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#ZONE - Trigger added OnAfterZoneEmpty and OnAfterObjectDead
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@@ -2816,7 +2816,7 @@ do -- Event Handling
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self:EventDispatcher():Reset( self )
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for UnitID, UnitData in pairs( self:GetUnits() ) do
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for UnitID, UnitData in pairs( self:GetUnits() or {}) do
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UnitData:ResetEvents()
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end
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