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Patch 2.2.2: Updated Scoring
* Disabled the logic of Fratricide until a DCS bug gets fixed by ED. There is no workaround possible. Units containing a player cannot be destroyed using Unit:destroy() API in multi player when the player is seated in a Unit from a Client connected PC to the Server. * By default, hit messages are disabled. They can be enabled by using SCORING:SetMessagesHit().
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@@ -1599,7 +1599,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#string</em>
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<a id="#(FSM)._StartState" >
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<strong>FSM._StartState</strong>
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</a>
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@@ -1898,7 +1898,6 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(FSM).current" >
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<strong>FSM.current</strong>
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</a>
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