ul>
|
||||
<li>FlightControl: Framework Design & Programming</li>
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</ul>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
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<tr>
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<td class="name" nowrap="nowrap"><a href="#AIBALANCER">AIBALANCER</a></td>
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<td class="summary">
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|
||||
</td>
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||||
</tr>
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</table>
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<h2><a id="#(AIBALANCER)">Type <code>AIBALANCER</code></a></h2>
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<table class="function_list">
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<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).AIGroups">AIBALANCER.AIGroups</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
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<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ClassName">AIBALANCER.ClassName</a></td>
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||||
<td class="summary">
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||||
|
||||
</td>
|
||||
</tr>
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<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).GetPatrolZone">AIBALANCER:GetPatrolZone()</a></td>
|
||||
<td class="summary">
|
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<p>Get the <a href="PatrolZone.html">PatrolZone</a> object assigned by the <a href="AIBalancer.html">AIBalancer</a> object.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).New">AIBALANCER:New(SetClient, SpawnAI)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZone">AIBALANCER.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZones">AIBALANCER.PatrolZones</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnAirbaseSet">AIBALANCER.ReturnAirbaseSet</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnToHomeAirbase">AIBALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the AI to the home <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnToNearestAirbases">AIBALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnTresholdRange">AIBALANCER.ReturnTresholdRange</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetClient">AIBALANCER.SetClient</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
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<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetPatrolZone">AIBALANCER:SetPatrolZone(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SpawnAI">AIBALANCER.SpawnAI</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ToHomeAirbase">AIBALANCER.ToHomeAirbase</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ToNearestAirbase">AIBALANCER.ToNearestAirbase</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
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<td class="name" nowrap="nowrap"><a href="##(AIBALANCER)._ClientAliveMonitorScheduler">AIBALANCER:_ClientAliveMonitorScheduler()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(AIBALANCER)">#AIBALANCER</a></em>
|
||||
<a id="AIBALANCER" >
|
||||
<strong>AIBALANCER</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(AIBalancer)" >Type <code>AIBalancer</code></a></h2>
|
||||
|
||||
<h2><a id="#(AIBALANCER)" >Type <code>AIBALANCER</code></a></h2>
|
||||
|
||||
<p>AIBALANCER class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).AIGroups" >
|
||||
<strong>AIBALANCER.AIGroups</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(AIBALANCER).ClassName" >
|
||||
<strong>AIBALANCER.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).GetPatrolZone" >
|
||||
<strong>AIBALANCER:GetPatrolZone()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the <a href="PatrolZone.html">PatrolZone</a> object assigned by the <a href="AIBalancer.html">AIBalancer</a> object.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a>:</em>
|
||||
PatrolZone The <a href="PatrolZone.html">PatrolZone</a> where the AI needs to patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).New" >
|
||||
<strong>AIBALANCER:New(SetClient, SpawnAI)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> SetClient </em></code>:
|
||||
A SET_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> SpawnAI </em></code>:
|
||||
A SPAWN object that will spawn the AI units required, balancing the SetClient.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AIBALANCER)">#AIBALANCER</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a></em>
|
||||
<a id="#(AIBALANCER).PatrolZone" >
|
||||
<strong>AIBALANCER.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).PatrolZones" >
|
||||
<strong>AIBALANCER.PatrolZones</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a></em>
|
||||
<a id="#(AIBALANCER).ReturnAirbaseSet" >
|
||||
<strong>AIBALANCER.ReturnAirbaseSet</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).ReturnToHomeAirbase" >
|
||||
<strong>AIBALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the AI to the home <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
|
||||
If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).ReturnToNearestAirbases" >
|
||||
<strong>AIBALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
|
||||
If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a> ReturnAirbaseSet </em></code>:
|
||||
The SET of <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a>s to evaluate where to return to.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(AIBALANCER).ReturnTresholdRange" >
|
||||
<strong>AIBALANCER.ReturnTresholdRange</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a></em>
|
||||
<a id="#(AIBALANCER).SetClient" >
|
||||
<strong>AIBALANCER.SetClient</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).SetPatrolZone" >
|
||||
<strong>AIBALANCER:SetPatrolZone(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a> PatrolZone </em></code>:
|
||||
The <a href="PatrolZone.html">PatrolZone</a> where the AI needs to patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> PatrolFloorAltitude </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> PatrolCeilingAltitude </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> PatrolMinSpeed </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> PatrolMaxSpeed </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Spawn.html##(SPAWN)">Spawn#SPAWN</a></em>
|
||||
<a id="#(AIBALANCER).SpawnAI" >
|
||||
<strong>AIBALANCER.SpawnAI</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(AIBALANCER).ToHomeAirbase" >
|
||||
<strong>AIBALANCER.ToHomeAirbase</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(AIBALANCER).ToNearestAirbase" >
|
||||
<strong>AIBALANCER.ToNearestAirbase</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER)._ClientAliveMonitorScheduler" >
|
||||
<strong>AIBALANCER:_ClientAliveMonitorScheduler()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,732 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li>AI_PatrolZone</li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li><a href="Process_Destroy.html">Process_Destroy</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Assign.html">Task_Assign</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_Route.html">Task_Route</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Utils.html">Utils</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>AI_PatrolZone</code></h1>
|
||||
|
||||
<p>This module contains the AI_PATROLZONE class.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a> class, extends <a href="StateMachine.html##(STATEMACHINE)">StateMachine#STATEMACHINE</a></h1>
|
||||
<p>The <a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AIR <a href="Controllable.html">Controllable</a>.
|
||||
The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
|
||||
a random point is selected as the route point within the 3D space, within the given boundary limits.
|
||||
The airplane will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
Upon arrival at the random 3D point, a new 3D random point will be selected within the patrol zone using the given limits.
|
||||
This cycle will continue until a fuel treshold has been reached by the airplane.
|
||||
When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
|
||||
|
||||
<h2>1.1) AI_PATROLZONE constructor:</h2>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(AI_PATROLZONE).New">AI_PATROLZONE.New</a>(): Creates a new AI_PATROLZONE object.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) AI_PATROLZONE state machine:</h2>
|
||||
<p>The AI_PATROLZONE is a state machine: it manages the different events and states of the AIControllable it is controlling.</p>
|
||||
|
||||
<h3>1.2.1) AI_PATROLZONE Events:</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(AI_PATROLZONE).Route">AI_PATROLZONE.Route</a>( AIControllable ): A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.</li>
|
||||
<li><a href="##(AI_PATROLZONE).Patrol">AI_PATROLZONE.Patrol</a>( AIControllable ): The AIControllable reports it is patrolling. This event is called every 30 seconds.</li>
|
||||
<li><a href="##(AI_PATROLZONE).RTB">AI_PATROLZONE.RTB</a>( AIControllable ): The AIControllable will report return to base.</li>
|
||||
<li><a href="##(AI_PATROLZONE).End">AI_PATROLZONE.End</a>( AIControllable ): The end of the AI_PATROLZONE process.</li>
|
||||
<li><a href="##(AI_PATROLZONE).Dead">AI_PATROLZONE.Dead</a>( AIControllable ): The AIControllable is dead. The AI_PATROLZONE process will be ended.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.2) AI_PATROLZONE States:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>Route</strong>: A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.</li>
|
||||
<li><strong>Patrol</strong>: The AIControllable is patrolling. This state is set every 30 seconds, so every 30 seconds, a state transition function can be used.</li>
|
||||
<li><strong>RTB</strong>: The AIControllable reports it wants to return to the base.</li>
|
||||
<li><strong>Dead</strong>: The AIControllable is dead ...</li>
|
||||
<li><strong>End</strong>: The process has come to an end.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.3) AI_PATROLZONE state transition functions:</h3>
|
||||
|
||||
<p>State transition functions can be set <strong>by the mission designer</strong> customizing or improving the behaviour of the state.
|
||||
There are 2 moments when state transition functions will be called by the state machine:</p>
|
||||
|
||||
<ul>
|
||||
<li><p><strong>Before</strong> the state transition.
|
||||
The state transition function needs to start with the name <strong>OnBefore + the name of the state</strong>.
|
||||
If the state transition function returns false, then the processing of the state transition will not be done!
|
||||
If you want to change the behaviour of the AIControllable at this event, return false,
|
||||
but then you'll need to specify your own logic using the AIControllable!</p></li>
|
||||
<li><p><strong>After</strong> the state transition.
|
||||
The state transition function needs to start with the name <strong>OnAfter + the name of the state</strong>.
|
||||
These state transition functions need to provide a return value, which is specified at the function description.</p></li>
|
||||
</ul>
|
||||
|
||||
<p>An example how to manage a state transition for an AI_PATROLZONE object <strong>Patrol</strong> for the state <strong>RTB</strong>:</p>
|
||||
|
||||
<pre><code> local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
|
||||
local PatrolSpawn = SPAWN:New( "Patrol Group" )
|
||||
local PatrolGroup = PatrolSpawn:Spawn()
|
||||
|
||||
local Patrol = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 )
|
||||
Patrol:SetControllable( PatrolGroup )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
</code></pre>
|
||||
|
||||
<p><strong>OnBefore</strong>RTB( AIGroup ) will be called by the AI_PATROLZONE object when the AIGroup reports RTB, but <strong>before</strong> the RTB default action is processed by the AI_PATROLZONE object.</p>
|
||||
|
||||
<pre><code> --- State transition function for the AI\_PATROLZONE **Patrol** object
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param Controllable#CONTROLLABLE AIGroup
|
||||
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
|
||||
function Patrol:OnBeforeRTB( AIGroup )
|
||||
AIGroup:MessageToRed( "Returning to base", 20 )
|
||||
end
|
||||
</code></pre>
|
||||
|
||||
<p><strong>OnAfter</strong>RTB( AIGroup ) will be called by the AI_PATROLZONE object when the AIGroup reports RTB, but <strong>after</strong> the RTB default action was processed by the AI_PATROLZONE object.</p>
|
||||
|
||||
<pre><code> --- State transition function for the AI\_PATROLZONE **Patrol** object
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param Controllable#CONTROLLABLE AIGroup
|
||||
-- @return #Controllable#CONTROLLABLE The new AIGroup object that is set to be patrolling the zone.
|
||||
function Patrol:OnAfterRTB( AIGroup )
|
||||
return PatrolSpawn:Spawn()
|
||||
end
|
||||
</code></pre>
|
||||
|
||||
<h2>1.3) Manage the AI_PATROLZONE parameters:</h2>
|
||||
<p>The following methods are available to modify the parameters of a AI_PATROLZONE object:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(AI_PATROLZONE).SetControllable">AI_PATROLZONE.SetControllable</a>(): Set the AIControllable.</li>
|
||||
<li><a href="##(AI_PATROLZONE).GetControllable">AI_PATROLZONE.GetControllable</a>(): Get the AIControllable.</li>
|
||||
<li><a href="##(AI_PATROLZONE).SetSpeed">AI_PATROLZONE.SetSpeed</a>(): Set the patrol speed of the AI, for the next patrol.</li>
|
||||
<li><a href="##(AI_PATROLZONE).SetAltitude">AI_PATROLZONE.SetAltitude</a>(): Set altitude of the AI, for the next patrol.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.3) Manage the out of fuel in the AI_PATROLZONE:</h2>
|
||||
<p>When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.
|
||||
Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROLZONE.
|
||||
Once the time is finished, the old AIControllable will return to the base.
|
||||
Use the method <a href="##(AI_PATROLZONE).ManageFuel">AI_PATROLZONE.ManageFuel</a>() to have this proces in place.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1><strong>API CHANGE HISTORY</strong></h1>
|
||||
|
||||
<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Added</strong> parts are expressed in bold type face.</li>
|
||||
<li><em>Removed</em> parts are expressed in italic type face.</li>
|
||||
</ul>
|
||||
|
||||
<p>Hereby the change log:</p>
|
||||
|
||||
<p>2016-08-17: AI_PATROLZONE:New( <strong>PatrolSpawn,</strong> PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) replaces AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )</p>
|
||||
|
||||
<p>2016-07-01: Initial class and API.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>AUTHORS and CONTRIBUTIONS</h1>
|
||||
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>DutchBaron</strong>: Testing.</li>
|
||||
<li><strong>Pikey</strong>: Testing and API concept review.</li>
|
||||
</ul>
|
||||
|
||||
<h3>Authors:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>FlightControl</strong>: Design & Programming.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#AI_PATROLZONE">AI_PATROLZONE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_NewPatrolRoute">_NewPatrolRoute(AIControllable)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(AI_PATROLZONE)">Type <code>AI_PATROLZONE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).AIControllable">AI_PATROLZONE.AIControllable</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Controllable.html">Controllable</a> patrolling.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).ClassName">AI_PATROLZONE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).ManageFuel">AI_PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).New">AI_PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new AI_PATROLZONE object</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolCeilingAltitude">AI_PATROLZONE.PatrolCeilingAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolFloorAltitude">AI_PATROLZONE.PatrolFloorAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolFuelTresholdPercentage">AI_PATROLZONE.PatrolFuelTresholdPercentage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolManageFuel">AI_PATROLZONE.PatrolManageFuel</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolMaxSpeed">AI_PATROLZONE.PatrolMaxSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolMinSpeed">AI_PATROLZONE.PatrolMinSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolOutOfFuelOrbitTime">AI_PATROLZONE.PatrolOutOfFuelOrbitTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).PatrolZone">AI_PATROLZONE.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).SetAltitude">AI_PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).SetSpeed">AI_PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).onenterPatrol">AI_PATROLZONE:onenterPatrol()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROLZONE).onenterRoute">AI_PATROLZONE:onenterRoute()</a></td>
|
||||
<td class="summary">
|
||||
<p>Defines a new patrol route using the <a href="AI_PatrolZone.html">AI_PatrolZone</a> parameters and settings.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a></em>
|
||||
<a id="AI_PATROLZONE" >
|
||||
<strong>AI_PATROLZONE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="_NewPatrolRoute" >
|
||||
<strong>_NewPatrolRoute(AIControllable)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> AIControllable </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(AI_PatrolZone)" >Type <code>AI_PatrolZone</code></a></h2>
|
||||
|
||||
<h2><a id="#(AI_PATROLZONE)" >Type <code>AI_PATROLZONE</code></a></h2>
|
||||
|
||||
<p>AI_PATROLZONE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></em>
|
||||
<a id="#(AI_PATROLZONE).AIControllable" >
|
||||
<strong>AI_PATROLZONE.AIControllable</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Controllable.html">Controllable</a> patrolling.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(AI_PATROLZONE).ClassName" >
|
||||
<strong>AI_PATROLZONE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROLZONE).ManageFuel" >
|
||||
<strong>AI_PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.</p>
|
||||
|
||||
|
||||
<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROLZONE.
|
||||
Once the time is finished, the old AIControllable will return to the base.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolFuelTresholdPercentage </em></code>:
|
||||
The treshold in percentage (between 0 and 1) when the AIControllable is considered to get out of fuel.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolOutOfFuelOrbitTime </em></code>:
|
||||
The amount of seconds the out of fuel AIControllable will orbit before returning to the base.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROLZONE).New" >
|
||||
<strong>AI_PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new AI_PATROLZONE object</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> PatrolZone </em></code>:
|
||||
The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new AI_PATROLZONE Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
PatrolSpawn = SPAWN:New( 'Patrol Group' )
|
||||
PatrolArea = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(AI_PATROLZONE).PatrolCeilingAltitude" >
|
||||
<strong>AI_PATROLZONE.PatrolCeilingAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(AI_PATROLZONE).PatrolFloorAltitude" >
|
||||
<strong>AI_PATROLZONE.PatrolFloorAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_PATROLZONE).PatrolFuelTresholdPercentage" >
|
||||
<strong>AI_PATROLZONE.PatrolFuelTresholdPercentage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(AI_PATROLZONE).PatrolManageFuel" >
|
||||
<strong>AI_PATROLZONE.PatrolManageFuel</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(AI_PATROLZONE).PatrolMaxSpeed" >
|
||||
<strong>AI_PATROLZONE.PatrolMaxSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(AI_PATROLZONE).PatrolMinSpeed" >
|
||||
<strong>AI_PATROLZONE.PatrolMinSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_PATROLZONE).PatrolOutOfFuelOrbitTime" >
|
||||
<strong>AI_PATROLZONE.PatrolOutOfFuelOrbitTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(AI_PATROLZONE).PatrolZone" >
|
||||
<strong>AI_PATROLZONE.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROLZONE).SetAltitude" >
|
||||
<strong>AI_PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROLZONE).SetSpeed" >
|
||||
<strong>AI_PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROLZONE).onenterPatrol" >
|
||||
<strong>AI_PATROLZONE:onenterPatrol()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROLZONE).onenterRoute" >
|
||||
<strong>AI_PATROLZONE:onenterRoute()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Defines a new patrol route using the <a href="AI_PatrolZone.html">AI_PatrolZone</a> parameters and settings.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_PATROLZONE)">#AI_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -2427,7 +2427,6 @@ The UNIT carrying the package.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_CARGO_UNIT).CargoCarrier" >
|
||||
<strong>AI_CARGO_UNIT.CargoCarrier</strong>
|
||||
</a>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,717 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="AI_PatrolZone.html">AI_PatrolZone</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li>PatrolZone</li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li><a href="Process_Destroy.html">Process_Destroy</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Assign.html">Task_Assign</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_Route.html">Task_Route</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Utils.html">Utils</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>PatrolZone</code></h1>
|
||||
|
||||
<p>This module contains the PATROLZONE class.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="##(PATROLZONE)">#PATROLZONE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
<p>The <a href="##(PATROLZONE)">#PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by air units.
|
||||
The PATROLZONE class will guide the airplanes towards the patrolzone.
|
||||
The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
|
||||
a random point is selected as the route point within the 3D space, within the given boundary limits.
|
||||
The airplane will fly towards the random point using a randomly selected speed within given boundary limits.
|
||||
Upon arrival at the random point, a new random point will be selected within the patrol zone within boundary limits.
|
||||
This cycle will continue until a fuel treshold has been reached by the airplane.
|
||||
When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
|
||||
|
||||
<h2>1.1) PATROLZONE constructor:</h2>
|
||||
<p><a href="##(PATROLZONE).New">PATROLZONE.New</a>(): Creates a new PATROLZONE object.</p>
|
||||
|
||||
<h2>1.2) Modify the PATROLZONE parameters:</h2>
|
||||
<p>The following methods are available to modify the parameters of a PATROLZONE object:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(PATROLZONE).SetGroup">PATROLZONE.SetGroup</a>(): Set the AI Patrol Group.</li>
|
||||
<li><a href="##(PATROLZONE).SetSpeed">PATROLZONE.SetSpeed</a>(): Set the patrol speed of the AI, for the next patrol.</li>
|
||||
<li><a href="##(PATROLZONE).SetAltitude">PATROLZONE.SetAltitude</a>(): Set altitude of the AI, for the next patrol.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.3) Manage the out of fuel in the PATROLZONE:</h2>
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
|
||||
Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
Once the time is finished, the old PatrolGroup will return to the base.
|
||||
Use the method <a href="##(PATROLZONE).ManageFuel">PATROLZONE.ManageFuel</a>() to have this proces in place.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1><strong>API CHANGE HISTORY</strong></h1>
|
||||
|
||||
<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Added</strong> parts are expressed in bold type face.</li>
|
||||
<li><em>Removed</em> parts are expressed in italic type face.</li>
|
||||
</ul>
|
||||
|
||||
<p>Hereby the change log:</p>
|
||||
|
||||
<p>2016-08-17: PATROLZONE:New( <strong>PatrolSpawn,</strong> PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) replaces PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )</p>
|
||||
|
||||
<p>2016-07-01: Initial class and API.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>AUTHORS and CONTRIBUTIONS</h1>
|
||||
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>DutchBaron</strong>: Testing.</li>
|
||||
</ul>
|
||||
|
||||
<h3>Authors:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>FlightControl</strong>: Design & Programming</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PATROLZONE">PATROLZONE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_NewPatrolRoute">_NewPatrolRoute(PatrolGroup)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PATROLZONE)">Type <code>PATROLZONE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ClassName">PATROLZONE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ManageFuel">PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).New">PATROLZONE:New(PatrolSpawn, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).NewPatrolRoute">PATROLZONE:NewPatrolRoute()</a></td>
|
||||
<td class="summary">
|
||||
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolCeilingAltitude">PATROLZONE.PatrolCeilingAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFloorAltitude">PATROLZONE.PatrolFloorAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFuelTresholdPercentage">PATROLZONE.PatrolFuelTresholdPercentage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroup">PATROLZONE.PatrolGroup</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Group.html">Group</a> patrolling.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroupTemplateName">PATROLZONE.PatrolGroupTemplateName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolManageFuel">PATROLZONE.PatrolManageFuel</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMaxSpeed">PATROLZONE.PatrolMaxSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMinSpeed">PATROLZONE.PatrolMinSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelMonitor">PATROLZONE.PatrolOutOfFuelMonitor</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelOrbitTime">PATROLZONE.PatrolOutOfFuelOrbitTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolZone">PATROLZONE.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetAltitude">PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetGroup">PATROLZONE:SetGroup(PatrolGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetSpeed">PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PATROLZONE)">#PATROLZONE</a></em>
|
||||
<a id="PATROLZONE" >
|
||||
<strong>PATROLZONE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="_NewPatrolRoute" >
|
||||
<strong>_NewPatrolRoute(PatrolGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(PatrolZone)" >Type <code>PatrolZone</code></a></h2>
|
||||
|
||||
<h2><a id="#(PATROLZONE)" >Type <code>PATROLZONE</code></a></h2>
|
||||
|
||||
<p>PATROLZONE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PATROLZONE).ClassName" >
|
||||
<strong>PATROLZONE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).ManageFuel" >
|
||||
<strong>PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
|
||||
|
||||
|
||||
<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
Once the time is finished, the old PatrolGroup will return to the base.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolFuelTresholdPercentage </em></code>:
|
||||
The treshold in percentage (between 0 and 1) when the PatrolGroup is considered to get out of fuel.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolOutOfFuelOrbitTime </em></code>:
|
||||
The amount of seconds the out of fuel PatrolGroup will orbit before returning to the base.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).New" >
|
||||
<strong>PATROLZONE:New(PatrolSpawn, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
|
||||
|
||||
|
||||
<p>The GROUP needs to be alive.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Spawn.html##(SPAWN)">Spawn#SPAWN</a> PatrolSpawn </em></code>:
|
||||
The <a href="SPAWN.html">SPAWN</a> object to spawn new group objects when required due to the fuel treshold.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> PatrolZone </em></code>:
|
||||
The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new PATROLZONE Object. This PatrolArea will patrol a group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
PatrolSpawn = SPAWN:New( "Patrol Group" )
|
||||
PatrolArea = PATROLZONE:New( PatrolSpawn, PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).NewPatrolRoute" >
|
||||
<strong>PATROLZONE:NewPatrolRoute()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PATROLZONE).PatrolCeilingAltitude" >
|
||||
<strong>PATROLZONE.PatrolCeilingAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PATROLZONE).PatrolFloorAltitude" >
|
||||
<strong>PATROLZONE.PatrolFloorAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolFuelTresholdPercentage" >
|
||||
<strong>PATROLZONE.PatrolFuelTresholdPercentage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Group.html##(GROUP)">Group#GROUP</a></em>
|
||||
<a id="#(PATROLZONE).PatrolGroup" >
|
||||
<strong>PATROLZONE.PatrolGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Group.html">Group</a> patrolling.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolGroupTemplateName" >
|
||||
<strong>PATROLZONE.PatrolGroupTemplateName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(PATROLZONE).PatrolManageFuel" >
|
||||
<strong>PATROLZONE.PatrolManageFuel</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PATROLZONE).PatrolMaxSpeed" >
|
||||
<strong>PATROLZONE.PatrolMaxSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PATROLZONE).PatrolMinSpeed" >
|
||||
<strong>PATROLZONE.PatrolMinSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolOutOfFuelMonitor" >
|
||||
<strong>PATROLZONE.PatrolOutOfFuelMonitor</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolOutOfFuelOrbitTime" >
|
||||
<strong>PATROLZONE.PatrolOutOfFuelOrbitTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PATROLZONE).PatrolZone" >
|
||||
<strong>PATROLZONE.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetAltitude" >
|
||||
<strong>PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetGroup" >
|
||||
<strong>PATROLZONE:SetGroup(PatrolGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>:
|
||||
The <a href="Group.html">Group</a> patrolling.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetSpeed" >
|
||||
<strong>PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,415 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Account.html">Account</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Assign.html">Assign</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Patrol.html">Patrol</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li>Process</li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Route.html">Route</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Process</code></h1>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PROCESS">PROCESS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PROCESS)">Type <code>PROCESS</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).AddScore">PROCESS:AddScore(Task, State, ScoreText, Score, ProcessStatus)</a></td>
|
||||
<td class="summary">
|
||||
<p>Adds a score for the PROCESS to be achieved.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).ClassName">PROCESS.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).MissionMenu">PROCESS.MissionMenu</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).New">PROCESS:New(ProcessName, Task, ProcessUnit, FSMT)</a></td>
|
||||
<td class="summary">
|
||||
<p>Instantiates a new TASK Base.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).NextEvent">PROCESS.NextEvent</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).OnStateChange">PROCESS:OnStateChange(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).ProcessGroup">PROCESS.ProcessGroup</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).ProcessName">PROCESS.ProcessName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).Scores">PROCESS.Scores</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS).Task">PROCESS.Task</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PROCESS)">#PROCESS</a></em>
|
||||
<a id="PROCESS" >
|
||||
<strong>PROCESS</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Process)" >Type <code>Process</code></a></h2>
|
||||
|
||||
<h2><a id="#(PROCESS)" >Type <code>PROCESS</code></a></h2>
|
||||
|
||||
<p>The PROCESS class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS).AddScore" >
|
||||
<strong>PROCESS:AddScore(Task, State, ScoreText, Score, ProcessStatus)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Adds a score for the PROCESS to be achieved.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a> Task </em></code>:
|
||||
The task for which the process needs to account score.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string State </em></code>:
|
||||
is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string ScoreText </em></code>:
|
||||
is a text describing the score that is given according the status.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
||||
is a number providing the score of the status.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ProcessStatus </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS)">#PROCESS</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS).ClassName" >
|
||||
<strong>PROCESS.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Menu.html##(MENU_GROUP)">Menu#MENU_GROUP</a></em>
|
||||
<a id="#(PROCESS).MissionMenu" >
|
||||
<strong>PROCESS.MissionMenu</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS).New" >
|
||||
<strong>PROCESS:New(ProcessName, Task, ProcessUnit, FSMT)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Instantiates a new TASK Base.</p>
|
||||
|
||||
|
||||
<p>Should never be used. Interface Class.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string ProcessName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FSMT </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS)">#PROCESS</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS).NextEvent" >
|
||||
<strong>PROCESS.NextEvent</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS).OnStateChange" >
|
||||
<strong>PROCESS:OnStateChange(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Group.html##(GROUP)">Group#GROUP</a></em>
|
||||
<a id="#(PROCESS).ProcessGroup" >
|
||||
<strong>PROCESS.ProcessGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS).ProcessName" >
|
||||
<strong>PROCESS.ProcessName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS).Scores" >
|
||||
<strong>PROCESS.Scores</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></em>
|
||||
<a id="#(PROCESS).Task" >
|
||||
<strong>PROCESS.Task</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,692 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li>Process_Destroy</li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_PatrolZone.html">Process_PatrolZone</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
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||||
<li><a href="Sead.html">Sead</a></li>
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||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Assign.html">Task_Assign</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_Route.html">Task_Route</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Process_Destroy</code></h1>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PROCESS_DESTROY">PROCESS_DESTROY</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PROCESS_DESTROY)">Type <code>PROCESS_DESTROY</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).ClassName">PROCESS_DESTROY.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).DisplayCategory">PROCESS_DESTROY.DisplayCategory</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).DisplayCount">PROCESS_DESTROY.DisplayCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).DisplayInterval">PROCESS_DESTROY.DisplayInterval</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).DisplayMessage">PROCESS_DESTROY.DisplayMessage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).DisplayTime">PROCESS_DESTROY.DisplayTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).EventDead">PROCESS_DESTROY:EventDead(Event)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).Fsm">PROCESS_DESTROY.Fsm</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).New">PROCESS_DESTROY:New(Task, ProcessUnit, TargetSetUnit, ProcessName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new DESTROY process.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).OnDestroyed">PROCESS_DESTROY:OnDestroyed(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).OnHitTarget">PROCESS_DESTROY:OnHitTarget(Fsm, Event, From, To, Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).OnKilled">PROCESS_DESTROY:OnKilled(Fsm, Event, From, To, DCSEvent)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).OnMoreTargets">PROCESS_DESTROY:OnMoreTargets(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).OnRestart">PROCESS_DESTROY:OnRestart(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).OnStart">PROCESS_DESTROY:OnStart(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).OnWaiting">PROCESS_DESTROY:OnWaiting(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).ProcessUnit">PROCESS_DESTROY.ProcessUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_DESTROY).TargetSetUnit">PROCESS_DESTROY.TargetSetUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PROCESS_DESTROY)">#PROCESS_DESTROY</a></em>
|
||||
<a id="PROCESS_DESTROY" >
|
||||
<strong>PROCESS_DESTROY</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Process_Destroy)" >Type <code>Process_Destroy</code></a></h2>
|
||||
|
||||
<h2><a id="#(PROCESS_DESTROY)" >Type <code>PROCESS_DESTROY</code></a></h2>
|
||||
|
||||
<p>PROCESS_DESTROY class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_DESTROY).ClassName" >
|
||||
<strong>PROCESS_DESTROY.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_DESTROY).DisplayCategory" >
|
||||
<strong>PROCESS_DESTROY.DisplayCategory</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Targets is the default display category</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(PROCESS_DESTROY).DisplayCount" >
|
||||
<strong>PROCESS_DESTROY.DisplayCount</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(PROCESS_DESTROY).DisplayInterval" >
|
||||
<strong>PROCESS_DESTROY.DisplayInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(PROCESS_DESTROY).DisplayMessage" >
|
||||
<strong>PROCESS_DESTROY.DisplayMessage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(PROCESS_DESTROY).DisplayTime" >
|
||||
<strong>PROCESS_DESTROY.DisplayTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> 10 seconds is the default</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).EventDead" >
|
||||
<strong>PROCESS_DESTROY:EventDead(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_DESTROY).Fsm" >
|
||||
<strong>PROCESS_DESTROY.Fsm</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).New" >
|
||||
<strong>PROCESS_DESTROY:New(Task, ProcessUnit, TargetSetUnit, ProcessName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new DESTROY process.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Task.html##(TASK)">Task#TASK</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> TargetSetUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ProcessName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_DESTROY)">#PROCESS_DESTROY</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).OnDestroyed" >
|
||||
<strong>PROCESS_DESTROY:OnDestroyed(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).OnHitTarget" >
|
||||
<strong>PROCESS_DESTROY:OnHitTarget(Fsm, Event, From, To, Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).OnKilled" >
|
||||
<strong>PROCESS_DESTROY:OnKilled(Fsm, Event, From, To, DCSEvent)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> DCSEvent </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).OnMoreTargets" >
|
||||
<strong>PROCESS_DESTROY:OnMoreTargets(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).OnRestart" >
|
||||
<strong>PROCESS_DESTROY:OnRestart(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).OnStart" >
|
||||
<strong>PROCESS_DESTROY:OnStart(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_DESTROY).OnWaiting" >
|
||||
<strong>PROCESS_DESTROY:OnWaiting(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a PROCESS</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
|
||||
<a id="#(PROCESS_DESTROY).ProcessUnit" >
|
||||
<strong>PROCESS_DESTROY.ProcessUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a></em>
|
||||
<a id="#(PROCESS_DESTROY).TargetSetUnit" >
|
||||
<strong>PROCESS_DESTROY.TargetSetUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,786 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li>Process_PatrolZone</li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Assign.html">Task_Assign</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_Route.html">Task_Route</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Process_PatrolZone</code></h1>
|
||||
|
||||
<p>(AI) Make AI patrol routes or zones.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a> class, extends <a href="StateMachine.html##(STATEMACHINE)">StateMachine#STATEMACHINE</a></h1>
|
||||
<p>The <a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AIR <a href="Controllable.html">Controllable</a> <a href="Group.html">Group</a>.
|
||||
The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
|
||||
a random point is selected as the route point within the 3D space, within the given boundary limits.
|
||||
The airplane will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
Upon arrival at the random 3D point, a new 3D random point will be selected within the patrol zone using the given limits.
|
||||
This cycle will continue until a fuel treshold has been reached by the airplane.
|
||||
When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
|
||||
|
||||
<h2>1.1) PROCESS_PATROLZONE constructor:</h2>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(PROCESS_PATROLZONE).New">PROCESS_PATROLZONE.New</a>(): Creates a new PROCESS_PATROLZONE object.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) PROCESS_PATROLZONE state machine:</h2>
|
||||
<p>The PROCESS_PATROLZONE is a state machine: it manages the different events and states of the AIControllable it is controlling.</p>
|
||||
|
||||
<h3>1.2.1) PROCESS_PATROLZONE Events:</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(PROCESS_PATROLZONE).Route">PROCESS_PATROLZONE.Route</a>( AIControllable ): A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.</li>
|
||||
<li><a href="##(PROCESS_PATROLZONE).Patrol">PROCESS_PATROLZONE.Patrol</a>( AIControllable ): The AIControllable reports it is patrolling. This event is called every 30 seconds.</li>
|
||||
<li><a href="##(PROCESS_PATROLZONE).RTB">PROCESS_PATROLZONE.RTB</a>( AIControllable ): The AIControllable will report return to base.</li>
|
||||
<li><a href="##(PROCESS_PATROLZONE).End">PROCESS_PATROLZONE.End</a>( AIControllable ): The end of the PROCESS_PATROLZONE process.</li>
|
||||
<li><a href="##(PROCESS_PATROLZONE).Dead">PROCESS_PATROLZONE.Dead</a>( AIControllable ): The AIControllable is dead. The PROCESS_PATROLZONE process will be ended.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.2) PROCESS_PATROLZONE States:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>Route</strong>: A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.</li>
|
||||
<li><strong>Patrol</strong>: The AIControllable is patrolling. This state is set every 30 seconds, so every 30 seconds, a state transition function can be used.</li>
|
||||
<li><strong>RTB</strong>: The AIControllable reports it wants to return to the base.</li>
|
||||
<li><strong>Dead</strong>: The AIControllable is dead ...</li>
|
||||
<li><strong>End</strong>: The process has come to an end.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.3) PROCESS_PATROLZONE state transition functions:</h3>
|
||||
|
||||
<p>State transition functions can be set <strong>by the mission designer</strong> customizing or improving the behaviour of the state.
|
||||
There are 2 moments when state transition functions will be called by the state machine:</p>
|
||||
|
||||
<ul>
|
||||
<li><p><strong>Before</strong> the state transition.
|
||||
The state transition function needs to start with the name <strong>OnBefore + the name of the state</strong>.
|
||||
If the state transition function returns false, then the processing of the state transition will not be done!
|
||||
If you want to change the behaviour of the AIControllable at this event, return false,
|
||||
but then you'll need to specify your own logic using the AIControllable!</p></li>
|
||||
<li><p><strong>After</strong> the state transition.
|
||||
The state transition function needs to start with the name <strong>OnAfter + the name of the state</strong>.
|
||||
These state transition functions need to provide a return value, which is specified at the function description.</p></li>
|
||||
</ul>
|
||||
|
||||
<p>An example how to manage a state transition for an PROCESS_PATROLZONE object <strong>Patrol</strong> for the state <strong>RTB</strong>:</p>
|
||||
|
||||
<pre><code> local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
|
||||
local PatrolSpawn = SPAWN:New( "Patrol Group" )
|
||||
local PatrolGroup = PatrolSpawn:Spawn()
|
||||
|
||||
local Patrol = PROCESS_PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 )
|
||||
Patrol:SetControllable( PatrolGroup )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
</code></pre>
|
||||
|
||||
<p><strong>OnBefore</strong>RTB( AIGroup ) will be called by the PROCESS_PATROLZONE object when the AIGroup reports RTB, but <strong>before</strong> the RTB default action is processed by the PROCESS_PATROLZONE object.</p>
|
||||
|
||||
<pre><code> --- State transition function for the PROCESS\_PATROLZONE **Patrol** object
|
||||
-- @param #PROCESS_PATROLZONE self
|
||||
-- @param Controllable#CONTROLLABLE AIGroup
|
||||
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
|
||||
function Patrol:OnBeforeRTB( AIGroup )
|
||||
AIGroup:MessageToRed( "Returning to base", 20 )
|
||||
end
|
||||
</code></pre>
|
||||
|
||||
<p><strong>OnAfter</strong>RTB( AIGroup ) will be called by the PROCESS_PATROLZONE object when the AIGroup reports RTB, but <strong>after</strong> the RTB default action was processed by the PROCESS_PATROLZONE object.</p>
|
||||
|
||||
<pre><code> --- State transition function for the PROCESS\_PATROLZONE **Patrol** object
|
||||
-- @param #PROCESS_PATROLZONE self
|
||||
-- @param Controllable#CONTROLLABLE AIGroup
|
||||
-- @return #Controllable#CONTROLLABLE The new AIGroup object that is set to be patrolling the zone.
|
||||
function Patrol:OnAfterRTB( AIGroup )
|
||||
return PatrolSpawn:Spawn()
|
||||
end
|
||||
</code></pre>
|
||||
|
||||
<h2>1.3) Manage the PROCESS_PATROLZONE parameters:</h2>
|
||||
<p>The following methods are available to modify the parameters of a PROCESS_PATROLZONE object:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(PROCESS_PATROLZONE).SetControllable">PROCESS_PATROLZONE.SetControllable</a>(): Set the AIControllable.</li>
|
||||
<li><a href="##(PROCESS_PATROLZONE).GetControllable">PROCESS_PATROLZONE.GetControllable</a>(): Get the AIControllable.</li>
|
||||
<li><a href="##(PROCESS_PATROLZONE).SetSpeed">PROCESS_PATROLZONE.SetSpeed</a>(): Set the patrol speed of the AI, for the next patrol.</li>
|
||||
<li><a href="##(PROCESS_PATROLZONE).SetAltitude">PROCESS_PATROLZONE.SetAltitude</a>(): Set altitude of the AI, for the next patrol.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.3) Manage the out of fuel in the PROCESS_PATROLZONE:</h2>
|
||||
<p>When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.
|
||||
Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the PROCESS_PATROLZONE.
|
||||
Once the time is finished, the old AIControllable will return to the base.
|
||||
Use the method <a href="##(PROCESS_PATROLZONE).ManageFuel">PROCESS_PATROLZONE.ManageFuel</a>() to have this proces in place.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1><strong>API CHANGE HISTORY</strong></h1>
|
||||
|
||||
<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Added</strong> parts are expressed in bold type face.</li>
|
||||
<li><em>Removed</em> parts are expressed in italic type face.</li>
|
||||
</ul>
|
||||
|
||||
<p>Hereby the change log:</p>
|
||||
|
||||
<p>2016-09-01: Initial class and API.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>AUTHORS and CONTRIBUTIONS</h1>
|
||||
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>DutchBaron</strong>: Testing.</li>
|
||||
<li><strong>Pikey</strong>: Testing and API concept review.</li>
|
||||
</ul>
|
||||
|
||||
<h3>Authors:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>FlightControl</strong>: Design & Programming.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PROCESS_PATROLZONE">PROCESS_PATROLZONE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_NewPatrolRoute">_NewPatrolRoute(AIControllable)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PROCESS_PATROLZONE)">Type <code>PROCESS_PATROLZONE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).AIControllable">PROCESS_PATROLZONE.AIControllable</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Controllable.html">Controllable</a> patrolling.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).ClassName">PROCESS_PATROLZONE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).ManageFuel">PROCESS_PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).New">PROCESS_PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new PROCESS_PATROLZONE object</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).OnAfterRoute">PROCESS_PATROLZONE:OnAfterRoute(Controllable)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter State Transition Function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).OnBeforeRoute">PROCESS_PATROLZONE:OnBeforeRoute(Controllable)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore State Transition Function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolCeilingAltitude">PROCESS_PATROLZONE.PatrolCeilingAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolFloorAltitude">PROCESS_PATROLZONE.PatrolFloorAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolFuelTresholdPercentage">PROCESS_PATROLZONE.PatrolFuelTresholdPercentage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolManageFuel">PROCESS_PATROLZONE.PatrolManageFuel</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolMaxSpeed">PROCESS_PATROLZONE.PatrolMaxSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolMinSpeed">PROCESS_PATROLZONE.PatrolMinSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolOutOfFuelOrbitTime">PROCESS_PATROLZONE.PatrolOutOfFuelOrbitTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).PatrolZone">PROCESS_PATROLZONE.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).SetAltitude">PROCESS_PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).SetSpeed">PROCESS_PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).onenterPatrol">PROCESS_PATROLZONE:onenterPatrol()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_PATROLZONE).onenterRoute">PROCESS_PATROLZONE:onenterRoute()</a></td>
|
||||
<td class="summary">
|
||||
<p>Defines a new patrol route using the <a href="Process_PatrolZone.html">Process_PatrolZone</a> parameters and settings.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a></em>
|
||||
<a id="PROCESS_PATROLZONE" >
|
||||
<strong>PROCESS_PATROLZONE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="_NewPatrolRoute" >
|
||||
<strong>_NewPatrolRoute(AIControllable)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> AIControllable </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Process_PatrolZone)" >Type <code>Process_PatrolZone</code></a></h2>
|
||||
|
||||
<h2><a id="#(PROCESS_PATROLZONE)" >Type <code>PROCESS_PATROLZONE</code></a></h2>
|
||||
|
||||
<p>PROCESS_PATROLZONE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></em>
|
||||
<a id="#(PROCESS_PATROLZONE).AIControllable" >
|
||||
<strong>PROCESS_PATROLZONE.AIControllable</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Controllable.html">Controllable</a> patrolling.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_PATROLZONE).ClassName" >
|
||||
<strong>PROCESS_PATROLZONE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).ManageFuel" >
|
||||
<strong>PROCESS_PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.</p>
|
||||
|
||||
|
||||
<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the PROCESS_PATROLZONE.
|
||||
Once the time is finished, the old AIControllable will return to the base.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolFuelTresholdPercentage </em></code>:
|
||||
The treshold in percentage (between 0 and 1) when the AIControllable is considered to get out of fuel.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolOutOfFuelOrbitTime </em></code>:
|
||||
The amount of seconds the out of fuel AIControllable will orbit before returning to the base.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).New" >
|
||||
<strong>PROCESS_PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new PROCESS_PATROLZONE object</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> PatrolZone </em></code>:
|
||||
The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new PROCESS_PATROLZONE Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
PatrolSpawn = SPAWN:New( 'Patrol Group' )
|
||||
PatrolArea = PROCESS_PATROLZONE:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).OnAfterRoute" >
|
||||
<strong>PROCESS_PATROLZONE:OnAfterRoute(Controllable)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>OnAfter State Transition Function</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).OnBeforeRoute" >
|
||||
<strong>PROCESS_PATROLZONE:OnBeforeRoute(Controllable)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>OnBefore State Transition Function</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolCeilingAltitude" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolCeilingAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolFloorAltitude" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolFloorAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolFuelTresholdPercentage" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolFuelTresholdPercentage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolManageFuel" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolManageFuel</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolMaxSpeed" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolMaxSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolMinSpeed" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolMinSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolOutOfFuelOrbitTime" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolOutOfFuelOrbitTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PROCESS_PATROLZONE).PatrolZone" >
|
||||
<strong>PROCESS_PATROLZONE.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).SetAltitude" >
|
||||
<strong>PROCESS_PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).SetSpeed" >
|
||||
<strong>PROCESS_PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).onenterPatrol" >
|
||||
<strong>PROCESS_PATROLZONE:onenterPatrol()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_PATROLZONE).onenterRoute" >
|
||||
<strong>PROCESS_PATROLZONE:onenterRoute()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Defines a new patrol route using the <a href="Process_PatrolZone.html">Process_PatrolZone</a> parameters and settings.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,487 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
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||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
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||||
<a href="index.html">index</a>
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||||
</li></ul>
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<ul>
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<li><a href="AIBalancer.html">AIBalancer</a></li>
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<li>Process_Smoke</li>
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||||
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|
||||
<div id="content">
|
||||
<h1>Module <code>Process_Smoke</code></h1>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PROCESS_SMOKE_TARGETS">PROCESS_SMOKE_TARGETS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PROCESS_SMOKE_TARGETS)">Type <code>PROCESS_SMOKE_TARGETS</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).ClassName">PROCESS_SMOKE_TARGETS.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).Menu">PROCESS_SMOKE_TARGETS.Menu</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).MenuSmokeBlue">PROCESS_SMOKE_TARGETS.MenuSmokeBlue</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).MenuSmokeGreen">PROCESS_SMOKE_TARGETS.MenuSmokeGreen</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).MenuSmokeOrange">PROCESS_SMOKE_TARGETS.MenuSmokeOrange</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).MenuSmokeRed">PROCESS_SMOKE_TARGETS.MenuSmokeRed</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).MenuSmokeWhite">PROCESS_SMOKE_TARGETS.MenuSmokeWhite</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).New">PROCESS_SMOKE_TARGETS:New(Task, Unit, ProcessUnit, TargetSetUnit, TargetZone)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new task assignment state machine.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).OnSmoking">PROCESS_SMOKE_TARGETS:OnSmoking(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).OnStart">PROCESS_SMOKE_TARGETS:OnStart(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).ProcessUnit">PROCESS_SMOKE_TARGETS.ProcessUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).TargetSetUnit">PROCESS_SMOKE_TARGETS.TargetSetUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).TargetZone">PROCESS_SMOKE_TARGETS.TargetZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_SMOKE_TARGETS).Task">PROCESS_SMOKE_TARGETS.Task</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PROCESS_SMOKE_TARGETS)">#PROCESS_SMOKE_TARGETS</a></em>
|
||||
<a id="PROCESS_SMOKE_TARGETS" >
|
||||
<strong>PROCESS_SMOKE_TARGETS</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Process_Smoke)" >Type <code>Process_Smoke</code></a></h2>
|
||||
|
||||
<h2><a id="#(PROCESS_SMOKE_TARGETS)" >Type <code>PROCESS_SMOKE_TARGETS</code></a></h2>
|
||||
|
||||
<p>PROCESS<em>SMOKE</em>TARGETS class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).ClassName" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).Menu" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.Menu</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).MenuSmokeBlue" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.MenuSmokeBlue</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).MenuSmokeGreen" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.MenuSmokeGreen</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).MenuSmokeOrange" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.MenuSmokeOrange</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).MenuSmokeRed" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.MenuSmokeRed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).MenuSmokeWhite" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.MenuSmokeWhite</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).New" >
|
||||
<strong>PROCESS_SMOKE_TARGETS:New(Task, Unit, ProcessUnit, TargetSetUnit, TargetZone)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new task assignment state machine.</p>
|
||||
|
||||
|
||||
<p>The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Task.html##(TASK)">Task#TASK</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> Unit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TargetSetUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TargetZone </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_SMOKE_TARGETS)">#PROCESS<em>SMOKE</em>TARGETS</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).OnSmoking" >
|
||||
<strong>PROCESS_SMOKE_TARGETS:OnSmoking(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).OnStart" >
|
||||
<strong>PROCESS_SMOKE_TARGETS:OnStart(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_TASK)">StateMachine#STATEMACHINE_TASK</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).ProcessUnit" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.ProcessUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).TargetSetUnit" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.TargetSetUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).TargetZone" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.TargetZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></em>
|
||||
<a id="#(PROCESS_SMOKE_TARGETS).Task" >
|
||||
<strong>PROCESS_SMOKE_TARGETS.Task</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,867 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li><a href="Process_Destroy.html">Process_Destroy</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li>STAGE</li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Assign.html">Task_Assign</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_Route.html">Task_Route</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Utils.html">Utils</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>STAGE</code></h1>
|
||||
|
||||
<p>Stages within a <a href="TASK.html">TASK</a> within a <a href="MISSION.html">MISSION</a>.</p>
|
||||
|
||||
|
||||
<p>All of the STAGE functionality is considered internally administered and not to be used by any Mission designer.</p>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#CargoStatic">CargoStatic</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGE">STAGE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGEARRIVE">STAGEARRIVE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGEBRIEF">STAGEBRIEF</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGEDONE">STAGEDONE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGEGROUPSDESTROYED">STAGEGROUPSDESTROYED</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGELANDED">STAGELANDED</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGELANDING">STAGELANDING</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGELOAD">STAGELOAD</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGEROUTE">STAGEROUTE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGESTART">STAGESTART</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGEUNLOAD">STAGEUNLOAD</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGE_CARGO_INIT">STAGE_CARGO_INIT</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#STAGE_CARGO_LOAD">STAGE_CARGO_LOAD</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_TransportStage">_TransportStage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_TransportStageAction">_TransportStageAction</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_TransportStageTime">_TransportStageTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(STAGE)" >Type <code>STAGE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).ClassName">STAGE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).Execute">STAGE:Execute(Mission, Client, Task)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).Executing">STAGE:Executing(Mission, Client, Task)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).FREQUENCY">STAGE.FREQUENCY</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).Frequency">STAGE.Frequency</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).MSG">STAGE.MSG</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).MessageCount">STAGE.MessageCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).MessageFlash">STAGE.MessageFlash</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).MessageInterval">STAGE.MessageInterval</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).MessageShow">STAGE.MessageShow</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).MessageShown">STAGE.MessageShown</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).Name">STAGE.Name</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).New">STAGE:New()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).StageType">STAGE.StageType</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).Validate">STAGE:Validate(Mission, Client, Task)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).WaitTime">STAGE.WaitTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(STAGEBRIEF)">Type <code>STAGEBRIEF</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGEBRIEF).StageBriefingTime">STAGEBRIEF.StageBriefingTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="CargoStatic" >
|
||||
<strong>CargoStatic</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(STAGE)">#STAGE</a></em>
|
||||
<a id="STAGE" >
|
||||
<strong>STAGE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGEARRIVE" >
|
||||
<strong>STAGEARRIVE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGEBRIEF" >
|
||||
<strong>STAGEBRIEF</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGEDONE" >
|
||||
<strong>STAGEDONE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGEGROUPSDESTROYED" >
|
||||
<strong>STAGEGROUPSDESTROYED</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGELANDED" >
|
||||
<strong>STAGELANDED</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGELANDING" >
|
||||
<strong>STAGELANDING</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGELOAD" >
|
||||
<strong>STAGELOAD</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGEROUTE" >
|
||||
<strong>STAGEROUTE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGESTART" >
|
||||
<strong>STAGESTART</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGEUNLOAD" >
|
||||
<strong>STAGEUNLOAD</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGE_CARGO_INIT" >
|
||||
<strong>STAGE_CARGO_INIT</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="STAGE_CARGO_LOAD" >
|
||||
<strong>STAGE_CARGO_LOAD</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="_TransportStage" >
|
||||
<strong>_TransportStage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> _TransportStage: Defines the different stages of which of transport missions can be in. This table is internal and is used to control the sequence of messages, actions and flow.</p>
|
||||
|
||||
<ul>
|
||||
<li>_TransportStage.START</li>
|
||||
<li>_TransportStage.ROUTE</li>
|
||||
<li>_TransportStage.LAND</li>
|
||||
<li>_TransportStage.EXECUTE</li>
|
||||
<li>_TransportStage.DONE</li>
|
||||
<li>_TransportStage.REMOVE
|
||||
--</li>
|
||||
</ul>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="_TransportStageAction" >
|
||||
<strong>_TransportStageAction</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="_TransportStageTime" >
|
||||
<strong>_TransportStageTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(STAGE)" >Type <code>STAGE</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(STAGE).ClassName" >
|
||||
<strong>STAGE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(STAGE).Execute" >
|
||||
<strong>STAGE:Execute(Mission, Client, Task)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Mission </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Client </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(STAGE).Executing" >
|
||||
<strong>STAGE:Executing(Mission, Client, Task)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Mission </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Client </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(STAGE).FREQUENCY" >
|
||||
<strong>STAGE.FREQUENCY</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(STAGE).Frequency" >
|
||||
<strong>STAGE.Frequency</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(STAGE).MSG" >
|
||||
<strong>STAGE.MSG</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(STAGE).MessageCount" >
|
||||
<strong>STAGE.MessageCount</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(STAGE).MessageFlash" >
|
||||
<strong>STAGE.MessageFlash</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(STAGE).MessageInterval" >
|
||||
<strong>STAGE.MessageInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(STAGE).MessageShow" >
|
||||
<strong>STAGE.MessageShow</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(STAGE).MessageShown" >
|
||||
<strong>STAGE.MessageShown</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(STAGE).Name" >
|
||||
<strong>STAGE.Name</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(STAGE).New" >
|
||||
<strong>STAGE:New()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(STAGE).StageType" >
|
||||
<strong>STAGE.StageType</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(STAGE).Validate" >
|
||||
<strong>STAGE:Validate(Mission, Client, Task)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Mission </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Client </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(STAGE).WaitTime" >
|
||||
<strong>STAGE.WaitTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(STAGEARRIVE)" >Type <code>STAGEARRIVE</code></a></h2>
|
||||
|
||||
<h2><a id="#(STAGEBRIEF)" >Type <code>STAGEBRIEF</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(STAGEBRIEF).StageBriefingTime" >
|
||||
<strong>STAGEBRIEF.StageBriefingTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(STAGELANDING)" >Type <code>STAGELANDING</code></a></h2>
|
||||
|
||||
<h2><a id="#(STAGEROUTE)" >Type <code>STAGEROUTE</code></a></h2>
|
||||
|
||||
<h2><a id="#(STAGEUNLOAD)" >Type <code>STAGEUNLOAD</code></a></h2>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -2176,7 +2176,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||
</a>
|
||||
@ -2193,7 +2193,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||
</a>
|
||||
@ -2496,7 +2496,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,802 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li><a href="Process_Destroy.html">Process_Destroy</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_PatrolZone.html">Process_PatrolZone</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li>Task_Assign</li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_Route.html">Task_Route</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Task_Assign</code></h1>
|
||||
|
||||
<p>This module contains the PROCESS_ASSIGN classes.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="Task_Assign.html##(TASK_ASSIGN_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN_ACCEPT</a> class, extends <a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></h1>
|
||||
<p>The <a href="Task_Assign.html##(TASK_ASSIGN_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN_ACCEPT</a> class accepts by default a task for a player. No player intervention is allowed to reject the task.</p>
|
||||
|
||||
<h1>2) <a href="Task_Assign.html##(TASK_ASSIGN_MENU_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN<em>MENU</em>ACCEPT</a> class, extends <a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></h1>
|
||||
<p>The <a href="Task_Assign.html##(TASK_ASSIGN_MENU_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN<em>MENU</em>ACCEPT</a> class accepts a task when the player accepts the task through an added menu option.
|
||||
This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
||||
The assignment type also allows to reject the task.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PROCESS_ASSIGN_ACCEPT">PROCESS_ASSIGN_ACCEPT</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PROCESS_ASSIGN_MENU_ACCEPT">PROCESS_ASSIGN_MENU_ACCEPT</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PROCESS_ASSIGN_ACCEPT)">Type <code>PROCESS_ASSIGN_ACCEPT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).ClassName">PROCESS_ASSIGN_ACCEPT.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).Fsm">PROCESS_ASSIGN_ACCEPT.Fsm</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).New">PROCESS_ASSIGN_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new task assignment state machine.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).OnAssigned">PROCESS_ASSIGN_ACCEPT:OnAssigned(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).ProcessUnit">PROCESS_ASSIGN_ACCEPT.ProcessUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).TargetZone">PROCESS_ASSIGN_ACCEPT.TargetZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).Task">PROCESS_ASSIGN_ACCEPT.Task</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).TaskBriefing">PROCESS_ASSIGN_ACCEPT.TaskBriefing</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(PROCESS_ASSIGN_MENU_ACCEPT)">Type <code>PROCESS_ASSIGN_MENU_ACCEPT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).ClassName">PROCESS_ASSIGN_MENU_ACCEPT.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).Fsm">PROCESS_ASSIGN_MENU_ACCEPT.Fsm</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).Menu">PROCESS_ASSIGN_MENU_ACCEPT.Menu</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuAcceptTask">PROCESS_ASSIGN_MENU_ACCEPT.MenuAcceptTask</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuAssign">PROCESS_ASSIGN_MENU_ACCEPT:MenuAssign()</a></td>
|
||||
<td class="summary">
|
||||
<p>Menu function.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuReject">PROCESS_ASSIGN_MENU_ACCEPT:MenuReject()</a></td>
|
||||
<td class="summary">
|
||||
<p>Menu function.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuRejectTask">PROCESS_ASSIGN_MENU_ACCEPT.MenuRejectTask</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuText">PROCESS_ASSIGN_MENU_ACCEPT.MenuText</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).New">PROCESS_ASSIGN_MENU_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new task assignment state machine.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).OnAssign">PROCESS_ASSIGN_MENU_ACCEPT:OnAssign(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).OnReject">PROCESS_ASSIGN_MENU_ACCEPT:OnReject(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).OnStart">PROCESS_ASSIGN_MENU_ACCEPT:OnStart(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).ProcessUnit">PROCESS_ASSIGN_MENU_ACCEPT.ProcessUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).TargetZone">PROCESS_ASSIGN_MENU_ACCEPT.TargetZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).Task">PROCESS_ASSIGN_MENU_ACCEPT.Task</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).TaskBriefing">PROCESS_ASSIGN_MENU_ACCEPT.TaskBriefing</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PROCESS_ASSIGN_ACCEPT)">#PROCESS_ASSIGN_ACCEPT</a></em>
|
||||
<a id="PROCESS_ASSIGN_ACCEPT" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PROCESS_ASSIGN_MENU_ACCEPT)">#PROCESS_ASSIGN_MENU_ACCEPT</a></em>
|
||||
<a id="PROCESS_ASSIGN_MENU_ACCEPT" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Task_Assign)" >Type <code>Task_Assign</code></a></h2>
|
||||
|
||||
<h2><a id="#(PROCESS_ASSIGN_ACCEPT)" >Type <code>PROCESS_ASSIGN_ACCEPT</code></a></h2>
|
||||
|
||||
<p>PROCESS<em>ASSIGN</em>ACCEPT class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).ClassName" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).Fsm" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT.Fsm</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).New" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new task assignment state machine.</p>
|
||||
|
||||
|
||||
<p>The process will accept the task by default, no player intervention accepted.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Task.html##(TASK)">Task#TASK</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> Unit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskBriefing </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_ASSIGN_ACCEPT)">#PROCESS<em>ASSIGN</em>ACCEPT</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).OnAssigned" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT:OnAssigned(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).ProcessUnit" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT.ProcessUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).TargetZone" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT.TargetZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></em>
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).Task" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT.Task</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_ACCEPT).TaskBriefing" >
|
||||
<strong>PROCESS_ASSIGN_ACCEPT.TaskBriefing</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(PROCESS_ASSIGN_MENU_ACCEPT)" >Type <code>PROCESS_ASSIGN_MENU_ACCEPT</code></a></h2>
|
||||
|
||||
<p>PROCESS<em>ASSIGN</em>MENU_ACCEPT class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).ClassName" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).Fsm" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.Fsm</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).Menu" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.Menu</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuAcceptTask" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.MenuAcceptTask</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuAssign" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT:MenuAssign()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Menu function.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuReject" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT:MenuReject()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Menu function.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuRejectTask" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.MenuRejectTask</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuText" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.MenuText</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).New" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new task assignment state machine.</p>
|
||||
|
||||
|
||||
<p>The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Task.html##(TASK)">Task#TASK</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> Unit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskBriefing </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_ASSIGN_MENU_ACCEPT)">#PROCESS<em>ASSIGN</em>MENU_ACCEPT</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).OnAssign" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT:OnAssign(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).OnReject" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT:OnReject(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).OnStart" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT:OnStart(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_TASK)">StateMachine#STATEMACHINE_TASK</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).ProcessUnit" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.ProcessUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).TargetZone" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.TargetZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).Task" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.Task</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).TaskBriefing" >
|
||||
<strong>PROCESS_ASSIGN_MENU_ACCEPT.TaskBriefing</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,416 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
|
||||
<li><a href="Account.html">Account</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Assign.html">Assign</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="CommandCenter.html">CommandCenter</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Patrol.html">Patrol</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Route.html">Route</a></li>
|
||||
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li>Task_Client_Menu</li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Utils.html">Utils</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Task_Client_Menu</code></h1>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#TASK2_MENU_CLIENT">TASK2_MENU_CLIENT</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(TASK2_MENU_CLIENT)">Type <code>TASK2_MENU_CLIENT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).ClassName">TASK2_MENU_CLIENT.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).Fsm">TASK2_MENU_CLIENT.Fsm</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).Menu">TASK2_MENU_CLIENT.Menu</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).MenuAssign">TASK2_MENU_CLIENT:MenuAssign()</a></td>
|
||||
<td class="summary">
|
||||
<p>Menu function.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).MenuTask">TASK2_MENU_CLIENT.MenuTask</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).MenuText">TASK2_MENU_CLIENT.MenuText</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).New">TASK2_MENU_CLIENT:New(Mission, TaskUnit, MenuText)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new MENU handling machine.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).OnAssign">TASK2_MENU_CLIENT:OnAssign(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).OnMenu">TASK2_MENU_CLIENT:OnMenu(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).TargetSet">TASK2_MENU_CLIENT.TargetSet</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK2_MENU_CLIENT).TaskUnit">TASK2_MENU_CLIENT.TaskUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(TASK2_MENU_CLIENT)">#TASK2_MENU_CLIENT</a></em>
|
||||
<a id="TASK2_MENU_CLIENT" >
|
||||
<strong>TASK2_MENU_CLIENT</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Task_Client_Menu)" >Type <code>Task_Client_Menu</code></a></h2>
|
||||
|
||||
<h2><a id="#(TASK2_MENU_CLIENT)" >Type <code>TASK2_MENU_CLIENT</code></a></h2>
|
||||
|
||||
<p>TASK2<em>MENU</em>CLIENT class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(TASK2_MENU_CLIENT).ClassName" >
|
||||
<strong>TASK2_MENU_CLIENT.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(TASK2_MENU_CLIENT).Fsm" >
|
||||
<strong>TASK2_MENU_CLIENT.Fsm</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(TASK2_MENU_CLIENT).Menu" >
|
||||
<strong>TASK2_MENU_CLIENT.Menu</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK2_MENU_CLIENT).MenuAssign" >
|
||||
<strong>TASK2_MENU_CLIENT:MenuAssign()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Menu function.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Menu.html##(MENU_CLIENT_COMMAND)">Core.Menu#MENU_CLIENT_COMMAND</a></em>
|
||||
<a id="#(TASK2_MENU_CLIENT).MenuTask" >
|
||||
<strong>TASK2_MENU_CLIENT.MenuTask</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(TASK2_MENU_CLIENT).MenuText" >
|
||||
<strong>TASK2_MENU_CLIENT.MenuText</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK2_MENU_CLIENT).New" >
|
||||
<strong>TASK2_MENU_CLIENT:New(Mission, TaskUnit, MenuText)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new MENU handling machine.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string MenuText </em></code>:
|
||||
The text of the menu item.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK2_MENU_CLIENT)">#TASK2<em>MENU</em>CLIENT</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK2_MENU_CLIENT).OnAssign" >
|
||||
<strong>TASK2_MENU_CLIENT:OnAssign(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Fsm.html##(FSM_TASK)">Core.Fsm#FSM_TASK</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK2_MENU_CLIENT).OnMenu" >
|
||||
<strong>TASK2_MENU_CLIENT:OnMenu(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Fsm.html##(FSM_TASK)">Core.Fsm#FSM_TASK</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a></em>
|
||||
<a id="#(TASK2_MENU_CLIENT).TargetSet" >
|
||||
<strong>TASK2_MENU_CLIENT.TargetSet</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></em>
|
||||
<a id="#(TASK2_MENU_CLIENT).TaskUnit" >
|
||||
<strong>TASK2_MENU_CLIENT.TaskUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,426 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li><a href="Process_Destroy.html">Process_Destroy</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_PatrolZone.html">Process_PatrolZone</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Assign.html">Task_Assign</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li>Task_Route</li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Task_Route</code></h1>
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PROCESS_ROUTE">PROCESS_ROUTE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PROCESS_ROUTE)">Type <code>PROCESS_ROUTE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).ClassName">PROCESS_ROUTE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).DisplayCategory">PROCESS_ROUTE.DisplayCategory</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).DisplayCount">PROCESS_ROUTE.DisplayCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).DisplayInterval">PROCESS_ROUTE.DisplayInterval</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).DisplayMessage">PROCESS_ROUTE.DisplayMessage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).DisplayTime">PROCESS_ROUTE.DisplayTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).Fsm">PROCESS_ROUTE.Fsm</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).New">PROCESS_ROUTE:New(Task, Unit, ProcessUnit, TargetZone)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new routing state machine.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).OnLeaveUnArrived">PROCESS_ROUTE:OnLeaveUnArrived(Fsm, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).ProcessUnit">PROCESS_ROUTE.ProcessUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).TASK">PROCESS_ROUTE.TASK</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ROUTE).TargetZone">PROCESS_ROUTE.TargetZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PROCESS_ROUTE)">#PROCESS_ROUTE</a></em>
|
||||
<a id="PROCESS_ROUTE" >
|
||||
<strong>PROCESS_ROUTE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Task_Route)" >Type <code>Task_Route</code></a></h2>
|
||||
|
||||
<h2><a id="#(PROCESS_ROUTE)" >Type <code>PROCESS_ROUTE</code></a></h2>
|
||||
|
||||
<p>PROCESS_ROUTE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_ROUTE).ClassName" >
|
||||
<strong>PROCESS_ROUTE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PROCESS_ROUTE).DisplayCategory" >
|
||||
<strong>PROCESS_ROUTE.DisplayCategory</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Route is the default display category</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(PROCESS_ROUTE).DisplayCount" >
|
||||
<strong>PROCESS_ROUTE.DisplayCount</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(PROCESS_ROUTE).DisplayInterval" >
|
||||
<strong>PROCESS_ROUTE.DisplayInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(PROCESS_ROUTE).DisplayMessage" >
|
||||
<strong>PROCESS_ROUTE.DisplayMessage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(PROCESS_ROUTE).DisplayTime" >
|
||||
<strong>PROCESS_ROUTE.DisplayTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> 10 seconds is the default</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PROCESS_ROUTE).Fsm" >
|
||||
<strong>PROCESS_ROUTE.Fsm</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ROUTE).New" >
|
||||
<strong>PROCESS_ROUTE:New(Task, Unit, ProcessUnit, TargetZone)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new routing state machine.</p>
|
||||
|
||||
|
||||
<p>The task will route a CLIENT to a ZONE until the CLIENT is within that ZONE.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Task.html##(TASK)">Task#TASK</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> Unit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TargetZone </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PROCESS_ROUTE)">#PROCESS_ROUTE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PROCESS_ROUTE).OnLeaveUnArrived" >
|
||||
<strong>PROCESS_ROUTE:OnLeaveUnArrived(Fsm, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function for a TASK2</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
|
||||
<a id="#(PROCESS_ROUTE).ProcessUnit" >
|
||||
<strong>PROCESS_ROUTE.ProcessUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Task.html##(TASK)">Task#TASK</a></em>
|
||||
<a id="#(PROCESS_ROUTE).TASK" >
|
||||
<strong>PROCESS_ROUTE.TASK</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PROCESS_ROUTE).TargetZone" >
|
||||
<strong>PROCESS_ROUTE.TargetZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,776 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Assign.html">Assign</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Patrol.html">Patrol</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process.html">Process</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
|
||||
<li><a href="Route.html">Route</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StateMachine.html">StateMachine</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
|
||||
<li>TrackHits</li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>TrackHits</code></h1>
|
||||
|
||||
<p>(SP) (MP) (FSM) Detect, count and report successful hits to DCS objects.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1><a href="##(ACCOUNT)">#ACCOUNT</a> FSM class, extends <a href="Process.html##(PROCESS)">Process#PROCESS</a></h1>
|
||||
<p>The <a href="##(ACCOUNT_DEADS)">#ACCOUNT_DEADS</a> class detects, counts and reports successful hits to DCS objects.
|
||||
The process is given a <a href="Set.html">Set</a> of units that will be tracked upon successful destruction.
|
||||
The process will end after each target has been successfully destroyed.
|
||||
Each successful destruction will trigger a status change.</p>
|
||||
|
||||
<h2>1.1) ACCOUNT_DEADS constructor:</h2>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(ACCOUNT_DEADS).New">ACCOUNT_DEADS.New</a>(): Creates a new ACCOUNT_DEADS object.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) ACCOUNT state machine:</h2>
|
||||
<p>The ACCOUNT is a state machine: it manages the different events and states of the Controllable it is controlling.</p>
|
||||
|
||||
<h3>1.2.1) ACCOUNT <strong>Events</strong>:</h3>
|
||||
|
||||
<p>Event methods are available (dynamically allocated by the state machine), that accomodate for state transitions to occur in the process.
|
||||
There are two types of event methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Immediate</strong>: The event method has exactly the name of the event.</li>
|
||||
<li><strong>Delayed</strong>: The event method starts with a __ + the name of the event. The first parameter of the event method is a number value, expressing the delay in seconds when the event will be executed. </li>
|
||||
</ul>
|
||||
|
||||
<p>These are the events defined in this class:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Start</strong>: The process is started. The process will go into the Waiting state.</li>
|
||||
<li><strong>Event</strong>: A relevant event has occured that needs to be accounted for. The process will go into the Account state.</li>
|
||||
<li><strong>More</strong>: There are more DCS events that need to be accounted for. The process will go back into the Waiting state.</li>
|
||||
<li><strong>NoMore</strong>: There are no more DCS events that need to be accounted for. The process will go into the Success state.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.2) ACCOUNT <strong>States</strong>:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>Assigned</strong>: The player is assigned to the task. This is the initialization state for the process.</li>
|
||||
<li><strong>Waiting</strong>: The process is awaiting an DCS event to occur within the simulator. This event is called automatically every 1 second.</li>
|
||||
<li><strong>Account</strong>: The relevant DCS event has occurred, and is accounted for.</li>
|
||||
<li><strong>Success (*)</strong>: All DCS events were accounted for. </li>
|
||||
<li><strong>Failed (*)</strong>: The process has failed.</li>
|
||||
</ul>
|
||||
|
||||
<p>(*) End states of the process.</p>
|
||||
|
||||
<h3>1.2.3) ACCOUNT_DEADS state transition functions:</h3>
|
||||
|
||||
<p>State transition functions can be set <strong>by the mission designer</strong> customizing or improving the behaviour of the state.
|
||||
There are 2 moments when state transition functions will be called by the state machine:</p>
|
||||
|
||||
<ul>
|
||||
<li><p><strong>Before</strong> the state transition.
|
||||
The state transition function needs to start with the name <strong>OnBefore + the name of the state</strong>.
|
||||
If the state transition function returns false, then the processing of the state transition will not be done!
|
||||
If you want to change the behaviour of the AIControllable at this event, return false,
|
||||
but then you'll need to specify your own logic using the AIControllable!</p></li>
|
||||
<li><p><strong>After</strong> the state transition.
|
||||
The state transition function needs to start with the name <strong>OnAfter + the name of the state</strong>.
|
||||
These state transition functions need to provide a return value, which is specified at the function description.</p></li>
|
||||
</ul>
|
||||
|
||||
<h2>1.3) Manage the ACCOUNT_DEADS parameters:</h2>
|
||||
<p>The following methods are available to modify the parameters of a ACCOUNT_DEADS object:</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#ACCOUNT_DEADS">ACCOUNT_DEADS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(ACCOUNT_DEADS)">Type <code>ACCOUNT_DEADS</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).ClassName">ACCOUNT_DEADS.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).DisplayCategory">ACCOUNT_DEADS.DisplayCategory</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).DisplayCount">ACCOUNT_DEADS.DisplayCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).DisplayInterval">ACCOUNT_DEADS.DisplayInterval</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).DisplayMessage">ACCOUNT_DEADS.DisplayMessage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).DisplayTime">ACCOUNT_DEADS.DisplayTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).EventDead">ACCOUNT_DEADS:EventDead(Event)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).Fsm">ACCOUNT_DEADS.Fsm</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).New">ACCOUNT_DEADS:New(ProcessUnit, TargetSetUnit, TaskName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new DESTROY process.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).OnDestroyed">ACCOUNT_DEADS:OnDestroyed(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).OnHitTarget">ACCOUNT_DEADS:OnHitTarget(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).OnKilled">ACCOUNT_DEADS:OnKilled(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).OnMoreTargets">ACCOUNT_DEADS:OnMoreTargets(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).OnRestart">ACCOUNT_DEADS:OnRestart(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).OnStart">ACCOUNT_DEADS:OnStart(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).OnWaiting">ACCOUNT_DEADS:OnWaiting(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).TargetSetUnit">ACCOUNT_DEADS.TargetSetUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).TaskName">ACCOUNT_DEADS.TaskName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(ASSIGN_MENU_ACCEPT)">Type <code>ASSIGN_MENU_ACCEPT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ASSIGN_MENU_ACCEPT).DisplayCount">ASSIGN_MENU_ACCEPT.DisplayCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(ACCOUNT_DEADS)">#ACCOUNT_DEADS</a></em>
|
||||
<a id="ACCOUNT_DEADS" >
|
||||
<strong>ACCOUNT_DEADS</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(TrackHits)" >Type <code>TrackHits</code></a></h2>
|
||||
|
||||
<h2><a id="#(ACCOUNT_DEADS)" >Type <code>ACCOUNT_DEADS</code></a></h2>
|
||||
|
||||
<p>ACCOUNT_DEADS class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(ACCOUNT_DEADS).ClassName" >
|
||||
<strong>ACCOUNT_DEADS.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(ACCOUNT_DEADS).DisplayCategory" >
|
||||
<strong>ACCOUNT_DEADS.DisplayCategory</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Targets is the default display category</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(ACCOUNT_DEADS).DisplayCount" >
|
||||
<strong>ACCOUNT_DEADS.DisplayCount</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(ACCOUNT_DEADS).DisplayInterval" >
|
||||
<strong>ACCOUNT_DEADS.DisplayInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(ACCOUNT_DEADS).DisplayMessage" >
|
||||
<strong>ACCOUNT_DEADS.DisplayMessage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(ACCOUNT_DEADS).DisplayTime" >
|
||||
<strong>ACCOUNT_DEADS.DisplayTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> 10 seconds is the default</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).EventDead" >
|
||||
<strong>ACCOUNT_DEADS:EventDead(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ACCOUNT_DEADS).Fsm" >
|
||||
<strong>ACCOUNT_DEADS.Fsm</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).New" >
|
||||
<strong>ACCOUNT_DEADS:New(ProcessUnit, TargetSetUnit, TaskName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new DESTROY process.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> TargetSetUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string TaskName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(ACCOUNT_DEADS)">#ACCOUNT_DEADS</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).OnDestroyed" >
|
||||
<strong>ACCOUNT_DEADS:OnDestroyed(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).OnHitTarget" >
|
||||
<strong>ACCOUNT_DEADS:OnHitTarget(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).OnKilled" >
|
||||
<strong>ACCOUNT_DEADS:OnKilled(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).OnMoreTargets" >
|
||||
<strong>ACCOUNT_DEADS:OnMoreTargets(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).OnRestart" >
|
||||
<strong>ACCOUNT_DEADS:OnRestart(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).OnStart" >
|
||||
<strong>ACCOUNT_DEADS:OnStart(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACCOUNT_DEADS).OnWaiting" >
|
||||
<strong>ACCOUNT_DEADS:OnWaiting(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>StateMachine callback function</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a></em>
|
||||
<a id="#(ACCOUNT_DEADS).TargetSetUnit" >
|
||||
<strong>ACCOUNT_DEADS.TargetSetUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ACCOUNT_DEADS).TaskName" >
|
||||
<strong>ACCOUNT_DEADS.TaskName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(ASSIGN_MENU_ACCEPT)" >Type <code>ASSIGN_MENU_ACCEPT</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(ASSIGN_MENU_ACCEPT).DisplayCount" >
|
||||
<strong>ASSIGN_MENU_ACCEPT.DisplayCount</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
x
Reference in New Issue
Block a user