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@ -3956,12 +3956,17 @@ end
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-- @return #number count
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function SPAWN:_CountAliveUnits()
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local count = 0
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self:I("self.SpawnAliasPrefix="..tostring(self.SpawnAliasPrefix).." | self.SpawnTemplatePrefix="..tostring(self.SpawnTemplatePrefix))
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if self.SpawnAliasPrefix then
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if not self.SpawnAliasPrefixEscaped then self.SpawnAliasPrefixEscaped = string.gsub(self.SpawnAliasPrefix,"[%p%s]",".") end
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self:I("self.SpawnAliasPrefixEscaped="..tostring(self.SpawnAliasPrefixEscaped))
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local SpawnAliasPrefix = self.SpawnAliasPrefixEscaped
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local agroups = GROUP:FindAllByMatching(SpawnAliasPrefix)
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for _,_grp in pairs(agroups) do
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self:I("Group Name = " .. _grp:GetName())
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local game = self:_GetPrefixFromGroupName(_grp.GroupName)
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self:I("Game = "..game)
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self:I("Count = ".._grp:CountAliveUnits())
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if game and game == self.SpawnAliasPrefix then
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count = count + _grp:CountAliveUnits()
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end
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@ -3977,15 +3982,16 @@ function SPAWN:_CountAliveUnits()
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end
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end
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end
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return count
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self.AliveUnits = count
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return self
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end
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---
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-- @param #SPAWN self
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-- @param Core.Event#EVENTDATA EventData
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function SPAWN:_OnDeadOrCrash( EventData )
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--self:T2( "Dead or crash event ID "..tostring(EventData.id or 0))
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--self:T2( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
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self:I( "Dead or crash event ID "..tostring(EventData.id or 0))
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self:I( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
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--if EventData.id == EVENTS.Dead then return end
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@ -3997,11 +4003,12 @@ function SPAWN:_OnDeadOrCrash( EventData )
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local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
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if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
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--self:T2(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
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self:I(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
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if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then
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--self:I( { "Dead event: " .. EventPrefix } )
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--self.AliveUnits = self.AliveUnits - 1
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self.AliveUnits = self:_CountAliveUnits()
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self:I( { "Dead event: " .. EventPrefix } )
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--self.AliveUnits = self.AliveUnits - 1
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self:ScheduleOnce(1,self._CountAliveUnits,self)
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--self.AliveUnits = self:_CountAliveUnits()
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--self:I( "New Alive Units: " .. self.AliveUnits )
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end
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end
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@ -19,7 +19,7 @@
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--
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-- ### Authors: **applevangelist**, **FlightControl**
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--
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-- Last Update: Dec 2023
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-- Last Update: Oct 2024
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--
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-- ===
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--
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@ -37,7 +37,7 @@
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-- @field #function CallBack Callback function for suppression plans.
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-- @field #boolean UseCallBack Switch for callback function to be used.
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-- @field #boolean debug Debug switch.
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-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 15 secs.
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-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
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-- @extends Core.Base#BASE
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--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
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@ -70,7 +70,7 @@ SEAD = {
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CallBack = nil,
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UseCallBack = false,
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debug = false,
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WeaponTrack = true,
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WeaponTrack = false,
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}
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--- Missile enumerators
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@ -481,7 +481,7 @@ function SEAD:HandleEventShot( EventData )
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self:T( '*** SEAD - Weapon Match' )
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if self.WeaponTrack == true then
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WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
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WeaponWrapper:StartTrack()
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WeaponWrapper:StartTrack(0.1)
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WeaponWrapper:StopTrack(30)
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end
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local _targetskill = "Random"
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@ -492,13 +492,16 @@ function GROUP:Destroy( GenerateEvent, delay )
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if GenerateEvent and GenerateEvent == true then
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if self:IsAir() then
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self:CreateEventCrash( timer.getTime(), UnitData )
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--self:ScheduleOnce(1,self.CreateEventCrash,self,timer.getTime(),UnitData)
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else
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self:CreateEventDead( timer.getTime(), UnitData )
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--self:ScheduleOnce(1,self.CreateEventDead,self,timer.getTime(),UnitData)
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end
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elseif GenerateEvent == false then
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-- Do nothing!
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else
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self:CreateEventRemoveUnit( timer.getTime(), UnitData )
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--self:ScheduleOnce(1,self.CreateEventRemoveUnit,self,timer.getTime(),UnitData)
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end
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end
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USERFLAG:New( self:GetName() ):Set( 100 )
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@ -110,14 +110,17 @@ function POSITIONABLE:Destroy( GenerateEvent )
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if GenerateEvent and GenerateEvent == true then
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if self:IsAir() then
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--self:ScheduleOnce(1,self.CreateEventCrash,self,timer.getTime(),DCSObject)
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self:CreateEventCrash( timer.getTime(), DCSObject )
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else
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--self:ScheduleOnce(1,self.CreateEventDead,self,timer.getTime(),DCSObject)
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self:CreateEventDead( timer.getTime(), DCSObject )
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end
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elseif GenerateEvent == false then
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-- Do nothing!
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else
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self:CreateEventRemoveUnit( timer.getTime(), DCSObject )
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--self:ScheduleOnce(1,self.CreateEventRemoveUnit,self,timer.getTime(),DCSObject)
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end
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USERFLAG:New( UnitGroupName ):Set( 100 )
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