Patch 2.2.2: Updated Scoring

* Disabled the logic of Fratricide until a DCS bug gets fixed by ED.
There is no workaround possible. Units containing a player cannot be
destroyed using Unit:destroy() API in multi player when the player is
seated in a Unit from a Client connected PC to the Server.
* By default, hit messages are disabled. They can be enabled by using
SCORING:SetMessagesHit().
This commit is contained in:
FlightControl_Master
2017-10-09 13:10:42 +02:00
parent 7c26e88345
commit 305cb3092e
17 changed files with 432 additions and 247 deletions

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@@ -217,7 +217,9 @@ just large enough around that building.</p>
<p>A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
Use the method <a href="##(SCORING).AddGoalScore">SCORING.AddGoalScore</a>() to add a score for a Player at any time in your mission.</p>
<h2>1.5) Configure fratricide level.</h2>
<h2>1.5) (Decommissioned) Configure fratricide level.</h2>
<p><strong>This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED</strong>.</p>
<p>When a player commits too much damage to friendlies, his penalty score will reach a certain level.
Use the method <a href="##(SCORING).SetFratricide">SCORING.SetFratricide</a>() to define the level when a player gets kicked. <br/>