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Fix for unknown Threat Type
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@ -229,7 +229,7 @@ SCORING = {
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ClassID = 0,
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Players = {},
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AutoSave = true,
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version = "1.18.2"
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version = "1.18.3"
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}
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local _SCORINGCoalition = {
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@ -1062,7 +1062,7 @@ function SCORING:_EventOnHit( Event )
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if PlayerHit.UNIT.ThreatType == nil then
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PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
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-- if this fails for some reason, set a good default value
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if PlayerHit.ThreatType == nil then
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if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
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PlayerHit.ThreatLevel = 1
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PlayerHit.ThreatType = "Unknown"
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end
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