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#TEMPLATES remove files
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
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__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
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--- **Utilities** - Templates.
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--
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-- DCS unit templates
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--
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-- @module Utilities.Templates
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-- @image MOOSE.JPG
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--- TEMPLATE class.
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-- @type TEMPLATE
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-- @field #string ClassName Name of the class.
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--- *Templates*
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--
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-- ===
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--
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-- 
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--
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-- Get DCS templates from thin air.
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--
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-- # Ground Units
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--
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-- Ground units.
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--
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-- # Naval Units
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--
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-- Ships are not implemented yet.
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--
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-- # Aircraft
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--
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-- ## Airplanes
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--
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-- Airplanes are not implemented yet.
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--
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-- ## Helicopters
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--
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-- Helicopters are not implemented yet.
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--
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-- @field #TEMPLATE
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TEMPLATE = {
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ClassName = "TEMPLATE",
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Ground = {},
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Naval = {},
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Airplane = {},
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Helicopter = {},
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}
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--- Ground unit type names.
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-- @type TEMPLATE.TypeGround
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-- @param #string InfantryAK
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TEMPLATE.TypeGround={
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InfantryAK="Infantry AK",
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ParatrooperAKS74="Paratrooper AKS-74",
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ParatrooperRPG16="Paratrooper RPG-16",
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SoldierWWIIUS="soldier_wwii_us",
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InfantryM248="Infantry M249",
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SoldierM4="Soldier M4",
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}
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--- Naval unit type names.
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-- @type TEMPLATE.TypeNaval
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-- @param #string Ticonderoga
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TEMPLATE.TypeNaval={
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Ticonderoga="TICONDEROG",
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}
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--- Rotary wing unit type names.
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-- @type TEMPLATE.TypeAirplane
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-- @param #string A10C
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TEMPLATE.TypeAirplane={
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A10C="A-10C",
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}
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--- Rotary wing unit type names.
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-- @type TEMPLATE.TypeHelicopter
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-- @param #string AH1W
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TEMPLATE.TypeHelicopter={
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AH1W="AH-1W",
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}
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Ground Template
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get template for ground units.
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-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
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-- @param #string GroupName Name of the spawned group. **Must be unique!**
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-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
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-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
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-- @param #number Nunits Number of units. Default 1.
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-- @param #number Radius Spawn radius for additonal units in meters. Default 50 m.
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-- @return #table Template Template table.
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function TEMPLATE.GetGround(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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-- Defaults.
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TypeName=TypeName or TEMPLATE.TypeGround.SoldierM4
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GroupName=GroupName or "Ground-1"
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CountryID=CountryID or country.id.USA
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Vec3=Vec3 or {x=0, y=0, z=0}
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Nunits=Nunits or 1
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Radius=Radius or 50
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-- Get generic template.
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local template=UTILS.DeepCopy(TEMPLATE.GenericGround)
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-- Set group name.
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template.name=GroupName
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-- These are additional entries required by the MOOSE _DATABASE:Spawn() function.
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template.CountryID=CountryID
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template.CoalitionID=coalition.getCountryCoalition(template.CountryID)
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template.CategoryID=Unit.Category.GROUND_UNIT
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-- Set first unit.
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template.units[1].type=TypeName
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template.units[1].name=GroupName.."-1"
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if Vec3 then
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TEMPLATE.SetPositionFromVec3(template, Vec3)
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end
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TEMPLATE.SetUnits(template, Nunits, COORDINATE:NewFromVec3(Vec3), Radius)
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return template
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Naval Template
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get template for ground units.
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-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
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-- @param #string GroupName Name of the spawned group. **Must be unique!**
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-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
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-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
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-- @param #number Nunits Number of units. Default 1.
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-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
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-- @return #table Template Template table.
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function TEMPLATE.GetNaval(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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-- Defaults.
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TypeName=TypeName or TEMPLATE.TypeNaval.Ticonderoga
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GroupName=GroupName or "Naval-1"
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CountryID=CountryID or country.id.USA
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Vec3=Vec3 or {x=0, y=0, z=0}
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Nunits=Nunits or 1
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Radius=Radius or 500
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-- Get generic template.
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local template=UTILS.DeepCopy(TEMPLATE.GenericNaval)
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-- Set group name.
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template.name=GroupName
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-- These are additional entries required by the MOOSE _DATABASE:Spawn() function.
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template.CountryID=CountryID
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template.CoalitionID=coalition.getCountryCoalition(template.CountryID)
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template.CategoryID=Unit.Category.SHIP
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-- Set first unit.
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template.units[1].type=TypeName
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template.units[1].name=GroupName.."-1"
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if Vec3 then
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TEMPLATE.SetPositionFromVec3(template, Vec3)
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end
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TEMPLATE.SetUnits(template, Nunits, COORDINATE:NewFromVec3(Vec3), Radius)
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return template
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Aircraft Template
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get template for fixed wing units.
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-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
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-- @param #string GroupName Name of the spawned group. **Must be unique!**
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-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
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-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
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-- @param #number Nunits Number of units. Default 1.
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-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
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-- @return #table Template Template table.
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function TEMPLATE.GetAirplane(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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-- Defaults.
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TypeName=TypeName or TEMPLATE.TypeAirplane.A10C
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GroupName=GroupName or "Airplane-1"
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CountryID=CountryID or country.id.USA
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Vec3=Vec3 or {x=0, y=1000, z=0}
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Nunits=Nunits or 1
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Radius=Radius or 100
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local template=TEMPLATE._GetAircraft(true, TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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return template
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end
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--- Get template for fixed wing units.
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-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
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-- @param #string GroupName Name of the spawned group. **Must be unique!**
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-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
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-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
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-- @param #number Nunits Number of units. Default 1.
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-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
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-- @return #table Template Template table.
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function TEMPLATE.GetHelicopter(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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-- Defaults.
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TypeName=TypeName or TEMPLATE.TypeHelicopter.AH1W
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GroupName=GroupName or "Helicopter-1"
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CountryID=CountryID or country.id.USA
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Vec3=Vec3 or {x=0, y=500, z=0}
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Nunits=Nunits or 1
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Radius=Radius or 100
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-- Limit unis to 4.
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Nunits=math.min(Nunits, 4)
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local template=TEMPLATE._GetAircraft(false, TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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return template
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end
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--- Get template for aircraft units.
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-- @param #boolean Airplane If true, this is a fixed wing. Else, rotary wing.
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-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
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-- @param #string GroupName Name of the spawned group. **Must be unique!**
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-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
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-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
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-- @param #number Nunits Number of units. Default 1.
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-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
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-- @return #table Template Template table.
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function TEMPLATE._GetAircraft(Airplane, TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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-- Defaults.
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TypeName=TypeName
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GroupName=GroupName or "Aircraft-1"
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CountryID=CountryID or country.id.USA
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Vec3=Vec3 or {x=0, y=0, z=0}
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Nunits=Nunits or 1
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Radius=Radius or 100
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-- Get generic template.
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local template=UTILS.DeepCopy(TEMPLATE.GenericAircraft)
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-- Set group name.
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template.name=GroupName
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-- These are additional entries required by the MOOSE _DATABASE:Spawn() function.
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template.CountryID=CountryID
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template.CoalitionID=coalition.getCountryCoalition(template.CountryID)
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if Airplane then
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template.CategoryID=Unit.Category.AIRPLANE
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else
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template.CategoryID=Unit.Category.HELICOPTER
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end
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-- Set first unit.
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template.units[1].type=TypeName
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template.units[1].name=GroupName.."-1"
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-- Set position.
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if Vec3 then
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TEMPLATE.SetPositionFromVec3(template, Vec3)
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end
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-- Set number of units.
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TEMPLATE.SetUnits(template, Nunits, COORDINATE:NewFromVec3(Vec3), Radius)
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return template
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set the position of the template.
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-- @param #table Template The template to be modified.
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-- @param DCS#Vec2 Vec2 2D Position vector with x and y components of the group.
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function TEMPLATE.SetPositionFromVec2(Template, Vec2)
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Template.x=Vec2.x
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Template.y=Vec2.y
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for _,unit in pairs(Template.units) do
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unit.x=Vec2.x
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unit.y=Vec2.y
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end
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Template.route.points[1].x=Vec2.x
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Template.route.points[1].y=Vec2.y
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Template.route.points[1].alt=0 --TODO: Use land height.
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end
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--- Set the position of the template.
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-- @param #table Template The template to be modified.
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-- @param DCS#Vec3 Vec3 Position vector of the group.
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function TEMPLATE.SetPositionFromVec3(Template, Vec3)
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local Vec2={x=Vec3.x, y=Vec3.z}
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TEMPLATE.SetPositionFromVec2(Template, Vec2)
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end
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--- Set the position of the template.
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-- @param #table Template The template to be modified.
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-- @param #number N Total number of units in the group.
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-- @param Core.Point#COORDINATE Coordinate Position of the first unit.
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-- @param #number Radius Radius in meters to randomly place the additional units.
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function TEMPLATE.SetUnits(Template, N, Coordinate, Radius)
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local units=Template.units
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local unit1=units[1]
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local Vec3=Coordinate:GetVec3()
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unit1.x=Vec3.x
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unit1.y=Vec3.z
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unit1.alt=Vec3.y
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for i=2,N do
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units[i]=UTILS.DeepCopy(unit1)
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end
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for i=1,N do
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local unit=units[i]
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unit.name=string.format("%s-%d", Template.name, i)
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if i>1 then
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local vec2=Coordinate:GetRandomCoordinateInRadius(Radius, 5):GetVec2()
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unit.x=vec2.x
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unit.y=vec2.y
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unit.alt=unit1.alt
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end
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end
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end
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--- Set the position of the template.
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-- @param #table Template The template to be modified.
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-- @param Wrapper.Airbase#AIRBASE AirBase The airbase where the aircraft are spawned.
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-- @param #table ParkingSpots List of parking spot IDs. Every unit needs one!
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-- @param #boolean EngineOn If true, aircraft are spawned hot.
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function TEMPLATE.SetAirbase(Template, AirBase, ParkingSpots, EngineOn)
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-- Airbase ID.
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local AirbaseID=AirBase:GetID()
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-- Spawn point.
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local point=Template.route.points[1]
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-- Set ID.
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if AirBase:IsAirdrome() then
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point.airdromeId=AirbaseID
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else
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point.helipadId=AirbaseID
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point.linkUnit=AirbaseID
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end
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if EngineOn then
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point.action=COORDINATE.WaypointAction.FromParkingAreaHot
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point.type=COORDINATE.WaypointType.TakeOffParkingHot
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else
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point.action=COORDINATE.WaypointAction.FromParkingArea
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point.type=COORDINATE.WaypointType.TakeOffParking
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end
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for i,unit in ipairs(Template.units) do
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unit.parking_id=ParkingSpots[i]
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end
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end
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--- Add a waypoint.
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-- @param #table Template The template to be modified.
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-- @param #table Waypoint Waypoint table.
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function TEMPLATE.AddWaypoint(Template, Waypoint)
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table.insert(Template.route.points, Waypoint)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Generic Ground Template
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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TEMPLATE.GenericGround=
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{
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["visible"] = false,
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["tasks"] = {}, -- end of ["tasks"]
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["uncontrollable"] = false,
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["task"] = "Ground Nothing",
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["route"] =
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{
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["spans"] = {}, -- end of ["spans"]
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["points"] =
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{
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[1] =
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{
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["alt"] = 0,
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["type"] = "Turning Point",
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["ETA"] = 0,
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["alt_type"] = "BARO",
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["formation_template"] = "",
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["y"] = 0,
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["x"] = 0,
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["ETA_locked"] = true,
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["speed"] = 0,
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["action"] = "Off Road",
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["task"] =
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{
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["id"] = "ComboTask",
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["params"] =
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{
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["tasks"] =
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{
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}, -- end of ["tasks"]
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}, -- end of ["params"]
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}, -- end of ["task"]
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["speed_locked"] = true,
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}, -- end of [1]
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}, -- end of ["points"]
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}, -- end of ["route"]
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["groupId"] = nil,
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["hidden"] = false,
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["units"] =
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{
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[1] =
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{
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["transportable"] =
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{
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["randomTransportable"] = false,
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}, -- end of ["transportable"]
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["skill"] = "Average",
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["type"] = "Infantry AK",
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["unitId"] = nil,
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["y"] = 0,
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["x"] = 0,
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["name"] = "Infantry AK-47 Rus",
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["heading"] = 0,
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["playerCanDrive"] = false,
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}, -- end of [1]
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}, -- end of ["units"]
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["y"] = 0,
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["x"] = 0,
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["name"] = "Infantry AK-47 Rus",
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["start_time"] = 0,
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}
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Generic Ship Template
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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TEMPLATE.GenericNaval=
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{
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["visible"] = false,
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["tasks"] = {}, -- end of ["tasks"]
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["uncontrollable"] = false,
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["route"] =
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{
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["points"] =
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{
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[1] =
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{
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["alt"] = 0,
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["type"] = "Turning Point",
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["ETA"] = 0,
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["alt_type"] = "BARO",
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["formation_template"] = "",
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["y"] = 0,
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["x"] = 0,
|
||||
["ETA_locked"] = true,
|
||||
["speed"] = 0,
|
||||
["action"] = "Turning Point",
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "ComboTask",
|
||||
["params"] =
|
||||
{
|
||||
["tasks"] =
|
||||
{
|
||||
}, -- end of ["tasks"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["speed_locked"] = true,
|
||||
}, -- end of [1]
|
||||
}, -- end of ["points"]
|
||||
}, -- end of ["route"]
|
||||
["groupId"] = nil,
|
||||
["hidden"] = false,
|
||||
["units"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Average",
|
||||
["type"] = "TICONDEROG",
|
||||
["unitId"] = nil,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["name"] = "Naval-1-1",
|
||||
["heading"] = 0,
|
||||
["modulation"] = 0,
|
||||
["frequency"] = 127500000,
|
||||
}, -- end of [1]
|
||||
}, -- end of ["units"]
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["name"] = "Naval-1",
|
||||
["start_time"] = 0,
|
||||
}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Generic Aircraft Template
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
TEMPLATE.GenericAircraft=
|
||||
{
|
||||
["groupId"] = nil,
|
||||
["name"] = "Rotary-1",
|
||||
["uncontrolled"] = false,
|
||||
["hidden"] = false,
|
||||
["task"] = "Nothing",
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["start_time"] = 0,
|
||||
["communication"] = true,
|
||||
["radioSet"] = false,
|
||||
["frequency"] = 127.5,
|
||||
["modulation"] = 0,
|
||||
["taskSelected"] = true,
|
||||
["tasks"] = {}, -- end of ["tasks"]
|
||||
["route"] =
|
||||
{
|
||||
["points"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["alt"] = 1000,
|
||||
["alt_type"] = "BARO",
|
||||
["action"] = "Turning Point",
|
||||
["type"] = "Turning Point",
|
||||
["airdromeId"] = nil,
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "ComboTask",
|
||||
["params"] =
|
||||
{
|
||||
["tasks"] = {}, -- end of ["tasks"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["ETA"] = 0,
|
||||
["ETA_locked"] = true,
|
||||
["speed"] = 100,
|
||||
["speed_locked"] = true,
|
||||
["formation_template"] = "",
|
||||
}, -- end of [1]
|
||||
}, -- end of ["points"]
|
||||
}, -- end of ["route"]
|
||||
["units"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["name"] = "Rotary-1-1",
|
||||
["unitId"] = nil,
|
||||
["type"] = "AH-1W",
|
||||
["onboard_num"] = "050",
|
||||
["livery_id"] = "USA X Black",
|
||||
["skill"] = "High",
|
||||
["ropeLength"] = 15,
|
||||
["speed"] = 0,
|
||||
["x"] = 0,
|
||||
["y"] = 0,
|
||||
["alt"] = 10,
|
||||
["alt_type"] = "BARO",
|
||||
["heading"] = 0,
|
||||
["psi"] = 0,
|
||||
["parking"] = nil,
|
||||
["parking_id"] = nil,
|
||||
["payload"] =
|
||||
{
|
||||
["pylons"] = {}, -- end of ["pylons"]
|
||||
["fuel"] = "1250.0",
|
||||
["flare"] = 30,
|
||||
["chaff"] = 30,
|
||||
["gun"] = 100,
|
||||
}, -- end of ["payload"]
|
||||
["callsign"] =
|
||||
{
|
||||
[1] = 2,
|
||||
[2] = 1,
|
||||
[3] = 1,
|
||||
["name"] = "Springfield11",
|
||||
}, -- end of ["callsign"]
|
||||
}, -- end of [1]
|
||||
}, -- end of ["units"]
|
||||
}
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user