mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'FF/Ops' into FF/OpsDev
This commit is contained in:
commit
56e751193a
@ -1150,7 +1150,7 @@ end
|
||||
-- @return #string Text
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function BASE:_Serialize(Arguments)
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local text = UTILS.PrintTableToLog({Arguments}, 0, true)
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text = string.gsub(text,"\n","")
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text = string.gsub(text,"(\n+)","")
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||||
text = string.gsub(text,"%(%(","%(")
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text = string.gsub(text,"%)%)","%)")
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||||
text = string.gsub(text,"(%s+)","")
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||||
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||||
@ -3165,17 +3165,18 @@ do -- COORDINATE
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-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
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-- @return #COORDINATE self
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function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
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if string.len(Easting) < 5 then Easting = Easting..string.rep("0",5-string.len(Easting) )end
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if string.len(Northing) < 5 then Northing = Northing..string.rep("0",5-string.len(Northing) )end
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if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
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if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
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local MGRS = {
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UTMZone = UTMZone,
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MGRSDigraph = MGRSDigraph,
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Easting = Easting,
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Northing = Northing,
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Easting = tostring(Easting),
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Northing = tostring(Northing),
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}
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local lat, lon = coord.MGRStoLL(MGRS)
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local point = coord.LLtoLO(lat, lon, 0)
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local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
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return coord
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end
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--- Provides a coordinate string of the point, based on a coordinate format system:
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@ -24,7 +24,7 @@
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update February 2024
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-- Last Update March 2024
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do
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@ -45,6 +45,7 @@ do
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-- @field #number Stock Number of builds available, -1 for unlimited.
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-- @field #string Subcategory Sub-category name.
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-- @field #boolean DontShowInMenu Show this item in menu or not.
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-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
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-- @extends Core.Base#BASE
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---
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@ -64,6 +65,7 @@ CTLD_CARGO = {
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Stock = nil,
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Mark = nil,
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DontShowInMenu = false,
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Location = nil,
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}
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--- Define cargo types.
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@ -100,8 +102,9 @@ CTLD_CARGO = {
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-- @param #number Stock Number of builds available, nil for unlimited
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-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
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-- @param #boolean DontShowInMenu Show this item in menu or not (default: false == show it).
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-- @param Core.Zone#ZONE Location (optional) Where the cargo is available (one location only).
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory,DontShowInMenu)
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function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory, DontShowInMenu, Location)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO
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self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
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@ -119,8 +122,19 @@ CTLD_CARGO = {
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self.Mark = nil
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self.Subcategory = Subcategory or "Other"
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self.DontShowInMenu = DontShowInMenu or false
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if type(Location) == "string" then
|
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Location = ZONE:New(Location)
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end
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self.Location = Location
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return self
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end
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--- Query Location.
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-- @param #CTLD_CARGO self
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-- @return Core.Zone#ZONE location or `nil` if not set
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function CTLD_CARGO:GetLocation()
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return self.Location
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end
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--- Query ID.
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-- @param #CTLD_CARGO self
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@ -660,6 +674,8 @@ do
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-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
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-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
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-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
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-- -- additionally, you can limit **where** the stock is available (one location only!) - this one is available in a zone called "Vehicle Store".
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-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10,nil,nil,"Vehicle Store")
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--
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-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
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-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
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@ -761,6 +777,9 @@ do
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-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000},
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-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500},
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-- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200},
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-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
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--
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-- ### 2.1.2 Activate and deactivate zones
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--
|
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@ -1227,13 +1246,14 @@ CTLD.UnitTypeCapabilities = {
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--Actually it's longer, but the center coord is off-center of the model.
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["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
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["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
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}
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--- CTLD class version.
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-- @field #string version
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||||
CTLD.version="1.0.48"
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CTLD.version="1.0.50"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -2240,7 +2260,7 @@ end
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local secondarygroups = {}
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for i=1,#distancekeys do
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local nearestGroup = nearestList[distancekeys[i]]
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local nearestGroup = nearestList[distancekeys[i]] -- Wrapper.Group#GROUP
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-- find matching cargo type
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local groupType = string.match(nearestGroup:GetName(), "(.+)-(.+)$")
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local Cargotype = nil
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@ -2276,20 +2296,31 @@ end
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self.CargoCounter = self.CargoCounter + 1
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local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
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self:T({cargotype=loadcargotype})
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local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
|
||||
loaded.Troopsloaded = loaded.Troopsloaded + troopsize
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table.insert(loaded.Cargo,loadcargotype)
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self.Loaded_Cargo[unitname] = loaded
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self:_SendMessage("Troops boarded!", 10, false, Group)
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self:ScheduleOnce(running,self._SendMessage,self,"Troops boarded!", 10, false, Group)
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self:_SendMessage("Troops boarding!", 10, false, Group)
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self:_UpdateUnitCargoMass(Unit)
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self:__TroopsExtracted(1,Group, Unit, nearestGroup)
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self:__TroopsExtracted(running,Group, Unit, nearestGroup)
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||||
local coord = Unit:GetCoordinate() or Group:GetCoordinate() -- Core.Point#COORDINATE
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local Point
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if coord then
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local heading = unit:GetHeading() or 0
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local Angle = math.floor((heading+160)%360)
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Point = coord:Translate(8,Angle):GetVec2()
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if Point then
|
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nearestGroup:RouteToVec2(Point,4)
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end
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end
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-- clean up:
|
||||
if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then
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for _,_key in pairs (Cargotype.Templates) do
|
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table.insert(secondarygroups,_key)
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end
|
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end
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nearestGroup:Destroy(false)
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nearestGroup:Destroy(false,running)
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end
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end
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end
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@ -2299,7 +2330,7 @@ end
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if _group and _group:IsAlive() then
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local groupname = string.match(_group:GetName(), "(.+)-(.+)$")
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if _name == groupname then
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_group:Destroy(false)
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_group:Destroy(false,15)
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end
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end
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end
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@ -2355,7 +2386,21 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
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self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
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if not self.debug then return self end
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end
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-- Check cargo location if available
|
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local location = Cargo:GetLocation()
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|
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if location then
|
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local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
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if unitcoord then
|
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if not location:IsCoordinateInZone(unitcoord) then
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-- no we're not at the right spot
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self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
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if not self.debug then return self end
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end
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end
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end
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|
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-- avoid crate spam
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
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local canloadcratesno = capabilities.cratelimit
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@ -3741,9 +3786,13 @@ function CTLD:_RefreshF10Menus()
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local entry = _entry -- #CTLD_CARGO
|
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local subcat = entry.Subcategory
|
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local noshow = entry.DontShowInMenu
|
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local zone = entry.Location
|
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if not noshow then
|
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menucount = menucount + 1
|
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
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if zone then
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menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
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end
|
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
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end
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end
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@ -3751,9 +3800,13 @@ function CTLD:_RefreshF10Menus()
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local entry = _entry -- #CTLD_CARGO
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local subcat = entry.Subcategory
|
||||
local noshow = entry.DontShowInMenu
|
||||
local zone = entry.Location
|
||||
if not noshow then
|
||||
menucount = menucount + 1
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
if zone then
|
||||
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
||||
end
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
@ -3761,18 +3814,26 @@ function CTLD:_RefreshF10Menus()
|
||||
for _,_entry in pairs(self.Cargo_Crates) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local noshow = entry.DontShowInMenu
|
||||
local zone = entry.Location
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
if zone then
|
||||
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
||||
end
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
for _,_entry in pairs(self.Cargo_Statics) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local noshow = entry.DontShowInMenu
|
||||
local zone = entry.Location
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
if zone then
|
||||
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
||||
end
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
@ -3853,7 +3914,9 @@ end
|
||||
-- @param #number PerCrateMass Mass in kg of each crate
|
||||
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory)
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddCratesCargo")
|
||||
if not self:_CheckTemplates(Templates) then
|
||||
self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
|
||||
@ -3861,7 +3924,7 @@ function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,Sub
|
||||
end
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
table.insert(self.Cargo_Crates,cargo)
|
||||
return self
|
||||
end
|
||||
@ -3872,13 +3935,15 @@ end
|
||||
-- @param #number Mass Mass in kg of each static in kg, e.g. 100.
|
||||
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory)
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddStaticsCargo")
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
local type = CTLD_CARGO.Enum.STATIC
|
||||
local template = STATIC:FindByName(Name,true):GetTypeName()
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory)
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
table.insert(self.Cargo_Statics,cargo)
|
||||
return self
|
||||
end
|
||||
@ -3908,7 +3973,9 @@ end
|
||||
-- @param #number PerCrateMass Mass in kg of each crate
|
||||
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of the sub-category (optional).
|
||||
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory)
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddCratesRepair")
|
||||
if not self:_CheckTemplates(Template) then
|
||||
self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" )
|
||||
@ -3916,7 +3983,7 @@ function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,Su
|
||||
end
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
table.insert(self.Cargo_Crates,cargo)
|
||||
return self
|
||||
end
|
||||
@ -5381,19 +5448,19 @@ end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) FSM Function onbeforeTroopsExtracted.
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
--- (Internal) FSM Function onbeforeTroopsExtracted.
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) FSM Function onbeforeTroopsDeployed.
|
||||
|
||||
@ -603,7 +603,7 @@ function OPSGROUP:New(group)
|
||||
if units then
|
||||
local masterunit=units[1] --Wrapper.Unit#UNIT
|
||||
|
||||
if unit then
|
||||
if masterunit then
|
||||
-- Get Descriptors.
|
||||
self.descriptors=masterunit:GetDesc()
|
||||
|
||||
|
||||
@ -175,19 +175,19 @@ do -- TASK_A2G
|
||||
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Core.Set#SET_UNIT TargetSetUnit The set of targets.
|
||||
function TASK_A2G:SetTargetSetUnit( TargetSetUnit )
|
||||
|
||||
self.TargetSetUnit = TargetSetUnit
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
function TASK_A2G:GetPlannedMenuText()
|
||||
return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.TargetSetUnit:GetUnitTypesText() .. " )"
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Core.Point#COORDINATE RendezVousCoordinate The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
|
||||
-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
@ -200,7 +200,7 @@ do -- TASK_A2G
|
||||
ActRouteRendezVous:SetRange( RendezVousRange )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Point#COORDINATE The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
|
||||
-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||
@ -212,7 +212,7 @@ do -- TASK_A2G
|
||||
return ActRouteRendezVous:GetCoordinate(), ActRouteRendezVous:GetRange()
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2G:SetRendezVousZone( RendezVousZone, TaskUnit )
|
||||
@ -223,7 +223,7 @@ do -- TASK_A2G
|
||||
ActRouteRendezVous:SetZone( RendezVousZone )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
|
||||
function TASK_A2G:GetRendezVousZone( TaskUnit )
|
||||
@ -234,7 +234,7 @@ do -- TASK_A2G
|
||||
return ActRouteRendezVous:GetZone()
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Core.Point#COORDINATE TargetCoordinate The Coordinate object where the Target is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2G:SetTargetCoordinate( TargetCoordinate, TaskUnit )
|
||||
@ -245,7 +245,7 @@ do -- TASK_A2G
|
||||
ActRouteTarget:SetCoordinate( TargetCoordinate )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Point#COORDINATE The Coordinate object where the Target is located on the map.
|
||||
function TASK_A2G:GetTargetCoordinate( TaskUnit )
|
||||
@ -256,7 +256,7 @@ do -- TASK_A2G
|
||||
return ActRouteTarget:GetCoordinate()
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2G:SetTargetZone( TargetZone, TaskUnit )
|
||||
@ -267,7 +267,7 @@ do -- TASK_A2G
|
||||
ActRouteTarget:SetZone( TargetZone )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
|
||||
function TASK_A2G:GetTargetZone( TaskUnit )
|
||||
@ -280,7 +280,7 @@ do -- TASK_A2G
|
||||
|
||||
function TASK_A2G:SetGoalTotal()
|
||||
|
||||
self.GoalTotal = self.TargetSetUnit:Count()
|
||||
self.GoalTotal = self.TargetSetUnit:CountAlive()
|
||||
end
|
||||
|
||||
function TASK_A2G:GetGoalTotal()
|
||||
@ -304,14 +304,14 @@ do -- TASK_A2G
|
||||
function TASK_A2G:onafterGoal( TaskUnit, From, Event, To )
|
||||
local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
|
||||
|
||||
if TargetSetUnit:Count() == 0 then
|
||||
if TargetSetUnit:CountAlive() == 0 then
|
||||
self:Success()
|
||||
end
|
||||
|
||||
self:__Goal( -10 )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2G self
|
||||
-- @param #TASK_A2G self
|
||||
function TASK_A2G:UpdateTaskInfo( DetectedItem )
|
||||
|
||||
if self:IsStatePlanned() or self:IsStateAssigned() then
|
||||
@ -328,7 +328,7 @@ do -- TASK_A2G
|
||||
self.TaskInfo:AddThreat( ThreatText, ThreatLevel, 10, "MOD", true )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsCount = self.TargetSetUnit:CountAlive()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
@ -341,7 +341,7 @@ do -- TASK_A2G
|
||||
self.TaskInfo:AddTargetCount( DetectedItemsCount, 11, "O", true )
|
||||
self.TaskInfo:AddTargets( DetectedItemsCount, ReportTypes:Text( ", " ), 20, "D", true )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsCount = self.TargetSetUnit:CountAlive()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self.TaskInfo:AddTargetCount( DetectedItemsCount, 11, "O", true )
|
||||
self.TaskInfo:AddTargets( DetectedItemsCount, DetectedItemsTypes, 20, "D", true )
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user