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https://github.com/FlightControl-Master/MOOSE.git
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Updates
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@ -2847,6 +2847,7 @@ The range till cargo will board.</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(CARGO_UNIT).CargoCarrier" >
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<a id="#(CARGO_UNIT).CargoCarrier" >
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<strong>CARGO_UNIT.CargoCarrier</strong>
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<strong>CARGO_UNIT.CargoCarrier</strong>
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</a>
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</a>
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@ -890,6 +890,7 @@ function below will use the range 1-7 just in case</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(DESIGNATE).LaserCodes" >
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<a id="#(DESIGNATE).LaserCodes" >
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<strong>DESIGNATE.LaserCodes</strong>
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<strong>DESIGNATE.LaserCodes</strong>
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</a>
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</a>
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@ -1330,7 +1330,7 @@ Use the method <a href="Detection.html##(DETECTION_BASE).SetAcceptRange">Detecti
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<pre><code> local SetGroup = SET_GROUP:New():FilterPrefixes( "FAC" ):FilterStart() -- Build a SetGroup of Forward Air Controllers.
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<pre><code> local SetGroup = SET_GROUP:New():FilterPrefixes( "FAC" ):FilterStart() -- Build a SetGroup of Forward Air Controllers.
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-- Build a detect object.
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-- Build a detect object.
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local Detection = DETECTION_BASE:New( SetGroup )
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local Detection = DETECTION_UNITS:New( SetGroup )
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-- This will accept detected units if the range is below 5000 meters.
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-- This will accept detected units if the range is below 5000 meters.
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Detection:SetAcceptRange( 5000 )
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Detection:SetAcceptRange( 5000 )
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@ -1352,7 +1352,7 @@ Use the method <a href="Detection.html##(DETECTION_BASE).SetAcceptZones">Detecti
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local ZoneAccept2 = ZONE:New( "AcceptZone2" )
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local ZoneAccept2 = ZONE:New( "AcceptZone2" )
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-- Build a detect object.
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-- Build a detect object.
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local Detection = DETECTION_BASE:New( SetGroup )
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local Detection = DETECTION_UNITS:New( SetGroup )
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-- This will accept detected units by Detection when the unit is within ZoneAccept1 OR ZoneAccept2.
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-- This will accept detected units by Detection when the unit is within ZoneAccept1 OR ZoneAccept2.
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Detection:SetAcceptZones( { ZoneAccept1, ZoneAccept2 } )
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Detection:SetAcceptZones( { ZoneAccept1, ZoneAccept2 } )
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@ -1374,7 +1374,7 @@ An example of how to use the method is shown below.</p>
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local ZoneReject2 = ZONE:New( "RejectZone2" )
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local ZoneReject2 = ZONE:New( "RejectZone2" )
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-- Build a detect object.
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-- Build a detect object.
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local Detection = DETECTION_BASE:New( SetGroup )
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local Detection = DETECTION_UNITS:New( SetGroup )
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-- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
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-- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
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Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
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Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
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@ -2476,7 +2476,7 @@ The index of the DetectedItem.</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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</a>
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@ -2723,7 +2723,7 @@ DetectedItemID</p>
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<h3>Return value</h3>
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<h3>Return value</h3>
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<p><em>#number:</em>
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<p><em>#number:</em>
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Count</p>
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The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
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</dd>
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</dd>
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</dl>
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</dl>
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@ -1971,7 +1971,6 @@ The new calculated POINT_VEC2.</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(POINT_VEC2).z" >
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<a id="#(POINT_VEC2).z" >
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<strong>POINT_VEC2.z</strong>
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<strong>POINT_VEC2.z</strong>
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</a>
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</a>
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@ -2527,9 +2527,6 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dd>
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</dl>
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</dl>
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<dl class="function">
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<dl class="function">
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@ -2544,9 +2541,6 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dd>
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</dl>
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</dl>
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<dl class="function">
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<dl class="function">
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@ -2582,7 +2576,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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</a>
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@ -2599,7 +2593,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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</a>
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@ -2927,7 +2921,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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</a>
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@ -761,7 +761,6 @@ true if it is lasing</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(SPOT).ScheduleID" >
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<a id="#(SPOT).ScheduleID" >
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<strong>SPOT.ScheduleID</strong>
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<strong>SPOT.ScheduleID</strong>
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</a>
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</a>
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@ -775,7 +774,6 @@ true if it is lasing</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(SPOT).SpotIR" >
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<a id="#(SPOT).SpotIR" >
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<strong>SPOT.SpotIR</strong>
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<strong>SPOT.SpotIR</strong>
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</a>
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</a>
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@ -789,7 +787,6 @@ true if it is lasing</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(SPOT).SpotLaser" >
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<a id="#(SPOT).SpotLaser" >
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<strong>SPOT.SpotLaser</strong>
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<strong>SPOT.SpotLaser</strong>
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</a>
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</a>
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@ -803,7 +800,6 @@ true if it is lasing</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(SPOT).Target" >
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<a id="#(SPOT).Target" >
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<strong>SPOT.Target</strong>
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<strong>SPOT.Target</strong>
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</a>
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</a>
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