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https://github.com/FlightControl-Master/MOOSE.git
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Updates of tasking
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@@ -360,16 +360,21 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
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if DCSControllable then
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local Controller = self:_GetController()
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-- When a controllable SPAWNs, it takes about a second to get the controllable in the simulator. Setting tasks to unspawned controllables provides unexpected results.
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-- Therefore we schedule the functions to set the mission and options for the Controllable.
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-- Controller.setTask( Controller, DCSTask )
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if not WaitTime or WaitTime == 0 then
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local function SetTask( Controller, DCSTask )
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local Controller = self:_GetController()
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Controller:resetTask()
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Controller:setTask( DCSTask )
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end
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if not WaitTime or WaitTime == 0 then
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SetTask( DCSTask )
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else
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self.TaskScheduler:Schedule( Controller, Controller.setTask, { DCSTask }, WaitTime )
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self.TaskScheduler:Schedule( self, SetTask, { DCSTask }, WaitTime )
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end
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return self
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@@ -492,16 +497,15 @@ end
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--- Set a Task at a Waypoint using a Route list.
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-- @param #CONTROLLABLE self
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-- @param Wrapper.Controllable#CONTROLLABLE.RouteList RouteList A list of Waypoints.
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-- @param #number WaypointNumber The number of the Waypoint. The first Waypoint starts at 1!
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-- @param #table Waypoint The Waypoint!
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-- @param Dcs.DCSTasking.Task#Task Task The Task structure to be executed!
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-- @return Dcs.DCSTasking.Task#Task
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function CONTROLLABLE:SetTaskAtWaypoint( RouteList, WaypointNumber, Task )
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function CONTROLLABLE:SetTaskWaypoint( Waypoint, Task )
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RouteList[ WaypointNumber ].task = self:TaskCombo( { Task } )
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Waypoint.task = self:TaskCombo( { Task } )
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self:T3( { RouteList[ WaypointNumber ].task } )
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return RouteList[ WaypointNumber ].task
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self:T3( { Waypoint.task } )
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return Waypoint.task
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end
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@@ -1558,8 +1562,8 @@ end
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-- local ToCoord = RandomZone:GetCoordinate()
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--
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-- -- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
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-- Route[#Route+1] = FromCoord:RoutePointGround( 72 )
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-- Route[#Route+1] = ToCoord:RoutePointGround( 60, "Vee" )
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-- Route[#Route+1] = FromCoord:WaypointGround( 72 )
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-- Route[#Route+1] = ToCoord:WaypointGround( 60, "Vee" )
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--
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-- local TaskRouteToZone = Vehicle:TaskFunction( "RouteToZone", RandomZone )
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--
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@@ -1758,6 +1762,24 @@ function CONTROLLABLE:Route( Route, DelaySeconds )
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end
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--- Make the GROUND controllable to drive towards a specific point.
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
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-- @param #number Speed (optional) Speed in km/h. The default speed is 999 km/h.
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-- @param #string Formation (optional) The route point Formation, which is a text string that specifies exactly the Text in the Type of the route point, like "Vee", "Echelon Right".
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-- @param #number DelaySeconds Wait for the specified seconds before executing the Route.
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-- @return #CONTROLLABLE The CONTROLLABLE.
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function CONTROLLABLE:RouteGroundTo( ToCoordinate, Speed, Formation, DelaySeconds )
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local FromCoordinate = self:GetCoordinate()
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local FromWP = FromCoordinate:WaypointGround()
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local ToWP = ToCoordinate:WaypointGround( Speed, Formation )
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self:Route( { FromWP, ToWP }, DelaySeconds )
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return self
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end
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--- (AIR + GROUND) Route the controllable to a given zone.
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-- The controllable final destination point can be randomized.
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