Bug fixes

This commit is contained in:
svenvandevelde 2016-03-13 09:00:13 +01:00
parent 620630516f
commit 5507480e99
5 changed files with 206 additions and 124 deletions

View File

@ -10,17 +10,18 @@ _TraceClass = {
--SEAD = true,
--DESTROYBASETASK = true,
--MOVEMENT = true,
SPAWN = true,
STAGE = true,
ZONE = true,
GROUP = true,
UNIT = true,
--SPAWN = true,
--STAGE = true,
--ZONE = true,
--GROUP = true,
--UNIT = true,
--CLIENT = true,
--CARGO = true,
CARGO_GROUP = true,
--CARGO_GROUP = true,
--CARGO_PACKAGE = true,
--CARGO_SLINGLOAD = true,
CARGO_ZONE = true,
--CARGO_ZONE = true,
--CLEANUP = true,
}
BASE = {
@ -219,7 +220,7 @@ end
-- Trace section
-- Log a trace (only shown when trace is on)
function BASE:T( Arguments )
if _TraceOn and _TraceClass[self.ClassName] then
@ -238,3 +239,21 @@ function BASE:T( Arguments )
env.info( string.format( "%6d\(%6d\)/%1s:%20s%05d.%s\(%s\)" , LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
end
end
-- Log an exception
function BASE:E( Arguments )
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
local DebugInfoFrom = debug.getinfo( 3, "l" )
local Function = "function"
if DebugInfoCurrent.name then
Function = DebugInfoCurrent.name
end
local LineCurrent = DebugInfoCurrent.currentline
local LineFrom = DebugInfoFrom.currentline
env.info( string.format( "%6d\(%6d\)/%1s:%20s%05d.%s\(%s\)" , LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
end

View File

@ -25,11 +25,9 @@ CLEANUP = {
-- or
-- CleanUpTbilisi = CLEANUP:New( 'CLEAN Tbilisi', 150 )
-- CleanUpKutaisi = CLEANUP:New( 'CLEAN Kutaisi', 600 )
function CLEANUP:New( ZoneNames, TimeInterval )
trace.f( self.ClassName, { ZoneNames, TimeInterval } )
-- Arrange meta tables
local self = BASE:Inherit( self, BASE:New() )
function CLEANUP:New( ZoneNames, TimeInterval ) local self = BASE:Inherit( self, BASE:New() )
self:T( { ZoneNames, TimeInterval } )
if type( ZoneNames ) == 'table' then
self.ZoneNames = ZoneNames
else
@ -57,19 +55,19 @@ end
--- Destroys a group from the simulator, but checks first if it is still existing!
-- @see CLEANUP
function CLEANUP:_DestroyGroup( GroupObject, CleanUpGroupName )
trace.f( self.ClassName )
self:T( { GroupObject, CleanUpGroupName } )
if GroupObject then -- and GroupObject:isExist() then
MESSAGE:New( "Destroy Group " .. CleanUpGroupName, CleanUpGroupName, 1, CleanUpGroupName ):ToAll()
trigger.action.deactivateGroup(GroupObject)
trace.i(self.ClassName, "GroupObject Destroyed")
self:T( { "GroupObject Destroyed", GroupObject } )
end
end
--- Destroys a unit from the simulator, but checks first if it is still existing!
-- @see CLEANUP
function CLEANUP:_DestroyUnit( CleanUpUnit, CleanUpUnitName )
trace.f( self.ClassName )
self:T( { CleanUpUnit, CleanUpUnitName } )
if CleanUpUnit then
MESSAGE:New( "Destroy " .. CleanUpUnitName, CleanUpUnitName, 1, CleanUpUnitName ):ToAll()
@ -81,10 +79,10 @@ trace.f( self.ClassName )
local Event = {["initiator"]=CleanUpUnit,["id"]=8}
world.onEvent(Event)
trigger.action.deactivateGroup(CleanUpGroup)
trace.i(self.ClassName, "Destroyed Group " .. CleanUpGroupName )
self:T( { "Destroyed Group:", CleanUpGroupName } )
else
CleanUpUnit:destroy()
trace.i(self.ClassName, "Destroyed Unit " .. CleanUpUnitName )
self:T( { "Destroyed Unit:", CleanUpUnitName } )
end
self.CleanUpList[CleanUpUnitName] = nil -- Cleaning from the list
CleanUpUnit = nil
@ -95,25 +93,25 @@ end
--- Destroys a missile from the simulator, but checks first if it is still existing!
-- @see CLEANUP
function CLEANUP:_DestroyMissile( MissileObject )
trace.f( self.ClassName )
self:T( { MissileObject } )
if MissileObject and MissileObject:isExist() then
MissileObject:destroy()
trace.i(self.ClassName, "MissileObject Destroyed")
self:T( "MissileObject Destroyed")
end
end
--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
-- @see CLEANUP
function CLEANUP:_EventCrash( event )
trace.f( self.ClassName )
self:T( { event } )
--MESSAGE:New( "Crash ", "Crash", 10, "Crash" ):ToAll()
-- trace.i(self.ClassName,"before getGroup")
-- self:T("before getGroup")
-- local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired
-- trace.i(self.ClassName,"after getGroup")
-- self:T("after getGroup")
-- _grp:destroy()
-- trace.i(self.ClassName,"after deactivateGroup")
-- self:T("after deactivateGroup")
-- event.initiator:destroy()
local CleanUpUnit = event.initiator -- the Unit
@ -133,7 +131,7 @@ end
--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
-- @see CLEANUP
function CLEANUP:_EventShot( event )
trace.f( self.ClassName )
self:T( { event } )
local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired
local _groupname = _grp:getName() -- return the name of the group
@ -142,7 +140,7 @@ trace.f( self.ClassName )
--local _SEADmissileName = _SEADmissile:getTypeName() -- return weapon type
--trigger.action.outText( string.format("Alerte, depart missile " ..string.format(_SEADmissileName)), 20) --debug message
-- Start of the 2nd loop
--trace.i( self.ClassName, "Missile Launched = " .. _SEADmissileName )
--self:T( "Missile Launched = " .. _SEADmissileName )
-- Test if the missile was fired within one of the CLEANUP.ZoneNames.
local CurrentLandingZoneID = 0
@ -157,7 +155,7 @@ end
--- Detects if the Unit has an S_EVENT_HIT within the given ZoneNames. If this is the case, destroy the unit.
function CLEANUP:_EventHitCleanUp( event )
trace.f( self.ClassName )
self:T( { event } )
local CleanUpUnit = event.initiator -- the Unit
if CleanUpUnit and CleanUpUnit:isExist() and Object.getCategory(CleanUpUnit) == Object.Category.UNIT then
@ -166,9 +164,9 @@ trace.f( self.ClassName )
local CleanUpGroupName = CleanUpGroup:getName() -- return the name of the Group
if routines.IsUnitInZones( CleanUpUnit, self.ZoneNames ) ~= nil then
trace.i( self.ClassName, "Life: " .. CleanUpUnitName .. ' = ' .. CleanUpUnit:getLife() .. "/" .. CleanUpUnit:getLife0() )
self:T( "Life: " .. CleanUpUnitName .. ' = ' .. CleanUpUnit:getLife() .. "/" .. CleanUpUnit:getLife0() )
if CleanUpUnit:getLife() < CleanUpUnit:getLife0() then
trace.i( self.ClassName, "CleanUp: Destroy: " .. CleanUpUnitName )
self:T( "CleanUp: Destroy: " .. CleanUpUnitName )
routines.scheduleFunction( CLEANUP._DestroyUnit, {self, CleanUpUnit}, timer.getTime() + 0.1)
end
end
@ -182,9 +180,9 @@ trace.f( self.ClassName )
if routines.IsUnitInZones( CleanUpTgtUnit, self.ZoneNames ) ~= nil then
trace.i( self.ClassName, "Life: " .. CleanUpTgtUnitName .. ' = ' .. CleanUpTgtUnit:getLife() .. "/" .. CleanUpTgtUnit:getLife0() )
self:T( "Life: " .. CleanUpTgtUnitName .. ' = ' .. CleanUpTgtUnit:getLife() .. "/" .. CleanUpTgtUnit:getLife0() )
if CleanUpTgtUnit:getLife() < CleanUpTgtUnit:getLife0() then
trace.i( self.ClassName, "CleanUp: Destroy: " .. CleanUpTgtUnitName )
self:T( "CleanUp: Destroy: " .. CleanUpTgtUnitName )
routines.scheduleFunction( CLEANUP._DestroyUnit, {self, CleanUpTgtUnit}, timer.getTime() + 0.1)
end
end
@ -193,6 +191,7 @@ trace.f( self.ClassName )
end
function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName )
self:T( { CleanUpUnit, CleanUpUnitName } )
self.CleanUpList[CleanUpUnitName] = {}
self.CleanUpList[CleanUpUnitName].CleanUpUnit = CleanUpUnit
@ -202,7 +201,7 @@ function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName )
self.CleanUpList[CleanUpUnitName].CleanUpTime = timer.getTime()
self.CleanUpList[CleanUpUnitName].CleanUpMoved = false
trace.i( self.ClassName, "CleanUp: Add to CleanUpList: " .. Unit.getGroup(CleanUpUnit):getName() .. " / " .. CleanUpUnitName )
self:T( { "CleanUp: Add to CleanUpList: ", Unit.getGroup(CleanUpUnit):getName(), CleanUpUnitName } )
end
@ -241,25 +240,26 @@ CleanUpSurfaceTypeText = {
--- At the defined time interval, CleanUp the Groups within the CleanUpList.
function CLEANUP:_Scheduler()
self:T( "CleanUp Scheduler" )
for CleanUpUnitName, UnitData in pairs( self.CleanUpList ) do
trace.i( self.ClassName, { CleanUpUnitName, UnitData } )
self:T( { CleanUpUnitName, UnitData } )
local CleanUpGroup = Group.getByName(UnitData.CleanUpGroupName)
local CleanUpUnit = Unit.getByName(UnitData.CleanUpUnitName)
local CleanUpGroupName = UnitData.CleanUpGroupName
local CleanUpUnitName = UnitData.CleanUpUnitName
if CleanUpUnit then
trace.i( self.ClassName, "Checking " .. CleanUpUnitName )
self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
if _Database:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
local CleanUpUnitVec3 = CleanUpUnit:getPoint()
--trace.i( self.ClassName, CleanUpUnitVec3 )
--self:T( CleanUpUnitVec3 )
local CleanUpUnitVec2 = {}
CleanUpUnitVec2.x = CleanUpUnitVec3.x
CleanUpUnitVec2.y = CleanUpUnitVec3.z
--trace.i( self.ClassName, CleanUpUnitVec2 )
--self:T( CleanUpUnitVec2 )
local CleanUpSurfaceType = land.getSurfaceType(CleanUpUnitVec2)
--trace.i( self.ClassName, CleanUpSurfaceType )
--self:T( CleanUpSurfaceType )
--MESSAGE:New( "Surface " .. CleanUpUnitName .. " = " .. CleanUpSurfaceTypeText[CleanUpSurfaceType], CleanUpUnitName, 10, CleanUpUnitName ):ToAll()
if CleanUpUnit and CleanUpUnit:getLife() <= CleanUpUnit:getLife0() * 0.95 then
@ -267,13 +267,13 @@ function CLEANUP:_Scheduler()
if CleanUpUnit:inAir() then
local CleanUpLandHeight = land.getHeight(CleanUpUnitVec2)
local CleanUpUnitHeight = CleanUpUnitVec3.y - CleanUpLandHeight
trace.i( self.ClassName, "Height = " .. CleanUpUnitHeight )
self:T( { "CleanUp Scheduler", "Height = " .. CleanUpUnitHeight } )
if CleanUpUnitHeight < 30 then
trace.i( self.ClassName, "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." )
self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." } )
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
end
else
trace.i( self.ClassName, "Destroy " .. CleanUpUnitName .. " because on runway and damaged." )
self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because on runway and damaged." } )
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
end
end
@ -285,7 +285,7 @@ function CLEANUP:_Scheduler()
if CleanUpUnitVelocityTotal < 1 then
if UnitData.CleanUpMoved then
if UnitData.CleanUpTime + 180 <= timer.getTime() then
trace.i( self.ClassName, "Destroy due to not moving anymore " .. CleanUpUnitName )
self:T( { "CleanUp Scheduler", "Destroy due to not moving anymore " .. CleanUpUnitName } )
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
end
end
@ -301,7 +301,7 @@ function CLEANUP:_Scheduler()
self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
end
else
trace.i( self.ClassName, "CleanUp: Group " .. CleanUpUnitName .. " cannot be found in DCS RTE, removing ..." )
self:T( "CleanUp: Group " .. CleanUpUnitName .. " cannot be found in DCS RTE, removing ..." )
self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
end
end

View File

@ -2868,17 +2868,18 @@ _TraceClass = {
--SEAD = true,
--DESTROYBASETASK = true,
--MOVEMENT = true,
SPAWN = true,
STAGE = true,
ZONE = true,
GROUP = true,
UNIT = true,
--SPAWN = true,
--STAGE = true,
--ZONE = true,
--GROUP = true,
--UNIT = true,
--CLIENT = true,
--CARGO = true,
CARGO_GROUP = true,
--CARGO_GROUP = true,
--CARGO_PACKAGE = true,
--CARGO_SLINGLOAD = true,
CARGO_ZONE = true,
--CARGO_ZONE = true,
--CLEANUP = true,
}
BASE = {
@ -3077,7 +3078,7 @@ end
-- Trace section
-- Log a trace (only shown when trace is on)
function BASE:T( Arguments )
if _TraceOn and _TraceClass[self.ClassName] then
@ -3096,6 +3097,24 @@ function BASE:T( Arguments )
env.info( string.format( "%6d\(%6d\)/%1s:%20s%05d.%s\(%s\)" , LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
end
end
-- Log an exception
function BASE:E( Arguments )
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
local DebugInfoFrom = debug.getinfo( 3, "l" )
local Function = "function"
if DebugInfoCurrent.name then
Function = DebugInfoCurrent.name
end
local LineCurrent = DebugInfoCurrent.currentline
local LineFrom = DebugInfoFrom.currentline
env.info( string.format( "%6d\(%6d\)/%1s:%20s%05d.%s\(%s\)" , LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
end
--- Encapsulation of DCS World Menu system in a set of MENU classes.
-- @classmod MENU
@ -8793,11 +8812,9 @@ CLEANUP = {
-- or
-- CleanUpTbilisi = CLEANUP:New( 'CLEAN Tbilisi', 150 )
-- CleanUpKutaisi = CLEANUP:New( 'CLEAN Kutaisi', 600 )
function CLEANUP:New( ZoneNames, TimeInterval )
trace.f( self.ClassName, { ZoneNames, TimeInterval } )
-- Arrange meta tables
local self = BASE:Inherit( self, BASE:New() )
function CLEANUP:New( ZoneNames, TimeInterval ) local self = BASE:Inherit( self, BASE:New() )
self:T( { ZoneNames, TimeInterval } )
if type( ZoneNames ) == 'table' then
self.ZoneNames = ZoneNames
else
@ -8825,19 +8842,19 @@ end
--- Destroys a group from the simulator, but checks first if it is still existing!
-- @see CLEANUP
function CLEANUP:_DestroyGroup( GroupObject, CleanUpGroupName )
trace.f( self.ClassName )
self:T( { GroupObject, CleanUpGroupName } )
if GroupObject then -- and GroupObject:isExist() then
MESSAGE:New( "Destroy Group " .. CleanUpGroupName, CleanUpGroupName, 1, CleanUpGroupName ):ToAll()
trigger.action.deactivateGroup(GroupObject)
trace.i(self.ClassName, "GroupObject Destroyed")
self:T( { "GroupObject Destroyed", GroupObject } )
end
end
--- Destroys a unit from the simulator, but checks first if it is still existing!
-- @see CLEANUP
function CLEANUP:_DestroyUnit( CleanUpUnit, CleanUpUnitName )
trace.f( self.ClassName )
self:T( { CleanUpUnit, CleanUpUnitName } )
if CleanUpUnit then
MESSAGE:New( "Destroy " .. CleanUpUnitName, CleanUpUnitName, 1, CleanUpUnitName ):ToAll()
@ -8849,10 +8866,10 @@ trace.f( self.ClassName )
local Event = {["initiator"]=CleanUpUnit,["id"]=8}
world.onEvent(Event)
trigger.action.deactivateGroup(CleanUpGroup)
trace.i(self.ClassName, "Destroyed Group " .. CleanUpGroupName )
self:T( { "Destroyed Group:", CleanUpGroupName } )
else
CleanUpUnit:destroy()
trace.i(self.ClassName, "Destroyed Unit " .. CleanUpUnitName )
self:T( { "Destroyed Unit:", CleanUpUnitName } )
end
self.CleanUpList[CleanUpUnitName] = nil -- Cleaning from the list
CleanUpUnit = nil
@ -8863,25 +8880,25 @@ end
--- Destroys a missile from the simulator, but checks first if it is still existing!
-- @see CLEANUP
function CLEANUP:_DestroyMissile( MissileObject )
trace.f( self.ClassName )
self:T( { MissileObject } )
if MissileObject and MissileObject:isExist() then
MissileObject:destroy()
trace.i(self.ClassName, "MissileObject Destroyed")
self:T( "MissileObject Destroyed")
end
end
--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
-- @see CLEANUP
function CLEANUP:_EventCrash( event )
trace.f( self.ClassName )
self:T( { event } )
--MESSAGE:New( "Crash ", "Crash", 10, "Crash" ):ToAll()
-- trace.i(self.ClassName,"before getGroup")
-- self:T("before getGroup")
-- local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired
-- trace.i(self.ClassName,"after getGroup")
-- self:T("after getGroup")
-- _grp:destroy()
-- trace.i(self.ClassName,"after deactivateGroup")
-- self:T("after deactivateGroup")
-- event.initiator:destroy()
local CleanUpUnit = event.initiator -- the Unit
@ -8901,7 +8918,7 @@ end
--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
-- @see CLEANUP
function CLEANUP:_EventShot( event )
trace.f( self.ClassName )
self:T( { event } )
local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired
local _groupname = _grp:getName() -- return the name of the group
@ -8910,7 +8927,7 @@ trace.f( self.ClassName )
--local _SEADmissileName = _SEADmissile:getTypeName() -- return weapon type
--trigger.action.outText( string.format("Alerte, depart missile " ..string.format(_SEADmissileName)), 20) --debug message
-- Start of the 2nd loop
--trace.i( self.ClassName, "Missile Launched = " .. _SEADmissileName )
--self:T( "Missile Launched = " .. _SEADmissileName )
-- Test if the missile was fired within one of the CLEANUP.ZoneNames.
local CurrentLandingZoneID = 0
@ -8925,7 +8942,7 @@ end
--- Detects if the Unit has an S_EVENT_HIT within the given ZoneNames. If this is the case, destroy the unit.
function CLEANUP:_EventHitCleanUp( event )
trace.f( self.ClassName )
self:T( { event } )
local CleanUpUnit = event.initiator -- the Unit
if CleanUpUnit and CleanUpUnit:isExist() and Object.getCategory(CleanUpUnit) == Object.Category.UNIT then
@ -8934,9 +8951,9 @@ trace.f( self.ClassName )
local CleanUpGroupName = CleanUpGroup:getName() -- return the name of the Group
if routines.IsUnitInZones( CleanUpUnit, self.ZoneNames ) ~= nil then
trace.i( self.ClassName, "Life: " .. CleanUpUnitName .. ' = ' .. CleanUpUnit:getLife() .. "/" .. CleanUpUnit:getLife0() )
self:T( "Life: " .. CleanUpUnitName .. ' = ' .. CleanUpUnit:getLife() .. "/" .. CleanUpUnit:getLife0() )
if CleanUpUnit:getLife() < CleanUpUnit:getLife0() then
trace.i( self.ClassName, "CleanUp: Destroy: " .. CleanUpUnitName )
self:T( "CleanUp: Destroy: " .. CleanUpUnitName )
routines.scheduleFunction( CLEANUP._DestroyUnit, {self, CleanUpUnit}, timer.getTime() + 0.1)
end
end
@ -8950,9 +8967,9 @@ trace.f( self.ClassName )
if routines.IsUnitInZones( CleanUpTgtUnit, self.ZoneNames ) ~= nil then
trace.i( self.ClassName, "Life: " .. CleanUpTgtUnitName .. ' = ' .. CleanUpTgtUnit:getLife() .. "/" .. CleanUpTgtUnit:getLife0() )
self:T( "Life: " .. CleanUpTgtUnitName .. ' = ' .. CleanUpTgtUnit:getLife() .. "/" .. CleanUpTgtUnit:getLife0() )
if CleanUpTgtUnit:getLife() < CleanUpTgtUnit:getLife0() then
trace.i( self.ClassName, "CleanUp: Destroy: " .. CleanUpTgtUnitName )
self:T( "CleanUp: Destroy: " .. CleanUpTgtUnitName )
routines.scheduleFunction( CLEANUP._DestroyUnit, {self, CleanUpTgtUnit}, timer.getTime() + 0.1)
end
end
@ -8961,6 +8978,7 @@ trace.f( self.ClassName )
end
function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName )
self:T( { CleanUpUnit, CleanUpUnitName } )
self.CleanUpList[CleanUpUnitName] = {}
self.CleanUpList[CleanUpUnitName].CleanUpUnit = CleanUpUnit
@ -8970,7 +8988,7 @@ function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName )
self.CleanUpList[CleanUpUnitName].CleanUpTime = timer.getTime()
self.CleanUpList[CleanUpUnitName].CleanUpMoved = false
trace.i( self.ClassName, "CleanUp: Add to CleanUpList: " .. Unit.getGroup(CleanUpUnit):getName() .. " / " .. CleanUpUnitName )
self:T( { "CleanUp: Add to CleanUpList: ", Unit.getGroup(CleanUpUnit):getName(), CleanUpUnitName } )
end
@ -9009,25 +9027,26 @@ CleanUpSurfaceTypeText = {
--- At the defined time interval, CleanUp the Groups within the CleanUpList.
function CLEANUP:_Scheduler()
self:T( "CleanUp Scheduler" )
for CleanUpUnitName, UnitData in pairs( self.CleanUpList ) do
trace.i( self.ClassName, { CleanUpUnitName, UnitData } )
self:T( { CleanUpUnitName, UnitData } )
local CleanUpGroup = Group.getByName(UnitData.CleanUpGroupName)
local CleanUpUnit = Unit.getByName(UnitData.CleanUpUnitName)
local CleanUpGroupName = UnitData.CleanUpGroupName
local CleanUpUnitName = UnitData.CleanUpUnitName
if CleanUpUnit then
trace.i( self.ClassName, "Checking " .. CleanUpUnitName )
self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
if _Database:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
local CleanUpUnitVec3 = CleanUpUnit:getPoint()
--trace.i( self.ClassName, CleanUpUnitVec3 )
--self:T( CleanUpUnitVec3 )
local CleanUpUnitVec2 = {}
CleanUpUnitVec2.x = CleanUpUnitVec3.x
CleanUpUnitVec2.y = CleanUpUnitVec3.z
--trace.i( self.ClassName, CleanUpUnitVec2 )
--self:T( CleanUpUnitVec2 )
local CleanUpSurfaceType = land.getSurfaceType(CleanUpUnitVec2)
--trace.i( self.ClassName, CleanUpSurfaceType )
--self:T( CleanUpSurfaceType )
--MESSAGE:New( "Surface " .. CleanUpUnitName .. " = " .. CleanUpSurfaceTypeText[CleanUpSurfaceType], CleanUpUnitName, 10, CleanUpUnitName ):ToAll()
if CleanUpUnit and CleanUpUnit:getLife() <= CleanUpUnit:getLife0() * 0.95 then
@ -9035,13 +9054,13 @@ function CLEANUP:_Scheduler()
if CleanUpUnit:inAir() then
local CleanUpLandHeight = land.getHeight(CleanUpUnitVec2)
local CleanUpUnitHeight = CleanUpUnitVec3.y - CleanUpLandHeight
trace.i( self.ClassName, "Height = " .. CleanUpUnitHeight )
self:T( { "CleanUp Scheduler", "Height = " .. CleanUpUnitHeight } )
if CleanUpUnitHeight < 30 then
trace.i( self.ClassName, "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." )
self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." } )
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
end
else
trace.i( self.ClassName, "Destroy " .. CleanUpUnitName .. " because on runway and damaged." )
self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because on runway and damaged." } )
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
end
end
@ -9053,7 +9072,7 @@ function CLEANUP:_Scheduler()
if CleanUpUnitVelocityTotal < 1 then
if UnitData.CleanUpMoved then
if UnitData.CleanUpTime + 180 <= timer.getTime() then
trace.i( self.ClassName, "Destroy due to not moving anymore " .. CleanUpUnitName )
self:T( { "CleanUp Scheduler", "Destroy due to not moving anymore " .. CleanUpUnitName } )
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
end
end
@ -9069,7 +9088,7 @@ function CLEANUP:_Scheduler()
self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
end
else
trace.i( self.ClassName, "CleanUp: Group " .. CleanUpUnitName .. " cannot be found in DCS RTE, removing ..." )
self:T( "CleanUp: Group " .. CleanUpUnitName .. " cannot be found in DCS RTE, removing ..." )
self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
end
end
@ -9458,6 +9477,10 @@ function SPAWN:GetSpawnIndex( SpawnIndex )
if ( self.SpawnMaxGroups == 0 ) or ( SpawnIndex <= self.SpawnMaxGroups ) then
if ( self.SpawnMaxGroupsAlive == 0 ) or ( self.AliveUnits < self.SpawnMaxGroupsAlive * #self.SpawnTemplate.units ) or self.UnControlled then
if SpawnIndex and SpawnIndex >= self.SpawnCount + 1 then
self.SpawnCount = self.SpawnCount + 1
SpawnIndex = self.SpawnCount
end
self.SpawnIndex = SpawnIndex
if not self.SpawnGroups[self.SpawnIndex] then
self:InitializeSpawnGroups( self.SpawnIndex )
@ -9785,14 +9808,16 @@ end
function SPAWN:GetGroupIndexFromDCSUnit( DCSUnit )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, DCSUnit } )
local IndexString = string.match( DCSUnit:getName(), "#.*-" ):sub( 2, -2 )
self:T( IndexString )
if IndexString then
local Index = tonumber( IndexString )
self:T( { "Index:", IndexString, Index } )
return Index
if DCSUnit and DCSUnit:getName() then
local IndexString = string.match( DCSUnit:getName(), "#.*-" ):sub( 2, -2 )
self:T( IndexString )
if IndexString then
local Index = tonumber( IndexString )
self:T( { "Index:", IndexString, Index } )
return Index
end
end
return nil
@ -9801,22 +9826,32 @@ end
function SPAWN:GetPrefixFromDCSUnit( DCSUnit )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, DCSUnit } )
local SpawnPrefix = string.match( DCSUnit:getName(), ".*#" ):sub( 1, -2 )
self:T( SpawnPrefix )
return SpawnPrefix
if DCSUnit and DCSUnit:getName() then
local SpawnPrefix = string.match( DCSUnit:getName(), ".*#" )
if SpawnPrefix then
SpawnPrefix = SpawnPrefix:sub( 1, -2 )
else
self:E( { "This name does not contain a #", DCSUnit:getName() } )
end
self:T( SpawnPrefix )
return SpawnPrefix
end
return nil
end
function SPAWN:GetGroupFromDCSUnit( DCSUnit )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, DCSUnit } )
local SpawnPrefix = self:GetPrefixFromDCSUnit( DCSUnit )
if self.SpawnTemplatePrefix == SpawnPrefix or ( self.SpawnAliasPrefix and self.SpawnAliasPrefix == SpawnPrefix ) then
local SpawnGroupIndex = self:GetGroupIndexFromDCSUnit( DCSUnit )
local SpawnGroup = self.SpawnGroups[SpawnGroupIndex].Group
self:T( SpawnGroup )
return SpawnGroup
if DCSUnit then
local SpawnPrefix = self:GetPrefixFromDCSUnit( DCSUnit )
if self.SpawnTemplatePrefix == SpawnPrefix or ( self.SpawnAliasPrefix and self.SpawnAliasPrefix == SpawnPrefix ) then
local SpawnGroupIndex = self:GetGroupIndexFromDCSUnit( DCSUnit )
local SpawnGroup = self.SpawnGroups[SpawnGroupIndex].Group
self:T( SpawnGroup )
return SpawnGroup
end
end
return nil
@ -10123,10 +10158,12 @@ self:T( { "_Scheduler", self.SpawnTemplatePrefix, self.SpawnAliasPrefix, self.Sp
end
function SPAWN:_SpawnCleanUpScheduler()
self:T( "CleanUp Scheduler:" .. self.SpawnTemplatePrefix )
self:T( { "CleanUp Scheduler:", self.SpawnTemplatePrefix } )
local SpawnCursor
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup( SpawnCursor )
self:T( { "CleanUp Scheduler:", SpawnGroup } )
while SpawnGroup do
@ -10135,6 +10172,7 @@ function SPAWN:_SpawnCleanUpScheduler()
self.SpawnCleanUpTimeStamps[SpawnGroup:GetName()] = timer.getTime()
else
if self.SpawnCleanUpTimeStamps[SpawnGroup:GetName()] + self.SpawnCleanUpInterval < timer.getTime() then
self:T( { "CleanUp Scheduler:", "Cleaning:", SpawnGroup } )
SpawnGroup:Destroy()
end
end
@ -10143,6 +10181,9 @@ function SPAWN:_SpawnCleanUpScheduler()
end
SpawnGroup, SpawnCursor = self:GetNextAliveGroup( SpawnCursor )
self:T( { "CleanUp Scheduler:", SpawnGroup } )
end
end

View File

@ -381,6 +381,10 @@ function SPAWN:GetSpawnIndex( SpawnIndex )
if ( self.SpawnMaxGroups == 0 ) or ( SpawnIndex <= self.SpawnMaxGroups ) then
if ( self.SpawnMaxGroupsAlive == 0 ) or ( self.AliveUnits < self.SpawnMaxGroupsAlive * #self.SpawnTemplate.units ) or self.UnControlled then
if SpawnIndex and SpawnIndex >= self.SpawnCount + 1 then
self.SpawnCount = self.SpawnCount + 1
SpawnIndex = self.SpawnCount
end
self.SpawnIndex = SpawnIndex
if not self.SpawnGroups[self.SpawnIndex] then
self:InitializeSpawnGroups( self.SpawnIndex )
@ -708,14 +712,16 @@ end
function SPAWN:GetGroupIndexFromDCSUnit( DCSUnit )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, DCSUnit } )
local IndexString = string.match( DCSUnit:getName(), "#.*-" ):sub( 2, -2 )
self:T( IndexString )
if IndexString then
local Index = tonumber( IndexString )
self:T( { "Index:", IndexString, Index } )
return Index
if DCSUnit and DCSUnit:getName() then
local IndexString = string.match( DCSUnit:getName(), "#.*-" ):sub( 2, -2 )
self:T( IndexString )
if IndexString then
local Index = tonumber( IndexString )
self:T( { "Index:", IndexString, Index } )
return Index
end
end
return nil
@ -724,22 +730,32 @@ end
function SPAWN:GetPrefixFromDCSUnit( DCSUnit )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, DCSUnit } )
local SpawnPrefix = string.match( DCSUnit:getName(), ".*#" ):sub( 1, -2 )
self:T( SpawnPrefix )
return SpawnPrefix
if DCSUnit and DCSUnit:getName() then
local SpawnPrefix = string.match( DCSUnit:getName(), ".*#" )
if SpawnPrefix then
SpawnPrefix = SpawnPrefix:sub( 1, -2 )
else
self:E( { "This name does not contain a #", DCSUnit:getName() } )
end
self:T( SpawnPrefix )
return SpawnPrefix
end
return nil
end
function SPAWN:GetGroupFromDCSUnit( DCSUnit )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, DCSUnit } )
local SpawnPrefix = self:GetPrefixFromDCSUnit( DCSUnit )
if self.SpawnTemplatePrefix == SpawnPrefix or ( self.SpawnAliasPrefix and self.SpawnAliasPrefix == SpawnPrefix ) then
local SpawnGroupIndex = self:GetGroupIndexFromDCSUnit( DCSUnit )
local SpawnGroup = self.SpawnGroups[SpawnGroupIndex].Group
self:T( SpawnGroup )
return SpawnGroup
if DCSUnit then
local SpawnPrefix = self:GetPrefixFromDCSUnit( DCSUnit )
if self.SpawnTemplatePrefix == SpawnPrefix or ( self.SpawnAliasPrefix and self.SpawnAliasPrefix == SpawnPrefix ) then
local SpawnGroupIndex = self:GetGroupIndexFromDCSUnit( DCSUnit )
local SpawnGroup = self.SpawnGroups[SpawnGroupIndex].Group
self:T( SpawnGroup )
return SpawnGroup
end
end
return nil
@ -1046,10 +1062,12 @@ self:T( { "_Scheduler", self.SpawnTemplatePrefix, self.SpawnAliasPrefix, self.Sp
end
function SPAWN:_SpawnCleanUpScheduler()
self:T( "CleanUp Scheduler:" .. self.SpawnTemplatePrefix )
self:T( { "CleanUp Scheduler:", self.SpawnTemplatePrefix } )
local SpawnCursor
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup( SpawnCursor )
self:T( { "CleanUp Scheduler:", SpawnGroup } )
while SpawnGroup do
@ -1058,6 +1076,7 @@ function SPAWN:_SpawnCleanUpScheduler()
self.SpawnCleanUpTimeStamps[SpawnGroup:GetName()] = timer.getTime()
else
if self.SpawnCleanUpTimeStamps[SpawnGroup:GetName()] + self.SpawnCleanUpInterval < timer.getTime() then
self:T( { "CleanUp Scheduler:", "Cleaning:", SpawnGroup } )
SpawnGroup:Destroy()
end
end
@ -1066,6 +1085,9 @@ function SPAWN:_SpawnCleanUpScheduler()
end
SpawnGroup, SpawnCursor = self:GetNextAliveGroup( SpawnCursor )
self:T( { "CleanUp Scheduler:", SpawnGroup } )
end
end

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