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Fix trace amount and performance
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1283caf80b
commit
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@ -1186,7 +1186,7 @@ do -- DETECTION_BASE
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local EnemyUnitName = DetectedUnit:GetName()
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local FoundUnitInReportSetGroup = ReportSetGroup:FindGroup( FoundUnitGroupName ) ~= nil
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self:F( { "Friendlies search:", FoundUnitName, FoundUnitCoalition, EnemyUnitName, EnemyCoalition, FoundUnitInReportSetGroup } )
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--self:F( { "Friendlies search:", FoundUnitName, FoundUnitCoalition, EnemyUnitName, EnemyCoalition, FoundUnitInReportSetGroup } )
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if FoundUnitCoalition ~= EnemyCoalition and FoundUnitInReportSetGroup == false then
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DetectedItem.FriendliesNearBy = DetectedItem.FriendliesNearBy or {}
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@ -570,72 +570,76 @@ function MISSILETRAINER:_TrackMissiles()
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for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
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local Client = ClientData.Client
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self:T2( { Client:GetName() } )
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if Client and Client:IsAlive() then
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for MissileDataID, MissileData in pairs( ClientData.MissileData ) do
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self:T3( MissileDataID )
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local TrainerSourceUnit = MissileData.TrainerSourceUnit
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local TrainerWeapon = MissileData.TrainerWeapon
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local TrainerTargetUnit = MissileData.TrainerTargetUnit
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local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
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local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
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for MissileDataID, MissileData in pairs( ClientData.MissileData ) do
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self:T3( MissileDataID )
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if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
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local PositionMissile = TrainerWeapon:getPosition().p
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local TargetVec3 = Client:GetVec3()
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local Distance = ( ( PositionMissile.x - TargetVec3.x )^2 +
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( PositionMissile.y - TargetVec3.y )^2 +
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( PositionMissile.z - TargetVec3.z )^2
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) ^ 0.5 / 1000
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if Distance <= self.Distance then
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-- Hit alert
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TrainerWeapon:destroy()
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if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then
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self:T( "killed" )
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local Message = MESSAGE:New(
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string.format( "%s launched by %s killed %s",
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TrainerWeapon:getTypeName(),
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TrainerSourceUnit:GetTypeName(),
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TrainerTargetUnit:GetPlayerName()
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), 15, "Hit Alert" )
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if self.AlertsToAll == true then
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Message:ToAll()
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else
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Message:ToClient( Client )
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local TrainerSourceUnit = MissileData.TrainerSourceUnit
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local TrainerWeapon = MissileData.TrainerWeapon
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local TrainerTargetUnit = MissileData.TrainerTargetUnit
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local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
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local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
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if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
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local PositionMissile = TrainerWeapon:getPosition().p
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local TargetVec3 = Client:GetVec3()
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local Distance = ( ( PositionMissile.x - TargetVec3.x )^2 +
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( PositionMissile.y - TargetVec3.y )^2 +
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( PositionMissile.z - TargetVec3.z )^2
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) ^ 0.5 / 1000
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if Distance <= self.Distance then
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-- Hit alert
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TrainerWeapon:destroy()
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if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then
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self:T( "killed" )
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local Message = MESSAGE:New(
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string.format( "%s launched by %s killed %s",
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TrainerWeapon:getTypeName(),
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TrainerSourceUnit:GetTypeName(),
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TrainerTargetUnit:GetPlayerName()
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), 15, "Hit Alert" )
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if self.AlertsToAll == true then
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Message:ToAll()
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else
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Message:ToClient( Client )
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end
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MissileData = nil
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table.remove( ClientData.MissileData, MissileDataID )
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self:T(ClientData.MissileData)
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end
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end
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else
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if not ( TrainerWeapon and TrainerWeapon:isExist() ) then
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if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then
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-- Weapon does not exist anymore. Delete from Table
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local Message = MESSAGE:New(
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string.format( "%s launched by %s self destructed!",
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TrainerWeaponTypeName,
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TrainerSourceUnit:GetTypeName()
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), 5, "Tracking" )
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if self.AlertsToAll == true then
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Message:ToAll()
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else
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Message:ToClient( Client )
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end
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end
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MissileData = nil
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table.remove( ClientData.MissileData, MissileDataID )
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self:T(ClientData.MissileData)
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self:T( ClientData.MissileData )
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end
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end
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else
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if not ( TrainerWeapon and TrainerWeapon:isExist() ) then
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if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then
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-- Weapon does not exist anymore. Delete from Table
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local Message = MESSAGE:New(
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string.format( "%s launched by %s self destructed!",
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TrainerWeaponTypeName,
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TrainerSourceUnit:GetTypeName()
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), 5, "Tracking" )
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if self.AlertsToAll == true then
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Message:ToAll()
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else
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Message:ToClient( Client )
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end
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end
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MissileData = nil
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table.remove( ClientData.MissileData, MissileDataID )
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self:T( ClientData.MissileData )
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end
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end
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else
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self.TrackingMissiles[ClientDataID] = nil
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end
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end
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@ -651,7 +655,7 @@ function MISSILETRAINER:_TrackMissiles()
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for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
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local Client = ClientData.Client
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self:T2( { Client:GetName() } )
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--self:T2( { Client:GetName() } )
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ClientData.MessageToClient = ""
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@ -661,7 +665,7 @@ function MISSILETRAINER:_TrackMissiles()
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for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do
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for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do
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self:T3( MissileDataID )
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--self:T3( MissileDataID )
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local TrainerSourceUnit = MissileData.TrainerSourceUnit
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local TrainerWeapon = MissileData.TrainerWeapon
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@ -2388,7 +2388,6 @@ function CONTROLLABLE:IsAirPlane()
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if DCSObject then
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local Category = DCSObject:getDesc().category
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self:T( Category )
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return Category == Unit.Category.AIRPLANE
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end
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