This commit is contained in:
Frank 2020-01-06 21:09:21 +01:00
parent fcfcfeae00
commit 4661f6981e
6 changed files with 85 additions and 51 deletions

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@ -2186,20 +2186,6 @@ do -- SET_UNIT
return IsNotInZone
end
--- Check if minimal one element of the SET_UNIT is in the Zone.
-- @param #SET_UNIT self
-- @param #function IteratorFunction The function that will be called when there is an alive UNIT in the SET_UNIT. The function needs to accept a UNIT parameter.
-- @return #SET_UNIT self
function SET_UNIT:ForEachUnitInZone( IteratorFunction, ... )
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet() )
return self
end
end

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@ -949,7 +949,7 @@ function ZONE_RADIUS:SearchZone( EvaluateFunction, ObjectCategories )
local function EvaluateZone( ZoneDCSUnit )
env.info( ZoneDCSUnit:getName() )
--env.info( ZoneDCSUnit:getName() )
local ZoneUnit = UNIT:Find( ZoneDCSUnit )

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@ -83,6 +83,8 @@
-- @field #string DefaultAlarmState Alarm state the group will go to when it is changed back from another state. Default is "Auto".
-- @field #string DefaultROE ROE the group will get once suppression is over. Default is "Free".
-- @field #boolean eventmoose If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. Default true.
-- @field Core.Zone#ZONE BattleZone
-- @field #boolean AutoEngage
-- @extends Core.Fsm#FSM_CONTROLLABLE
--
@ -307,8 +309,7 @@ SUPPRESSION.version="0.9.3"
--- Creates a new AI_suppression object.
-- @param #SUPPRESSION self
-- @param Wrapper.Group#GROUP group The GROUP object for which suppression should be applied.
-- @return #SUPPRESSION SUPPRESSION object.
-- @return nil If group does not exist or is not a ground group.
-- @return #SUPPRESSION SUPPRESSION object or *nil* if group does not exist or is not a ground group.
function SUPPRESSION:New(group)
-- Inherits from FSM_CONTROLLABLE
@ -333,18 +334,16 @@ function SUPPRESSION:New(group)
self:SetControllable(group)
-- Get DCS descriptors of group.
local DCSgroup=Group.getByName(group:GetName())
local DCSunit=DCSgroup:getUnit(1)
self.DCSdesc=DCSunit:getDesc()
self.DCSdesc=group:GetDCSDesc(1)
-- Get max speed the group can do and convert to km/h.
self.SpeedMax=self.DCSdesc.speedMaxOffRoad*3.6
self.SpeedMax=group:GetSpeedMax()
-- Set speed to maximum.
self.Speed=self.SpeedMax
-- Is this infantry or not.
self.IsInfantry=DCSunit:hasAttribute("Infantry")
self.IsInfantry=group:GetUnit(1):HasAttribute("Infantry")
-- Type of group.
self.Type=group:GetTypeName()
@ -368,6 +367,7 @@ function SUPPRESSION:New(group)
self:AddTransition("TakingCover", "FightBack", "CombatReady")
self:AddTransition("FallingBack", "FightBack", "CombatReady")
self:AddTransition("Retreating", "Retreated", "Retreated")
self:AddTransition("*", "OutOfAmmo", "*")
self:AddTransition("*", "Dead", "*")
self:AddTransition("*", "Stop", "Stopped")
@ -598,6 +598,24 @@ function SUPPRESSION:New(group)
-- @param #string To To state.
--- Trigger "OutOfAmmo" event.
-- @function [parent=#SUPPRESSION] OutOfAmmo
-- @param #SUPPRESSION self
--- Trigger "OutOfAmmo" event after a delay.
-- @function [parent=#SUPPRESSION] __OutOfAmmo
-- @param #SUPPRESSION self
-- @param #number Delay Delay in seconds.
--- User function for OnAfter "OutOfAmmo" event.
-- @function [parent=#SUPPRESSION] OnAfterOutOfAmmo
-- @param #SUPPRESSION self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- Trigger "Dead" event.
-- @function [parent=#SUPPRESSION] Dead
-- @param #SUPPRESSION self
@ -1002,9 +1020,8 @@ function SUPPRESSION:onafterStatus(Controllable, From, Event, To)
-- Retreat if completely out of ammo and retreat zone defined.
local nammo=group:GetAmmunition()
if nammo==0 and self.RetreatZone then
self:I(self.lid..string.format("Out of ammo!"))
self:Retreat()
if nammo==0 then
self:OutOfAmmo()
end
-- Status report.
@ -1016,34 +1033,18 @@ function SUPPRESSION:onafterStatus(Controllable, From, Event, To)
end
else
-- Stop FSM as there are no units left.
self:Stop()
end
else
-- Stop FSM as there group object does not exist.
self:Stop()
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Before "Hit" event. (Of course, this is not really before the group got hit.)
-- @param #SUPPRESSION self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Unit#UNIT Unit Unit that was hit.
-- @param Wrapper.Unit#UNIT AttackUnit Unit that attacked.
-- @return boolean
function SUPPRESSION:onbeforeHit(Controllable, From, Event, To, Unit, AttackUnit)
self:_EventFromTo("onbeforeHit", Event, From, To)
--local Tnow=timer.getTime()
--env.info(self.lid..string.format("Last hit = %s %s", tostring(self.LastHit), tostring(Tnow)))
return true
end
--- After "Hit" event.
-- @param #SUPPRESSION self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
@ -1314,6 +1315,25 @@ function SUPPRESSION:onafterTakeCover(Controllable, From, Event, To, Hideout)
end
--- After "OutOfAmmo" event. Triggered when group is completely out of ammo.
-- @param #SUPPRESSION self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function SUPPRESSION:onafterOutOfAmmo(Controllable, From, Event, To)
self:_EventFromTo("onafterOutOfAmmo", Event, From, To)
-- Info to log.
self:I(self.lid..string.format("Out of ammo!"))
-- Order retreat if retreat zone was specified.
if self.RetreatZone then
self:Retreat()
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Before "Retreat" event. We check that the group is not already retreating.

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@ -874,14 +874,16 @@ do -- ZONE_CAPTURE_COALITION
self:Capture()
end
if self:IsAttacked() then
local unitset=self:GetScannedSetUnit() --Core.Set#SET_UNIT
unitset:ForEachUnitInZone(self)
end
-- Get red and blue unit sets.
local unitsetRed=self:GetScannedSetUnit():FilterCoalitions(coalition.side.RED):FilterActive(true):FilterOnce()
local unitsetBlu=self:GetScannedSetUnit():FilterCoalitions(coalition.side.BLUE):FilterActive(true):FilterOnce()
-- Count number of units.
local nRed=unitsetRed:Count()
local nBlu=unitsetBlu:Count()
-- Status text.
local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), State)
local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): #blue=%d, #red=%d, Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), nBlu, nRed, State)
local NewState = self:GetState()
if NewState~=State then
text=text..string.format(" --> %s", NewState)

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@ -515,7 +515,7 @@ _ATIS={}
--- ATIS class version.
-- @field #string version
ATIS.version="0.6.0"
ATIS.version="0.6.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@ -996,9 +996,15 @@ function ATIS:onafterStatus(From, Event, To)
-- Get FSM state.
local fsmstate=self:GetState()
local relayunitstatus="N/A"
if self.relayunitname then
local ru=UNIT:FindByName(self.relayunitname)
relayunitstatus=tostring(ru:IsAlive())
end
-- Info text.
local text=string.format("State %s", fsmstate)
local text=string.format("State %s: Freq=%.3f MHz %s, Relay unit=%s (alive=%s)", fsmstate, self.frequency, UTILS.GetModulationName(self.modulation), tostring(self.relayunitname), relayunitstatus)
self:I(self.lid..text)
self:__Status(-60)

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@ -1060,3 +1060,23 @@ function UTILS.GetCoalitionName(Coalition)
end
--- Get the modulation name from its numerical value.
-- @param #number Modulation The modulation enumerator number. Can be either 0 or 1.
-- @return #string The modulation name, i.e. "AM"=0 or "FM"=1. Anything else will return "Unknown".
function UTILS.GetModulationName(Modulation)
if Modulation then
if Modulation==0 then
return "AM"
elseif Modulation==1 then
return "FM"
else
return "Unknown"
end
else
return "Unknown"
end
end