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https://github.com/FlightControl-Master/MOOSE.git
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422e5b6eff
@ -6030,7 +6030,7 @@ function CLIENT:GetDCSGroup()
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-- else
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-- return nil
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-- end
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local ClientUnit = Unit.getByName( self.ClientName )
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local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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@ -6066,6 +6066,8 @@ function CLIENT:GetDCSGroup()
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-- else
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-- error( "Client " .. self.ClientName .. " not found!" )
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end
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else
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--self:E( { "Client not found!", self.ClientName } )
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end
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end
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end
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@ -6789,31 +6791,35 @@ function DATABASE:_RegisterDatabase()
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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for DCSGroupId, DCSGroup in pairs( CoalitionData ) do
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local DCSGroupName = DCSGroup:getName()
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self:E( { "Register Group:", DCSGroup, DCSGroupName } )
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self.DCSGroups[DCSGroupName] = DCSGroup
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self.Groups[DCSGroupName] = GROUP:New( DCSGroup )
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if self:_IsAliveDCSGroup(DCSGroup) then
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self:E( { "Register Alive Group:", DCSGroup, DCSGroupName } )
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self.DCSGroupsAlive[DCSGroupName] = DCSGroup
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self.GroupsAlive[DCSGroupName] = self.Groups[DCSGroupName]
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end
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for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
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local DCSUnitName = DCSUnit:getName()
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self:E( { "Register Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnits[DCSUnitName] = DCSUnit
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self.Units[DCSUnitName] = UNIT:New( DCSUnit )
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if self:_IsAliveDCSUnit(DCSUnit) then
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self:E( { "Register Alive Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnitsAlive[DCSUnitName] = DCSUnit
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self.UnitsAlive[DCSUnitName] = self.Units[DCSUnitName]
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if DCSGroup:isExist() then
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local DCSGroupName = DCSGroup:getName()
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self:E( { "Register Group:", DCSGroup, DCSGroupName } )
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self.DCSGroups[DCSGroupName] = DCSGroup
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self.Groups[DCSGroupName] = GROUP:New( DCSGroup )
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if self:_IsAliveDCSGroup(DCSGroup) then
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self:E( { "Register Alive Group:", DCSGroup, DCSGroupName } )
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self.DCSGroupsAlive[DCSGroupName] = DCSGroup
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self.GroupsAlive[DCSGroupName] = self.Groups[DCSGroupName]
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end
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for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
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local DCSUnitName = DCSUnit:getName()
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self:E( { "Register Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnits[DCSUnitName] = DCSUnit
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self.Units[DCSUnitName] = UNIT:New( DCSUnit )
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if self:_IsAliveDCSUnit(DCSUnit) then
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self:E( { "Register Alive Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnitsAlive[DCSUnitName] = DCSUnit
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self.UnitsAlive[DCSUnitName] = self.Units[DCSUnitName]
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end
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end
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else
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self:E( "Group does not exist: " .. DCSGroup )
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end
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for ClientName, ClientTemplate in pairs( self.Templates.ClientsByName ) do
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@ -15302,9 +15308,9 @@ end
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-- * **Frequency Decrease**: Decreases the missile tracking message frequency with one second.
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-- * **Alerts**: Menu to configure alert messages.
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-- * **To All**: Shows alert messages to all players.
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-- * **To Target**: Shows alter messages only to the player where the missile is (was) targetted at.
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-- * **To Target**: Shows alert messages only to the player where the missile is (was) targetted at.
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-- * **Hits On**: Show missile hit alert messages.
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-- * **Hits Off**: Disable missile hit altert messages.
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-- * **Hits Off**: Disable missile hit alert messages.
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-- * **Launches On**: Show missile launch messages.
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-- * **Launches Off**: Disable missile launch messages.
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-- * **Details**: Menu to configure message details.
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@ -187,7 +187,7 @@ function CLIENT:GetDCSGroup()
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-- else
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-- return nil
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-- end
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local ClientUnit = Unit.getByName( self.ClientName )
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local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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@ -223,6 +223,8 @@ function CLIENT:GetDCSGroup()
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-- else
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-- error( "Client " .. self.ClientName .. " not found!" )
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end
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else
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--self:E( { "Client not found!", self.ClientName } )
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end
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end
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end
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@ -453,31 +453,35 @@ function DATABASE:_RegisterDatabase()
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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for DCSGroupId, DCSGroup in pairs( CoalitionData ) do
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local DCSGroupName = DCSGroup:getName()
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self:E( { "Register Group:", DCSGroup, DCSGroupName } )
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self.DCSGroups[DCSGroupName] = DCSGroup
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self.Groups[DCSGroupName] = GROUP:New( DCSGroup )
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if self:_IsAliveDCSGroup(DCSGroup) then
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self:E( { "Register Alive Group:", DCSGroup, DCSGroupName } )
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self.DCSGroupsAlive[DCSGroupName] = DCSGroup
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self.GroupsAlive[DCSGroupName] = self.Groups[DCSGroupName]
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end
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for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
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local DCSUnitName = DCSUnit:getName()
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self:E( { "Register Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnits[DCSUnitName] = DCSUnit
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self.Units[DCSUnitName] = UNIT:New( DCSUnit )
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if self:_IsAliveDCSUnit(DCSUnit) then
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self:E( { "Register Alive Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnitsAlive[DCSUnitName] = DCSUnit
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self.UnitsAlive[DCSUnitName] = self.Units[DCSUnitName]
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if DCSGroup:isExist() then
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local DCSGroupName = DCSGroup:getName()
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self:E( { "Register Group:", DCSGroup, DCSGroupName } )
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self.DCSGroups[DCSGroupName] = DCSGroup
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self.Groups[DCSGroupName] = GROUP:New( DCSGroup )
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if self:_IsAliveDCSGroup(DCSGroup) then
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self:E( { "Register Alive Group:", DCSGroup, DCSGroupName } )
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self.DCSGroupsAlive[DCSGroupName] = DCSGroup
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self.GroupsAlive[DCSGroupName] = self.Groups[DCSGroupName]
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end
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for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
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local DCSUnitName = DCSUnit:getName()
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self:E( { "Register Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnits[DCSUnitName] = DCSUnit
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self.Units[DCSUnitName] = UNIT:New( DCSUnit )
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if self:_IsAliveDCSUnit(DCSUnit) then
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self:E( { "Register Alive Unit:", DCSUnit, DCSUnitName } )
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self.DCSUnitsAlive[DCSUnitName] = DCSUnit
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self.UnitsAlive[DCSUnitName] = self.Units[DCSUnitName]
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end
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end
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else
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self:E( "Group does not exist: " .. DCSGroup )
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end
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for ClientName, ClientTemplate in pairs( self.Templates.ClientsByName ) do
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