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https://github.com/FlightControl-Master/MOOSE.git
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Merge pull request #717 from FlightControl-Master/FC-Zone-Transport-Cargo
Fc zone transport cargo
This commit is contained in:
commit
3a8c1f97f1
@ -529,7 +529,7 @@ do -- CARGO_REPRESENTABLE
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-- @extends #CARGO
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-- @field test
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---
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--- Models CARGO that is representable by a Unit.
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-- @field #CARGO_REPRESENTABLE CARGO_REPRESENTABLE
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CARGO_REPRESENTABLE = {
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ClassName = "CARGO_REPRESENTABLE"
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@ -549,6 +549,18 @@ do -- CARGO_REPRESENTABLE
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return self
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end
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--- CARGO_REPRESENTABLE Destructor.
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-- @param #CARGO_REPRESENTABLE self
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:Destroy()
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-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
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self:F( { CargoName = self:GetName() } )
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_EVENTDISPATCHER:CreateEventDeleteCargo( self )
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return self
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end
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--- Route a cargo unit to a PointVec2.
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-- @param #CARGO_REPRESENTABLE self
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@ -678,7 +690,7 @@ end
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do -- CARGO_UNIT
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--- Hello
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--- Models CARGO in the form of units, which can be boarded, unboarded, loaded, unloaded.
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-- @type CARGO_UNIT
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-- @extends #CARGO_REPRESENTABLE
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@ -695,346 +707,425 @@ do -- CARGO_UNIT
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ClassName = "CARGO_UNIT"
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}
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--- CARGO_UNIT Constructor.
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-- @param #CARGO_UNIT self
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-- @param Wrapper.Unit#UNIT CargoUnit
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_UNIT
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function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, Weight, NearRadius ) ) -- #CARGO_UNIT
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self:F( { Type, Name, Weight, NearRadius } )
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self:T( CargoUnit )
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self.CargoObject = CargoUnit
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self:T( self.ClassName )
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-- self:HandleEvent( EVENTS.Dead,
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-- --- @param #CARGO Cargo
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-- -- @param Core.Event#EVENTDATA EventData
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-- function( Cargo, EventData )
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-- if Cargo:GetObjectName() == EventData.IniUnit:GetName() then
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-- self:E( { "Cargo destroyed", Cargo } )
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-- Cargo:Destroyed()
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-- end
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-- end
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-- )
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self:SetEventPriority( 5 )
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return self
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end
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--- CARGO_UNIT Destructor.
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-- @param #CARGO_UNIT self
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-- @return #CARGO_UNIT
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function CARGO_UNIT:Destroy()
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-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
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self:F( { CargoName = self:GetName() } )
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_EVENTDISPATCHER:CreateEventDeleteCargo( self )
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return self
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end
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--- Enter UnBoarding State.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 60
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local DeployDistance = 9
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local RouteDistance = 60
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if From == "Loaded" then
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local CargoCarrier = self.CargoCarrier -- Wrapper.Controllable#CONTROLLABLE
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoRoutePointVec2 = CargoCarrierPointVec2:Translate( RouteDistance, CargoDeployHeading )
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-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
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ToPointVec2 = ToPointVec2 or CargoRoutePointVec2
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local DirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3(ToPointVec2)
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local Angle = CargoCarrierPointVec2:GetAngleDegrees(DirectionVec3)
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, Angle )
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local FromPointVec2 = CargoCarrierPointVec2
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-- Respawn the group...
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if self.CargoObject then
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self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
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self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self.CargoCarrier = nil
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local Points = {}
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Points[#Points+1] = CargoCarrierPointVec2:WaypointGround( Speed )
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Points[#Points+1] = ToPointVec2:WaypointGround( Speed )
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--- CARGO_UNIT Constructor.
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-- @param #CARGO_UNIT self
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-- @param Wrapper.Unit#UNIT CargoUnit
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_UNIT
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function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, Weight, NearRadius ) ) -- #CARGO_UNIT
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self:F( { Type, Name, Weight, NearRadius } )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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end
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end
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--- Leave UnBoarding State.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 10
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local Distance = 5
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if From == "UnBoarding" then
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if self:IsNear( ToPointVec2, NearRadius ) then
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return true
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else
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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return false
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end
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end
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--- UnBoard Event.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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self.CargoInAir = self.CargoObject:InAir()
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self:T( self.CargoInAir )
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-- Only unboard the cargo when the carrier is not in the air.
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-- (eg. cargo can be on a oil derrick, moving the cargo on the oil derrick will drop the cargo on the sea).
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if not self.CargoInAir then
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end
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self:__UnLoad( 1, ToPointVec2, NearRadius )
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end
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--- Enter UnLoaded State.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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self:F( { ToPointVec2, From, Event, To } )
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local Angle = 180
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local Speed = 10
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local Distance = 5
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if From == "Loaded" then
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local StartPointVec2 = self.CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoDeployCoord = StartPointVec2:Translate( Distance, CargoDeployHeading )
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ToPointVec2 = ToPointVec2 or POINT_VEC2:New( CargoDeployCoord.x, CargoDeployCoord.z )
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-- Respawn the group...
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if self.CargoObject then
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self.CargoObject:ReSpawn( ToPointVec2:GetVec3(), 0 )
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self.CargoCarrier = nil
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end
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end
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if self.OnUnLoadedCallBack then
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self.OnUnLoadedCallBack( self, unpack( self.OnUnLoadedParameters ) )
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self.OnUnLoadedCallBack = nil
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end
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end
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--- Board Event.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier, NearRadius } )
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local NearRadius = NearRadius or 25
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self:T( CargoUnit )
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self.CargoObject = CargoUnit
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self:T( self.ClassName )
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self:SetEventPriority( 5 )
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return self
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end
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--- Enter UnBoarding State.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 60
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local DeployDistance = 9
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local RouteDistance = 60
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if From == "Loaded" then
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local CargoCarrier = self.CargoCarrier -- Wrapper.Controllable#CONTROLLABLE
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self.CargoInAir = self.CargoObject:InAir()
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self:T( self.CargoInAir )
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-- Only move the group to the carrier when the cargo is not in the air
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-- (eg. cargo can be on a oil derrick, moving the cargo on the oil derrick will drop the cargo on the sea).
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if not self.CargoInAir then
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if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
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self:Load( CargoCarrier, NearRadius, ... )
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else
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local Speed = 90
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local Angle = 180
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local Distance = 5
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NearRadius = NearRadius or 25
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
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local CargoRoutePointVec2 = CargoCarrierPointVec2:Translate( RouteDistance, CargoDeployHeading )
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-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
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ToPointVec2 = ToPointVec2 or CargoRoutePointVec2
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local DirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3(ToPointVec2)
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local Angle = CargoCarrierPointVec2:GetAngleDegrees(DirectionVec3)
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, Angle )
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local FromPointVec2 = CargoCarrierPointVec2
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-- Respawn the group...
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if self.CargoObject then
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self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
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self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self.CargoCarrier = nil
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local Points = {}
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Points[#Points+1] = CargoCarrierPointVec2:WaypointGround( Speed )
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Points[#Points+1] = ToPointVec2:WaypointGround( Speed )
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local Points = {}
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local PointStartVec2 = self.CargoObject:GetPointVec2()
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Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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self:__Boarding( -1, CargoCarrier, NearRadius )
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self.RunCount = 0
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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end
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end
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end
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--- Boarding Event.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #number NearRadius
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function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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--- Leave UnBoarding State.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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if CargoCarrier and CargoCarrier:IsAlive() then
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if CargoCarrier:InAir() == false then
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if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
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self:__Load( 1, CargoCarrier, ... )
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local Angle = 180
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local Speed = 10
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local Distance = 5
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if From == "UnBoarding" then
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if self:IsNear( ToPointVec2, NearRadius ) then
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return true
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else
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self:__Boarding( -1, CargoCarrier, NearRadius, ... )
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self.RunCount = self.RunCount + 1
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if self.RunCount >= 20 then
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self.RunCount = 0
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local Speed = 90
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local Angle = 180
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local Distance = 5
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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return false
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end
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end
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--- UnBoard Event.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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self.CargoInAir = self.CargoObject:InAir()
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self:T( self.CargoInAir )
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-- Only unboard the cargo when the carrier is not in the air.
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-- (eg. cargo can be on a oil derrick, moving the cargo on the oil derrick will drop the cargo on the sea).
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if not self.CargoInAir then
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end
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self:__UnLoad( 1, ToPointVec2, NearRadius )
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end
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--- Enter UnLoaded State.
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-- @param #CARGO_UNIT self
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-- @param #string Event
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-- @param #string From
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||||
-- @param #string To
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-- @param Core.Point#POINT_VEC2
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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self:F( { ToPointVec2, From, Event, To } )
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local Angle = 180
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local Speed = 10
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local Distance = 5
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if From == "Loaded" then
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local StartPointVec2 = self.CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoDeployCoord = StartPointVec2:Translate( Distance, CargoDeployHeading )
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ToPointVec2 = ToPointVec2 or COORDINATE:New( CargoDeployCoord.x, CargoDeployCoord.z )
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-- Respawn the group...
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if self.CargoObject then
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self.CargoObject:ReSpawn( ToPointVec2:GetVec3(), 0 )
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self.CargoCarrier = nil
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end
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||||
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end
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||||
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if self.OnUnLoadedCallBack then
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self.OnUnLoadedCallBack( self, unpack( self.OnUnLoadedParameters ) )
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self.OnUnLoadedCallBack = nil
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end
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||||
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||||
end
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--- Board Event.
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||||
-- @param #CARGO_UNIT self
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||||
-- @param #string Event
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||||
-- @param #string From
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||||
-- @param #string To
|
||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier, NearRadius } )
|
||||
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
self:T( self.CargoInAir )
|
||||
|
||||
-- Only move the group to the carrier when the cargo is not in the air
|
||||
-- (eg. cargo can be on a oil derrick, moving the cargo on the oil derrick will drop the cargo on the sea).
|
||||
if not self.CargoInAir then
|
||||
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
|
||||
self:Load( CargoCarrier, NearRadius, ... )
|
||||
else
|
||||
local Speed = 90
|
||||
local Angle = 180
|
||||
local Distance = 5
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
|
||||
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
|
||||
|
||||
local Points = {}
|
||||
|
||||
local PointStartVec2 = self.CargoObject:GetPointVec2()
|
||||
|
||||
Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
|
||||
Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
|
||||
|
||||
local TaskRoute = self.CargoObject:TaskRoute( Points )
|
||||
self.CargoObject:SetTask( TaskRoute, 2 )
|
||||
self:__Boarding( -1, CargoCarrier, NearRadius )
|
||||
self.RunCount = 0
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Boarding Event.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius
|
||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
|
||||
|
||||
|
||||
if CargoCarrier and CargoCarrier:IsAlive() then
|
||||
if CargoCarrier:InAir() == false then
|
||||
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
else
|
||||
self:__Boarding( -1, CargoCarrier, NearRadius, ... )
|
||||
self.RunCount = self.RunCount + 1
|
||||
if self.RunCount >= 20 then
|
||||
self.RunCount = 0
|
||||
local Speed = 90
|
||||
local Angle = 180
|
||||
local Distance = 5
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
|
||||
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
|
||||
|
||||
local Points = {}
|
||||
|
||||
local PointStartVec2 = self.CargoObject:GetPointVec2()
|
||||
|
||||
Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
|
||||
Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
|
||||
|
||||
local TaskRoute = self.CargoObject:TaskRoute( Points )
|
||||
self.CargoObject:SetTask( TaskRoute, 0.2 )
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
|
||||
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
|
||||
|
||||
local Points = {}
|
||||
|
||||
local PointStartVec2 = self.CargoObject:GetPointVec2()
|
||||
|
||||
Points[#Points+1] = PointStartVec2:WaypointGround( Speed )
|
||||
Points[#Points+1] = CargoDeployPointVec2:WaypointGround( Speed )
|
||||
|
||||
local TaskRoute = self.CargoObject:TaskRoute( Points )
|
||||
self.CargoObject:SetTask( TaskRoute, 0.2 )
|
||||
end
|
||||
end
|
||||
else
|
||||
self.CargoObject:MessageToGroup( "Cancelling Boarding... Get back on the ground!", 5, CargoCarrier:GetGroup(), self:GetName() )
|
||||
self:CancelBoarding( CargoCarrier, NearRadius, ... )
|
||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||
end
|
||||
else
|
||||
self.CargoObject:MessageToGroup( "Cancelling Boarding... Get back on the ground!", 5, CargoCarrier:GetGroup(), self:GetName() )
|
||||
self:CancelBoarding( CargoCarrier, NearRadius, ... )
|
||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||
self:E("Something is wrong")
|
||||
end
|
||||
else
|
||||
self:E("Something is wrong")
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Enter Boarding State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
|
||||
|
||||
local Speed = 90
|
||||
local Angle = 180
|
||||
local Distance = 5
|
||||
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
if From == "UnLoaded" or From == "Boarding" then
|
||||
--- Enter Boarding State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
|
||||
|
||||
local Speed = 90
|
||||
local Angle = 180
|
||||
local Distance = 5
|
||||
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
if From == "UnLoaded" or From == "Boarding" then
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Loaded State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
--- Loaded State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
|
||||
-- Only destroy the CargoObject is if there is a CargoObject (packages don't have CargoObjects).
|
||||
if self.CargoObject then
|
||||
self:T("Destroying")
|
||||
self.CargoObject:Destroy()
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
-- Only destroy the CargoObject is if there is a CargoObject (packages don't have CargoObjects).
|
||||
if self.CargoObject then
|
||||
self:T("Destroying")
|
||||
self.CargoObject:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
end -- CARGO_UNIT
|
||||
|
||||
|
||||
do -- CARGO_CRATE
|
||||
|
||||
--- Models the behaviour of cargo crates, which can be slingloaded and boarded on helicopters using the DCS menus.
|
||||
-- @type CARGO_CRATE
|
||||
-- @extends #CARGO_REPRESENTABLE
|
||||
|
||||
--- # CARGO\_CRATE class, extends @{#CARGO_REPRESENTABLE}
|
||||
--
|
||||
-- The CARGO\_CRATE class defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #CARGO_CRATE
|
||||
CARGO_CRATE = {
|
||||
ClassName = "CARGO_CRATE"
|
||||
}
|
||||
|
||||
--- CARGO_CRATE Constructor.
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param #string CrateName
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_CRATE
|
||||
function CARGO_CRATE:New( CargoCrateName, Type, Name, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCrateName, Type, Name, nil, NearRadius ) ) -- #CARGO_CRATE
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
|
||||
self:T( CargoCrateName )
|
||||
_DATABASE:AddStatic( CargoCrateName )
|
||||
|
||||
self.CargoObject = STATIC:FindByName( CargoCrateName )
|
||||
|
||||
self:T( self.ClassName )
|
||||
|
||||
self:SetEventPriority( 5 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Enter UnLoaded State.
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
local Distance = 10
|
||||
|
||||
if From == "Loaded" then
|
||||
local StartCoordinate = self.CargoCarrier:GetCoordinate()
|
||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
|
||||
local CargoDeployCoord = StartCoordinate:Translate( Distance, CargoDeployHeading )
|
||||
|
||||
ToPointVec2 = ToPointVec2 or COORDINATE:NewFromVec2( { x= CargoDeployCoord.x, y = CargoDeployCoord.z } )
|
||||
|
||||
-- Respawn the group...
|
||||
if self.CargoObject then
|
||||
self.CargoObject:ReSpawn( ToPointVec2, 0 )
|
||||
self.CargoCarrier = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if self.OnUnLoadedCallBack then
|
||||
self.OnUnLoadedCallBack( self, unpack( self.OnUnLoadedParameters ) )
|
||||
self.OnUnLoadedCallBack = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Loaded State.
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
-- Only destroy the CargoObject is if there is a CargoObject (packages don't have CargoObjects).
|
||||
if self.CargoObject then
|
||||
self:T("Destroying")
|
||||
self.CargoObject:Destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
do -- CARGO_GROUP
|
||||
|
||||
--- @type CARGO_GROUP
|
||||
|
||||
@ -522,7 +522,7 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
|
||||
|
||||
TraceTable[#TraceTable+1] = "Static"
|
||||
TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].GroupName
|
||||
TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].StaticName
|
||||
|
||||
TraceTable[#TraceTable+1] = "Coalition"
|
||||
TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CoalitionID
|
||||
@ -649,6 +649,7 @@ end
|
||||
function DATABASE:_RegisterStatics()
|
||||
|
||||
local CoalitionsData = { GroupsRed = coalition.getStaticObjects( coalition.side.RED ), GroupsBlue = coalition.getStaticObjects( coalition.side.BLUE ) }
|
||||
self:E( { Statics = CoalitionsData } )
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
for DCSStaticId, DCSStatic in pairs( CoalitionData ) do
|
||||
|
||||
|
||||
@ -157,8 +157,13 @@ function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName ) --R2.1
|
||||
|
||||
local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
|
||||
|
||||
StaticTemplate.x = PointVec2:GetLat()
|
||||
StaticTemplate.y = PointVec2:GetLon()
|
||||
StaticTemplate.x = PointVec2.x
|
||||
StaticTemplate.y = PointVec2.z
|
||||
|
||||
StaticTemplate.units = nil
|
||||
StaticTemplate.route = nil
|
||||
StaticTemplate.groupId = nil
|
||||
|
||||
|
||||
StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
|
||||
StaticTemplate.heading = ( Heading / 180 ) * math.pi
|
||||
|
||||
@ -183,7 +183,7 @@ function AIRBASEPOLICE_BASE:_AirbaseMonitor()
|
||||
Client:Message( "You are speeding on the taxiway! Slow down or you will be removed from this airbase! Your current velocity is " .. string.format( "%2.0f km/h", Velocity ), 5, "Warning " .. SpeedingWarnings .. " / 3" )
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Player " .. Client:GetPlayerName() .. " is being damaged at the airbase, due to a speeding violation ...", 10, "Airbase Police" ):ToAll()
|
||||
MESSAGE:New( "Player " .. Client:GetPlayerName() .. " is being kicked from the airbase, due to a speeding violation ...", 10, "Airbase Police" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
|
||||
452
Moose Development/Moose/Functional/ZoneGoalCargo.lua
Normal file
452
Moose Development/Moose/Functional/ZoneGoalCargo.lua
Normal file
@ -0,0 +1,452 @@
|
||||
--- **Functional (WIP)** -- Base class that models processes to achieve goals involving a Zone and Cargo.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- @module ZoneGoalCargo
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
--- @type ZONE_GOAL_CARGO
|
||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
||||
|
||||
|
||||
--- # ZONE_GOAL_CARGO class, extends @{ZoneGoal#ZONE_GOAL}
|
||||
--
|
||||
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
-- ## 1. ZONE_GOAL_CARGO constructor
|
||||
--
|
||||
-- * @{#ZONE_GOAL_CARGO.New}(): Creates a new ZONE_GOAL_CARGO object.
|
||||
--
|
||||
-- ## 2. ZONE_GOAL_CARGO is a finite state machine (FSM).
|
||||
--
|
||||
-- ### 2.1 ZONE_GOAL_CARGO States
|
||||
--
|
||||
-- * **Deployed**: The Zone has been captured by an other coalition.
|
||||
-- * **Airborne**: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.
|
||||
-- * **Loaded**: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.
|
||||
-- * **Empty**: The Zone is empty. There is not valid unit in the Zone.
|
||||
--
|
||||
-- ### 2.2 ZONE_GOAL_CARGO Events
|
||||
--
|
||||
-- * **Capture**: The Zone has been captured by an other coalition.
|
||||
-- * **Attack**: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.
|
||||
-- * **Guard**: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.
|
||||
-- * **Empty**: The Zone is empty. There is not valid unit in the Zone.
|
||||
--
|
||||
-- ### 2.3 ZONE_GOAL_CARGO State Machine
|
||||
--
|
||||
-- @field #ZONE_GOAL_CARGO
|
||||
ZONE_GOAL_CARGO = {
|
||||
ClassName = "ZONE_GOAL_CARGO",
|
||||
}
|
||||
|
||||
--- @field #table ZONE_GOAL_CARGO.States
|
||||
ZONE_GOAL_CARGO.States = {}
|
||||
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @return #ZONE_GOAL_CARGO
|
||||
function ZONE_GOAL_CARGO:New( Zone, Coalition )
|
||||
|
||||
local self = BASE:Inherit( self, ZONE_GOAL:New( Zone ) ) -- #ZONE_GOAL_CARGO
|
||||
self:F( { Zone = Zone, Coalition = Coalition } )
|
||||
|
||||
self:SetCoalition( Coalition )
|
||||
|
||||
do
|
||||
|
||||
--- Captured State Handler OnLeave for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnLeaveCaptured
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Captured State Handler OnEnter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnEnterCaptured
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
|
||||
--- Attacked State Handler OnLeave for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnLeaveAttacked
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Attacked State Handler OnEnter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnEnterAttacked
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
--- Guarded State Handler OnLeave for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnLeaveGuarded
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Guarded State Handler OnEnter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnEnterGuarded
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
|
||||
--- Empty State Handler OnLeave for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnLeaveEmpty
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Empty State Handler OnEnter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnEnterEmpty
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
end
|
||||
|
||||
self:AddTransition( "*", "Guard", "Guarded" )
|
||||
|
||||
--- Guard Handler OnBefore for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnBeforeGuard
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Guard Handler OnAfter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnAfterGuard
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
--- Guard Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] Guard
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
|
||||
--- Guard Asynchronous Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] __Guard
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #number Delay
|
||||
|
||||
self:AddTransition( "*", "Empty", "Empty" )
|
||||
|
||||
--- Empty Handler OnBefore for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnBeforeEmpty
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Empty Handler OnAfter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnAfterEmpty
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
--- Empty Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] Empty
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
|
||||
--- Empty Asynchronous Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] __Empty
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #number Delay
|
||||
|
||||
|
||||
self:AddTransition( { "Guarded", "Empty" }, "Attack", "Attacked" )
|
||||
|
||||
--- Attack Handler OnBefore for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnBeforeAttack
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Attack Handler OnAfter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnAfterAttack
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
--- Attack Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] Attack
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
|
||||
--- Attack Asynchronous Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] __Attack
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #number Delay
|
||||
|
||||
self:AddTransition( { "Guarded", "Attacked", "Empty" }, "Capture", "Captured" )
|
||||
|
||||
--- Capture Handler OnBefore for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnBeforeCapture
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Capture Handler OnAfter for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] OnAfterCapture
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
|
||||
--- Capture Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] Capture
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
|
||||
--- Capture Asynchronous Trigger for ZONE_GOAL_CARGO
|
||||
-- @function [parent=#ZONE_GOAL_CARGO] __Capture
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param #number Delay
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition
|
||||
function ZONE_GOAL_CARGO:SetCoalition( Coalition )
|
||||
self.Coalition = Coalition
|
||||
end
|
||||
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
function ZONE_GOAL_CARGO:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
|
||||
--- Get the owning coalition name of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @return #string Coalition name.
|
||||
function ZONE_GOAL_CARGO:GetCoalitionName()
|
||||
|
||||
if self.Coalition == coalition.side.BLUE then
|
||||
return "Blue"
|
||||
end
|
||||
|
||||
if self.Coalition == coalition.side.RED then
|
||||
return "Red"
|
||||
end
|
||||
|
||||
if self.Coalition == coalition.side.NEUTRAL then
|
||||
return "Neutral"
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:IsGuarded()
|
||||
|
||||
local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsGuarded = IsGuarded } )
|
||||
return IsGuarded
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:IsEmpty()
|
||||
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
self:E( { IsEmpty = IsEmpty } )
|
||||
return IsEmpty
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Mark.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
function ZONE_GOAL_CARGO:Mark()
|
||||
|
||||
local Coord = self.Zone:GetCoordinate()
|
||||
local ZoneName = self:GetZoneName()
|
||||
local State = self:GetState()
|
||||
|
||||
if self.MarkRed and self.MarkBlue then
|
||||
self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
||||
Coord:RemoveMark( self.MarkRed )
|
||||
Coord:RemoveMark( self.MarkBlue )
|
||||
end
|
||||
|
||||
if self.Coalition == coalition.side.BLUE then
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
else
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
end
|
||||
end
|
||||
|
||||
--- Bound.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
function ZONE_GOAL_CARGO:onenterGuarded()
|
||||
|
||||
--self:GetParent( self ):onenterGuarded()
|
||||
|
||||
if self.Coalition == coalition.side.BLUE then
|
||||
--elf.ProtectZone:BoundZone( 12, country.id.USA )
|
||||
else
|
||||
--self.ProtectZone:BoundZone( 12, country.id.RUSSIA )
|
||||
end
|
||||
|
||||
self:Mark()
|
||||
|
||||
end
|
||||
|
||||
function ZONE_GOAL_CARGO:onenterCaptured()
|
||||
|
||||
--self:GetParent( self ):onenterCaptured()
|
||||
|
||||
local NewCoalition = self.Zone:GetCoalition()
|
||||
self:E( { NewCoalition = NewCoalition } )
|
||||
self:SetCoalition( NewCoalition )
|
||||
|
||||
self:Mark()
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:onenterEmpty()
|
||||
|
||||
--self:GetParent( self ):onenterEmpty()
|
||||
|
||||
self:Mark()
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:onenterAttacked()
|
||||
|
||||
--self:GetParent( self ):onenterAttacked()
|
||||
|
||||
self:Mark()
|
||||
end
|
||||
|
||||
|
||||
--- When started, check the Coalition status.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
function ZONE_GOAL_CARGO:onafterGuard()
|
||||
|
||||
--self:E({BASE:GetParent( self )})
|
||||
--BASE:GetParent( self ).onafterGuard( self )
|
||||
|
||||
if not self.SmokeScheduler then
|
||||
self.SmokeScheduler = self:ScheduleRepeat( 1, 1, 0.1, nil, self.StatusSmoke, self )
|
||||
end
|
||||
if not self.ScheduleStatusZone then
|
||||
self.ScheduleStatusZone = self:ScheduleRepeat( 15, 15, 0.1, nil, self.StatusZone, self )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_CARGO:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
--- Check status Coalition ownership.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
function ZONE_GOAL_CARGO:StatusZone()
|
||||
|
||||
local State = self:GetState()
|
||||
self:E( { State = self:GetState() } )
|
||||
|
||||
self.Zone:Scan()
|
||||
|
||||
if State ~= "Guarded" and self:IsGuarded() then
|
||||
self:Guard()
|
||||
end
|
||||
|
||||
if State ~= "Empty" and self:IsEmpty() then
|
||||
self:Empty()
|
||||
end
|
||||
|
||||
if State ~= "Attacked" and self:IsAttacked() then
|
||||
self:Attack()
|
||||
end
|
||||
|
||||
if State ~= "Captured" and self:IsCaptured() then
|
||||
self:Capture()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -206,6 +206,7 @@ do -- TASK_ZONE_CAPTURE
|
||||
ClassName = "TASK_ZONE_CAPTURE",
|
||||
}
|
||||
|
||||
|
||||
--- Instantiates a new TASK_ZONE_CAPTURE.
|
||||
-- @param #TASK_ZONE_CAPTURE self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
@ -236,6 +237,7 @@ do -- TASK_ZONE_CAPTURE
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Instantiates a new TASK_ZONE_CAPTURE.
|
||||
-- @param #TASK_ZONE_CAPTURE self
|
||||
function TASK_ZONE_CAPTURE:UpdateTaskInfo()
|
||||
@ -247,6 +249,7 @@ do -- TASK_ZONE_CAPTURE
|
||||
self:SetInfo( "Zone Coalition", self.ZoneGoal:GetCoalitionName(), 11 )
|
||||
end
|
||||
|
||||
|
||||
function TASK_ZONE_CAPTURE:ReportOrder( ReportGroup )
|
||||
local Coordinate = self:GetInfo( "Coordinate" )
|
||||
--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
||||
|
||||
@ -224,6 +224,7 @@ function GROUP:Destroy()
|
||||
for Index, UnitData in pairs( DCSGroup:getUnits() ) do
|
||||
self:CreateEventCrash( timer.getTime(), UnitData )
|
||||
end
|
||||
USERFLAG:New( self:GetName() ):Set( 100 )
|
||||
DCSGroup:destroy()
|
||||
DCSGroup = nil
|
||||
end
|
||||
@ -231,6 +232,7 @@ function GROUP:Destroy()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Returns category of the DCS Group.
|
||||
-- @param #GROUP self
|
||||
-- @return Dcs.DCSWrapper.Group#Group.Category The category ID
|
||||
|
||||
@ -79,7 +79,6 @@ function OBJECT:Destroy()
|
||||
local DCSObject = self:GetDCSObject()
|
||||
|
||||
if DCSObject then
|
||||
USERFLAG:New( self:GetGroup():GetName() ):Set( 100 )
|
||||
--BASE:CreateEventCrash( timer.getTime(), DCSObject )
|
||||
DCSObject:destroy()
|
||||
end
|
||||
|
||||
@ -61,7 +61,6 @@ function STATIC:FindByName( StaticName, RaiseError )
|
||||
|
||||
if StaticFound then
|
||||
StaticFound:F3( { StaticName } )
|
||||
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
@ -92,4 +91,18 @@ end
|
||||
function STATIC:GetThreatLevel()
|
||||
|
||||
return 1, "Static"
|
||||
end
|
||||
end
|
||||
|
||||
--- Respawn the @{Unit} using a (tweaked) template of the parent Group.
|
||||
-- @param #UNIT self
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
|
||||
-- @param #number Heading The heading of the unit respawn.
|
||||
function STATIC:ReSpawn( Coordinate, Heading )
|
||||
|
||||
|
||||
-- todo: need to fix country
|
||||
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, country.id.USA )
|
||||
|
||||
SpawnStatic:SpawnFromPointVec2( Coordinate, Heading, self.StaticName )
|
||||
end
|
||||
|
||||
|
||||
@ -159,6 +159,24 @@ function UNIT:GetDCSObject()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Destroys the UNIT.
|
||||
-- @param #UNIT self
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:Destroy()
|
||||
self:F2( self.ObjectName )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
|
||||
if DCSObject then
|
||||
USERFLAG:New( self:GetGroup():GetName() ):Set( 100 )
|
||||
--BASE:CreateEventCrash( timer.getTime(), DCSObject )
|
||||
DCSObject:destroy()
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Respawn the @{Unit} using a (tweaked) template of the parent Group.
|
||||
--
|
||||
-- This function will:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user