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Patch 2.2.2: Updated Scoring
* Disabled the logic of Fratricide until a DCS bug gets fixed by ED. There is no workaround possible. Units containing a player cannot be destroyed using Unit:destroy() API in multi player when the player is seated in a Unit from a Client connected PC to the Server. * By default, hit messages are disabled. They can be enabled by using SCORING:SetMessagesHit().
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@@ -102,7 +102,9 @@
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-- A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
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-- Use the method @{#SCORING.AddGoalScore}() to add a score for a Player at any time in your mission.
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--
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-- ## 1.5) Configure fratricide level.
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-- ## 1.5) (Decommissioned) Configure fratricide level.
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--
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-- **This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED**.
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--
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-- When a player commits too much damage to friendlies, his penalty score will reach a certain level.
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-- Use the method @{#SCORING.SetFratricide}() to define the level when a player gets kicked.
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@@ -258,7 +260,7 @@ function SCORING:New( GameName )
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-- Configure Messages
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self:SetMessagesToAll()
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self:SetMessagesHit( true )
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self:SetMessagesHit( false )
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self:SetMessagesDestroy( true )
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self:SetMessagesScore( true )
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self:SetMessagesZone( true )
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@@ -616,6 +618,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
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end
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end
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self.Players[PlayerName].UnitName = UnitName
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self.Players[PlayerName].UnitCoalition = UnitCoalition
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self.Players[PlayerName].UnitCategory = UnitCategory
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@@ -624,6 +627,8 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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self.Players[PlayerName].ThreatLevel = UnitThreatLevel
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self.Players[PlayerName].ThreatType = UnitThreatType
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-- TODO: DCS bug concerning Units with skill level client don't get destroyed in multi player. This logic is deactivated until this bug gets fixed.
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--[[
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if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
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if self.Players[PlayerName].PenaltyWarning < 1 then
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
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@@ -639,6 +644,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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):ToAll()
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UnitData:GetGroup():Destroy()
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end
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--]]
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end
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end
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