This commit is contained in:
FlightControl 2016-12-06 10:49:28 +01:00
parent 5486a12c77
commit 4c8f920c61
4 changed files with 28 additions and 28 deletions

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@ -12,7 +12,7 @@
--
-- 1.1) Add or remove objects from the FSM
-- --------------------------------------------
-- @module StateMachine
-- @module Fsm
-- @author FlightControl
@ -346,23 +346,23 @@ end
--- STATEMACHINE_CONTROLLABLE class
-- @type STATEMACHINE_CONTROLLABLE
--- FSM_CONTROLLABLE class
-- @type FSM_CONTROLLABLE
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
-- @extends Fsm.Fsm#FSM
STATEMACHINE_CONTROLLABLE = {
ClassName = "STATEMACHINE_CONTROLLABLE",
FSM_CONTROLLABLE = {
ClassName = "FSM_CONTROLLABLE",
}
--- Creates a new STATEMACHINE_CONTROLLABLE object.
-- @param #STATEMACHINE_CONTROLLABLE self
--- Creates a new FSM_CONTROLLABLE object.
-- @param #FSM_CONTROLLABLE self
-- @param #table FSMT Finite State Machine Table
-- @param Wrapper.Controllable#CONTROLLABLE Controllable (optional) The CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.
-- @return #STATEMACHINE_CONTROLLABLE
function STATEMACHINE_CONTROLLABLE:New( FSMT, Controllable )
-- @param Wrapper.Controllable#CONTROLLABLE Controllable (optional) The CONTROLLABLE object that the FSM_CONTROLLABLE governs.
-- @return #FSM_CONTROLLABLE
function FSM_CONTROLLABLE:New( FSMT, Controllable )
-- Inherits from BASE
local self = BASE:Inherit( self, FSM:New( FSMT ) ) -- Fsm.Fsm#STATEMACHINE_CONTROLLABLE
local self = BASE:Inherit( self, FSM:New( FSMT ) ) -- Fsm.Fsm#FSM_CONTROLLABLE
if Controllable then
self:SetControllable( Controllable )
@ -371,23 +371,23 @@ function STATEMACHINE_CONTROLLABLE:New( FSMT, Controllable )
return self
end
--- Sets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.
-- @param #STATEMACHINE_CONTROLLABLE self
--- Sets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
-- @param #FSM_CONTROLLABLE self
-- @param Wrapper.Controllable#CONTROLLABLE FSMControllable
-- @return #STATEMACHINE_CONTROLLABLE
function STATEMACHINE_CONTROLLABLE:SetControllable( FSMControllable )
-- @return #FSM_CONTROLLABLE
function FSM_CONTROLLABLE:SetControllable( FSMControllable )
self:F( FSMControllable )
self.Controllable = FSMControllable
end
--- Gets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.
-- @param #STATEMACHINE_CONTROLLABLE self
--- Gets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
-- @param #FSM_CONTROLLABLE self
-- @return Wrapper.Controllable#CONTROLLABLE
function STATEMACHINE_CONTROLLABLE:GetControllable()
function FSM_CONTROLLABLE:GetControllable()
return self.Controllable
end
function STATEMACHINE_CONTROLLABLE:_call_handler( handler, params )
function FSM_CONTROLLABLE:_call_handler( handler, params )
local ErrorHandler = function( errmsg )
@ -409,7 +409,7 @@ end
--- FSM_PROCESS class
-- @type FSM_PROCESS
-- @field Tasking.Task#TASK_BASE Task
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE
-- @extends Fsm.Fsm#FSM_CONTROLLABLE
FSM_PROCESS = {
ClassName = "FSM_PROCESS",
}
@ -419,7 +419,7 @@ FSM_PROCESS = {
-- @return #FSM_PROCESS
function FSM_PROCESS:New( FsmT, Controllable, Task )
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FsmT ) ) -- Fsm.Fsm#FSM_PROCESS
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New( FsmT ) ) -- Fsm.Fsm#FSM_PROCESS
self:Assign( Controllable, Task )
self.ClassName = FsmT._Name
@ -566,7 +566,7 @@ FSM_TASK = {
-- @return #FSM_TASK
function FSM_TASK:New( FSMT )
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FSMT ) ) -- Fsm.Fsm#FSM_TASK
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New( FSMT ) ) -- Fsm.Fsm#FSM_TASK
self["onstatechange"] = self.OnStateChange

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@ -155,7 +155,7 @@
-- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
-- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
-- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE
-- @extends Fsm.Fsm#FSM_CONTROLLABLE
PATROLZONE = {
ClassName = "PATROLZONE",
}
@ -190,7 +190,7 @@ function PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude,
}
-- Inherits from BASE
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FSMT ) )
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New( FSMT ) )
self.PatrolZone = PatrolZone
self.PatrolFloorAltitude = PatrolFloorAltitude

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@ -6,7 +6,7 @@
-- @field Wrapper.Group#GROUP ProcessGroup
-- @field Core.Menu#MENU_GROUP MissionMenu
-- @field #string ProcessName
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE
-- @extends Fsm.Fsm#FSM_CONTROLLABLE
PROCESS = {
ClassName = "PROCESS",
NextEvent = nil,

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@ -9,9 +9,9 @@
-- * @{#TASK_BASE.AssignToGroup}():Assign a task to a group (of players).
-- * @{#TASK_BASE.AddProcess}():Add a @{Process} to a task.
-- * @{#TASK_BASE.RemoveProcesses}():Remove a running @{Process} from a running task.
-- * @{#TASK_BASE.SetStateMachine}():Set a @{StateMachine} to a task.
-- * @{#TASK_BASE.RemoveStateMachine}():Remove @{StateMachine} from a task.
-- * @{#TASK_BASE.HasStateMachine}():Enquire if the task has a @{StateMachine}
-- * @{#TASK_BASE.SetStateMachine}():Set a @{Fsm} to a task.
-- * @{#TASK_BASE.RemoveStateMachine}():Remove @{Fsm} from a task.
-- * @{#TASK_BASE.HasStateMachine}():Enquire if the task has a @{Fsm}
-- * @{#TASK_BASE.AssignToUnit}(): Assign a task to a unit. (Needs to be implemented in the derived classes from @{#TASK_BASE}.
-- * @{#TASK_BASE.UnAssignFromUnit}(): Unassign the task from a unit.
--