Merge branch 'develop' into FF/Develop

This commit is contained in:
funkyfranky
2018-08-23 17:24:18 +02:00
15 changed files with 633 additions and 255 deletions

View File

@@ -121,13 +121,16 @@ GROUPTEMPLATE.Takeoff = {
-- @return #GROUP self
function GROUP:NewTemplate( GroupTemplate, CoalitionSide, CategoryID, CountryID )
local GroupName = GroupTemplate.name
_DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, CategoryID, CountryID, GroupName )
self = BASE:Inherit( self, CONTROLLABLE:New( GroupName ) )
self:F2( GroupName )
local self = BASE:Inherit( self, CONTROLLABLE:New( GroupName ) )
self.GroupName = GroupName
_DATABASE:AddGroup( GroupName )
if not _DATABASE.GROUPS[GroupName] then
_DATABASE.GROUPS[GroupName] = self
end
self:SetEventPriority( 4 )
return self
end
@@ -140,7 +143,6 @@ end
-- @return #GROUP self
function GROUP:Register( GroupName )
local self = BASE:Inherit( self, CONTROLLABLE:New( GroupName ) ) -- #GROUP
self:F( GroupName )
self.GroupName = GroupName
self:SetEventPriority( 4 )

View File

@@ -216,7 +216,7 @@ end
function IDENTIFIABLE:GetDesc()
self:F2( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject()
local DCSIdentifiable = self:GetDCSObject() -- DCS#Object
if DCSIdentifiable then
local IdentifiableDesc = DCSIdentifiable:getDesc()

View File

@@ -243,7 +243,7 @@ end
--- Get the bounding box of the underlying POSITIONABLE DCS Object.
-- @param #POSITIONABLE self
-- @return DCS#Distance The bounding box of the POSITIONABLE.
-- @return DCS#Box3 The bounding box of the POSITIONABLE.
-- @return #nil The POSITIONABLE is not existing or alive.
function POSITIONABLE:GetBoundingBox() --R2.1
self:F2()
@@ -264,6 +264,29 @@ function POSITIONABLE:GetBoundingBox() --R2.1
end
--- Get the bounding radius of the underlying POSITIONABLE DCS Object.
-- @param #POSITIONABLE self
-- @return DCS#Distance The bounding radius of the POSITIONABLE.
-- @return #nil The POSITIONABLE is not existing or alive.
function POSITIONABLE:GetBoundingRadius()
self:F2()
local Box = self:GetBoundingBox()
if Box then
local X = Box.max.x - Box.min.x
local Z = Box.max.z - Box.min.z
local CX = X / 2
local CZ = Z / 2
return math.max( CX, CZ )
end
BASE:E( { "Cannot GetBoundingRadius", Positionable = self, Alive = self:IsAlive() } )
return nil
end
--- Returns the altitude of the POSITIONABLE.
-- @param Wrapper.Positionable#POSITIONABLE self
-- @return DCS#Distance The altitude of the POSITIONABLE.
@@ -323,7 +346,7 @@ end
--- Returns the POSITIONABLE heading in degrees.
-- @param Wrapper.Positionable#POSITIONABLE self
-- @return #number The POSTIONABLE heading
-- @return #number The POSITIONABLE heading
-- @return #nil The POSITIONABLE is not existing or alive.
function POSITIONABLE:GetHeading()
local DCSPositionable = self:GetDCSObject()
@@ -347,6 +370,52 @@ function POSITIONABLE:GetHeading()
return nil
end
-- Is Methods
--- Returns if the unit is of an air category.
-- If the unit is a helicopter or a plane, then this method will return true, otherwise false.
-- @param #POSITIONABLE self
-- @return #boolean Air category evaluation result.
function POSITIONABLE:IsAir()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
local IsAirResult = ( UnitDescriptor.category == Unit.Category.AIRPLANE ) or ( UnitDescriptor.category == Unit.Category.HELICOPTER )
self:T3( IsAirResult )
return IsAirResult
end
return nil
end
--- Returns if the unit is of an ground category.
-- If the unit is a ground vehicle or infantry, this method will return true, otherwise false.
-- @param #POSITIONABLE self
-- @return #boolean Ground category evaluation result.
function POSITIONABLE:IsGround()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.GROUND_UNIT } )
local IsGroundResult = ( UnitDescriptor.category == Unit.Category.GROUND_UNIT )
self:T3( IsGroundResult )
return IsGroundResult
end
return nil
end
--- Returns true if the POSITIONABLE is in the air.
-- Polymorphic, is overridden in GROUP and UNIT.
@@ -798,56 +867,148 @@ function POSITIONABLE:GetLaserCode() --R2.1
return self.LaserCode
end
--- Add cargo.
-- @param #POSITIONABLE self
-- @param Core.Cargo#CARGO Cargo
-- @return #POSITIONABLE
function POSITIONABLE:AddCargo( Cargo )
self.__.Cargo[Cargo] = Cargo
return self
end
do -- Cargo
--- Get all contained cargo.
-- @param #POSITIONABLE self
-- @return #POSITIONABLE
function POSITIONABLE:GetCargo()
return self.__.Cargo
end
--- Remove cargo.
-- @param #POSITIONABLE self
-- @param Core.Cargo#CARGO Cargo
-- @return #POSITIONABLE
function POSITIONABLE:RemoveCargo( Cargo )
self.__.Cargo[Cargo] = nil
return self
end
--- Returns if carrier has given cargo.
-- @param #POSITIONABLE self
-- @return Core.Cargo#CARGO Cargo
function POSITIONABLE:HasCargo( Cargo )
return self.__.Cargo[Cargo]
end
--- Clear all cargo.
-- @param #POSITIONABLE self
function POSITIONABLE:ClearCargo()
self.__.Cargo = {}
end
--- Get cargo item count.
-- @param #POSITIONABLE self
-- @return Core.Cargo#CARGO Cargo
function POSITIONABLE:CargoItemCount()
local ItemCount = 0
for CargoName, Cargo in pairs( self.__.Cargo ) do
ItemCount = ItemCount + Cargo:GetCount()
--- Add cargo.
-- @param #POSITIONABLE self
-- @param Core.Cargo#CARGO Cargo
-- @return #POSITIONABLE
function POSITIONABLE:AddCargo( Cargo )
self.__.Cargo[Cargo] = Cargo
return self
end
return ItemCount
end
--- Get all contained cargo.
-- @param #POSITIONABLE self
-- @return #POSITIONABLE
function POSITIONABLE:GetCargo()
return self.__.Cargo
end
--- Remove cargo.
-- @param #POSITIONABLE self
-- @param Core.Cargo#CARGO Cargo
-- @return #POSITIONABLE
function POSITIONABLE:RemoveCargo( Cargo )
self.__.Cargo[Cargo] = nil
return self
end
--- Returns if carrier has given cargo.
-- @param #POSITIONABLE self
-- @return Core.Cargo#CARGO Cargo
function POSITIONABLE:HasCargo( Cargo )
return self.__.Cargo[Cargo]
end
--- Clear all cargo.
-- @param #POSITIONABLE self
function POSITIONABLE:ClearCargo()
self.__.Cargo = {}
end
--- Is cargo bay empty.
-- @param #POSITIONABLE self
function POSITIONABLE:IsCargoEmpty()
local IsEmpty = true
for _, Cargo in pairs( self.__.Cargo ) do
IsEmpty = false
break
end
return IsEmpty
end
--- Get cargo item count.
-- @param #POSITIONABLE self
-- @return Core.Cargo#CARGO Cargo
function POSITIONABLE:CargoItemCount()
local ItemCount = 0
for CargoName, Cargo in pairs( self.__.Cargo ) do
ItemCount = ItemCount + Cargo:GetCount()
end
return ItemCount
end
-- --- Get Cargo Bay Free Volume in m3.
-- -- @param #POSITIONABLE self
-- -- @return #number CargoBayFreeVolume
-- function POSITIONABLE:GetCargoBayFreeVolume()
-- local CargoVolume = 0
-- for CargoName, Cargo in pairs( self.__.Cargo ) do
-- CargoVolume = CargoVolume + Cargo:GetVolume()
-- end
-- return self.__.CargoBayVolumeLimit - CargoVolume
-- end
--
--- Get Cargo Bay Free Weight in kg.
-- @param #POSITIONABLE self
-- @return #number CargoBayFreeWeight
function POSITIONABLE:GetCargoBayFreeWeight()
local CargoWeight = 0
for CargoName, Cargo in pairs( self.__.Cargo ) do
CargoWeight = CargoWeight + Cargo:GetWeight()
end
return self.__.CargoBayWeightLimit - CargoWeight
end
-- --- Get Cargo Bay Volume Limit in m3.
-- -- @param #POSITIONABLE self
-- -- @param #number VolumeLimit
-- function POSITIONABLE:SetCargoBayVolumeLimit( VolumeLimit )
-- self.__.CargoBayVolumeLimit = VolumeLimit
-- end
--- Get Cargo Bay Weight Limit in kg.
-- @param #POSITIONABLE self
-- @param #number WeightLimit
function POSITIONABLE:SetCargoBayWeightLimit( WeightLimit )
if WeightLimit then
self.__.CargoBayWeightLimit = WeightLimit
else
-- If weightlimit is not provided, we will calculate it depending on the type of unit.
-- When an airplane or helicopter, we calculate the weightlimit based on the descriptor.
if self:IsAir() then
local Desc = self:GetDesc()
self:F({Desc=Desc})
self.__.CargoBayWeightLimit = Desc.massMax - ( Desc.massEmpty + Desc.fuelMassMax )
else
local Desc = self:GetDesc()
local Weights = {
["M1126 Stryker ICV"] = 9,
["M-113"] = 9,
["AAV7"] = 25,
["M2A1_halftrack"] = 9,
["BMD-1"] = 9,
["BMP-1"] = 8,
["BMP-2"] = 7,
["BMP-3"] = 8,
["Boman"] = 25,
["BTR-80"] = 9,
["BTR_D"] = 12,
["Cobra"] = 8,
["LAV-25"] = 6,
["M-2 Bradley"] = 6,
["M1043 HMMWV Armament"] = 4,
["M1045 HMMWV TOW"] = 4,
["M1126 Stryker ICV"] = 9,
["M1134 Stryker ATGM"] = 9,
["Marder"] = 6,
["MCV-80"] = 9,
["MLRS FDDM"] = 4,
["MTLB"] = 25,
["TPZ"] = 10,
}
local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 70
self.__.CargoBayWeightLimit = CargoBayWeightLimit
end
end
end
end --- Cargo
--- Signal a flare at the position of the POSITIONABLE.
-- @param #POSITIONABLE self

View File

@@ -878,51 +878,7 @@ end
-- Is methods
--- Returns if the unit is of an air category.
-- If the unit is a helicopter or a plane, then this method will return true, otherwise false.
-- @param #UNIT self
-- @return #boolean Air category evaluation result.
function UNIT:IsAir()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
local IsAirResult = ( UnitDescriptor.category == Unit.Category.AIRPLANE ) or ( UnitDescriptor.category == Unit.Category.HELICOPTER )
self:T3( IsAirResult )
return IsAirResult
end
return nil
end
--- Returns if the unit is of an ground category.
-- If the unit is a ground vehicle or infantry, this method will return true, otherwise false.
-- @param #UNIT self
-- @return #boolean Ground category evaluation result.
function UNIT:IsGround()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.GROUND_UNIT } )
local IsGroundResult = ( UnitDescriptor.category == Unit.Category.GROUND_UNIT )
self:T3( IsGroundResult )
return IsGroundResult
end
return nil
end
--- Returns if the unit is a friendly unit.
-- @param #UNIT self