#SPAWN - relax checks on SpawnScheduled, ensure count is only done on event

This commit is contained in:
Applevangelist 2024-09-03 12:36:50 +02:00
parent efe3571120
commit 4bafdf9408

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@ -1391,7 +1391,7 @@ function SPAWN:InitArray( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
self.SpawnGroups[SpawnGroupID].Visible = true
self:HandleEvent( EVENTS.Birth, self._OnBirth )
--self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._OnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._OnDeadOrCrash )
self:HandleEvent( EVENTS.UnitLost, self._OnDeadOrCrash )
@ -1591,7 +1591,7 @@ end
-- @param #string SpawnIndex The index of the group to be spawned.
-- @return Wrapper.Group#GROUP The group that was spawned. You can use this group for further actions.
function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
--[[
local set = SET_GROUP:New():FilterAlive():FilterPrefixes({self.SpawnTemplatePrefix, self.SpawnAliasPrefix}):FilterOnce()
local aliveunits = 0
set:ForEachGroupAlive(
@ -1606,7 +1606,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
end
set= nil
--]]
--self:T2( { SpawnTemplatePrefix = self.SpawnTemplatePrefix, SpawnIndex = SpawnIndex, AliveUnits = self.AliveUnits, SpawnMaxGroups = self.SpawnMaxGroups } )
if self:_GetSpawnIndex( SpawnIndex ) then
@ -1887,6 +1887,7 @@ end
--- Spawns new groups at varying time intervals.
-- This is useful if you want to have continuity within your missions of certain (AI) groups to be present (alive) within your missions.
-- **WARNING** - Setting a very low SpawnTime heavily impacts your mission performance and CPU time, it is NOT useful to check the alive state of an object every split second! Be reasonable and stay at 15 seconds and above!
-- @param #SPAWN self
-- @param #number SpawnTime The time interval defined in seconds between each new spawn of new groups.
-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
@ -1909,6 +1910,14 @@ function SPAWN:SpawnScheduled( SpawnTime, SpawnTimeVariation, WithDelay )
local SpawnTime = SpawnTime or 60
local SpawnTimeVariation = SpawnTimeVariation or 0.5
-- Noob catch
if SpawnTime < 15 then
self:E("****SPAWN SCHEDULED****\nWARNING - Setting a very low SpawnTime heavily impacts your mission performance and CPU time, it is NOT useful to check the alive state of an object every "..tostring(SpawnTime).." seconds.\nSetting to 15 second intervals.\n*****")
SpawnTime = 15
end
if SpawnTimeVariation > 1 or SpawnTimeVariation < 0 then SpawnTimeVariation = 0.5 end
if SpawnTime ~= nil and SpawnTimeVariation ~= nil then
local InitialDelay = 0
if WithDelay or self.DelayOnOff == true then
@ -3942,6 +3951,35 @@ function SPAWN:_OnBirth( EventData )
end
---
-- @param #SPAWN self
-- @return #number count
function SPAWN:_CountAliveUnits()
local count = 0
if self.SpawnAliasPrefix then
if not self.SpawnAliasPrefixEscaped then self.SpawnAliasPrefixEscaped = string.gsub(self.SpawnAliasPrefix,"[%p%s]",".") end
local SpawnAliasPrefix = self.SpawnAliasPrefixEscaped
local agroups = GROUP:FindAllByMatching(SpawnAliasPrefix)
for _,_grp in pairs(agroups) do
local game = self:_GetPrefixFromGroupName(_grp.GroupName)
if game and game == self.SpawnAliasPrefix then
count = count + _grp:CountAliveUnits()
end
end
else
if not self.SpawnTemplatePrefixEscaped then self.SpawnTemplatePrefixEscaped = string.gsub(self.SpawnTemplatePrefix,"[%p%s]",".") end
local SpawnTemplatePrefix = self.SpawnTemplatePrefixEscaped
local groups = GROUP:FindAllByMatching(SpawnTemplatePrefix)
for _,_grp in pairs(groups) do
local game = self:_GetPrefixFromGroupName(_grp.GroupName)
if game and game == self.SpawnTemplatePrefix then
count = count + _grp:CountAliveUnits()
end
end
end
return count
end
---
-- @param #SPAWN self
-- @param Core.Event#EVENTDATA EventData
@ -3959,12 +3997,13 @@ function SPAWN:_OnDeadOrCrash( EventData )
local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
--self:T2( { "Dead event: " .. EventPrefix } )
--self:T2(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then
self.AliveUnits = self.AliveUnits - 1
--self:I( { "Dead event: " .. EventPrefix } )
--self.AliveUnits = self.AliveUnits - 1
self.AliveUnits = self:_CountAliveUnits()
--self:I( "New Alive Units: " .. self.AliveUnits )
end
--self:T2( "New Alive Units: " .. self.AliveUnits )
end
end
end