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55242edbde
@ -12229,8 +12229,8 @@ function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
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local magvar= magnetic and self.magvar or 0
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-- Ship heading so cross wind is min for the given wind.
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-- local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360 -- VNAO Edit: Using old heading into wind algorithm
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local intowind = self:GetHeadingIntoWind_old(vdeck,magnetic) -- VNAO Edit: Using old heading into wind algorithm
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local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360
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return intowind, v
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end
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@ -12682,7 +12682,8 @@ function AIRBOSS:_LSOgrade( playerData )
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local nL=count(G, '_')/2
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local nS=count(G, '%(')
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local nN=N-nS-nL
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if TIG=="_OK_" then nL = nL -1 end --Circuit added to prevent grade deduction for perfect groove
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-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
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local Tgroove=playerData.Tgroove
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@ -12712,7 +12713,6 @@ function AIRBOSS:_LSOgrade( playerData )
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else
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if vtol then
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-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
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-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
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