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#PLAYERRECCE
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@ -2425,6 +2425,26 @@ do -- SET_UNIT
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return CountU
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end
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--- Gets the alive set.
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-- @param #SET_UNIT self
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-- @return #table Table of SET objects
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-- @return #SET_UNIT AliveSet
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function SET_UNIT:GetAliveSet()
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local AliveSet = SET_UNIT:New()
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-- Clean the Set before returning with only the alive Groups.
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for GroupName, GroupObject in pairs(self.Set) do
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local GroupObject=GroupObject --Wrapper.Client#CLIENT
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if GroupObject and GroupObject:IsAlive() then
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AliveSet:Add(GroupName, GroupObject)
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end
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end
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return AliveSet.Set or {}, AliveSet
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end
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--- [Internal] Private function for use of continous zone filter
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-- @param #SET_UNIT self
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-- @return #SET_UNIT self
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@ -2819,51 +2839,58 @@ do -- SET_UNIT
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-- @param #SET_UNIT self
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-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
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function SET_UNIT:GetCoordinate()
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local Coordinate = self:GetRandom():GetCoordinate()
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--self:F({Coordinate:GetVec3()})
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local x1 = Coordinate.x
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local x2 = Coordinate.x
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local y1 = Coordinate.y
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local y2 = Coordinate.y
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local z1 = Coordinate.z
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local z2 = Coordinate.z
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local MaxVelocity = 0
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local AvgHeading = nil
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local MovingCount = 0
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for UnitName, UnitData in pairs( self:GetSet() ) do
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local Coordinate = Unit:GetCoordinate()
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x1 = (Coordinate.x < x1) and Coordinate.x or x1
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x2 = (Coordinate.x > x2) and Coordinate.x or x2
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y1 = (Coordinate.y < y1) and Coordinate.y or y1
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y2 = (Coordinate.y > y2) and Coordinate.y or y2
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z1 = (Coordinate.y < z1) and Coordinate.z or z1
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z2 = (Coordinate.y > z2) and Coordinate.z or z2
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local Velocity = Coordinate:GetVelocity()
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if Velocity ~= 0 then
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MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
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local Heading = Coordinate:GetHeading()
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AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
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MovingCount = MovingCount + 1
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end
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local Coordinate = nil
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local unit = self:GetRandom()
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if self:Count() == 1 and unit then
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return unit:GetCoordinate()
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end
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if unit then
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local Coordinate = unit:GetCoordinate()
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--self:F({Coordinate:GetVec3()})
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local x1 = Coordinate.x
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local x2 = Coordinate.x
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local y1 = Coordinate.y
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local y2 = Coordinate.y
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local z1 = Coordinate.z
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local z2 = Coordinate.z
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local MaxVelocity = 0
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local AvgHeading = nil
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local MovingCount = 0
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for UnitName, UnitData in pairs( self:GetAliveSet() ) do
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local Coordinate = Unit:GetCoordinate()
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x1 = (Coordinate.x < x1) and Coordinate.x or x1
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x2 = (Coordinate.x > x2) and Coordinate.x or x2
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y1 = (Coordinate.y < y1) and Coordinate.y or y1
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y2 = (Coordinate.y > y2) and Coordinate.y or y2
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z1 = (Coordinate.y < z1) and Coordinate.z or z1
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z2 = (Coordinate.y > z2) and Coordinate.z or z2
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local Velocity = Coordinate:GetVelocity()
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if Velocity ~= 0 then
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MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
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local Heading = Coordinate:GetHeading()
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AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
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MovingCount = MovingCount + 1
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end
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end
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AvgHeading = AvgHeading and (AvgHeading / MovingCount)
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Coordinate.x = (x2 - x1) / 2 + x1
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Coordinate.y = (y2 - y1) / 2 + y1
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Coordinate.z = (z2 - z1) / 2 + z1
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Coordinate:SetHeading( AvgHeading )
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Coordinate:SetVelocity( MaxVelocity )
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self:F( { Coordinate = Coordinate } )
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end
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AvgHeading = AvgHeading and (AvgHeading / MovingCount)
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Coordinate.x = (x2 - x1) / 2 + x1
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Coordinate.y = (y2 - y1) / 2 + y1
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Coordinate.z = (z2 - z1) / 2 + z1
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Coordinate:SetHeading( AvgHeading )
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Coordinate:SetVelocity( MaxVelocity )
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self:F( { Coordinate = Coordinate } )
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return Coordinate
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end
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@ -916,7 +916,8 @@ function PLAYERRECCE:_LaseTarget(client,targetset)
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-- still looking at target?
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local target=self.LaserTarget[playername] -- Ops.Target#TARGET
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local oldtarget = target:GetObject() --or laser.Target
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self:T("Targetstate: "..target:GetState())
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--self:I("Targetstate: "..target:GetState())
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--self:I("Laser State: "..tostring(laser:IsLasing()))
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if not oldtarget or targetset:IsNotInSet(oldtarget) or target:IsDead() or target:IsDestroyed() then
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-- lost LOS or dead
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laser:LaseOff()
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@ -928,12 +929,20 @@ function PLAYERRECCE:_LaseTarget(client,targetset)
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self.LaserTarget[playername] = nil
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end
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end
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if oldtarget and (not laser:IsLasing()) then
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--self:I("Switching laser back on ..")
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local lasercode = self.UnitLaserCodes[playername] or laser.LaserCode or 1688
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local lasingtime = self.lasingtime or 60
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--local targettype = target:GetTypeName()
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laser:LaseOn(oldtarget,lasercode,lasingtime)
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--self:__TargetLasing(-1,client,oldtarget,lasercode,lasingtime)
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end
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elseif not laser:IsLasing() and target then
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local relativecam = self.LaserRelativePos[client:GetTypeName()]
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laser:SetRelativeStartPosition(relativecam)
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local lasercode = self.UnitLaserCodes[playername] or laser.LaserCode or 1688
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local lasingtime = self.lasingtime or 60
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local targettype = target:GetTypeName()
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--local targettype = target:GetTypeName()
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laser:LaseOn(target,lasercode,lasingtime)
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self.LaserTarget[playername] = TARGET:New(target)
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self.LaserTarget[playername].TStatus = 9
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@ -1101,9 +1110,13 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
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end
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end
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local coordinate = nil
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local setthreat = 0
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-- smoke everything else
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local coordinate = cameraset:GetCoordinate()
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local setthreat = cameraset:CalculateThreatLevelA2G()
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if cameraset:CountAlive() > 1 then
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local coordinate = cameraset:GetCoordinate()
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local setthreat = cameraset:CalculateThreatLevelA2G()
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end
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if coordinate then
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local color = lowsmoke
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@ -1983,7 +1996,7 @@ function PLAYERRECCE:onafterTargetLasing(From, Event, To, Client, Target, Laserc
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coordtext = coord:ToStringFromRPShort(self.ReferencePoint,self.RPName,client,Settings)
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end
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local coordtext = coord:ToStringA2G(client,Settings)
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local text = string.format("All stations, %s lasing %s\nat %s!\nCode %d, Duration %d seconds!",callsign, targettype, coordtext, Lasercode, Lasingtime)
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local text = string.format("All stations, %s lasing %s\nat %s!\nCode %d, Duration %d plus seconds!",callsign, targettype, coordtext, Lasercode, Lasingtime)
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MESSAGE:New(text,15,self.Name or "FACA"):ToClient(client)
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end
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end
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