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https://github.com/FlightControl-Master/MOOSE.git
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@ -1408,7 +1408,7 @@ do -- DETECTION_AREAS
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local DetectedItem = self:GetParent( self ).AddDetectedItem( self, Set, Zone )
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DetectedItem.Removed = false
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DetectedItem.AreaID = #self.DetectedItems + 1
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DetectedItem.AreaID = #self.DetectedItems
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self:T( { #self.DetectedItems, DetectedItem } )
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@ -1433,8 +1433,7 @@ do -- DETECTION_AREAS
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local DetectedItemPointVec3 = DetectedZone:GetPointVec3()
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local DetectedAreaPointLL = DetectedItemPointVec3:ToStringLL( 3, true )
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local ReportSummary = string.format(
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"Area #%d - %s - Threat Level [%s] (%2d)",
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Index,
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"%s - Threat Level [%s] (%2d)",
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DetectedAreaPointLL,
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string.rep( "■", ThreatLevelA2G ),
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ThreatLevelA2G
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@ -185,7 +185,7 @@ do -- TASK_A2G_DISPATCHER
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--- Assigns tasks in relation to the detected items to the @{Set#SET_GROUP}.
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-- @param #TASK_A2G_DISPATCHER self
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-- @param Functional.Detection#DETECTION_AREAS Detection The detection created by the @{Detection#DETECTION_AREAS} object.
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-- @param Functional.Detection#DETECTION_BASE Detection The detection created by the @{Detection#DETECTION_BASE} derived object.
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-- @return #boolean Return true if you want the task assigning to continue... false will cancel the loop.
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function TASK_A2G_DISPATCHER:ProcessDetected( Detection )
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self:F2()
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@ -195,6 +195,9 @@ do -- TASK_A2G_DISPATCHER
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local ChangeMsg = {}
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local Mission = self.Mission
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local ReportSEAD = REPORT:New( " - SEAD Tasks:")
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local ReportCAS = REPORT:New( " - CAS Tasks:")
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local ReportBAI = REPORT:New( " - BAI Tasks:")
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--- First we need to the detected targets.
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for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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@ -208,65 +211,51 @@ do -- TASK_A2G_DISPATCHER
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local AreaID = DetectedItem.AreaID
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-- Evaluate SEAD Tasking
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local SEADTask = Mission:GetTask( "SEAD." .. AreaID )
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local SEADTask = Mission:GetTask( string.format( "SEAD.%03d", AreaID ) )
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SEADTask = self:EvaluateRemoveTask( Mission, SEADTask, DetectedItem )
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if not SEADTask then
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local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_SEAD:New( Mission, self.SetGroup, "SEAD." .. AreaID, TargetSetUnit )
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local Task = TASK_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", AreaID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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SEADTask = Mission:AddTask( Task )
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end
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end
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if SEADTask and SEADTask:IsStatePlanned() then
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TaskMsg[#TaskMsg+1] = " - " .. SEADTask:GetStateString() .. " SEAD " .. AreaID .. " - " .. SEADTask.TargetSetUnit:GetUnitTypesText()
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ReportSEAD:Add( string.format( " - %s.%02d - %s", "SEAD", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
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end
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-- Evaluate CAS Tasking
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local CASTask = Mission:GetTask( "CAS." .. AreaID )
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local CASTask = Mission:GetTask( string.format( "CAS.%03d", AreaID ) )
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CASTask = self:EvaluateRemoveTask( Mission, CASTask, DetectedItem )
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if not CASTask then
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local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_CAS:New( Mission, self.SetGroup, "CAS." .. AreaID, TargetSetUnit )
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local Task = TASK_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", AreaID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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CASTask = Mission:AddTask( Task )
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end
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end
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if CASTask and CASTask:IsStatePlanned() then
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TaskMsg[#TaskMsg+1] = " - " .. CASTask:GetStateString() .. " CAS " .. AreaID .. " - " .. CASTask.TargetSetUnit:GetUnitTypesText()
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ReportCAS:Add( string.format( " - %s.%02d - %s", "CAS.", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
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end
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-- Evaluate BAI Tasking
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local BAITask = Mission:GetTask( "BAI." .. AreaID )
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local BAITask = Mission:GetTask( string.format( "BAI.%03d", AreaID ) )
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BAITask = self:EvaluateRemoveTask( Mission, BAITask, DetectedItem )
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if not BAITask then
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local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.CommandCenter:GetCoalition() ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_BAI:New( Mission, self.SetGroup, "BAI." .. AreaID, TargetSetUnit )
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local Task = TASK_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", AreaID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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BAITask = Mission:AddTask( Task )
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end
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end
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if BAITask and BAITask:IsStatePlanned() then
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TaskMsg[#TaskMsg+1] = " - " .. BAITask:GetStateString() .. " BAI " .. AreaID .. " - " .. BAITask.TargetSetUnit:GetUnitTypesText()
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ReportBAI:Add( string.format( " - %s.%02d - %s", "BAI", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
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end
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-- if #TaskMsg > 0 then
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--
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-- local ThreatLevel = Detection:GetTreatLevelA2G( DetectedItem )
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--
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-- local DetectedAreaVec3 = DetectedZone:GetVec3()
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-- local DetectedAreaPointVec3 = POINT_VEC3:New( DetectedAreaVec3.x, DetectedAreaVec3.y, DetectedAreaVec3.z )
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-- local DetectedAreaPointLL = DetectedAreaPointVec3:ToStringLL( 3, true )
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-- AreaMsg[#AreaMsg+1] = string.format( " - Area #%d - %s - Threat Level [%s] (%2d)",
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-- DetectedItemID,
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-- DetectedAreaPointLL,
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-- string.rep( "■", ThreatLevel ),
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-- ThreatLevel
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-- )
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--
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-- -- Loop through the changes ...
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-- local ChangeText = Detection:GetChangeText( DetectedItem )
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--
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@ -283,16 +272,14 @@ do -- TASK_A2G_DISPATCHER
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-- TODO set menus using the HQ coordinator
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Mission:GetCommandCenter():SetMenu()
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if #TaskMsg > 0 then
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
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self.CommandCenter:MessageToGroup(
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string.format( "HQ Reporting - Target areas for mission '%s':\nTasks:\n%s ",
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self.Mission:GetName(),
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table.concat( TaskMsg, "\n" )
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), self:GetReportDisplayTime(), TaskGroup
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)
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end
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
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self.CommandCenter:MessageToGroup(
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string.format( "HQ Reporting - Planned tasks for mission '%s':\n%s\n",
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self.Mission:GetName(),
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string.format( "%s\n%s\n%s", ReportSEAD:Text(), ReportCAS:Text(), ReportBAI:Text() )
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), self:GetReportDisplayTime(), TaskGroup
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)
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end
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end
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170309_1321' )
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env.info( 'Moose Generation Timestamp: 20170309_1744' )
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local base = _G
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Include = {}
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@ -26646,7 +26646,7 @@ do -- DETECTION_AREAS
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local DetectedItem = self:GetParent( self ).AddDetectedItem( self, Set, Zone )
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DetectedItem.Removed = false
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DetectedItem.AreaID = #self.DetectedItems + 1
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DetectedItem.AreaID = #self.DetectedItems
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self:T( { #self.DetectedItems, DetectedItem } )
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@ -26671,8 +26671,7 @@ do -- DETECTION_AREAS
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local DetectedItemPointVec3 = DetectedZone:GetPointVec3()
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local DetectedAreaPointLL = DetectedItemPointVec3:ToStringLL( 3, true )
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local ReportSummary = string.format(
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"Area #%d - %s - Threat Level [%s] (%2d)",
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Index,
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"%s - Threat Level [%s] (%2d)",
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DetectedAreaPointLL,
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string.rep( "■", ThreatLevelA2G ),
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ThreatLevelA2G
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@ -34411,7 +34410,7 @@ do -- TASK_A2G_DISPATCHER
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--- Assigns tasks in relation to the detected items to the @{Set#SET_GROUP}.
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-- @param #TASK_A2G_DISPATCHER self
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-- @param Functional.Detection#DETECTION_AREAS Detection The detection created by the @{Detection#DETECTION_AREAS} object.
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-- @param Functional.Detection#DETECTION_BASE Detection The detection created by the @{Detection#DETECTION_BASE} derived object.
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-- @return #boolean Return true if you want the task assigning to continue... false will cancel the loop.
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function TASK_A2G_DISPATCHER:ProcessDetected( Detection )
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self:F2()
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@ -34421,6 +34420,9 @@ do -- TASK_A2G_DISPATCHER
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local ChangeMsg = {}
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local Mission = self.Mission
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local ReportSEAD = REPORT:New( " - SEAD Tasks:")
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local ReportCAS = REPORT:New( " - CAS Tasks:")
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local ReportBAI = REPORT:New( " - BAI Tasks:")
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--- First we need to the detected targets.
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for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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@ -34434,65 +34436,51 @@ do -- TASK_A2G_DISPATCHER
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local AreaID = DetectedItem.AreaID
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-- Evaluate SEAD Tasking
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local SEADTask = Mission:GetTask( "SEAD." .. AreaID )
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local SEADTask = Mission:GetTask( string.format( "SEAD.%03d", AreaID ) )
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SEADTask = self:EvaluateRemoveTask( Mission, SEADTask, DetectedItem )
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if not SEADTask then
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local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_SEAD:New( Mission, self.SetGroup, "SEAD." .. AreaID, TargetSetUnit )
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local Task = TASK_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", AreaID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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SEADTask = Mission:AddTask( Task )
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end
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end
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if SEADTask and SEADTask:IsStatePlanned() then
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TaskMsg[#TaskMsg+1] = " - " .. SEADTask:GetStateString() .. " SEAD " .. AreaID .. " - " .. SEADTask.TargetSetUnit:GetUnitTypesText()
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ReportSEAD:Add( string.format( " - %s.%02d - %s", "SEAD", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
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end
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-- Evaluate CAS Tasking
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local CASTask = Mission:GetTask( "CAS." .. AreaID )
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local CASTask = Mission:GetTask( string.format( "CAS.%03d", AreaID ) )
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CASTask = self:EvaluateRemoveTask( Mission, CASTask, DetectedItem )
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if not CASTask then
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local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_CAS:New( Mission, self.SetGroup, "CAS." .. AreaID, TargetSetUnit )
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local Task = TASK_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", AreaID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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CASTask = Mission:AddTask( Task )
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end
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end
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if CASTask and CASTask:IsStatePlanned() then
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TaskMsg[#TaskMsg+1] = " - " .. CASTask:GetStateString() .. " CAS " .. AreaID .. " - " .. CASTask.TargetSetUnit:GetUnitTypesText()
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ReportCAS:Add( string.format( " - %s.%02d - %s", "CAS.", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
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end
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-- Evaluate BAI Tasking
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local BAITask = Mission:GetTask( "BAI." .. AreaID )
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local BAITask = Mission:GetTask( string.format( "BAI.%03d", AreaID ) )
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BAITask = self:EvaluateRemoveTask( Mission, BAITask, DetectedItem )
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if not BAITask then
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local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.CommandCenter:GetCoalition() ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_BAI:New( Mission, self.SetGroup, "BAI." .. AreaID, TargetSetUnit )
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local Task = TASK_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", AreaID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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BAITask = Mission:AddTask( Task )
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end
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end
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if BAITask and BAITask:IsStatePlanned() then
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TaskMsg[#TaskMsg+1] = " - " .. BAITask:GetStateString() .. " BAI " .. AreaID .. " - " .. BAITask.TargetSetUnit:GetUnitTypesText()
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ReportBAI:Add( string.format( " - %s.%02d - %s", "BAI", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
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end
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-- if #TaskMsg > 0 then
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--
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-- local ThreatLevel = Detection:GetTreatLevelA2G( DetectedItem )
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--
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-- local DetectedAreaVec3 = DetectedZone:GetVec3()
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-- local DetectedAreaPointVec3 = POINT_VEC3:New( DetectedAreaVec3.x, DetectedAreaVec3.y, DetectedAreaVec3.z )
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-- local DetectedAreaPointLL = DetectedAreaPointVec3:ToStringLL( 3, true )
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-- AreaMsg[#AreaMsg+1] = string.format( " - Area #%d - %s - Threat Level [%s] (%2d)",
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-- DetectedItemID,
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-- DetectedAreaPointLL,
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-- string.rep( "■", ThreatLevel ),
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-- ThreatLevel
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-- )
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--
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-- -- Loop through the changes ...
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-- local ChangeText = Detection:GetChangeText( DetectedItem )
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--
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@ -34509,16 +34497,14 @@ do -- TASK_A2G_DISPATCHER
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-- TODO set menus using the HQ coordinator
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Mission:GetCommandCenter():SetMenu()
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if #TaskMsg > 0 then
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
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self.CommandCenter:MessageToGroup(
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string.format( "HQ Reporting - Target areas for mission '%s':\nTasks:\n%s ",
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self.Mission:GetName(),
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table.concat( TaskMsg, "\n" )
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), self:GetReportDisplayTime(), TaskGroup
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)
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end
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
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self.CommandCenter:MessageToGroup(
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string.format( "HQ Reporting - Planned tasks for mission '%s':\n%s\n",
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self.Mission:GetName(),
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string.format( "%s\n%s\n%s", ReportSEAD:Text(), ReportCAS:Text(), ReportBAI:Text() )
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), self:GetReportDisplayTime(), TaskGroup
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)
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end
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end
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170309_1321' )
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env.info( 'Moose Generation Timestamp: 20170309_1744' )
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local base = _G
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Include = {}
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@ -26646,7 +26646,7 @@ do -- DETECTION_AREAS
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local DetectedItem = self:GetParent( self ).AddDetectedItem( self, Set, Zone )
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DetectedItem.Removed = false
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DetectedItem.AreaID = #self.DetectedItems + 1
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DetectedItem.AreaID = #self.DetectedItems
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self:T( { #self.DetectedItems, DetectedItem } )
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@ -26671,8 +26671,7 @@ do -- DETECTION_AREAS
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local DetectedItemPointVec3 = DetectedZone:GetPointVec3()
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local DetectedAreaPointLL = DetectedItemPointVec3:ToStringLL( 3, true )
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local ReportSummary = string.format(
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"Area #%d - %s - Threat Level [%s] (%2d)",
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Index,
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"%s - Threat Level [%s] (%2d)",
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DetectedAreaPointLL,
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string.rep( "■", ThreatLevelA2G ),
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ThreatLevelA2G
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@ -34411,7 +34410,7 @@ do -- TASK_A2G_DISPATCHER
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--- Assigns tasks in relation to the detected items to the @{Set#SET_GROUP}.
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-- @param #TASK_A2G_DISPATCHER self
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-- @param Functional.Detection#DETECTION_AREAS Detection The detection created by the @{Detection#DETECTION_AREAS} object.
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-- @param Functional.Detection#DETECTION_BASE Detection The detection created by the @{Detection#DETECTION_BASE} derived object.
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-- @return #boolean Return true if you want the task assigning to continue... false will cancel the loop.
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function TASK_A2G_DISPATCHER:ProcessDetected( Detection )
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self:F2()
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@ -34421,6 +34420,9 @@ do -- TASK_A2G_DISPATCHER
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local ChangeMsg = {}
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local Mission = self.Mission
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local ReportSEAD = REPORT:New( " - SEAD Tasks:")
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local ReportCAS = REPORT:New( " - CAS Tasks:")
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local ReportBAI = REPORT:New( " - BAI Tasks:")
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--- First we need to the detected targets.
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for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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@ -34434,65 +34436,51 @@ do -- TASK_A2G_DISPATCHER
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local AreaID = DetectedItem.AreaID
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-- Evaluate SEAD Tasking
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local SEADTask = Mission:GetTask( "SEAD." .. AreaID )
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local SEADTask = Mission:GetTask( string.format( "SEAD.%03d", AreaID ) )
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SEADTask = self:EvaluateRemoveTask( Mission, SEADTask, DetectedItem )
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if not SEADTask then
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local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_SEAD:New( Mission, self.SetGroup, "SEAD." .. AreaID, TargetSetUnit )
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local Task = TASK_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", AreaID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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SEADTask = Mission:AddTask( Task )
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end
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end
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if SEADTask and SEADTask:IsStatePlanned() then
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TaskMsg[#TaskMsg+1] = " - " .. SEADTask:GetStateString() .. " SEAD " .. AreaID .. " - " .. SEADTask.TargetSetUnit:GetUnitTypesText()
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ReportSEAD:Add( string.format( " - %s.%02d - %s", "SEAD", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
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end
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-- Evaluate CAS Tasking
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local CASTask = Mission:GetTask( "CAS." .. AreaID )
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local CASTask = Mission:GetTask( string.format( "CAS.%03d", AreaID ) )
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CASTask = self:EvaluateRemoveTask( Mission, CASTask, DetectedItem )
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if not CASTask then
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local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
local Task = TASK_CAS:New( Mission, self.SetGroup, "CAS." .. AreaID, TargetSetUnit )
|
||||
local Task = TASK_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", AreaID ), TargetSetUnit )
|
||||
Task:SetTargetZone( DetectedZone )
|
||||
CASTask = Mission:AddTask( Task )
|
||||
end
|
||||
end
|
||||
if CASTask and CASTask:IsStatePlanned() then
|
||||
TaskMsg[#TaskMsg+1] = " - " .. CASTask:GetStateString() .. " CAS " .. AreaID .. " - " .. CASTask.TargetSetUnit:GetUnitTypesText()
|
||||
ReportCAS:Add( string.format( " - %s.%02d - %s", "CAS.", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
|
||||
end
|
||||
|
||||
-- Evaluate BAI Tasking
|
||||
local BAITask = Mission:GetTask( "BAI." .. AreaID )
|
||||
local BAITask = Mission:GetTask( string.format( "BAI.%03d", AreaID ) )
|
||||
BAITask = self:EvaluateRemoveTask( Mission, BAITask, DetectedItem )
|
||||
if not BAITask then
|
||||
local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.CommandCenter:GetCoalition() ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
local Task = TASK_BAI:New( Mission, self.SetGroup, "BAI." .. AreaID, TargetSetUnit )
|
||||
local Task = TASK_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", AreaID ), TargetSetUnit )
|
||||
Task:SetTargetZone( DetectedZone )
|
||||
BAITask = Mission:AddTask( Task )
|
||||
end
|
||||
end
|
||||
if BAITask and BAITask:IsStatePlanned() then
|
||||
TaskMsg[#TaskMsg+1] = " - " .. BAITask:GetStateString() .. " BAI " .. AreaID .. " - " .. BAITask.TargetSetUnit:GetUnitTypesText()
|
||||
ReportBAI:Add( string.format( " - %s.%02d - %s", "BAI", AreaID, Detection:DetectedItemReportSummary(DetectedItemID) ) )
|
||||
end
|
||||
|
||||
-- if #TaskMsg > 0 then
|
||||
--
|
||||
-- local ThreatLevel = Detection:GetTreatLevelA2G( DetectedItem )
|
||||
--
|
||||
-- local DetectedAreaVec3 = DetectedZone:GetVec3()
|
||||
-- local DetectedAreaPointVec3 = POINT_VEC3:New( DetectedAreaVec3.x, DetectedAreaVec3.y, DetectedAreaVec3.z )
|
||||
-- local DetectedAreaPointLL = DetectedAreaPointVec3:ToStringLL( 3, true )
|
||||
-- AreaMsg[#AreaMsg+1] = string.format( " - Area #%d - %s - Threat Level [%s] (%2d)",
|
||||
-- DetectedItemID,
|
||||
-- DetectedAreaPointLL,
|
||||
-- string.rep( "■", ThreatLevel ),
|
||||
-- ThreatLevel
|
||||
-- )
|
||||
--
|
||||
-- -- Loop through the changes ...
|
||||
-- local ChangeText = Detection:GetChangeText( DetectedItem )
|
||||
--
|
||||
@ -34509,16 +34497,14 @@ do -- TASK_A2G_DISPATCHER
|
||||
-- TODO set menus using the HQ coordinator
|
||||
Mission:GetCommandCenter():SetMenu()
|
||||
|
||||
if #TaskMsg > 0 then
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
|
||||
self.CommandCenter:MessageToGroup(
|
||||
string.format( "HQ Reporting - Target areas for mission '%s':\nTasks:\n%s ",
|
||||
self.Mission:GetName(),
|
||||
table.concat( TaskMsg, "\n" )
|
||||
), self:GetReportDisplayTime(), TaskGroup
|
||||
)
|
||||
end
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
|
||||
self.CommandCenter:MessageToGroup(
|
||||
string.format( "HQ Reporting - Planned tasks for mission '%s':\n%s\n",
|
||||
self.Mission:GetName(),
|
||||
string.format( "%s\n%s\n%s", ReportSEAD:Text(), ReportCAS:Text(), ReportBAI:Text() )
|
||||
), self:GetReportDisplayTime(), TaskGroup
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
---
|
||||
---
|
||||
-- Name: TAD-100 - A2G Task Dispatching DETECTION_AREAS
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 06 Mar 2017
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user