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Updates
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@@ -9,9 +9,9 @@
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-- * @{#TASK_BASE.AssignToGroup}():Assign a task to a group (of players).
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-- * @{#TASK_BASE.AddProcess}():Add a @{Process} to a task.
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-- * @{#TASK_BASE.RemoveProcesses}():Remove a running @{Process} from a running task.
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-- * @{#TASK_BASE.SetStateMachine}():Set a @{StateMachine} to a task.
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-- * @{#TASK_BASE.RemoveStateMachine}():Remove @{StateMachine} from a task.
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-- * @{#TASK_BASE.HasStateMachine}():Enquire if the task has a @{StateMachine}
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-- * @{#TASK_BASE.SetStateMachine}():Set a @{Fsm} to a task.
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-- * @{#TASK_BASE.RemoveStateMachine}():Remove @{Fsm} from a task.
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-- * @{#TASK_BASE.HasStateMachine}():Enquire if the task has a @{Fsm}
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-- * @{#TASK_BASE.AssignToUnit}(): Assign a task to a unit. (Needs to be implemented in the derived classes from @{#TASK_BASE}.
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-- * @{#TASK_BASE.UnAssignFromUnit}(): Unassign the task from a unit.
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--
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