mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Patch 2.2.2: Updated Scoring
* Disabled the logic of Fratricide until a DCS bug gets fixed by ED. There is no workaround possible. Units containing a player cannot be destroyed using Unit:destroy() API in multi player when the player is seated in a Unit from a Client connected PC to the Server. * By default, hit messages are disabled. They can be enabled by using SCORING:SetMessagesHit().
This commit is contained in:
@@ -112,7 +112,7 @@
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<hr/>
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<p>AI PATROL classes makes AI Controllables execute an Patrol.</p>
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<p>AI PATROL classes makes AI Groups execute an Patrol.</p>
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@@ -158,50 +158,50 @@
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<td class="summary">
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<h1>AI<em>A2A</em>PATROL class, extends <a href="Fsm.html##(FSM_CONTROLLABLE)">Fsm#FSM_CONTROLLABLE</a></h1>
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<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>.</p>
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<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Group.html">Group</a> or <a href="Group.html">Group</a>.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(AI_A2A_PATROL)">Type <code>AI_A2A_PATROL</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).New">AI_A2A_PATROL:New(AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).New">AI_A2A_PATROL:New(AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</a></td>
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<td class="summary">
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<p>Creates a new AI<em>A2A</em>PATROL object</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterPatrol">AI_A2A_PATROL:OnAfterPatrol(Controllable, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterPatrol">AI_A2A_PATROL:OnAfterPatrol(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>OnAfter Transition Handler for Event Patrol.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterRoute">AI_A2A_PATROL:OnAfterRoute(Controllable, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterRoute">AI_A2A_PATROL:OnAfterRoute(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>OnAfter Transition Handler for Event Route.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforePatrol">AI_A2A_PATROL:OnBeforePatrol(Controllable, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforePatrol">AI_A2A_PATROL:OnBeforePatrol(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>OnBefore Transition Handler for Event Patrol.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforeRoute">AI_A2A_PATROL:OnBeforeRoute(Controllable, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforeRoute">AI_A2A_PATROL:OnBeforeRoute(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>OnBefore Transition Handler for Event Route.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnEnterPatrolling">AI_A2A_PATROL:OnEnterPatrolling(Controllable, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnEnterPatrolling">AI_A2A_PATROL:OnEnterPatrolling(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>OnEnter Transition Handler for State Patrolling.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnLeavePatrolling">AI_A2A_PATROL:OnLeavePatrolling(Controllable, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnLeavePatrolling">AI_A2A_PATROL:OnLeavePatrolling(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>OnLeave Transition Handler for State Patrolling.</p>
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</td>
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@@ -243,7 +243,7 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).PatrolRoute">AI_A2A_PATROL.PatrolRoute(AIGroup, Fsm)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).PatrolRoute">AI_A2A_PATROL.PatrolRoute(AIPatrol, Fsm)</a></td>
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<td class="summary">
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</td>
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@@ -255,7 +255,7 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).Resume">AI_A2A_PATROL.Resume(AIGroup)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).Resume">AI_A2A_PATROL.Resume(AIPatrol)</a></td>
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<td class="summary">
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</td>
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@@ -291,13 +291,13 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterPatrol">AI_A2A_PATROL:onafterPatrol(Controllable, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterPatrol">AI_A2A_PATROL:onafterPatrol(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>Defines a new patrol route using the <a href="Process_PatrolZone.html">Process_PatrolZone</a> parameters and settings.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterRoute">AI_A2A_PATROL:onafterRoute(AIGroup, From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterRoute">AI_A2A_PATROL:onafterRoute(AIPatrol, From, Event, To)</a></td>
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<td class="summary">
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<p>Defines a new patrol route using the <a href="Process_PatrolZone.html">Process_PatrolZone</a> parameters and settings.</p>
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</td>
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@@ -317,7 +317,7 @@
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<h1>AI<em>A2A</em>PATROL class, extends <a href="Fsm.html##(FSM_CONTROLLABLE)">Fsm#FSM_CONTROLLABLE</a></h1>
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<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>.</p>
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<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Group.html">Group</a> or <a href="Group.html">Group</a>.</p>
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@@ -426,7 +426,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI<em>A2A</em>PATROL.Manag
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<h2>7. Manage "damage" behaviour of the AI in the AI<em>A2A</em>PATROL</h2>
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<p>When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
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<p>When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
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Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
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Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI<em>A2A</em>PATROL.ManageDamage</a>() to have this proces in place.</p>
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@@ -445,7 +445,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI<em>A2A</em>PATROL.Man
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<dt>
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<a id="#(AI_A2A_PATROL).New" >
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<strong>AI_A2A_PATROL:New(AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</strong>
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<strong>AI_A2A_PATROL:New(AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</strong>
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</a>
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</dt>
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<dd>
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@@ -456,7 +456,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI<em>A2A</em>PATROL.Man
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>: </p>
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</li>
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<li>
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@@ -480,13 +480,13 @@ The highest altitude in meters where to execute the patrol.</p>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
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The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
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The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
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The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
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The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
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</li>
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<li>
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@@ -502,7 +502,7 @@ The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO</p>
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self</p>
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<h3>Usage:</h3>
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<pre class="example"><code>-- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
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<pre class="example"><code>-- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol a Group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
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PatrolZone = ZONE:New( 'PatrolZone' )
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PatrolSpawn = SPAWN:New( 'Patrol Group' )
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PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
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@@ -513,7 +513,7 @@ PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
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<dt>
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<a id="#(AI_A2A_PATROL).OnAfterPatrol" >
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<strong>AI_A2A_PATROL:OnAfterPatrol(Controllable, From, Event, To)</strong>
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<strong>AI_A2A_PATROL:OnAfterPatrol(AIPatrol, From, Event, To)</strong>
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</a>
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</dt>
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<dd>
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@@ -524,8 +524,8 @@ PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
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The Controllable Object managed by the FSM.</p>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
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The Group Object managed by the FSM.</p>
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</li>
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<li>
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@@ -553,7 +553,7 @@ The To State string.</p>
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<dt>
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<a id="#(AI_A2A_PATROL).OnAfterRoute" >
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<strong>AI_A2A_PATROL:OnAfterRoute(Controllable, From, Event, To)</strong>
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<strong>AI_A2A_PATROL:OnAfterRoute(AIPatrol, From, Event, To)</strong>
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</a>
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</dt>
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<dd>
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@@ -564,8 +564,8 @@ The To State string.</p>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
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The Controllable Object managed by the FSM.</p>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
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The Group Object managed by the FSM.</p>
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</li>
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<li>
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@@ -593,7 +593,7 @@ The To State string.</p>
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<dt>
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<a id="#(AI_A2A_PATROL).OnBeforePatrol" >
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<strong>AI_A2A_PATROL:OnBeforePatrol(Controllable, From, Event, To)</strong>
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<strong>AI_A2A_PATROL:OnBeforePatrol(AIPatrol, From, Event, To)</strong>
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</a>
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</dt>
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<dd>
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@@ -604,8 +604,8 @@ The To State string.</p>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
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The Controllable Object managed by the FSM.</p>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
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The Group Object managed by the FSM.</p>
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</li>
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<li>
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@@ -638,7 +638,7 @@ Return false to cancel Transition.</p>
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<dt>
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<a id="#(AI_A2A_PATROL).OnBeforeRoute" >
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<strong>AI_A2A_PATROL:OnBeforeRoute(Controllable, From, Event, To)</strong>
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<strong>AI_A2A_PATROL:OnBeforeRoute(AIPatrol, From, Event, To)</strong>
|
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</a>
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</dt>
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<dd>
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@@ -649,8 +649,8 @@ Return false to cancel Transition.</p>
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<ul>
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<li>
|
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<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
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The Controllable Object managed by the FSM.</p>
|
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
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The Group Object managed by the FSM.</p>
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</li>
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<li>
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@@ -683,7 +683,7 @@ Return false to cancel Transition.</p>
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<dt>
|
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|
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<a id="#(AI_A2A_PATROL).OnEnterPatrolling" >
|
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<strong>AI_A2A_PATROL:OnEnterPatrolling(Controllable, From, Event, To)</strong>
|
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<strong>AI_A2A_PATROL:OnEnterPatrolling(AIPatrol, From, Event, To)</strong>
|
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</a>
|
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</dt>
|
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<dd>
|
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@@ -694,8 +694,8 @@ Return false to cancel Transition.</p>
|
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<ul>
|
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<li>
|
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|
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<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
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The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
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The Group Object managed by the FSM.</p>
|
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|
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</li>
|
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<li>
|
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@@ -723,7 +723,7 @@ The To State string.</p>
|
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<dt>
|
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|
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<a id="#(AI_A2A_PATROL).OnLeavePatrolling" >
|
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<strong>AI_A2A_PATROL:OnLeavePatrolling(Controllable, From, Event, To)</strong>
|
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<strong>AI_A2A_PATROL:OnLeavePatrolling(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -734,8 +734,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
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@@ -853,7 +853,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).PatrolRoute" >
|
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<strong>AI_A2A_PATROL.PatrolRoute(AIGroup, Fsm)</strong>
|
||||
<strong>AI_A2A_PATROL.PatrolRoute(AIPatrol, Fsm)</strong>
|
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</a>
|
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</dt>
|
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<dd>
|
||||
@@ -864,9 +864,9 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
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This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
|
||||
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
|
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
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This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
|
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Note that this method is required, as triggers the next route when patrolling for the AIPatrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@@ -895,7 +895,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
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<dt>
|
||||
|
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<a id="#(AI_A2A_PATROL).Resume" >
|
||||
<strong>AI_A2A_PATROL.Resume(AIGroup)</strong>
|
||||
<strong>AI_A2A_PATROL.Resume(AIPatrol)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -906,7 +906,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@@ -974,13 +974,13 @@ self</p>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@@ -1039,7 +1039,7 @@ The delay in seconds.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).onafterPatrol" >
|
||||
<strong>AI_A2A_PATROL:onafterPatrol(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:onafterPatrol(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1050,8 +1050,8 @@ The delay in seconds.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@@ -1084,7 +1084,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).onafterRoute" >
|
||||
<strong>AI_A2A_PATROL:onafterRoute(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:onafterRoute(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1095,8 +1095,8 @@ self</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
Reference in New Issue
Block a user