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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Database filter criteria
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@ -264,7 +264,7 @@ function CLEANUP:_CleanUpScheduler()
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local CleanUpUnitName = UnitData.CleanUpUnitName
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if CleanUpUnit then
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self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
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if _Database:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
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if _DATABASE:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
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local CleanUpUnitVec3 = CleanUpUnit:getPoint()
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--self:T( CleanUpUnitVec3 )
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local CleanUpUnitVec2 = {}
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@ -196,12 +196,12 @@ function CLIENT:GetDCSGroup()
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-- Now we need to resolve the bugs in DCS 1.5 ...
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-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
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self:T3( "Bug 1.5 logic" )
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local ClientUnits = _Database.Groups[self.ClientName].Units
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local ClientUnits = _DATABASE.Groups[self.ClientName].Units
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self:T3( { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
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for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
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self:T3( { tonumber(UnitData:getID()), ClientUnitData.unitId } )
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if tonumber(UnitData:getID()) == ClientUnitData.unitId then
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local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
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local ClientGroupTemplate = _DATABASE.Groups[self.ClientName].Template
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self.ClientID = ClientGroupTemplate.groupId
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self.ClientGroupUnit = UnitData
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self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
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@ -24,6 +24,30 @@ DATABASE = {
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AlivePlayers = {},
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ClientsByName = {},
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ClientsByID = {},
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Filter = {
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Coalition = {
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Red = false,
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Blue = false,
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},
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Category = {
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Air = false,
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Plane = false,
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Helicopter = false,
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Ground = false,
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Ship = false,
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},
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Group = {
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Prefix = {
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},
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},
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Unit = {
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Type = {
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},
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Prefix = {
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},
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Player = false,
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},
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},
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}
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local _DATABASECoalition =
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@ -51,13 +75,60 @@ function DATABASE:New()
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-- Inherits from BASE
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local self = BASE:Inherit( self, BASE:New() )
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_EVENTDISPATCHER:OnBirth( self._EventBirth, self )
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_EVENTDISPATCHER:OnDead( self._EventOnDeadOrCrash, self )
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_EVENTDISPATCHER:OnCrash( self._EventOnDeadOrCrash, self )
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return self
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end
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function DATABASE:Red()
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self.Filter.Coalition.Red = true
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end
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function DATABASE:Blue()
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self.Filter.Coalition.Blue = true
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end
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function DATABASE:GroupPrefixes( Prefixes )
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for PrefixID, PrefixName in pairs( Prefixes ) do
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self.Filter.Group.Prefix[#self.Filter.Group.Prefix+1] = PrefixName
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end
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end
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function DATABASE:Air()
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self.Filter.Air = true
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end
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function DATABASE:AirPlane()
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self.Filter.Plane = true
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end
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function DATABASE:Helicopter()
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self.Filter.Helicopter = true
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end
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function DATABASE:Ground()
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self.Filter.Ground = true
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end
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function DATABASE:Ship()
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self.Filter.Ship = true
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end
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function DATABASE:UnitPrefixes( Prefixes )
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for PrefixID, PrefixName in pairs( Prefixes ) do
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self.Filter.Group.Prefix[#self.Filter.Unit.Prefix+1] = PrefixName
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end
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end
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function DATABASE:Filter()
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end
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function DATABASE:ScanEnvironment()
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self.Navpoints = {}
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@ -999,7 +999,7 @@ end
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function GROUP:GetTaskMission()
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self:F( self.GroupName )
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return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template )
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return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template )
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end
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--- Return the mission route of the group.
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@ -1008,7 +1008,7 @@ end
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function GROUP:GetTaskRoute()
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self:F( self.GroupName )
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return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template.route.points )
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return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template.route.points )
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end
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--- Return the route of a group by using the @{Database#DATABASE} class.
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@ -1032,7 +1032,7 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
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self:T( { GroupName } )
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local Template = _Database.Groups[GroupName].Template
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local Template = _DATABASE.Groups[GroupName].Template
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if Template then
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if not Begin then
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@ -474,7 +474,7 @@ function MISSIONSCHEDULER.Scheduler()
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if Mission.GoalFunction ~= nil then
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Mission.GoalFunction( Mission, Client )
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end
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_Database:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
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_DATABASE:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
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-- if not Mission:IsCompleted() then
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-- end
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@ -497,7 +497,7 @@ function MISSIONSCHEDULER.Scheduler()
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if MissionComplete then
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Mission:Completed()
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_Database:_AddMissionScore( Mission.Name, 100 )
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_DATABASE:_AddMissionScore( Mission.Name, 100 )
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else
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if TaskComplete then
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-- Reset for new tasking of active client
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@ -7,7 +7,7 @@ Include.File( "Event" )
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--- Declare the main database object, which is used internally by the MOOSE classes.
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_Database = DATABASE:New():ScanEnvironment() -- Database#DATABASE
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_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
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--- Declare the event dispatcher based on the EVENT class
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_EVENTDISPATCHER = EVENT:New() -- #EVENT
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@ -1696,7 +1696,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
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-- refactor to search by groupId and allow groupId and groupName as inputs
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local gpId = groupIdent
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if type(groupIdent) == 'string' and not tonumber(groupIdent) then
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gpId = _Database.Groups[groupIdent].groupId
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gpId = _DATABASE.Groups[groupIdent].groupId
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end
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for coa_name, coa_data in pairs(env.mission.coalition) do
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@ -1746,6 +1746,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
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end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
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end --for coa_name, coa_data in pairs(mission.coalition) do
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end
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routines.ground.patrolRoute = function(vars)
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@ -67,7 +67,7 @@ function SEAD:EventShot( Event )
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local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
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local _targetMimgroupName = _targetMimgroup:getName()
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local _targetMimcont= _targetMimgroup:getController()
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local _targetskill = _Database.Units[_targetMimname].Template.skill
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local _targetskill = _DATABASE.Units[_targetMimname].Template.skill
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self:T( self.SEADGroupPrefixes )
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self:T( _targetMimgroupName )
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local SEADGroupFound = false
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@ -384,7 +384,7 @@ function SPAWN:Array( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
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_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
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end
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self.SpawnGroups[SpawnGroupID].Group = _Database:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
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self.SpawnGroups[SpawnGroupID].Group = _DATABASE:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
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SpawnX = SpawnXIndex * SpawnDeltaX
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SpawnY = SpawnYIndex * SpawnDeltaY
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@ -456,7 +456,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
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_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
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end
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self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
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self.SpawnGroups[self.SpawnIndex].Group = _DATABASE:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
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-- If there is a SpawnFunction hook defined, call it.
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if self.SpawnFunctionHook then
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@ -464,7 +464,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
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end
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-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
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--if self.SpawnRepeat then
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-- _Database:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
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-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
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--end
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end
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@ -968,7 +968,7 @@ function SPAWN:_GetTemplate( SpawnTemplatePrefix )
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local SpawnTemplate = nil
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SpawnTemplate = routines.utils.deepCopy( _Database.Groups[SpawnTemplatePrefix].Template )
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SpawnTemplate = routines.utils.deepCopy( _DATABASE.Groups[SpawnTemplatePrefix].Template )
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if SpawnTemplate == nil then
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error( 'No Template returned for SpawnTemplatePrefix = ' .. SpawnTemplatePrefix )
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@ -1125,7 +1125,7 @@ function SPAWN:_GetSpawnIndex( SpawnIndex )
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end
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-- TODO Need to delete this... _Database does this now ...
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-- TODO Need to delete this... _DATABASE does this now ...
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function SPAWN:_OnBirth( event )
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if timer.getTime0() < timer.getAbsTime() then -- dont need to add units spawned in at the start of the mission if mist is loaded in init line
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@ -1143,7 +1143,7 @@ function SPAWN:_OnBirth( event )
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end
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--- Obscolete
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-- @todo Need to delete this... _Database does this now ...
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-- @todo Need to delete this... _DATABASE does this now ...
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function SPAWN:_OnDeadOrCrash( event )
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self:F( self.SpawnTemplatePrefix, event )
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