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Update Set.lua
Added SET_CLIENT:FilterCallsigns() and SET_CLIENT:FilterPlayernames()
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@ -386,7 +386,7 @@ do -- SET_BASE
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-- @param #SET_BASE self
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-- @return Core.Base#BASE
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function SET_BASE:GetLast()
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local tablemax = table.maxn(self.Index)
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local tablemax = table.maxn(self.Index)
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local ObjectName = self.Index[tablemax]
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local LastObject = self.Set[ObjectName]
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self:T3( { LastObject } )
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@ -397,7 +397,7 @@ do -- SET_BASE
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-- @param #SET_BASE self
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-- @return Core.Base#BASE
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function SET_BASE:GetRandom()
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local tablemax = table.maxn(self.Index)
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local tablemax = table.maxn(self.Index)
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local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
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self:T3( { RandomItem } )
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return RandomItem
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@ -3808,6 +3808,8 @@ do -- SET_CLIENT
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Countries = nil,
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ClientPrefixes = nil,
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Zones = nil,
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Playernames = nil,
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Callsigns = nil,
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},
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FilterMeta = {
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Coalitions = {
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@ -3880,6 +3882,40 @@ do -- SET_CLIENT
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return ClientFound
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end
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--- Builds a set of clients of certain callsigns.
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-- @param #SET_CLIENT self
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-- @param #string Callsigns Can be a string e.g. "Ford", or a table of strings e.g. {"Ford","Enfield","Chevy"}
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-- @return #SET_CLIENT self
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function SET_CLIENT:Filtercallsigns( Callsigns )
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if not self.Filter.Callsigns then
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self.Filter.Callsigns = {}
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end
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if type( Callsigns ) ~= "table" then
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Callsigns = { Callsigns }
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end
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for callsignID, callsign in pairs( Callsigns ) do
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self.Filter.Coalitions[Callsigns] = Callsigns
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end
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return self
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end
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--- Builds a set of clients of certain playernames.
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-- @param #SET_CLIENT self
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-- @param #string Playernames Can be a string e.g. "Apple", or a table of strings e.g. {"Walter","Hermann","Gonzo"}
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-- @return #SET_CLIENT self
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function SET_CLIENT:FilterPlayernames( Playernames )
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if not self.Filter.Playernames then
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self.Filter.Playernames = {}
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end
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if type( Playernames ) ~= "table" then
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Playernames = { Playernames }
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end
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for PlayernameID, Playernames in pairs( Playernames ) do
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self.Filter.Coalitions[Playernames] = Playernames
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end
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return self
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end
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--- Builds a set of clients of coalitions.
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-- Possible current coalitions are red, blue and neutral.
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-- @param #SET_CLIENT self
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@ -4235,20 +4271,44 @@ do -- SET_CLIENT
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self:T( { "Evaluated Prefix", MClientPrefix } )
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MClientInclude = MClientInclude and MClientPrefix
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end
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end
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if self.Filter.Zones then
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local MClientZone = false
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for ZoneName, Zone in pairs( self.Filter.Zones ) do
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self:T3( "Zone:", ZoneName )
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local unit = MClient:GetClientGroupUnit()
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if unit and unit:IsInZone(Zone) then
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MClientZone = true
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end
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end
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MClientInclude = MClientInclude and MClientZone
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end
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if self.Filter.Zones then
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local MClientZone = false
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for ZoneName, Zone in pairs( self.Filter.Zones ) do
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self:T3( "Zone:", ZoneName )
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local unit = MClient:GetClientGroupUnit()
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if unit and unit:IsInZone(Zone) then
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MClientZone = true
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end
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end
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MClientInclude = MClientInclude and MClientZone
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end
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if self.Filter.Playernames then
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local MClientPlayername = false
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local playername = MClient:GetPlayerName()
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for _,_Playername in pairs(self.Filter.Playernames) do
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if playername and playername == _Playername then
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MClientPlayername = true
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end
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end
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self:T( { "Evaluated Playername", MClientPlayername } )
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MClientInclude = MClientInclude and MClientPlayername
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end
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if self.Filter.Callsigns then
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local MClientCallsigns = false
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local callsign = MClient:GetCallsign()
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for _,_Callsign in pairs(self.Filter.Callsigns) do
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if callsign and string.find(callsign,_Callsign) then
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MClientCallsigns = true
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end
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end
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self:T( { "Evaluated Callsign", MClientCallsigns } )
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MClientInclude = MClientInclude and MClientCallsigns
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end
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end
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self:T2( MClientInclude )
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return MClientInclude
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end
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@ -6786,24 +6846,24 @@ do -- SET_SCENERY
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-- @return #SET_SCENERY
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-- @usage
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-- -- Define a new SET_SCENERY Object. This Object will contain a reference to all added Scenery Objects.
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-- ZoneSet = SET_ZONE:New():FilterPrefixes("Bridge"):FilterOnce()
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-- mysceneryset = SET_SCENERY:New(ZoneSet)
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-- ZoneSet = SET_ZONE:New():FilterPrefixes("Bridge"):FilterOnce()
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-- mysceneryset = SET_SCENERY:New(ZoneSet)
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function SET_SCENERY:New(ZoneSet)
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local zoneset = {}
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local zoneset = {}
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-- Inherits from BASE
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local self = BASE:Inherit( self, SET_BASE:New( zoneset ) ) -- Core.Set#SET_SCENERY
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local zonenames = {}
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if ZoneSet then
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for _,_zone in pairs(ZoneSet.Set) do
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self:T("Zone type handed: "..tostring(_zone.ClassName))
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table.insert(zonenames,_zone:GetName())
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end
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self:AddSceneryByName(zonenames)
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end
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local zonenames = {}
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if ZoneSet then
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for _,_zone in pairs(ZoneSet.Set) do
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self:T("Zone type handed: "..tostring(_zone.ClassName))
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table.insert(zonenames,_zone:GetName())
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end
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self:AddSceneryByName(zonenames)
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end
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return self
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end
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@ -6986,6 +7046,6 @@ do -- SET_SCENERY
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-- @return #SET_SCENERY self
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function SET_SCENERY:IsIncludeObject( MScenery )
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self:F2( MScenery )
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return true
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return true
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end
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end
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