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https://github.com/FlightControl-Master/MOOSE.git
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Documentations
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -253,7 +255,7 @@ These tracing levels were defined to avoid bulks of tracing to be generated by l
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).New">BASE:New()</a></td>
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<td class="summary">
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<p>The base constructor.</p>
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</td>
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</tr>
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<tr>
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@ -769,7 +771,29 @@ is the Child class from which the Parent class needs to be retrieved.</p>
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</dt>
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<dd>
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<p>The base constructor.</p>
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<p>This is the top top class of all classed defined within the MOOSE.
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Any new class needs to be derived from this class for proper inheritance.</p>
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<h3>Return value</h3>
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<p><em><a href="##(BASE)">#BASE</a>:</em>
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The new instance of the BASE class.</p>
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<h3>Usage:</h3>
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<pre class="example"><code>function TASK:New()
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local self = BASE:Inherit( self, BASE:New() )
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-- assign Task default values during construction
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self.TaskBriefing = "Task: No Task."
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self.Time = timer.getTime()
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self.ExecuteStage = _TransportExecuteStage.NONE
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return self
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end</code></pre>
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</dd>
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</dl>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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||||
<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -309,13 +311,19 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowBriefing">CLIENT:ShowBriefing()</a></td>
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<td class="summary">
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<p>Show the briefing of the MISSION to the CLIENT.</p>
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<p>Show the briefing of a CLIENT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowCargo">CLIENT:ShowCargo()</a></td>
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<td class="summary">
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<p>Shows the <a href="Cargo.html##(CARGO)">Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowMissionBriefing">CLIENT:ShowMissionBriefing(MissionBriefing)</a></td>
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<td class="summary">
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<p>Show the mission briefing of a MISSION to the CLIENT.</p>
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</td>
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</tr>
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<tr>
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@ -992,7 +1000,7 @@ Name of the Group as defined within the Mission Editor. The Group must have a Un
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</dt>
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<dd>
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<p>Show the briefing of the MISSION to the CLIENT.</p>
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<p>Show the briefing of a CLIENT.</p>
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<h3>Return value</h3>
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@ -1020,6 +1028,32 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(CLIENT).ShowMissionBriefing" >
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<strong>CLIENT:ShowMissionBriefing(MissionBriefing)</strong>
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</a>
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</dt>
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<dd>
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<p>Show the mission briefing of a MISSION to the CLIENT.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#string MissionBriefing </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CLIENT)">#CLIENT</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLIENT).SwitchMessages" >
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<strong>CLIENT.SwitchMessages(PrmTable)</strong>
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</a>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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@ -42,11 +42,12 @@
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UnitSet.html">UnitSet</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="GroupSet.html">GroupSet</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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@ -59,6 +60,7 @@
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -68,80 +70,42 @@
|
||||
<div id="content">
|
||||
<h1>Module <code>Database</code></h1>
|
||||
|
||||
<p>Manage sets of units and groups.</p>
|
||||
<p>Manage the mission database.</p>
|
||||
|
||||
|
||||
|
||||
<h1><a href="##(Database)">#Database</a> class</h1>
|
||||
<p>Mission designers can use the DATABASE class to build sets of units belonging to certain:</p>
|
||||
<h1><a href="##(DATABASE)">#DATABASE</a> class</h1>
|
||||
<p>Mission designers can use the DATABASE class to refer to:</p>
|
||||
|
||||
<ul>
|
||||
<li>Coalitions</li>
|
||||
<li>Categories</li>
|
||||
<li>Countries</li>
|
||||
<li>Unit types</li>
|
||||
<li>Starting with certain prefix strings.</li>
|
||||
<li>UNITS</li>
|
||||
<li>GROUPS</li>
|
||||
<li>players</li>
|
||||
<li>alive players</li>
|
||||
<li>CLIENTS</li>
|
||||
<li>alive CLIENTS</li>
|
||||
</ul>
|
||||
|
||||
<p>This list will grow over time. Planned developments are to include filters and iterators.
|
||||
Additional filters will be added around <a href="Zone.html##(ZONEs)">Zone#ZONEs</a>, Radiuses, Active players, ...
|
||||
More iterators will be implemented in the near future ...</p>
|
||||
|
||||
<p>Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.</p>
|
||||
|
||||
<h1>DATABASE construction methods:</h1>
|
||||
<p>Create a new DATABASE object with the <a href="##(DATABASE).New">DATABASE.New</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).New">DATABASE.New</a>: Creates a new DATABASE object.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>DATABASE filter criteria: </h1>
|
||||
<p>You can set filter criteria to define the set of units within the database.
|
||||
Filter criteria are defined by:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterCoalitions">DATABASE.FilterCoalitions</a>: Builds the DATABASE with the units belonging to the coalition(s).</li>
|
||||
<li><a href="##(DATABASE).FilterCategories">DATABASE.FilterCategories</a>: Builds the DATABASE with the units belonging to the category(ies).</li>
|
||||
<li><a href="##(DATABASE).FilterTypes">DATABASE.FilterTypes</a>: Builds the DATABASE with the units belonging to the unit type(s).</li>
|
||||
<li><a href="##(DATABASE).FilterCountries">DATABASE.FilterCountries</a>: Builds the DATABASE with the units belonging to the country(ies).</li>
|
||||
<li><a href="##(DATABASE).FilterUnitPrefixes">DATABASE.FilterUnitPrefixes</a>: Builds the DATABASE with the units starting with the same prefix string(s).</li>
|
||||
</ul>
|
||||
|
||||
<p>Once the filter criteria have been set for the DATABASE, you can start filtering using:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterStart">DATABASE.FilterStart</a>: Starts the filtering of the units within the database.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned filter criteria within development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterGroupPrefixes">DATABASE.FilterGroupPrefixes</a>: Builds the DATABASE with the groups of the units starting with the same prefix string(s).</li>
|
||||
<li><a href="##(DATABASE).FilterZones">DATABASE.FilterZones</a>: Builds the DATABASE with the units within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
|
||||
</ul>
|
||||
<p>On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Gruop templates as defined within the Mission Editor.</p>
|
||||
|
||||
<p>Moose will automatically create one instance of the DATABASE class into the <strong>global</strong> object _DATABASE.
|
||||
Moose refers to _DATABASE within the framework extensively, but you can also refer to the _DATABASE object within your missions if required.</p>
|
||||
|
||||
<h1>DATABASE iterators:</h1>
|
||||
<p>Once the filters have been defined and the DATABASE has been built, you can iterate the database with the available iterator methods.
|
||||
<p>You can iterate the database with the available iterator methods.
|
||||
The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
|
||||
The following iterator methods are currently available within the DATABASE:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).ForEachAliveUnit">DATABASE.ForEachAliveUnit</a>: Calls a function for each alive unit it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachUnit">DATABASE.ForEachUnit</a>: Calls a function for each <a href="UNIT.html">UNIT</a> it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachGroup">DATABASE.ForEachGroup</a>: Calls a function for each <a href="GROUP.html">GROUP</a> it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachPlayer">DATABASE.ForEachPlayer</a>: Calls a function for each player it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachPlayerAlive">DATABASE.ForEachPlayerAlive</a>: Calls a function for each alive player it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachClient">DATABASE.ForEachClient</a>: Calls a function for each <a href="CLIENT.html">CLIENT</a> it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachClientAlive">DATABASE.ForEachClientAlive</a>: Calls a function for each alive <a href="CLIENT.html">CLIENT</a> it finds within the DATABASE.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned iterators methods in development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).ForEachUnit">DATABASE.ForEachUnit</a>: Calls a function for each unit contained within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachGroup">DATABASE.ForEachGroup</a>: Calls a function for each group contained within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachUnitInZone">DATABASE.ForEachUnitInZone</a>: Calls a function for each unit within a certain zone contained within the DATABASE.</li>
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
@ -163,6 +127,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddGroup">DATABASE:AddGroup(DCSGroup, GroupName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Adds a GROUP based on the GroupName in the DATABASE.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddPlayer">DATABASE:AddPlayer(UnitName, PlayerName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Adds a player based on the Player Name in the DATABASE.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -178,13 +148,13 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).CLIENTSALIVE">DATABASE.CLIENTSALIVE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsAlive">DATABASE.ClientsAlive</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -199,24 +169,18 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSUnits">DATABASE.DCSUnits</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeletePlayer">DATABASE:DeletePlayer(PlayerName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Deletes a player from the DATABASE based on the Player Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeleteUnit">DATABASE:DeleteUnit(DCSUnitName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Deletes a Unit from the DATABASE based on the Unit Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Filter">DATABASE.Filter</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterMeta">DATABASE.FilterMeta</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -240,25 +204,49 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEach">DATABASE:ForEach(IteratorFunction, arg, Set)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the DATABASE and call an interator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachClient">DATABASE:ForEachClient(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the DATABASE and call an interator function for each client, providing the Client to the function and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each CLIENT, providing the CLIENT to the function and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachClientAlive">DATABASE:ForEachClientAlive(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> CLIENT, providing the CLIENT to the function and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachDCSUnit">DATABASE:ForEachDCSUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> unit, providing the DCSUnit and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachGroup">DATABASE:ForEachGroup(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> GROUP, providing the GROUP and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayer">DATABASE:ForEachPlayer(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each player, providing the player name and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayerAlive">DATABASE:ForEachPlayerAlive(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachUnit">DATABASE:ForEachUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -286,19 +274,13 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Players">DATABASE.Players</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERS">DATABASE.PLAYERS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PlayersAlive">DATABASE.PlayersAlive</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ScanEnvironment">DATABASE:ScanEnvironment()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERSALIVE">DATABASE.PLAYERSALIVE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -313,24 +295,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Spawn">DATABASE:Spawn(SpawnTemplate)</a></td>
|
||||
<td class="summary">
|
||||
<p>Instantiate new Groups within the DCSRTE.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Statics">DATABASE.Statics</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Templates">DATABASE.Templates</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).TraceDatabase">DATABASE:TraceDatabase()</a></td>
|
||||
<td class="summary">
|
||||
<p>Traces the current database contents in the log ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -361,24 +331,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnPlayerLeaveUnit">DATABASE:_EventOnPlayerLeaveUnit(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsAliveDCSGroup">DATABASE:_IsAliveDCSGroup(DCSGroup)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsAliveDCSUnit">DATABASE:_IsAliveDCSUnit(DCSUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsIncludeDCSUnit">DATABASE:_IsIncludeDCSUnit(DCSUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -388,15 +340,21 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterGroup">DATABASE:_RegisterGroup(GroupTemplate)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterPlayers">DATABASE:_RegisterPlayers()</a></td>
|
||||
<td class="summary">
|
||||
<p>Private method that registers all alive players in the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterTemplate">DATABASE:_RegisterTemplate(GroupTemplate)</a></td>
|
||||
<td class="summary">
|
||||
<p>Private method that registers new Group Templates within the DATABASE Object.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterPlayers">DATABASE:_RegisterPlayers()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterTemplates">DATABASE:_RegisterTemplates()</a></td>
|
||||
<td class="summary">
|
||||
<p>Private method that registers all alive players in the mission.</p>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -473,6 +431,32 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).AddPlayer" >
|
||||
<strong>DATABASE:AddPlayer(UnitName, PlayerName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Adds a player based on the Player Name in the DATABASE.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> UnitName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> PlayerName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).AddUnit" >
|
||||
<strong>DATABASE:AddUnit(DCSUnit, DCSUnitName)</strong>
|
||||
</a>
|
||||
@ -513,9 +497,9 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(DATABASE).ClassName" >
|
||||
<strong>DATABASE.ClassName</strong>
|
||||
<em></em>
|
||||
<a id="#(DATABASE).CLIENTSALIVE" >
|
||||
<strong>DATABASE.CLIENTSALIVE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -527,9 +511,9 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).ClientsAlive" >
|
||||
<strong>DATABASE.ClientsAlive</strong>
|
||||
<em>#string</em>
|
||||
<a id="#(DATABASE).ClassName" >
|
||||
<strong>DATABASE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -564,6 +548,27 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).DeletePlayer" >
|
||||
<strong>DATABASE:DeletePlayer(PlayerName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Deletes a player from the DATABASE based on the Player Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> PlayerName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -585,34 +590,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).Filter" >
|
||||
<strong>DATABASE.Filter</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).FilterMeta" >
|
||||
<strong>DATABASE.FilterMeta</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -702,7 +679,7 @@ The found Unit.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the DATABASE and call an interator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@ -739,7 +716,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the DATABASE and call an interator function for each client, providing the Client to the function and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each CLIENT, providing the CLIENT to the function and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@ -765,20 +742,84 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachDCSUnit" >
|
||||
<strong>DATABASE:ForEachDCSUnit(IteratorFunction, ...)</strong>
|
||||
<a id="#(DATABASE).ForEachClientAlive" >
|
||||
<strong>DATABASE:ForEachClientAlive(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> CLIENT, providing the CLIENT to the function and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive unit in the database. The function needs to accept a UNIT parameter.</p>
|
||||
The function that will be called when there is an alive CLIENT in the database. The function needs to accept a CLIENT parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachDCSUnit" >
|
||||
<strong>DATABASE:ForEachDCSUnit(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> unit, providing the DCSUnit and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive unit in the database. The function needs to accept a DCSUnit parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachGroup" >
|
||||
<strong>DATABASE:ForEachGroup(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> GROUP, providing the GROUP and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive GROUP in the database. The function needs to accept a GROUP parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -803,7 +844,39 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each player, providing the player name and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an player in the database. The function needs to accept the player name.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachPlayerAlive" >
|
||||
<strong>DATABASE:ForEachPlayerAlive(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@ -824,6 +897,38 @@ The function that will be called when there is an alive player in the database.
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachUnit" >
|
||||
<strong>DATABASE:ForEachUnit(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive UNIT in the database. The function needs to accept a UNIT parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -901,8 +1006,8 @@ DBObject = DATABASE:New()</code></pre>
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).Players" >
|
||||
<strong>DATABASE.Players</strong>
|
||||
<a id="#(DATABASE).PLAYERS" >
|
||||
<strong>DATABASE.PLAYERS</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -915,21 +1020,8 @@ DBObject = DATABASE:New()</code></pre>
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).PlayersAlive" >
|
||||
<strong>DATABASE.PlayersAlive</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ScanEnvironment" >
|
||||
<strong>DATABASE:ScanEnvironment()</strong>
|
||||
<a id="#(DATABASE).PLAYERSALIVE" >
|
||||
<strong>DATABASE.PLAYERSALIVE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -993,20 +1085,6 @@ This method is used by the SPAWN class.</p>
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).Statics" >
|
||||
<strong>DATABASE.Statics</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1021,27 +1099,6 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).TraceDatabase" >
|
||||
<strong>DATABASE:TraceDatabase()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Traces the current database contents in the log ...</p>
|
||||
|
||||
|
||||
<p>(for debug reasons).</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1145,84 +1202,6 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._IsAliveDCSGroup" >
|
||||
<strong>DATABASE:_IsAliveDCSGroup(DCSGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a> DCSGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._IsAliveDCSUnit" >
|
||||
<strong>DATABASE:_IsAliveDCSUnit(DCSUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._IsIncludeDCSUnit" >
|
||||
<strong>DATABASE:_IsIncludeDCSUnit(DCSUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._RegisterDatabase" >
|
||||
<strong>DATABASE:_RegisterDatabase()</strong>
|
||||
</a>
|
||||
@ -1241,32 +1220,6 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._RegisterGroup" >
|
||||
<strong>DATABASE:_RegisterGroup(GroupTemplate)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Private method that registers new Group Templates within the DATABASE Object.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table GroupTemplate </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._RegisterPlayers" >
|
||||
<strong>DATABASE:_RegisterPlayers()</strong>
|
||||
</a>
|
||||
@ -1280,6 +1233,45 @@ self</p>
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._RegisterTemplate" >
|
||||
<strong>DATABASE:_RegisterTemplate(GroupTemplate)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Private method that registers new Group Templates within the DATABASE Object.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table GroupTemplate </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._RegisterTemplates" >
|
||||
<strong>DATABASE:_RegisterTemplates()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -1859,6 +1861,9 @@ self</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.ReportTargetsScheduler = routines.scheduleFunction( self._ReportTargetsScheduler, { self }, timer.getTime() + 1, Seconds )</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li>Event</li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li>GOHOMETASK</li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li>Group</li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -212,6 +214,12 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetCoalition">GROUP:GetCoalition()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the coalition of the DCS Group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetCountry">GROUP:GetCountry()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the country of the DCS Group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -1068,6 +1076,34 @@ The coalition side of the DCS Group.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).GetCountry" >
|
||||
<strong>GROUP:GetCountry()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the country of the DCS Group.</p>
|
||||
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em><a href="DCScountry.html##(country.id)">DCScountry#country.id</a>:</em>
|
||||
The country identifier.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#nil:</em>
|
||||
The DCS Group is not existing or alive. </p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).GetDCSGroup" >
|
||||
<strong>GROUP:GetDCSGroup()</strong>
|
||||
</a>
|
||||
|
||||
644
Moose Training/Documentation/GroupSet.html
Normal file
644
Moose Training/Documentation/GroupSet.html
Normal file
@ -0,0 +1,644 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li>GroupSet</li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>GroupSet</code></h1>
|
||||
|
||||
<p>Create and manage a set of groups.</p>
|
||||
|
||||
|
||||
|
||||
<h1><a href="##(GROUPSET)">#GROUPSET</a> class</h1>
|
||||
<p>Mission designers can use the GROUPSET class to build sets of groups belonging to certain:</p>
|
||||
|
||||
<ul>
|
||||
<li>Coalitions</li>
|
||||
<li>Categories</li>
|
||||
<li>Countries</li>
|
||||
<li>Starting with certain prefix strings.</li>
|
||||
</ul>
|
||||
|
||||
<h1>GROUPSET construction methods:</h1>
|
||||
<p>Create a new GROUPSET object with the <a href="##(GROUPSET).New">GROUPSET.New</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(GROUPSET).New">GROUPSET.New</a>: Creates a new GROUPSET object.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>GROUPSET filter criteria: </h1>
|
||||
<p>You can set filter criteria to define the set of groups within the GROUPSET.
|
||||
Filter criteria are defined by:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(GROUPSET).FilterCoalitions">GROUPSET.FilterCoalitions</a>: Builds the GROUPSET with the groups belonging to the coalition(s).</li>
|
||||
<li><a href="##(GROUPSET).FilterCategories">GROUPSET.FilterCategories</a>: Builds the GROUPSET with the groups belonging to the category(ies).</li>
|
||||
<li><a href="##(GROUPSET).FilterTypes">GROUPSET.FilterTypes</a>: Builds the GROUPSET with the groups belonging to the unit type(s).</li>
|
||||
<li><a href="##(GROUPSET).FilterPrefixes">GROUPSET.FilterPrefixes</a>: Builds the GROUPSET with the groups starting with the same prefix string(s).</li>
|
||||
</ul>
|
||||
|
||||
<p>Once the filter criteria have been set for the GROUPSET, you can start filtering using:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(GROUPSET).FilterStart">GROUPSET.FilterStart</a>: Starts the filtering of the groups within the GROUPSET.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned filter criteria within development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(GROUPSET).FilterZones">GROUPSET.FilterZones</a>: Builds the GROUPSET with the groups within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>GROUPSET iterators:</h1>
|
||||
<p>Once the filters have been defined and the GROUPSET has been built, you can iterate the GROUPSET with the available iterator methods.
|
||||
The iterator methods will walk the GROUPSET set, and call for each element within the set a function that you provide.
|
||||
The following iterator methods are currently available within the GROUPSET:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(GROUPSET).ForEachGroup">GROUPSET.ForEachGroup</a>: Calls a function for each alive unit it finds within the GROUPSET.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned iterators methods in development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(GROUPSET).ForEachUnitInGroup">GROUPSET.ForEachUnitInGroup</a>: Calls a function for each group contained within the GROUPSET.</li>
|
||||
<li><a href="##(GROUPSET).ForEachUnitInZone">GROUPSET.ForEachUnitInZone</a>: Calls a function for each unit within a certain zone contained within the GROUPSET.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#GROUPSET">GROUPSET</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(GROUPSET)">Type <code>GROUPSET</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).AddInDatabase">GROUPSET:AddInDatabase(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the Database to check on an event (birth) that the Object was added in the Database.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).ClassName">GROUPSET.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).Filter">GROUPSET.Filter</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FilterCategories">GROUPSET:FilterCategories(Categories)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of groups out of categories.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FilterCoalitions">GROUPSET:FilterCoalitions(Coalitions)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of groups of coalitions.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FilterCountries">GROUPSET:FilterCountries(Countries)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of groups of defined countries.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FilterMeta">GROUPSET.FilterMeta</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FilterPrefixes">GROUPSET:FilterPrefixes(Prefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of groups of defined unit prefixes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FilterStart">GROUPSET:FilterStart()</a></td>
|
||||
<td class="summary">
|
||||
<p>Starts the filtering.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FindInDatabase">GROUPSET:FindInDatabase(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the Database to check on any event that Object exists in the Database.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).FindUnit">GROUPSET:FindUnit(GroupName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Finds a Unit based on the Unit Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).ForEachUnit">GROUPSET:ForEachUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the GROUPSET and call an interator function for each <strong>alive</strong> GROUP, providing the GROUP and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).IsIncludeObject">GROUPSET:IsIncludeObject(MooseGroup)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).New">GROUPSET:New()</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new GROUPSET object, building a set of groups belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUPSET).Units">GROUPSET.Units</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(GROUPSET)">#GROUPSET</a></em>
|
||||
<a id="GROUPSET" >
|
||||
<strong>GROUPSET</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(GroupSet)" >Type <code>GroupSet</code></a></h2>
|
||||
|
||||
<h2><a id="#(GROUPSET)" >Type <code>GROUPSET</code></a></h2>
|
||||
|
||||
<p>GROUPSET class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).AddInDatabase" >
|
||||
<strong>GROUPSET:AddInDatabase(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the Database to check on an event (birth) that the Object was added in the Database.</p>
|
||||
|
||||
|
||||
<p>This is required, because sometimes the _DATABASE birth event gets called later than the SET birth event!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The name of the GROUP</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The GROUP</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(GROUPSET).ClassName" >
|
||||
<strong>GROUPSET.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(GROUPSET).Filter" >
|
||||
<strong>GROUPSET.Filter</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).FilterCategories" >
|
||||
<strong>GROUPSET:FilterCategories(Categories)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of groups out of categories.</p>
|
||||
|
||||
|
||||
<p>Possible current categories are plane, helicopter, ground, ship.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Categories </em></code>:
|
||||
Can take the following values: "plane", "helicopter", "ground", "ship".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).FilterCoalitions" >
|
||||
<strong>GROUPSET:FilterCoalitions(Coalitions)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of groups of coalitions.</p>
|
||||
|
||||
|
||||
<p>Possible current coalitions are red, blue and neutral.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Coalitions </em></code>:
|
||||
Can take the following values: "red", "blue", "neutral".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).FilterCountries" >
|
||||
<strong>GROUPSET:FilterCountries(Countries)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of groups of defined countries.</p>
|
||||
|
||||
|
||||
<p>Possible current countries are those known within DCS world.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Countries </em></code>:
|
||||
Can take those country strings known within DCS world.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(GROUPSET).FilterMeta" >
|
||||
<strong>GROUPSET.FilterMeta</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).FilterPrefixes" >
|
||||
<strong>GROUPSET:FilterPrefixes(Prefixes)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of groups of defined unit prefixes.</p>
|
||||
|
||||
|
||||
<p>All the groups starting with the given prefixes will be included within the set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Prefixes </em></code>:
|
||||
The prefix of which the group name starts with.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).FilterStart" >
|
||||
<strong>GROUPSET:FilterStart()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Starts the filtering.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).FindInDatabase" >
|
||||
<strong>GROUPSET:FindInDatabase(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the Database to check on any event that Object exists in the Database.</p>
|
||||
|
||||
|
||||
<p>This is required, because sometimes the _DATABASE event gets called later than the SET event or vise versa!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The name of the GROUP</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The GROUP</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).FindUnit" >
|
||||
<strong>GROUPSET:FindUnit(GroupName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Finds a Unit based on the Unit Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string GroupName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>:</em>
|
||||
The found Unit.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).ForEachUnit" >
|
||||
<strong>GROUPSET:ForEachUnit(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the GROUPSET and call an interator function for each <strong>alive</strong> GROUP, providing the GROUP and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive GROUP in the GROUPSET. The function needs to accept a GROUP parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).IsIncludeObject" >
|
||||
<strong>GROUPSET:IsIncludeObject(MooseGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> MooseGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUPSET).New" >
|
||||
<strong>GROUPSET:New()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new GROUPSET object, building a set of groups belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUPSET)">#GROUPSET</a>:</em></p>
|
||||
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new GROUPSET Object. This DBObject will contain a reference to all alive GROUPS.
|
||||
DBObject = GROUPSET:New()</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(GROUPSET).Units" >
|
||||
<strong>GROUPSET.Units</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li>MISSION</li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li>Mission</li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -66,7 +68,7 @@
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>MISSION</code></h1>
|
||||
<h1>Module <code>Mission</code></h1>
|
||||
|
||||
<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
|
||||
|
||||
@ -86,12 +88,6 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
<td class="name" nowrap="nowrap"><a href="#MISSIONSCHEDULER">MISSIONSCHEDULER</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#TaskComplete">TaskComplete</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -101,8 +97,8 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(MISSION)" >Type <code>MISSION</code></a></h2>
|
||||
<table class="function_list">
|
||||
<h2><a id="#(MISSION)">Type <code>MISSION</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).AddClient">MISSION.AddClient(CLIENT, self, Client)</a></td>
|
||||
<td class="summary">
|
||||
@ -197,6 +193,12 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).Meta">MISSION:Meta()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).MissionBriefing">MISSION.MissionBriefing</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -466,24 +468,6 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="TaskComplete" >
|
||||
<strong>TaskComplete</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> For each Client, check for each Task the state and evolve the mission.
|
||||
This flag will indicate if the Task of the Client is Complete.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -511,8 +495,13 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(MISSION)" >Type <code>MISSION</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<h2><a id="#(Mission)" >Type <code>Mission</code></a></h2>
|
||||
|
||||
<h2><a id="#(MISSION)" >Type <code>MISSION</code></a></h2>
|
||||
|
||||
<p>The MISSION class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
@ -550,10 +539,10 @@ Client is the <a href="CLIENT.html">CLIENT</a> object. The object must have been
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>Add a number of Client objects to the Mission.
|
||||
Mission:AddClient( CLIENT:New( 'US UH-1H*HOT-Deploy Troops 1', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )
|
||||
Mission:AddClient( CLIENT:New( 'US UH-1H*RAMP-Deploy Troops 3', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )
|
||||
Mission:AddClient( CLIENT:New( 'US UH-1H*HOT-Deploy Troops 2', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )
|
||||
Mission:AddClient( CLIENT:New( 'US UH-1H*RAMP-Deploy Troops 4', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )</code></pre>
|
||||
Mission:AddClient( CLIENT:FindByName( 'US UH-1H*HOT-Deploy Troops 1', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )
|
||||
Mission:AddClient( CLIENT:FindByName( 'US UH-1H*RAMP-Deploy Troops 3', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )
|
||||
Mission:AddClient( CLIENT:FindByName( 'US UH-1H*HOT-Deploy Troops 2', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )
|
||||
Mission:AddClient( CLIENT:FindByName( 'US UH-1H*RAMP-Deploy Troops 4', 'Transport 3 groups of air defense engineers from our barracks "Gold" and "Titan" to each patriot battery control center to activate our air defenses.' ):Transport() )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@ -885,6 +874,20 @@ env.info( "Task 2 Completion = " .. Tasks[2]:GetGoalPercentage() .. "%" )</code>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(MISSION).MissionBriefing" >
|
||||
<strong>MISSION.MissionBriefing</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1197,7 +1200,7 @@ local Mission = MISSIONSCHEDULER.AddMission( 'Rescue secret agent', 'Tactical',
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em><a href="##(MISSION.Clients)">#MISSION.Clients</a></em>
|
||||
<a id="#(MISSION)._Clients" >
|
||||
<strong>MISSION._Clients</strong>
|
||||
</a>
|
||||
@ -1237,6 +1240,8 @@ local Mission = MISSIONSCHEDULER.AddMission( 'Rescue secret agent', 'Tactical',
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(MISSION.Clients)" >Type <code>MISSION.Clients</code></a></h2>
|
||||
|
||||
<h2><a id="#(MISSIONSCHEDULER)" >Type <code>MISSIONSCHEDULER</code></a></h2>
|
||||
|
||||
<p>The MISSIONSCHEDULER is an OBJECT and is the main scheduler of ALL active MISSIONs registered within this scheduler.</p>
|
||||
@ -1339,7 +1344,7 @@ MissionFind = MISSIONSCHEDULER:FindMission( 'Russia Transport Troops SA-6' )</co
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em><a href="##(MISSIONSCHEDULER.MISSIONS)">#MISSIONSCHEDULER.MISSIONS</a></em>
|
||||
<a id="#(MISSIONSCHEDULER).Missions" >
|
||||
<strong>MISSIONSCHEDULER.Missions</strong>
|
||||
</a>
|
||||
@ -1491,6 +1496,9 @@ MISSIONSCHEDULER:RemoveMission( 'Russia Transport Troops SA-6' )</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>MISSIONSCHEDULER.SchedulerId = routines.scheduleFunction( MISSIONSCHEDULER.Scheduler, { }, 0, 2 )</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1628,6 +1636,8 @@ MISSIONSCHEDULER:RemoveMission( 'Russia Transport Troops SA-6' )</code></pre>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(MISSIONSCHEDULER.MISSIONS)" >Type <code>MISSIONSCHEDULER.MISSIONS</code></a></h2>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li>MOVEMENT</li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li>Menu</li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li>Message</li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li>MissileTrainer</li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li>NOTASK</li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li>PICKUPTASK</li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li>ROUTETASK</li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -274,6 +276,16 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGE).WaitTime">STAGE.WaitTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(STAGEBRIEF)">Type <code>STAGEBRIEF</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(STAGEBRIEF).StageBriefingTime">STAGEBRIEF.StageBriefingTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -809,6 +821,23 @@
|
||||
|
||||
<h2><a id="#(STAGEARRIVE)" >Type <code>STAGEARRIVE</code></a></h2>
|
||||
|
||||
<h2><a id="#(STAGEBRIEF)" >Type <code>STAGEBRIEF</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(STAGEBRIEF).StageBriefingTime" >
|
||||
<strong>STAGEBRIEF.StageBriefingTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(STAGELANDING)" >Type <code>STAGELANDING</code></a></h2>
|
||||
|
||||
<h2><a id="#(STAGEROUTE)" >Type <code>STAGEROUTE</code></a></h2>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -91,8 +93,6 @@
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
@ -120,12 +120,6 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).Repeat">SCHEDULER.Repeat</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).Scheduler">SCHEDULER:Scheduler()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -138,6 +132,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).Stop">SCHEDULER:Stop()</a></td>
|
||||
<td class="summary">
|
||||
<p>Stops the scheduler.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER)._Scheduler">SCHEDULER:_Scheduler()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -253,19 +253,6 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SCHEDULER).Scheduler" >
|
||||
<strong>SCHEDULER:Scheduler()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -302,6 +289,19 @@ self</p>
|
||||
<p><em><a href="##(SCHEDULER)">#SCHEDULER</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SCHEDULER)._Scheduler" >
|
||||
<strong>SCHEDULER:_Scheduler()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li>StaticObject</li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li>TASK</li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li>Unit</li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
682
Moose Training/Documentation/UnitSet.html
Normal file
682
Moose Training/Documentation/UnitSet.html
Normal file
@ -0,0 +1,682 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li>UnitSet</li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>UnitSet</code></h1>
|
||||
|
||||
<p>Create and manage a set of units.</p>
|
||||
|
||||
|
||||
|
||||
<h1><a href="##(UNITSET)">#UNITSET</a> class</h1>
|
||||
<p>Mission designers can use the UNITSET class to build sets of units belonging to certain:</p>
|
||||
|
||||
<ul>
|
||||
<li>Coalitions</li>
|
||||
<li>Categories</li>
|
||||
<li>Countries</li>
|
||||
<li>Unit types</li>
|
||||
<li>Starting with certain prefix strings.</li>
|
||||
</ul>
|
||||
|
||||
<h1>UNITSET construction methods:</h1>
|
||||
<p>Create a new UNITSET object with the <a href="##(UNITSET).New">UNITSET.New</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(UNITSET).New">UNITSET.New</a>: Creates a new UNITSET object.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>UNITSET filter criteria: </h1>
|
||||
<p>You can set filter criteria to define the set of units within the UNITSET.
|
||||
Filter criteria are defined by:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(UNITSET).FilterCoalitions">UNITSET.FilterCoalitions</a>: Builds the UNITSET with the units belonging to the coalition(s).</li>
|
||||
<li><a href="##(UNITSET).FilterCategories">UNITSET.FilterCategories</a>: Builds the UNITSET with the units belonging to the category(ies).</li>
|
||||
<li><a href="##(UNITSET).FilterTypes">UNITSET.FilterTypes</a>: Builds the UNITSET with the units belonging to the unit type(s).</li>
|
||||
<li><a href="##(UNITSET).FilterCountries">UNITSET.FilterCountries</a>: Builds the UNITSET with the units belonging to the country(ies).</li>
|
||||
<li><a href="##(UNITSET).FilterPrefixes">UNITSET.FilterPrefixes</a>: Builds the UNITSET with the units starting with the same prefix string(s).</li>
|
||||
</ul>
|
||||
|
||||
<p>Once the filter criteria have been set for the UNITSET, you can start filtering using:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(UNITSET).FilterStart">UNITSET.FilterStart</a>: Starts the filtering of the units within the UNITSET.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned filter criteria within development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(UNITSET).FilterZones">UNITSET.FilterZones</a>: Builds the UNITSET with the units within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>UNITSET iterators:</h1>
|
||||
<p>Once the filters have been defined and the UNITSET has been built, you can iterate the UNITSET with the available iterator methods.
|
||||
The iterator methods will walk the UNITSET set, and call for each element within the set a function that you provide.
|
||||
The following iterator methods are currently available within the UNITSET:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(UNITSET).ForEachUnit">UNITSET.ForEachUnit</a>: Calls a function for each alive unit it finds within the UNITSET.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned iterators methods in development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(UNITSET).ForEachUnitInGroup">UNITSET.ForEachUnitInGroup</a>: Calls a function for each group contained within the UNITSET.</li>
|
||||
<li><a href="##(UNITSET).ForEachUnitInZone">UNITSET.ForEachUnitInZone</a>: Calls a function for each unit within a certain zone contained within the UNITSET.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#UNITSET">UNITSET</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(UNITSET)">Type <code>UNITSET</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).AddInDatabase">UNITSET:AddInDatabase(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the Database to check on an event (birth) that the Object was added in the Database.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).ClassName">UNITSET.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).Filter">UNITSET.Filter</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FilterCategories">UNITSET:FilterCategories(Categories)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units out of categories.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FilterCoalitions">UNITSET:FilterCoalitions(Coalitions)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of coalitions.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FilterCountries">UNITSET:FilterCountries(Countries)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined countries.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FilterMeta">UNITSET.FilterMeta</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FilterPrefixes">UNITSET:FilterPrefixes(Prefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined unit prefixes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FilterStart">UNITSET:FilterStart()</a></td>
|
||||
<td class="summary">
|
||||
<p>Starts the filtering.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FilterTypes">UNITSET:FilterTypes(Types)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined unit types.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FindInDatabase">UNITSET:FindInDatabase(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the Database to check on any event that Object exists in the Database.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).FindUnit">UNITSET:FindUnit(UnitName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Finds a Unit based on the Unit Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).ForEachUnit">UNITSET:ForEachUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the UNITSET and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).IsIncludeObject">UNITSET:IsIncludeObject(MUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).New">UNITSET:New()</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new UNITSET object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNITSET).Units">UNITSET.Units</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(UNITSET)">#UNITSET</a></em>
|
||||
<a id="UNITSET" >
|
||||
<strong>UNITSET</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(UnitSet)" >Type <code>UnitSet</code></a></h2>
|
||||
|
||||
<h2><a id="#(UNITSET)" >Type <code>UNITSET</code></a></h2>
|
||||
|
||||
<p>UNITSET class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).AddInDatabase" >
|
||||
<strong>UNITSET:AddInDatabase(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the Database to check on an event (birth) that the Object was added in the Database.</p>
|
||||
|
||||
|
||||
<p>This is required, because sometimes the _DATABASE birth event gets called later than the SET birth event!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The name of the UNIT</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The UNIT</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(UNITSET).ClassName" >
|
||||
<strong>UNITSET.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(UNITSET).Filter" >
|
||||
<strong>UNITSET.Filter</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FilterCategories" >
|
||||
<strong>UNITSET:FilterCategories(Categories)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units out of categories.</p>
|
||||
|
||||
|
||||
<p>Possible current categories are plane, helicopter, ground, ship.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Categories </em></code>:
|
||||
Can take the following values: "plane", "helicopter", "ground", "ship".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FilterCoalitions" >
|
||||
<strong>UNITSET:FilterCoalitions(Coalitions)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of coalitions.</p>
|
||||
|
||||
|
||||
<p>Possible current coalitions are red, blue and neutral.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Coalitions </em></code>:
|
||||
Can take the following values: "red", "blue", "neutral".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FilterCountries" >
|
||||
<strong>UNITSET:FilterCountries(Countries)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined countries.</p>
|
||||
|
||||
|
||||
<p>Possible current countries are those known within DCS world.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Countries </em></code>:
|
||||
Can take those country strings known within DCS world.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(UNITSET).FilterMeta" >
|
||||
<strong>UNITSET.FilterMeta</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FilterPrefixes" >
|
||||
<strong>UNITSET:FilterPrefixes(Prefixes)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined unit prefixes.</p>
|
||||
|
||||
|
||||
<p>All the units starting with the given prefixes will be included within the set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Prefixes </em></code>:
|
||||
The prefix of which the unit name starts with.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FilterStart" >
|
||||
<strong>UNITSET:FilterStart()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Starts the filtering.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FilterTypes" >
|
||||
<strong>UNITSET:FilterTypes(Types)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined unit types.</p>
|
||||
|
||||
|
||||
<p>Possible current types are those types known within DCS world.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Types </em></code>:
|
||||
Can take those type strings known within DCS world.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FindInDatabase" >
|
||||
<strong>UNITSET:FindInDatabase(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the Database to check on any event that Object exists in the Database.</p>
|
||||
|
||||
|
||||
<p>This is required, because sometimes the _DATABASE event gets called later than the SET event or vise versa!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The name of the UNIT</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The UNIT</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).FindUnit" >
|
||||
<strong>UNITSET:FindUnit(UnitName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Finds a Unit based on the Unit Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string UnitName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Unit.html##(UNIT)">Unit#UNIT</a>:</em>
|
||||
The found Unit.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).ForEachUnit" >
|
||||
<strong>UNITSET:ForEachUnit(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the UNITSET and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive UNIT in the UNITSET. The function needs to accept a UNIT parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).IsIncludeObject" >
|
||||
<strong>UNITSET:IsIncludeObject(MUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> MUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNITSET).New" >
|
||||
<strong>UNITSET:New()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new UNITSET object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(UNITSET)">#UNITSET</a>:</em></p>
|
||||
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new UNITSET Object. This DBObject will contain a reference to all alive Units.
|
||||
DBObject = UNITSET:New()</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(UNITSET).Units" >
|
||||
<strong>UNITSET.Units</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li>Zone</li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li>env</li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -191,7 +193,7 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Database.html">Database</a></td>
|
||||
<td class="summary">
|
||||
<p>Manage sets of units and groups.</p>
|
||||
<p>Manage the mission database.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -219,9 +221,9 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="MISSION.html">MISSION</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="GroupSet.html">GroupSet</a></td>
|
||||
<td class="summary">
|
||||
<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
|
||||
<p>Create and manage a set of groups.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -246,6 +248,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="MissileTrainer.html">MissileTrainer</a></td>
|
||||
<td class="summary">
|
||||
<p>Provides missile training functions.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Mission.html">Mission</a></td>
|
||||
<td class="summary">
|
||||
<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -325,6 +333,12 @@
|
||||
<ul>
|
||||
<li>Support all DCS Unit APIs.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="UnitSet.html">UnitSet</a></td>
|
||||
<td class="summary">
|
||||
<p>Create and manage a set of units.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li>land</li>
|
||||
|
||||
@ -42,11 +42,12 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MISSION.html">MISSION</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
@ -59,6 +60,7 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -1200,8 +1202,6 @@
|
||||
</dl>
|
||||
<h2><a id="#(routines)" >Type <code>routines</code></a></h2>
|
||||
|
||||
<h2><a id="#(Time)" >Type <code>Time</code></a></h2>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user