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Merge remote-tracking branch 'origin/master' into develop
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commit
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@ -770,18 +770,18 @@ do
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-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
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-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
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-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
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-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
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-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
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-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
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-- my_ctld.enableChinhookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinhook
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-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinook
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--
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--
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-- ## 2.1 CH-47 Chinhook support
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-- ## 2.1 CH-47 Chinook support
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--
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--
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-- The Chinhook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create**
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-- The Chinook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create**
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-- from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this
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-- from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this
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-- kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins.
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-- kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins.
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--
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--
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-- ## 2.1.1 Moose CTLD created crate cargo
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-- ## 2.1.1 Moose CTLD created crate cargo
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--
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--
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-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload cargo**. Mix and match will not work here.
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-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload cargo**. Mix and match will not work here.
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-- Static shapes loadable *into* the Chinhook are at the time of writing:
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-- Static shapes loadable *into* the Chinook are at the time of writing:
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--
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--
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-- * Ammo crate (type "ammo_cargo")
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-- * Ammo crate (type "ammo_cargo")
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-- * M117 bomb crate (type name "m117_cargo")
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-- * M117 bomb crate (type name "m117_cargo")
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@ -796,7 +796,9 @@ do
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-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
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-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
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-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
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-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
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-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable
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-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable
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-- my_ctld.enableChinhookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinhook
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-- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook
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-- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment
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-- my_ctld.nobuildinloadzones = true -- don't build where you load.
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--
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--
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-- ## 2.2 User functions
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-- ## 2.2 User functions
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--
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--
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@ -1484,8 +1486,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
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self.movecratesbeforebuild = true
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self.movecratesbeforebuild = true
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self.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER}
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self.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER}
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-- Chinhook
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-- Chinook
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self.enableChinhookGCLoading = true
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self.enableChinookGCLoading = true
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local AliaS = string.gsub(self.alias," ","_")
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local AliaS = string.gsub(self.alias," ","_")
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self.filename = string.format("CTLD_%s_Persist.csv",AliaS)
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self.filename = string.format("CTLD_%s_Persist.csv",AliaS)
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@ -3902,7 +3904,7 @@ function CTLD:_RefreshF10Menus()
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local cantroops = capabilities.troops
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local cantroops = capabilities.troops
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local cancrates = capabilities.crates
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local cancrates = capabilities.crates
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local isHook = self:IsHook(_unit)
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local isHook = self:IsHook(_unit)
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local nohookswitch = not (isHook and self.enableChinhookGCLoading)
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local nohookswitch = not (isHook and self.enableChinookGCLoading)
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-- top menu
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-- top menu
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local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
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local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
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local toptroops = nil
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local toptroops = nil
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