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Finalized the SCHEDULER and SCHEDULERDISPATCHER
- Done, time to remerge the work.
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@@ -54,23 +54,23 @@ SCHEDULER = {
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--- SCHEDULER constructor.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @param #table SchedulerObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
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-- @param #table SchedulerArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number Repeat Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
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-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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-- @return #number The ScheduleID of the planned schedule.
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function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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function SCHEDULER:New( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self:F2( { Start, Repeat, RandomizeFactor, Stop } )
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local ScheduleID = nil
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if TimeEventFunction then
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ScheduleID = self:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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if SchedulerFunction then
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ScheduleID = self:Schedule( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
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end
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return self, ScheduleID
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@@ -84,29 +84,29 @@ end
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--- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @param #table SchedulerObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
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-- @param #table SchedulerArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number Repeat Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
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-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #number The ScheduleID of the planned schedule.
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function SCHEDULER:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self:T3( { TimeEventFunctionArguments } )
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function SCHEDULER:Schedule( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
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self:F2( { Start, Repeat, RandomizeFactor, Stop } )
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self:T3( { SchedulerArguments } )
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self.TimeEventObject = TimeEventObject
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self.SchedulerObject = SchedulerObject
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local ScheduleID = _SCHEDULEDISPATCHER:AddSchedule(
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self,
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TimeEventFunction,
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TimeEventFunctionArguments,
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StartSeconds,
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RepeatSecondsInterval,
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RandomizationFactor,
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StopSeconds
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SchedulerFunction,
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SchedulerArguments,
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Start,
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Repeat,
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RandomizeFactor,
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Stop
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)
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self.Schedules[#self.Schedules+1] = ScheduleID
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