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@ -5798,12 +5798,19 @@ function WAREHOUSE:_SpawnAssetPrepareTemplate(asset, alias)
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template.route = {}
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template.route.routeRelativeTOT=true
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template.route.points = {}
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local N=asset.grouping or #template.units
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-- Handle units.
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for i=1,#template.units do
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for i=1,N do
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-- Unit template.
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local unit = template.units[i]
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-- If more units are in the
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if i>#template.units then
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unit=UTILS.DeepCopy(template.units[1])
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end
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-- Nillify the unit ID.
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unit.unitId=nil
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@ -1463,6 +1463,31 @@ function AIRWING:onafterNewAsset(From, Event, To, asset, assignment)
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-- Create callsign and modex.
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squad:GetCallsign(asset)
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squad:GetModex(asset)
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if squad.ngrouping then
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local template=asset.template
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local N=math.max(#template.units, squad.ngrouping)
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-- Handle units.
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for i=1,N do
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-- Unit template.
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local unit = template.units[i]
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-- If grouping is larger than units present, copy first unit.
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if i>#template.units then
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unit=UTILS.DeepCopy(template.units[1])
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end
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--Remove units if original template contains more than in grouping.
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if squad.ngrouping<#template.units and i>#template.units then
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unit=nil
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end
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end
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asset.nunits=squad.ngrouping
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end
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-- Add asset to squadron.
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squad:AddAsset(asset)
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@ -23,6 +23,7 @@
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-- @field #string templatename Name of the template group.
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-- @field #string aircrafttype Type of the airframe the squadron is using.
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-- @field Wrapper.Group#GROUP templategroup Template group.
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-- @field #number ngrouping User defined number of units in the asset group.
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-- @field #table assets Squadron assets.
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-- @field #table missiontypes Capabilities (mission types and performances) of the squadron.
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-- @field #string livery Livery of the squadron.
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