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#SET - Error output for Addif the ObjectName variable is empty
#UNIT - Return zero is SpeedMax is nil
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@ -289,7 +289,14 @@ do -- SET_BASE
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-- Debug info.
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--self:T2( { ObjectName = ObjectName, Object = Object } )
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-- Error ahndling
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if not ObjectName or ObjectName == "" then
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self:E("SET_BASE:Add - Invalid ObjectName handed")
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self:E({ObjectName=ObjectName, Object=Object})
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return self
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end
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-- Ensure that the existing element is removed from the Set before a new one is inserted to the Set
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if self.Set[ObjectName] then
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self:Remove( ObjectName, true )
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@ -607,7 +607,7 @@ function UNIT:GetSpeedMax()
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local Desc = self:GetDesc()
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if Desc then
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local SpeedMax = Desc.speedMax
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local SpeedMax = Desc.speedMax or 0
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return SpeedMax * 3.6
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end
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