mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Updates of tasking
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2aecf45316
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@ -564,7 +564,7 @@ function AI_A2A:onafterRTB( AIGroup, From, Event, To )
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return
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end
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--- Create a route point of type air.
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local ToPatrolRoutePoint = ToAirbaseCoord:RoutePointAir(
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local ToPatrolRoutePoint = ToAirbaseCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -664,7 +664,7 @@ function AI_A2A:onafterRefuel( AIGroup, From, Event, To )
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local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
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--- Create a route point of type air.
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local ToRefuelRoutePoint = ToRefuelCoord:RoutePointAir(
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local ToRefuelRoutePoint = ToRefuelCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -406,7 +406,7 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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local ToInterceptAngle = CurrentCoord:GetAngleDegrees( CurrentCoord:GetDirectionVec3( ToTargetCoord ) )
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--- Create a route point of type air.
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local ToPatrolRoutePoint = CurrentCoord:Translate( 5000, ToInterceptAngle ):RoutePointAir(
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local ToPatrolRoutePoint = CurrentCoord:Translate( 5000, ToInterceptAngle ):WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -380,7 +380,7 @@ function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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local ToInterceptAngle = CurrentCoord:GetAngleDegrees( CurrentCoord:GetDirectionVec3( ToTargetCoord ) )
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--- Create a route point of type air.
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local ToPatrolRoutePoint = CurrentCoord:Translate( 10000, ToInterceptAngle ):RoutePointAir(
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local ToPatrolRoutePoint = CurrentCoord:Translate( 10000, ToInterceptAngle ):WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -359,7 +359,7 @@ function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
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local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
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--- Create a route point of type air.
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local ToPatrolRoutePoint = ToTargetCoord:RoutePointAir(
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local ToPatrolRoutePoint = ToTargetCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -531,7 +531,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToEngageZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -588,7 +588,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
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local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
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--- Create a route point of type air.
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local ToTargetRoutePoint = ToTargetPointVec3:RoutePointAir(
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local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -440,7 +440,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToEngageZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -464,7 +464,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
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local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
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--- Create a route point of type air.
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local ToPatrolRoutePoint = ToTargetPointVec3:RoutePointAir(
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local ToPatrolRoutePoint = ToTargetPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -473,7 +473,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToEngageZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -515,7 +515,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
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local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
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--- Create a route point of type air.
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local ToTargetRoutePoint = ToTargetPointVec3:RoutePointAir(
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local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -748,7 +748,7 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TakeOffParking,
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POINT_VEC3.RoutePointAction.FromParkingArea,
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@ -763,7 +763,7 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -789,7 +789,7 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
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--- Create a route point of type air.
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local ToTargetRoutePoint = ToTargetPointVec3:RoutePointAir(
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local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -877,7 +877,7 @@ function AI_PATROL_ZONE:onafterRTB()
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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@ -561,8 +561,8 @@ do -- CARGO_REPRESENTABLE
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = ToPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
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Points[#Points+1] = ToPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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@ -784,9 +784,9 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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self.CargoCarrier = nil
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local Points = {}
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Points[#Points+1] = CargoCarrierPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoCarrierPointVec2:WaypointGround( Speed )
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Points[#Points+1] = ToPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = ToPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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@ -923,8 +923,8 @@ function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ...
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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@ -971,8 +971,8 @@ function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius,
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 0.2 )
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@ -1411,8 +1411,8 @@ function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, Boa
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self:T( { CargoCarrierHeading, CargoDeployHeading } )
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local CargoDeployPointVec2 = CargoCarrier:GetPointVec2():Translate( BoardDistance, CargoDeployHeading )
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Points[#Points+1] = StartPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = StartPointVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoCarrier:TaskRoute( Points )
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self.CargoCarrier:SetTask( TaskRoute, 1 )
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@ -1488,8 +1488,8 @@ function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnL
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self:T( { CargoCarrierHeading, CargoDeployHeading } )
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local CargoDeployPointVec2 = StartPointVec2:Translate( UnBoardDistance, CargoDeployHeading )
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Points[#Points+1] = StartPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = StartPointVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = CargoCarrier:TaskRoute( Points )
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CargoCarrier:SetTask( TaskRoute, 1 )
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@ -1535,8 +1535,8 @@ function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDi
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local CargoDeployPointVec2 = StartPointVec2:Translate( LoadDistance, CargoDeployHeading )
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local Points = {}
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Points[#Points+1] = StartPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = StartPointVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoCarrier:TaskRoute( Points )
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self.CargoCarrier:SetTask( TaskRoute, 1 )
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@ -1561,8 +1561,8 @@ function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Dist
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self.CargoCarrier = CargoCarrier
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local Points = {}
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Points[#Points+1] = StartPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = StartPointVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoCarrier:TaskRoute( Points )
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self.CargoCarrier:SetTask( TaskRoute, 1 )
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@ -54,8 +54,8 @@ do -- COORDINATE
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--
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-- A COORDINATE can prepare waypoints for Ground and Air groups to be embedded into a Route.
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--
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-- * @{#COORDINATE.RoutePointAir}(): Build an air route point.
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-- * @{#COORDINATE.RoutePointGround}(): Build a ground route point.
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-- * @{#COORDINATE.WaypointAir}(): Build an air route point.
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-- * @{#COORDINATE.WaypointGround}(): Build a ground route point.
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--
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-- Route points can be used in the Route methods of the @{Group#GROUP} class.
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--
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@ -477,7 +477,7 @@ do -- COORDINATE
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-- @param Dcs.DCSTypes#Speed Speed Airspeed in km/h.
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-- @param #boolean SpeedLocked true means the speed is locked.
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-- @return #table The route point.
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function COORDINATE:RoutePointAir( AltType, Type, Action, Speed, SpeedLocked )
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function COORDINATE:WaypointAir( AltType, Type, Action, Speed, SpeedLocked )
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self:F2( { AltType, Type, Action, Speed, SpeedLocked } )
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local RoutePoint = {}
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@ -515,10 +515,10 @@ do -- COORDINATE
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--- Build an ground type route point.
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-- @param #COORDINATE self
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-- @param Dcs.DCSTypes#Speed Speed Speed in km/h.
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-- @param #COORDINATE.RoutePointAction Formation The route point Formation.
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-- @param #number Speed (optional) Speed in km/h. The default speed is 999 km/h.
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-- @param #string Formation (optional) The route point Formation, which is a text string that specifies exactly the Text in the Type of the route point, like "Vee", "Echelon Right".
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-- @return #table The route point.
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function COORDINATE:RoutePointGround( Speed, Formation )
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function COORDINATE:WaypointGround( Speed, Formation )
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self:F2( { Formation, Speed } )
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local RoutePoint = {}
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@ -528,7 +528,7 @@ do -- COORDINATE
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RoutePoint.action = Formation or ""
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RoutePoint.speed = Speed / 3.6
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RoutePoint.speed = ( Speed or 999 ) / 3.6
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RoutePoint.speed_locked = true
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-- ["task"] =
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@ -360,16 +360,21 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
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if DCSControllable then
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local Controller = self:_GetController()
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-- When a controllable SPAWNs, it takes about a second to get the controllable in the simulator. Setting tasks to unspawned controllables provides unexpected results.
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-- Therefore we schedule the functions to set the mission and options for the Controllable.
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-- Controller.setTask( Controller, DCSTask )
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if not WaitTime or WaitTime == 0 then
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local function SetTask( Controller, DCSTask )
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local Controller = self:_GetController()
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Controller:resetTask()
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Controller:setTask( DCSTask )
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end
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if not WaitTime or WaitTime == 0 then
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SetTask( DCSTask )
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else
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self.TaskScheduler:Schedule( Controller, Controller.setTask, { DCSTask }, WaitTime )
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self.TaskScheduler:Schedule( self, SetTask, { DCSTask }, WaitTime )
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end
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return self
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@ -492,16 +497,15 @@ end
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--- Set a Task at a Waypoint using a Route list.
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-- @param #CONTROLLABLE self
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-- @param Wrapper.Controllable#CONTROLLABLE.RouteList RouteList A list of Waypoints.
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-- @param #number WaypointNumber The number of the Waypoint. The first Waypoint starts at 1!
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-- @param #table Waypoint The Waypoint!
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-- @param Dcs.DCSTasking.Task#Task Task The Task structure to be executed!
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-- @return Dcs.DCSTasking.Task#Task
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function CONTROLLABLE:SetTaskAtWaypoint( RouteList, WaypointNumber, Task )
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function CONTROLLABLE:SetTaskWaypoint( Waypoint, Task )
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RouteList[ WaypointNumber ].task = self:TaskCombo( { Task } )
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Waypoint.task = self:TaskCombo( { Task } )
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self:T3( { RouteList[ WaypointNumber ].task } )
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return RouteList[ WaypointNumber ].task
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self:T3( { Waypoint.task } )
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return Waypoint.task
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end
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@ -1558,8 +1562,8 @@ end
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-- local ToCoord = RandomZone:GetCoordinate()
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--
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-- -- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
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-- Route[#Route+1] = FromCoord:RoutePointGround( 72 )
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-- Route[#Route+1] = ToCoord:RoutePointGround( 60, "Vee" )
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-- Route[#Route+1] = FromCoord:WaypointGround( 72 )
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-- Route[#Route+1] = ToCoord:WaypointGround( 60, "Vee" )
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--
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-- local TaskRouteToZone = Vehicle:TaskFunction( "RouteToZone", RandomZone )
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--
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@ -1758,6 +1762,24 @@ function CONTROLLABLE:Route( Route, DelaySeconds )
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end
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--- Make the GROUND controllable to drive towards a specific point.
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
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-- @param #number Speed (optional) Speed in km/h. The default speed is 999 km/h.
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-- @param #string Formation (optional) The route point Formation, which is a text string that specifies exactly the Text in the Type of the route point, like "Vee", "Echelon Right".
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-- @param #number DelaySeconds Wait for the specified seconds before executing the Route.
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-- @return #CONTROLLABLE The CONTROLLABLE.
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function CONTROLLABLE:RouteGroundTo( ToCoordinate, Speed, Formation, DelaySeconds )
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local FromCoordinate = self:GetCoordinate()
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local FromWP = FromCoordinate:WaypointGround()
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local ToWP = ToCoordinate:WaypointGround( Speed, Formation )
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self:Route( { FromWP, ToWP }, DelaySeconds )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (AIR + GROUND) Route the controllable to a given zone.
|
||||
-- The controllable final destination point can be randomized.
|
||||
|
||||
@ -507,7 +507,6 @@ end
|
||||
--- Returns a COORDINATE object indicating the point of the first UNIT of the GROUP within the mission.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @return Core.Point#COORDINATE The COORDINATE of the GROUP.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
function GROUP:GetCoordinate()
|
||||
self:F2( self.PositionableName )
|
||||
|
||||
@ -1117,7 +1116,7 @@ do -- Route methods
|
||||
|
||||
local PointTo = {}
|
||||
local AirbasePointVec2 = RTBAirbase:GetPointVec2()
|
||||
local AirbaseAirPoint = AirbasePointVec2:RoutePointAir(
|
||||
local AirbaseAirPoint = AirbasePointVec2:WaypointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
"Land",
|
||||
"Landing",
|
||||
|
||||
@ -156,7 +156,6 @@ end
|
||||
--- Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
-- @return Core.Point#COORDINATE The COORDINATE of the POSITIONABLE.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
function POSITIONABLE:GetCoordinate()
|
||||
self:F2( self.PositionableName )
|
||||
|
||||
@ -165,7 +164,7 @@ function POSITIONABLE:GetCoordinate()
|
||||
if DCSPositionable then
|
||||
local PositionableVec3 = self:GetPositionVec3()
|
||||
|
||||
local PositionableCoordinate = POINT_VEC3:NewFromVec3( PositionableVec3 )
|
||||
local PositionableCoordinate = COORDINATE:NewFromVec3( PositionableVec3 )
|
||||
PositionableCoordinate:SetHeading( self:GetHeading() )
|
||||
|
||||
self:T2( PositionableCoordinate )
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user