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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Added GROUP, ZONE classes to handle Tasks and Zones
GROUP will be a class abstraction for the DCS Group class, incorporating the Controller for tasks. ZONE will be a class abstraction for a trigger zone. Each of these classes will have properties to further emulate tasks, and execute all kind of actions on the object.
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85
Moose/Group.lua
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85
Moose/Group.lua
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@ -0,0 +1,85 @@
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--- GROUP Classes
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-- @classmod GROUP
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Message" )
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GROUPS = {}
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GROUP = {
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ClassName="GROUP",
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}
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function GROUP:New( _Group )
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trace.f( self.ClassName, _Group:getName() )
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local self = BASE:Inherit( self, BASE:New() )
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self._Group = _Group
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self.GroupName = _Group:getName()
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self.GroupID = _Group:getID()
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return self
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end
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function GROUP:Land( Point, Duration )
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trace.f( self.ClassName, { self.GroupName, Point, Duration } )
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local Controller = self:_GetController()
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if Duration and Duration > 0 then
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Controller:pushTask( { id = 'Land', params = { point = Point, durationFlag = true, duration = Duration } } )
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else
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Controller:pushTask( { id = 'Land', params = { point = Point, durationFlag = false } } )
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end
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return self
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end
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function GROUP:Embarking( Point, Duration, EmbarkingGroup )
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trace.f( self.ClassName, { self.GroupName, Point, Duration, EmbarkingGroup._Group } )
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local Controller = self:_GetController()
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trace.i( self.ClassName, EmbarkingGroup.GroupID )
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trace.i( self.ClassName, EmbarkingGroup._Group:getID() )
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trace.i( self.ClassName, EmbarkingGroup._Group.id )
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Controller:pushTask( { id = 'Embarking',
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params = { x = Point.x,
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y = Point.y,
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duration = Duration,
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groupsForEmbarking = { EmbarkingGroup.GroupID },
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durationFlag = true,
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distributionFlag = false,
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distribution = {},
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}
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}
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)
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return self
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end
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function GROUP:EmbarkToTransport( Point, Radius )
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trace.f( self.ClassName, { self.GroupName, Point, Radius } )
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local Controller = self:_GetController()
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Controller:pushTask( { id = 'EmbarkToTransport',
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params = { x = Point.x,
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y = Point.y,
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zoneRadius = Radius,
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}
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}
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)
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return self
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end
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function GROUP:_GetController()
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return self._Group:getController()
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end
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@ -3,6 +3,7 @@
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-- @parent TASK
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Include.File("Task")
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Include.File("Cargo")
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PICKUPTASK = {
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ClassName = "PICKUPTASK",
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@ -5,6 +5,8 @@
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Database" )
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Include.File( "Group" )
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SPAWN = {
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ClassName = "SPAWN",
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@ -375,14 +377,14 @@ end
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--- Will return the SpawnGroupName either with with a specific count number or without any count.
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-- @tparam number SpawnNumber is the number of the Group that is to be SPAWNed.
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-- @tparam number SpawnIndex is the number of the Group that is to be SPAWNed.
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-- @treturn string SpawnGroupName
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function SPAWN:SpawnGroupName( SpawnNumber )
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trace.f("Spawn", SpawnNumber )
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function SPAWN:SpawnGroupName( SpawnIndex )
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trace.f("Spawn", SpawnIndex )
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if SpawnNumber then
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trace.i( self.ClassName, string.format( '%s#%03d', self.SpawnPrefix, SpawnNumber ) )
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return string.format( '%s#%03d', self.SpawnPrefix, SpawnNumber )
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if SpawnIndex then
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trace.i( self.ClassName, string.format( '%s#%03d', self.SpawnPrefix, SpawnIndex ) )
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return string.format( '%s#%03d', self.SpawnPrefix, SpawnIndex )
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else
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trace.i( self.ClassName, self.SpawnPrefix )
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return self.SpawnPrefix
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@ -390,6 +392,21 @@ trace.f("Spawn", SpawnNumber )
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end
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function SPAWN:GetLastIndex()
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return self.SpawnCount
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end
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function SPAWN:GetLastGroup()
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trace.f( self.ClassName )
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local LastGroupName = self:SpawnGroupName( self:GetLastIndex() )
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return GROUP:New( Group.getByName( LastGroupName ) )
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end
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--- Will SPAWN a Group within a given ZoneName.
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-- @tparam string ZonePrefix is the name of the zone where the Group is to be SPAWNed.
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-- @treturn SpawnTemplate
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@ -528,8 +545,8 @@ trace.f( self.ClassName )
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for u = 1, SpawnUnits do
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SpawnTemplate.units[u].name = string.format( SpawnTemplate.name .. '-%02d', u )
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SpawnTemplate.units[u].unitId = nil
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SpawnTemplate.units[u].x = SpawnTemplate.route.points[1].x
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SpawnTemplate.units[u].y = SpawnTemplate.route.points[1].y
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SpawnTemplate.units[u].x = SpawnTemplate.route.points[1].x + math.random( -50, 50 )
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SpawnTemplate.units[u].y = SpawnTemplate.route.points[1].y + math.random( -50, 50 )
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end
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trace.r( self.ClassName, "", SpawnTemplate.name )
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57
Moose/Zone.lua
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57
Moose/Zone.lua
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@ -0,0 +1,57 @@
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--- ZONE Classes
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-- @classmod ZONE
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Message" )
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ZONES = {}
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ZONE = {
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ClassName="ZONE",
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}
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function ZONE:New( ZoneName )
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trace.f( self.ClassName, ZoneName )
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local self = BASE:Inherit( self, BASE:New() )
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local Zone = trigger.misc.getZone( ZoneName )
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if not Zone then
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error( "Zone " .. ZoneName .. " does not exist." )
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return nil
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end
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self.Zone = Zone
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self.ZoneName = ZoneName
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return self
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end
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function ZONE:GetRandomPoint()
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trace.f( self.ClassName, self.ZoneName )
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local Point = {}
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local Zone = trigger.misc.getZone( self.ZoneName )
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Point.x = Zone.point.x + math.random( Zone.radius * -1, Zone.radius )
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Point.y = Zone.point.z + math.random( Zone.radius * -1, Zone.radius )
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trace.i( self.ClassName, { Zone } )
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trace.i( self.ClassName, { Point } )
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return Point
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end
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function ZONE:GetRadius()
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trace.f( self.ClassName, self.ZoneName )
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local Zone = trigger.misc.getZone( self.ZoneName )
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trace.i( self.ClassName, { Zone } )
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return Zone.radius
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end
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