Added Transport tasking to the dispatcher

# Conflicts:
#	Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua
This commit is contained in:
FlightControl_Master 2018-04-04 14:44:15 +02:00
commit 45d1cb48bb

View File

@ -178,6 +178,9 @@ do -- TASK_CARGO_DISPATCHER
Tasks = {},
CSAR = {},
CSARSpawned = 0,
Transport = {},
TransportCount = 0,
}
@ -214,62 +217,163 @@ do -- TASK_CARGO_DISPATCHER
return self
end
--- Handle the event when a pilot ejects.
-- @param #TASK_CARGO_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData
function TASK_CARGO_DISPATCHER:OnEventEjection( EventData )
self:F( { EventData = EventData } )
if self.CSARTasks == true then
self:E( { EventData = EventData } )
self.CSARSpawned = self.CSARSpawned + 1
local PlaneUnit = EventData.IniUnit
local CSARName = EventData.IniUnitName
local CargoPointVec2 = EventData.IniUnit:GetPointVec2()
local CargoCoalition = EventData.IniUnit:GetCoalition()
local CargoCountry = EventData.IniUnit:GetCountry()
-- Only add a CSAR task if the coalition of the mission is equal to the coalition of the ejected unit.
if CargoCoalition == self.Mission:GetCommandCenter():GetCoalition() then
-- Create the CSAR Pilot SPAWN object.
-- Let us create the Template for the replacement Pilot :-)
local Template = {
["visible"] = false,
["hidden"] = false,
["task"] = "Ground Nothing",
["name"] = string.format( "CSAR Pilot#%03d", self.CSARSpawned ),
["x"] = CargoPointVec2:GetLat(),
["y"] = CargoPointVec2:GetLon(),
["units"] =
{
[1] =
{
["type"] = ( CargoCoalition == coalition.side.BLUE ) and "Soldier M4" or "Infantry AK",
["name"] = string.format( "CSAR Pilot#%03d-01", self.CSARSpawned ),
["skill"] = "Excellent",
["playerCanDrive"] = false,
["x"] = CargoPointVec2:GetLat(),
["y"] = CargoPointVec2:GetLon(),
["heading"] = EventData.IniUnit:GetHeading(),
}, -- end of [1]
}, -- end of ["units"]
}
local CargoGroup = GROUP:NewTemplate( Template, CargoCoalition, Group.Category.GROUND, CargoCountry )
self.CSAR[#self.CSAR+1] = {}
self.CSAR[#self.CSAR].PilotGroup = CargoGroup
self.CSAR[#self.CSAR].Task = nil
local CSARCoordinate = EventData.IniUnit:GetCoordinate()
local CSARCoalition = EventData.IniUnit:GetCoalition()
local CSARCountry = EventData.IniUnit:GetCountry()
local CSARHeading = EventData.IniUnit:GetHeading()
-- Only add a CSAR task if the coalition of the mission is equal to the coalition of the ejected unit.
if CSARCoalition == self.Mission:GetCommandCenter():GetCoalition() then
local CSARTaskName = self:AddCSARTask( self.CSARTaskName, CSARCoordinate, CSARHeading, CSARCountry, self.CSARBriefing )
self:SetCSARDeployZones( CSARTaskName, self.CSARDeployZones )
end
end
return self
end
--- Define one default deploy zone for all the cargo tasks.
-- @param #TASK_CARGO_DISPATCHER self
-- @param DefaultDeployZone A default deploy zone.
-- @return #TASK_CARGO_DISPATCHER
function TASK_CARGO_DISPATCHER:SetDefaultDeployZone( DefaultDeployZone )
self.DefaultDeployZones = { DefaultDeployZone }
return self
end
--- Define the deploy zones for all the cargo tasks.
-- @param #TASK_CARGO_DISPATCHER self
-- @param DefaultDeployZones A list of the deploy zones.
-- @return #TASK_CARGO_DISPATCHER
--
function TASK_CARGO_DISPATCHER:SetDefaultDeployZones( DefaultDeployZones )
self.DefaultDeployZones = DefaultDeployZones
return self
end
--- Start the generation of CSAR tasks to retrieve a downed pilots.
-- You need to specify a task briefing, a task name, default deployment zone(s).
-- This method can only be used once!
-- @param #TASK_CARGO_DISPATCHER self
-- @param #string CSARTaskName The CSAR task name.
-- @param #string CSARDeployZones The zones to where the CSAR deployment should be directed.
-- @param #string CSARBriefing The briefing of the CSAR tasks.
-- @return #TASK_CARGO_DISPATCHER
function TASK_CARGO_DISPATCHER:StartCSARTasks( CSARTaskName, CSARDeployZones, CSARBriefing)
if not self.CSARTasks then
self.CSARTasks = true
self.CSARTaskName = CSARTaskName
self.CSARDeployZones = CSARDeployZones
self.CSARBriefing = CSARBriefing
else
error( "TASK_CARGO_DISPATCHER: The generation of CSAR tasks has already started." )
end
return self
end
--- Stop the generation of CSAR tasks to retrieve a downed pilots.
-- @param #TASK_CARGO_DISPATCHER self
-- @return #TASK_CARGO_DISPATCHER
function TASK_CARGO_DISPATCHER:StopCSARTasks()
if self.CSARTasks then
self.CSARTasks = nil
self.CSARTaskName = nil
self.CSARDeployZones = nil
self.CSARBriefing = nil
else
error( "TASK_CARGO_DISPATCHER: The generation of CSAR tasks was not yet started." )
end
return self
end
--- Add a CSAR task to retrieve a downed pilot.
-- You need to specify a coordinate from where the pilot will be spawned to be rescued.
-- @param #TASK_CARGO_DISPATCHER self
-- @param #string CSARTaskPrefix (optional) The prefix of the CSAR task.
-- @param Core.Point#COORDINATE CSARCoordinate The coordinate where a downed pilot will be spawned.
-- @param #number CSARHeading The heading of the pilot in degrees.
-- @param DCSCountry#Country CSARCountry The country ID of the pilot that will be spawned.
-- @param #string CSARBriefing The briefing of the CSAR task.
-- @return #string The CSAR Task Name as a string. The Task Name is the main key and is shown in the task list of the Mission Tasking menu.
-- @usage
--
-- -- Add a CSAR task to rescue a downed pilot from within a coordinate.
-- local Coordinate = PlaneUnit:GetPointVec2()
-- TaskA2ADispatcher:AddCSARTask( Coordinate )
--
-- -- Add a CSAR task to rescue a downed pilot from within a coordinate of country RUSSIA, which is pointing to the west (270°).
-- local Coordinate = PlaneUnit:GetPointVec2()
-- TaskA2ADispatcher:AddCSARTask( Coordinate, 270, Country.RUSSIA )
--
function TASK_CARGO_DISPATCHER:AddCSARTask( CSARTaskPrefix, CSARCoordinate, CSARHeading, CSARCountry, CSARBriefing )
local CSARCoalition = self.Mission:GetCommandCenter():GetCoalition()
CSARHeading = CSARHeading or 0
CSARCountry = CSARCountry or self.Mission:GetCommandCenter():GetCountry()
self.CSARSpawned = self.CSARSpawned + 1
local CSARTaskName = string.format( ( CSARTaskPrefix or "CSAR" ) .. ".%03d", self.CSARSpawned )
-- Create the CSAR Pilot SPAWN object.
-- Let us create the Template for the replacement Pilot :-)
local Template = {
["visible"] = false,
["hidden"] = false,
["task"] = "Ground Nothing",
["name"] = string.format( "CSAR Pilot#%03d", self.CSARSpawned ),
["x"] = CSARCoordinate.x,
["y"] = CSARCoordinate.z,
["units"] =
{
[1] =
{
["type"] = ( CSARCoalition == coalition.side.BLUE ) and "Soldier M4" or "Infantry AK",
["name"] = string.format( "CSAR Pilot#%03d-01", self.CSARSpawned ),
["skill"] = "Excellent",
["playerCanDrive"] = false,
["x"] = CSARCoordinate.x,
["y"] = CSARCoordinate.z,
["heading"] = CSARHeading,
}, -- end of [1]
}, -- end of ["units"]
}
local CSARGroup = GROUP:NewTemplate( Template, CSARCoalition, Group.Category.GROUND, CSARCountry )
self.CSAR[CSARTaskName] = {}
self.CSAR[CSARTaskName].PilotGroup = CSARGroup
self.CSAR[CSARTaskName].Briefing = CSARBriefing
self.CSAR[CSARTaskName].Task = nil
return CSARTaskName
end
--- Define the radius to when a CSAR task will be generated for any downed pilot within range of the nearest CSAR airbase.
@ -294,11 +398,14 @@ do -- TASK_CARGO_DISPATCHER
--- Define one deploy zone for the CSAR tasks.
-- @param #TASK_CARGO_DISPATCHER self
-- @param DeployZone A deploy zone.
-- @param #string CSARTaskName (optional) The name of the CSAR task.
-- @param CSARDeployZone A CSAR deploy zone.
-- @return #TASK_CARGO_DISPATCHER
function TASK_CARGO_DISPATCHER:SetCSARDeployZone( CSARDeployZone )
function TASK_CARGO_DISPATCHER:SetCSARDeployZone( CSARTaskName, CSARDeployZone )
self.CSARDeployZones = { CSARDeployZone }
if CSARTaskName then
self.CSAR[CSARTaskName].DeployZones = { CSARDeployZone }
end
return self
end
@ -306,16 +413,73 @@ do -- TASK_CARGO_DISPATCHER
--- Define the deploy zones for the CSAR tasks.
-- @param #TASK_CARGO_DISPATCHER self
-- @param CSARDeployZones A list of the deploy zones.
-- @param #string CSARTaskName (optional) The name of the CSAR task.
-- @param CSARDeployZones A list of the CSAR deploy zones.
-- @return #TASK_CARGO_DISPATCHER
function TASK_CARGO_DISPATCHER:SetCSARDeployZones( CSARDeployZones )
--
function TASK_CARGO_DISPATCHER:SetCSARDeployZones( CSARTaskName, CSARDeployZones )
self.CSARDeployZones = CSARDeployZones
if CSARTaskName and self.CSAR[CSARTaskName] then
self.CSAR[CSARTaskName].DeployZones = CSARDeployZones
end
return self
end
--- Add a Transport task to transport cargo from fixed locations to a deployment zone.
-- @param #TASK_CARGO_DISPATCHER self
-- @param #string TransportTaskName (optional) The name of the transport task.
-- @param Core.SetCargo#SET_CARGO SetCargo The SetCargo to be transported.
-- @param #string Briefing The briefing of the task transport to be shown to the player.
-- @return #TASK_CARGO_DISPATCHER
-- @usage
--
-- -- Add a Transport task to transport cargo of different types to a Transport Deployment Zone.
function TASK_CARGO_DISPATCHER:AddTransportTask( TransportTaskName, SetCargo, Briefing )
self.TransportCount = self.TransportCount + 1
local TaskName = string.format( ( TransportTaskName or "Transport" ) .. ".%03d", self.TransportCount )
self.Transport[TaskName] = {}
self.Transport[TaskName].SetCargo = SetCargo
self.Transport[TaskName].Briefing = Briefing
self.Transport[TaskName].Task = nil
return self
end
--- Define one deploy zone for the Transport tasks.
-- @param #TASK_CARGO_DISPATCHER self
-- @param #string TransportTaskName (optional) The name of the Transport task.
-- @param TransportDeployZone A Transport deploy zone.
-- @return #TASK_CARGO_DISPATCHER
function TASK_CARGO_DISPATCHER:SetTransportDeployZone( TransportTaskName, TransportDeployZone )
if TransportTaskName then
self.Transport[TransportTaskName].DeployZones = { TransportDeployZone }
end
return self
end
--- Define the deploy zones for the Transport tasks.
-- @param #TASK_CARGO_DISPATCHER self
-- @param #string TransportTaskName (optional) The name of the Transport task.
-- @param TransportDeployZones A list of the Transport deploy zones.
-- @return #TASK_CARGO_DISPATCHER
--
function TASK_CARGO_DISPATCHER:SetTransportDeployZones( TransportTaskName, TransportDeployZones )
if TransportTaskName then
self.Transport[TransportTaskName].DeployZones = TransportDeployZones
end
return self
end
--- Evaluates of a CSAR task needs to be started.
-- @param #TASK_CARGO_DISPATCHER self
-- @return Set#SET_CARGO The SetCargo to be rescued.
@ -368,17 +532,36 @@ do -- TASK_CARGO_DISPATCHER
end
-- Now that all obsolete tasks are removed, loop through the CSAR pilots.
for CSARID, CSARData in pairs( self.CSAR ) do
for CSARName, CSAR in pairs( self.CSAR ) do
if CSARData.Task then
else
if not CSAR.Task then
-- New CSAR Task
local SetCargo = self:EvaluateCSAR( CSARData.PilotGroup )
local CSARTask = TASK_CARGO_CSAR:New( Mission, self.SetGroup, string.format( "CSAR.%03d", CSARID ), SetCargo )
CSARTask:SetDeployZones( self.CSARDeployZones or {} )
Mission:AddTask( CSARTask )
TaskReport:Add( CSARTask:GetName() )
CSARData.Task = CSARTask
local SetCargo = self:EvaluateCSAR( CSAR.PilotGroup )
CSAR.Task = TASK_CARGO_CSAR:New( Mission, self.SetGroup, CSARName, SetCargo, CSAR.Briefing )
Mission:AddTask( CSAR.Task )
TaskReport:Add( CSARName )
if CSAR.DeployZones then
CSAR.Task:SetDeployZones( CSAR.DeployZones or {} )
else
CSAR.Task:SetDeployZones( self.DefaultDeployZones or {} )
end
end
end
-- Now that all obsolete tasks are removed, loop through the Transport tasks.
for TransportName, Transport in pairs( self.Transport ) do
if not Transport.Task then
-- New Transport Task
Transport.Task = TASK_CARGO_TRANSPORT:New( Mission, self.SetGroup, TransportName, Transport.SetCargo, Transport.Briefing )
Mission:AddTask( Transport.Task )
TaskReport:Add( TransportName )
if Transport.DeployZones then
Transport.Task:SetDeployZones( Transport.DeployZones or {} )
else
Transport.Task:SetDeployZones( self.DefaultDeployZones or {} )
end
end
end