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--- This module contains the SCHEDULER class.
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--
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-- 1) @{Core.Scheduler#SCHEDULER} class, extends @{Core.Base#BASE}
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-- =====================================================
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-- The @{Core.Scheduler#SCHEDULER} class models time events calling given event handling functions.
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--
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-- 1.1) SCHEDULER constructor
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-- --------------------------
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-- The SCHEDULER class is quite easy to use:
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--
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-- * @{Core.Scheduler#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters.
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--
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-- 1.2) SCHEDULER timer stop and start
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-- -----------------------------------
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-- The SCHEDULER can be stopped and restarted with the following methods:
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--
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-- * @{Core.Scheduler#SCHEDULER.Start}: (Re-)Start the scheduler.
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-- * @{Core.Scheduler#SCHEDULER.Stop}: Stop the scheduler.
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--
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-- 1.3) Reschedule new time event
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-- ------------------------------
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-- With @{Core.Scheduler#SCHEDULER.Schedule} a new time event can be scheduled.
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--
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-- ===
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--
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-- ### Contributions:
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--
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-- * Mechanist : Concept & Testing
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--
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-- ### Authors:
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--
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-- * FlightControl : Design & Programming
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--
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-- ===
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--
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-- @module Scheduler
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--- The SCHEDULER class
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-- @type SCHEDULER
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-- @field #number ScheduleID the ID of the scheduler.
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-- @extends Core.Base#BASE
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SCHEDULER = {
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ClassName = "SCHEDULER",
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}
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--- SCHEDULER constructor.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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return self
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end
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--- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self:T3( { TimeEventFunctionArguments } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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self.Repeat = false
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self.RepeatSecondsInterval = RepeatSecondsInterval or 0
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self.RandomizationFactor = RandomizationFactor or 0
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self.StopSeconds = StopSeconds
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self.StartTime = timer.getTime()
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self:Start()
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return self
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end
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--- (Re-)Starts the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Start()
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self:F2()
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if self.RepeatSecondsInterval ~= 0 then
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self.Repeat = true
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end
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if self.StartSeconds then
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if self.ScheduleID then
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timer.removeFunction( self.ScheduleID )
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end
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self:T( { self.StartSeconds } )
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_TIMERDISPATCHER:AddSchedule( self )
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self.ScheduleID = timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .001 )
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end
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return self
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end
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--- Stops the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Stop()
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self:F2( self.TimeEventObject )
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self.Repeat = false
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if self.ScheduleID then
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self:E( "Stop Schedule" )
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timer.removeFunction( self.ScheduleID )
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end
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self.ScheduleID = nil
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return self
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end
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-- Private Functions
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--- @param #SCHEDULER self
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function SCHEDULER:_Scheduler()
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self:F2( self.TimeEventFunctionArguments )
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local ErrorHandler = function( errmsg )
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env.info( "Error in SCHEDULER function:" .. errmsg )
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if debug ~= nil then
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env.info( debug.traceback() )
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end
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return errmsg
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end
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local StartTime = self.StartTime
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local StopSeconds = self.StopSeconds
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local Repeat = self.Repeat
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local RandomizationFactor = self.RandomizationFactor
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local RepeatSecondsInterval = self.RepeatSecondsInterval
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local ScheduleID = self.ScheduleID
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local Status, Result
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if self.TimeEventObject then
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Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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else
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Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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end
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self:T( { "Timer Event2 .. " .. self.ScheduleID, Status, Result, StartTime, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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if Status and ( ( Result == nil ) or ( Result and Result ~= false ) ) then
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if Repeat and ( not StopSeconds or ( StopSeconds and timer.getTime() <= StartTime + StopSeconds ) ) then
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local ScheduleTime =
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timer.getTime() +
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self.RepeatSecondsInterval +
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math.random(
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- ( RandomizationFactor * RepeatSecondsInterval / 2 ),
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( RandomizationFactor * RepeatSecondsInterval / 2 )
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) +
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0.01
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self:T( { self.TimeEventFunctionArguments, "Repeat:", timer.getTime(), ScheduleTime } )
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return ScheduleTime -- returns the next time the function needs to be called.
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else
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timer.removeFunction( ScheduleID )
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self.ScheduleID = nil
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end
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else
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timer.removeFunction( ScheduleID )
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self.ScheduleID = nil
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end
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return nil
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end
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