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@ -562,6 +562,39 @@ function ZONE_RADIUS:GetVec3( Height )
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end
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--- Searches the zone
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-- @param #ZONE_RADIUS self
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-- @param EvaluateFunction
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function ZONE_RADIUS:SearchZone( EvaluateFunction )
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local SearchZoneResult = true
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local ZoneCoord = self:GetCoordinate()
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local ZoneRadius = self:GetRadius()
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self:E({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
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local SphereSearch = {
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id = world.VolumeType.SPHERE,
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params = {
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point = ZoneCoord:GetVec3(),
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radius = ZoneRadius / 2,
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}
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}
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local function EvaluateZone( DCSZoneUnit )
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env.info( DCSZoneUnit:getName() )
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local ZoneUnit = UNIT:Find( DCSZoneUnit )
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return EvaluateFunction( ZoneUnit )
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end
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world.searchObjects( Object.Category.UNIT, SphereSearch, EvaluateZone )
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end
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--- Returns if a location is within the zone.
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-- @param #ZONE_RADIUS self
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-- @param Dcs.DCSTypes#Vec2 Vec2 The location to test.
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@ -36,6 +36,7 @@ function PROTECT:New( ProtectZone )
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self.ProtectZone = ProtectZone
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self.ProtectUnitSet = SET_UNIT:New()
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self.ProtectStaticSet = SET_STATIC:New()
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self.CaptureUnitSet = SET_UNIT:New()
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self:SetStartState( "Idle" )
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@ -62,6 +63,27 @@ function PROTECT:AddProtectUnit( ProtectUnit )
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self.ProtectUnitSet:AddUnit( ProtectUnit )
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end
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--- Get the Protect unit Set.
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-- @param #PROTECT self
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-- @return Wrapper.Unit#UNIT The Set of capture units.
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function PROTECT:GetProtectUnitSet()
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return self.ProtectUnitSet
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end
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--- Add a static to the protection.
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-- @param #PROTECT self
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-- @param Wrapper.Unit#UNIT ProtectStatic A @{Static} object to protect.
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function PROTECT:AddProtectStatic( ProtectStatic )
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self.ProtectStaticSet:AddStatic( ProtectStatic )
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end
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--- Get the Protect static Set.
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-- @param #PROTECT self
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-- @return Wrapper.Unit#UNIT The Set of capture statics.
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function PROTECT:GetProtectStaticSet()
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return self.ProtectStaticSet
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end
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--- Add a Capture unit to allow to capture the zone.
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-- @param #PROTECT self
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-- @param Wrapper.Unit#UNIT CaptureUnit A @{Unit} object to allow a capturing.
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@ -98,25 +120,38 @@ function PROTECT:AreProtectUnitsAlive()
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return IsAlive
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end
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--- Check if the statics are still alive.
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-- @param #PROTECT self
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function PROTECT:AreProtectStaticsAlive()
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local IsAlive = false
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local StaticSet = self.ProtectStaticSet
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StaticSet:Flush()
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local StaticList = StaticSet:GetSet()
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for UnitID, ProtectStatic in pairs( StaticList ) do
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local IsStaticAlive = ProtectStatic:IsAlive()
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if IsStaticAlive == true then
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IsAlive = true
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break
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end
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end
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return IsAlive
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end
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--- Check if there is a capture unit in the zone.
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-- @param #PROTECT self
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function PROTECT:IsCaptureUnitInZone()
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local IsInZone = false
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local CaptureUnitSet = self.CaptureUnitSet
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CaptureUnitSet:Flush()
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local CaptureUnitList = CaptureUnitSet:GetSet()
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local IsInZone = self.CaptureUnitSet:IsPartiallyInZone( self.ProtectZone )
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for UnitID, CaptureUnit in pairs( CaptureUnitList ) do
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local IsUnitAlive = CaptureUnit:IsAlive()
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if IsUnitAlive == true then
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if CaptureUnit:IsInZone( self.ProtectZone ) then
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IsInZone = true
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break
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end
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end
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end
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self:E({IsInZone = IsInZone})
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return IsInZone
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end
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@ -136,7 +171,9 @@ end
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function PROTECT:onafterCheck()
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if self:AreProtectUnitsAlive() or not self:IsCaptureUnitInZone() then
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if ( self.ProtectUnitSet and self:AreProtectUnitsAlive() ) or
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( self.ProtectStaticSet and self:AreProtectStaticsAlive() ) or
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self:IsCaptureUnitInZone() == false then
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self:__Check( -1 )
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else
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self:Capture()
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