Merge branch 'develop' into FF/OpsDev

This commit is contained in:
Frank 2023-02-07 22:53:19 +01:00
commit 34c26c44bc
3 changed files with 12 additions and 8 deletions

View File

@ -1054,8 +1054,10 @@ function SCORING:_EventOnHit( Event )
end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
Player.Score = Player.Score + 1
PlayerHit.Score = PlayerHit.Score + 1
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
@ -1155,8 +1157,10 @@ function SCORING:_EventOnHit( Event )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
Player.Score = Player.Score + 1
PlayerHit.Score = PlayerHit.Score + 1
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,

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@ -2750,12 +2750,12 @@ function CSAR:onafterLoad(From, Event, To, path, filename)
vec3.z = tonumber(dataset[4])
local point = COORDINATE:NewFromVec3(vec3)
local coalition = dataset[5]
local country = dataset[6]
local coalition = tonumber(dataset[5])
local country = tonumber(dataset[6])
local description = dataset[7]
local typeName = dataset[8]
local unitName = dataset[9]
local freq = dataset[10]
local freq = tonumber(dataset[10])
self:_AddCsar(coalition, country, point, typeName, unitName, playerName, freq, nil, description, nil)
end

View File

@ -1255,7 +1255,7 @@ MSRS_BACKEND_DCSGRPC.Functions._DCSgRPCtts = function (self, Text, Plaintext, Fr
options.srsClientName = Label or self.Label
options.position = {}
if self.coordinate then
options.position.lat, options.position.lat, options.position.alt = self._GetLatLongAlt(self.coordinate)
options.position.lat, options.position.lat, options.position.alt = self:_GetLatLongAlt(self.coordinate)
end
options.position.lat = options.position.lat or 0.0