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#AUFTRAG Better use of Ingress Coordinate
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@ -1820,7 +1820,7 @@ end
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--- **[AIR]** Create a BOMBRUNWAY mission.
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-- @param #AUFTRAG self
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-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these to not have a runway.
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-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these do not have a runway.
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-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
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-- @return #AUFTRAG self
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function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
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@ -5832,6 +5832,12 @@ function AUFTRAG:GetMissionWaypointCoord(group, randomradius, surfacetypes)
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end
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return coord
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end
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-- Check if a coord has been explicitly set.
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if self.missionIngressCoord then
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local coord=self.missionIngressCoord
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return coord
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end
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-- Create waypoint coordinate half way between us and the target.
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local waypointcoord=COORDINATE:New(0,0,0)
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@ -1041,7 +1041,7 @@ function OPSGROUP:SetReturnToLegion(Switch)
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else
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self.legionReturn=true
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end
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self:T(self.lid..string.format("Setting ReturnToLetion=%s", tostring(self.legionReturn)))
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self:T(self.lid..string.format("Setting ReturnToLegion=%s", tostring(self.legionReturn)))
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return self
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end
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@ -6119,13 +6119,14 @@ function OPSGROUP:RouteToMission(mission, delay)
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local waypoint=nil --#OPSGROUP.Waypoint
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if self:IsFlightgroup() then
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local ingresscoord = mission:GetMissionIngressCoord()
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if ingresscoord and not self:IsWaiting() then
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waypoint=FLIGHTGROUP.AddWaypoint(self, ingresscoord, SpeedToMission, uid, UTILS.MetersToFeet(ingresscoord.y or self.altitudeCruise), false)
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if ingresscoord and mission:IsReadyToPush() then
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waypoint=FLIGHTGROUP.AddWaypoint(self, ingresscoord, SpeedToMission, uid, UTILS.MetersToFeet(self.altitudeCruise), false)
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uid=waypoint.uid
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end
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waypoint=FLIGHTGROUP.AddWaypoint(self, waypointcoord, SpeedToMission, uid, UTILS.MetersToFeet(mission.missionAltitude or self.altitudeCruise), false)
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elseif self:IsArmygroup() then
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