Database filter criteria

This commit is contained in:
FlightControl 2016-04-26 12:54:41 +02:00
parent 243009704d
commit 391408de9b
9 changed files with 89 additions and 17 deletions

View File

@ -264,7 +264,7 @@ function CLEANUP:_CleanUpScheduler()
local CleanUpUnitName = UnitData.CleanUpUnitName
if CleanUpUnit then
self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
if _Database:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
if _DATABASE:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
local CleanUpUnitVec3 = CleanUpUnit:getPoint()
--self:T( CleanUpUnitVec3 )
local CleanUpUnitVec2 = {}

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@ -196,12 +196,12 @@ function CLIENT:GetDCSGroup()
-- Now we need to resolve the bugs in DCS 1.5 ...
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
self:T3( "Bug 1.5 logic" )
local ClientUnits = _Database.Groups[self.ClientName].Units
local ClientUnits = _DATABASE.Groups[self.ClientName].Units
self:T3( { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
self:T3( { tonumber(UnitData:getID()), ClientUnitData.unitId } )
if tonumber(UnitData:getID()) == ClientUnitData.unitId then
local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
local ClientGroupTemplate = _DATABASE.Groups[self.ClientName].Template
self.ClientID = ClientGroupTemplate.groupId
self.ClientGroupUnit = UnitData
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )

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@ -24,6 +24,30 @@ DATABASE = {
AlivePlayers = {},
ClientsByName = {},
ClientsByID = {},
Filter = {
Coalition = {
Red = false,
Blue = false,
},
Category = {
Air = false,
Plane = false,
Helicopter = false,
Ground = false,
Ship = false,
},
Group = {
Prefix = {
},
},
Unit = {
Type = {
},
Prefix = {
},
Player = false,
},
},
}
local _DATABASECoalition =
@ -51,13 +75,60 @@ function DATABASE:New()
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() )
_EVENTDISPATCHER:OnBirth( self._EventBirth, self )
_EVENTDISPATCHER:OnDead( self._EventOnDeadOrCrash, self )
_EVENTDISPATCHER:OnCrash( self._EventOnDeadOrCrash, self )
return self
end
function DATABASE:Red()
self.Filter.Coalition.Red = true
end
function DATABASE:Blue()
self.Filter.Coalition.Blue = true
end
function DATABASE:GroupPrefixes( Prefixes )
for PrefixID, PrefixName in pairs( Prefixes ) do
self.Filter.Group.Prefix[#self.Filter.Group.Prefix+1] = PrefixName
end
end
function DATABASE:Air()
self.Filter.Air = true
end
function DATABASE:AirPlane()
self.Filter.Plane = true
end
function DATABASE:Helicopter()
self.Filter.Helicopter = true
end
function DATABASE:Ground()
self.Filter.Ground = true
end
function DATABASE:Ship()
self.Filter.Ship = true
end
function DATABASE:UnitPrefixes( Prefixes )
for PrefixID, PrefixName in pairs( Prefixes ) do
self.Filter.Group.Prefix[#self.Filter.Unit.Prefix+1] = PrefixName
end
end
function DATABASE:Filter()
end
function DATABASE:ScanEnvironment()
self.Navpoints = {}

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@ -999,7 +999,7 @@ end
function GROUP:GetTaskMission()
self:F( self.GroupName )
return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template )
return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template )
end
--- Return the mission route of the group.
@ -1008,7 +1008,7 @@ end
function GROUP:GetTaskRoute()
self:F( self.GroupName )
return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template.route.points )
return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template.route.points )
end
--- Return the route of a group by using the @{Database#DATABASE} class.
@ -1032,7 +1032,7 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
self:T( { GroupName } )
local Template = _Database.Groups[GroupName].Template
local Template = _DATABASE.Groups[GroupName].Template
if Template then
if not Begin then

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@ -474,7 +474,7 @@ function MISSIONSCHEDULER.Scheduler()
if Mission.GoalFunction ~= nil then
Mission.GoalFunction( Mission, Client )
end
_Database:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
_DATABASE:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
-- if not Mission:IsCompleted() then
-- end
@ -497,7 +497,7 @@ function MISSIONSCHEDULER.Scheduler()
if MissionComplete then
Mission:Completed()
_Database:_AddMissionScore( Mission.Name, 100 )
_DATABASE:_AddMissionScore( Mission.Name, 100 )
else
if TaskComplete then
-- Reset for new tasking of active client

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@ -7,7 +7,7 @@ Include.File( "Event" )
--- Declare the main database object, which is used internally by the MOOSE classes.
_Database = DATABASE:New():ScanEnvironment() -- Database#DATABASE
_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
--- Declare the event dispatcher based on the EVENT class
_EVENTDISPATCHER = EVENT:New() -- #EVENT

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@ -1696,7 +1696,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
-- refactor to search by groupId and allow groupId and groupName as inputs
local gpId = groupIdent
if type(groupIdent) == 'string' and not tonumber(groupIdent) then
gpId = _Database.Groups[groupIdent].groupId
gpId = _DATABASE.Groups[groupIdent].groupId
end
for coa_name, coa_data in pairs(env.mission.coalition) do
@ -1746,6 +1746,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
end --for coa_name, coa_data in pairs(mission.coalition) do
end
routines.ground.patrolRoute = function(vars)

View File

@ -67,7 +67,7 @@ function SEAD:EventShot( Event )
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
local _targetMimgroupName = _targetMimgroup:getName()
local _targetMimcont= _targetMimgroup:getController()
local _targetskill = _Database.Units[_targetMimname].Template.skill
local _targetskill = _DATABASE.Units[_targetMimname].Template.skill
self:T( self.SEADGroupPrefixes )
self:T( _targetMimgroupName )
local SEADGroupFound = false

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@ -384,7 +384,7 @@ function SPAWN:Array( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
end
self.SpawnGroups[SpawnGroupID].Group = _Database:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
self.SpawnGroups[SpawnGroupID].Group = _DATABASE:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
SpawnX = SpawnXIndex * SpawnDeltaX
SpawnY = SpawnYIndex * SpawnDeltaY
@ -456,7 +456,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
end
self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
self.SpawnGroups[self.SpawnIndex].Group = _DATABASE:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
-- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then
@ -464,7 +464,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
end
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
--if self.SpawnRepeat then
-- _Database:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
--end
end
@ -968,7 +968,7 @@ function SPAWN:_GetTemplate( SpawnTemplatePrefix )
local SpawnTemplate = nil
SpawnTemplate = routines.utils.deepCopy( _Database.Groups[SpawnTemplatePrefix].Template )
SpawnTemplate = routines.utils.deepCopy( _DATABASE.Groups[SpawnTemplatePrefix].Template )
if SpawnTemplate == nil then
error( 'No Template returned for SpawnTemplatePrefix = ' .. SpawnTemplatePrefix )
@ -1125,7 +1125,7 @@ function SPAWN:_GetSpawnIndex( SpawnIndex )
end
-- TODO Need to delete this... _Database does this now ...
-- TODO Need to delete this... _DATABASE does this now ...
function SPAWN:_OnBirth( event )
if timer.getTime0() < timer.getAbsTime() then -- dont need to add units spawned in at the start of the mission if mist is loaded in init line
@ -1143,7 +1143,7 @@ function SPAWN:_OnBirth( event )
end
--- Obscolete
-- @todo Need to delete this... _Database does this now ...
-- @todo Need to delete this... _DATABASE does this now ...
function SPAWN:_OnDeadOrCrash( event )
self:F( self.SpawnTemplatePrefix, event )