Update Set.lua

Added SET_CLIENT:FilterCallsigns() and SET_CLIENT:FilterPlayernames()
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Thomas 2022-12-13 16:59:06 +01:00 committed by GitHub
parent 2e4f7956ac
commit 4368bef32f
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@ -386,7 +386,7 @@ do -- SET_BASE
-- @param #SET_BASE self
-- @return Core.Base#BASE
function SET_BASE:GetLast()
local tablemax = table.maxn(self.Index)
local tablemax = table.maxn(self.Index)
local ObjectName = self.Index[tablemax]
local LastObject = self.Set[ObjectName]
self:T3( { LastObject } )
@ -397,7 +397,7 @@ do -- SET_BASE
-- @param #SET_BASE self
-- @return Core.Base#BASE
function SET_BASE:GetRandom()
local tablemax = table.maxn(self.Index)
local tablemax = table.maxn(self.Index)
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
self:T3( { RandomItem } )
return RandomItem
@ -3808,6 +3808,8 @@ do -- SET_CLIENT
Countries = nil,
ClientPrefixes = nil,
Zones = nil,
Playernames = nil,
Callsigns = nil,
},
FilterMeta = {
Coalitions = {
@ -3880,6 +3882,40 @@ do -- SET_CLIENT
return ClientFound
end
--- Builds a set of clients of certain callsigns.
-- @param #SET_CLIENT self
-- @param #string Callsigns Can be a string e.g. "Ford", or a table of strings e.g. {"Ford","Enfield","Chevy"}
-- @return #SET_CLIENT self
function SET_CLIENT:Filtercallsigns( Callsigns )
if not self.Filter.Callsigns then
self.Filter.Callsigns = {}
end
if type( Callsigns ) ~= "table" then
Callsigns = { Callsigns }
end
for callsignID, callsign in pairs( Callsigns ) do
self.Filter.Coalitions[Callsigns] = Callsigns
end
return self
end
--- Builds a set of clients of certain playernames.
-- @param #SET_CLIENT self
-- @param #string Playernames Can be a string e.g. "Apple", or a table of strings e.g. {"Walter","Hermann","Gonzo"}
-- @return #SET_CLIENT self
function SET_CLIENT:FilterPlayernames( Playernames )
if not self.Filter.Playernames then
self.Filter.Playernames = {}
end
if type( Playernames ) ~= "table" then
Playernames = { Playernames }
end
for PlayernameID, Playernames in pairs( Playernames ) do
self.Filter.Coalitions[Playernames] = Playernames
end
return self
end
--- Builds a set of clients of coalitions.
-- Possible current coalitions are red, blue and neutral.
-- @param #SET_CLIENT self
@ -4235,20 +4271,44 @@ do -- SET_CLIENT
self:T( { "Evaluated Prefix", MClientPrefix } )
MClientInclude = MClientInclude and MClientPrefix
end
end
if self.Filter.Zones then
local MClientZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName )
local unit = MClient:GetClientGroupUnit()
if unit and unit:IsInZone(Zone) then
MClientZone = true
end
end
MClientInclude = MClientInclude and MClientZone
end
if self.Filter.Zones then
local MClientZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName )
local unit = MClient:GetClientGroupUnit()
if unit and unit:IsInZone(Zone) then
MClientZone = true
end
end
MClientInclude = MClientInclude and MClientZone
end
if self.Filter.Playernames then
local MClientPlayername = false
local playername = MClient:GetPlayerName()
for _,_Playername in pairs(self.Filter.Playernames) do
if playername and playername == _Playername then
MClientPlayername = true
end
end
self:T( { "Evaluated Playername", MClientPlayername } )
MClientInclude = MClientInclude and MClientPlayername
end
if self.Filter.Callsigns then
local MClientCallsigns = false
local callsign = MClient:GetCallsign()
for _,_Callsign in pairs(self.Filter.Callsigns) do
if callsign and string.find(callsign,_Callsign) then
MClientCallsigns = true
end
end
self:T( { "Evaluated Callsign", MClientCallsigns } )
MClientInclude = MClientInclude and MClientCallsigns
end
end
self:T2( MClientInclude )
return MClientInclude
end
@ -6786,24 +6846,24 @@ do -- SET_SCENERY
-- @return #SET_SCENERY
-- @usage
-- -- Define a new SET_SCENERY Object. This Object will contain a reference to all added Scenery Objects.
-- ZoneSet = SET_ZONE:New():FilterPrefixes("Bridge"):FilterOnce()
-- mysceneryset = SET_SCENERY:New(ZoneSet)
-- ZoneSet = SET_ZONE:New():FilterPrefixes("Bridge"):FilterOnce()
-- mysceneryset = SET_SCENERY:New(ZoneSet)
function SET_SCENERY:New(ZoneSet)
local zoneset = {}
local zoneset = {}
-- Inherits from BASE
local self = BASE:Inherit( self, SET_BASE:New( zoneset ) ) -- Core.Set#SET_SCENERY
local zonenames = {}
if ZoneSet then
for _,_zone in pairs(ZoneSet.Set) do
self:T("Zone type handed: "..tostring(_zone.ClassName))
table.insert(zonenames,_zone:GetName())
end
self:AddSceneryByName(zonenames)
end
local zonenames = {}
if ZoneSet then
for _,_zone in pairs(ZoneSet.Set) do
self:T("Zone type handed: "..tostring(_zone.ClassName))
table.insert(zonenames,_zone:GetName())
end
self:AddSceneryByName(zonenames)
end
return self
end
@ -6986,6 +7046,6 @@ do -- SET_SCENERY
-- @return #SET_SCENERY self
function SET_SCENERY:IsIncludeObject( MScenery )
self:F2( MScenery )
return true
return true
end
end