Merge pull request #319 from FlightControl-Master/FlightControl

Added test mission to test respawning
This commit is contained in:
Sven Van de Velde 2017-03-19 05:40:12 +01:00 committed by GitHub
commit 59f7b56ceb
4 changed files with 25 additions and 2 deletions

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@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170318_0737' )
env.info( 'Moose Generation Timestamp: 20170319_0533' )
local base = _G
Include = {}

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@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170318_0737' )
env.info( 'Moose Generation Timestamp: 20170319_0533' )
local base = _G
Include = {}

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@ -0,0 +1,23 @@
-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
-- Author: FlightControl
-- Date Created: 18 Mar 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- The vehicle should respawn when killed.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):InitLimit( 1, 0 ):SpawnScheduled( 30, .5 )