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https://github.com/FlightControl-Master/MOOSE.git
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Moved ZoneGoal and ZoneGoalCoalition from Core to Functional
This commit is contained in:
@@ -1,4 +1,4 @@
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--- **Core** -- Base class that models processes to capture a Zone for a Coalition, guarded by another Coalition.
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--- **Functional** -- Base class that models processes to capture a Zone for a Coalition, guarded by another Coalition.
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--
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-- ====
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--
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@@ -15,7 +15,7 @@
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do -- ZoneGoal
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--- @type ZONE_CAPTURE_COALITION
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-- @extends Core.ZoneGoalCoalition#ZONE_GOAL_COALITION
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-- @extends Functional.ZoneGoalCoalition#ZONE_GOAL_COALITION
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--- # ZONE_CAPTURE_COALITION class, extends @{ZoneGoalCoalition#ZONE_GOAL_COALITION}
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178
Moose Development/Moose/Functional/ZoneGoal.lua
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178
Moose Development/Moose/Functional/ZoneGoal.lua
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@@ -0,0 +1,178 @@
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--- **Functional** -- Base class that models processes to achieve goals involving a Zone.
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--
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-- ====
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--
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-- ZONE_GOAL models processes that have an objective with a defined achievement involving a Zone. Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ====
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--
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-- @module ZoneGoal
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do -- Zone
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--- @type ZONE_GOAL
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-- @extends Core.Fsm#FSM
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--- # ZONE_GOAL class, extends @{Fsm#FSM}
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--
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-- ZONE_GOAL models processes that have an objective with a defined achievement involving a Zone. Derived classes implement the ways how the achievements can be realized.
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--
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-- ## 1. ZONE_GOAL constructor
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--
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-- * @{#ZONE_GOAL.New}(): Creates a new ZONE_GOAL object.
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--
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-- ## 2. ZONE_GOAL is a finite state machine (FSM).
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--
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-- ### 2.1 ZONE_GOAL States
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--
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-- * **Empty**: The Zone is Empty.
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-- * **Guarded**: The Zone is Guarded.
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--
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-- ### 2.2 ZONE_GOAL Events
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--
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-- * **@{#ZONE_GOAL.Guard}()**: Set the Zone to Guarded.
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-- * **@{#ZONE_GOAL.Empty}()**: Set the Zone to Empty.
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--
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-- @field #ZONE_GOAL
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ZONE_GOAL = {
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ClassName = "ZONE_GOAL",
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}
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--- ZONE_GOAL Constructor.
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-- @param #ZONE_GOAL self
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-- @param Core.Zone#ZONE_BASE Zone A @{Zone} object with the goal to be achieved.
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-- @return #ZONE_GOAL
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function ZONE_GOAL:New( Zone )
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local self = BASE:Inherit( self, FSM:New() ) -- #ZONE_GOAL
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self:F( { Zone = Zone } )
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self.Zone = Zone -- Core.Zone#ZONE_BASE
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self.Goal = GOAL:New()
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self.SmokeTime = nil
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self:AddTransition( "*", "DestroyedUnit", "*" )
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--- DestroyedUnit Handler OnAfter for ZONE_GOAL
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-- @function [parent=#ZONE_GOAL] OnAfterDestroyedUnit
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-- @param #ZONE_GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Wrapper.Unit#UNIT DestroyedUnit The destroyed unit.
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-- @param #string PlayerName The name of the player.
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return self
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end
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--- Get the Zone
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-- @param #ZONE_GOAL self
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-- @return Core.Zone#ZONE_BASE
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function ZONE_GOAL:GetZone()
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return self.Zone
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end
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--- Get the name of the ProtectZone
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-- @param #ZONE_GOAL self
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-- @return #string
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function ZONE_GOAL:GetZoneName()
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return self.Zone:GetName()
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end
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--- Smoke the center of theh zone.
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-- @param #ZONE_GOAL self
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-- @param #SMOKECOLOR.Color SmokeColor
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function ZONE_GOAL:Smoke( SmokeColor )
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self:F( { SmokeColor = SmokeColor} )
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self.SmokeColor = SmokeColor
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end
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--- Flare the center of the zone.
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-- @param #ZONE_GOAL self
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-- @param #SMOKECOLOR.Color FlareColor
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function ZONE_GOAL:Flare( FlareColor )
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self.Zone:FlareZone( FlareColor, math.random( 1, 360 ) )
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end
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--- When started, check the Smoke and the Zone status.
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-- @param #ZONE_GOAL self
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function ZONE_GOAL:onafterGuard()
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--self:GetParent( self ):onafterStart()
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self:E("Guard")
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--self:ScheduleRepeat( 15, 15, 0.1, nil, self.StatusZone, self )
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if not self.SmokeScheduler then
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self.SmokeScheduler = self:ScheduleRepeat( 1, 1, 0.1, nil, self.StatusSmoke, self )
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end
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end
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--- Check status Smoke.
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-- @param #ZONE_GOAL self
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function ZONE_GOAL:StatusSmoke()
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self:F({self.SmokeTime, self.SmokeColor})
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local CurrentTime = timer.getTime()
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if self.SmokeTime == nil or self.SmokeTime + 300 <= CurrentTime then
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if self.SmokeColor then
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self.Zone:GetCoordinate():Smoke( self.SmokeColor )
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--self.SmokeColor = nil
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self.SmokeTime = CurrentTime
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end
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end
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end
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--- @param #ZONE_GOAL self
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-- @param Core.Event#EVENTDATA EventData
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function ZONE_GOAL:__Destroyed( EventData )
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self:E( { "EventDead", EventData } )
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self:E( { EventData.IniUnit } )
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local Vec3 = EventData.IniDCSUnit:getPosition().p
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self:E( { Vec3 = Vec3 } )
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local ZoneGoal = self:GetZone()
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self:E({ZoneGoal})
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if EventData.IniDCSUnit then
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if ZoneGoal:IsVec3InZone(Vec3) then
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local PlayerHits = _DATABASE.HITS[EventData.IniUnitName]
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if PlayerHits then
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for PlayerName, PlayerHit in pairs( PlayerHits.Players or {} ) do
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self.Goal:AddPlayerContribution( PlayerName )
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self:DestroyedUnit( EventData.IniUnitName, PlayerName )
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end
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end
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end
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end
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end
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--- Activate the event UnitDestroyed to be fired when a unit is destroyed in the zone.
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-- @param #ZONE_GOAL self
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function ZONE_GOAL:MonitorDestroyedUnits()
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self:HandleEvent( EVENTS.Dead, self.__Destroyed )
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self:HandleEvent( EVENTS.Crash, self.__Destroyed )
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end
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end
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458
Moose Development/Moose/Functional/ZoneGoalCoalition.lua
Normal file
458
Moose Development/Moose/Functional/ZoneGoalCoalition.lua
Normal file
@@ -0,0 +1,458 @@
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--- **Functional** -- Base class that models processes to achieve goals involving a Zone for a Coalition.
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--
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-- ====
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--
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-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
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-- Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ====
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--
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-- @module ZoneGoalCoalition
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do -- ZoneGoal
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--- @type ZONE_GOAL_COALITION
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-- @extends Functional.ZoneGoal#ZONE_GOAL
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--- # ZONE_GOAL_COALITION class, extends @{ZoneGoal#ZONE_GOAL}
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--
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-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
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-- Derived classes implement the ways how the achievements can be realized.
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--
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-- ## 1. ZONE_GOAL_COALITION constructor
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--
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-- * @{#ZONE_GOAL_COALITION.New}(): Creates a new ZONE_GOAL_COALITION object.
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--
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-- ## 2. ZONE_GOAL_COALITION is a finite state machine (FSM).
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--
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-- ### 2.1 ZONE_GOAL_COALITION States
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--
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-- * **Captured**: The Zone has been captured by an other coalition.
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-- * **Attacked**: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.
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-- * **Guarded**: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.
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-- * **Empty**: The Zone is empty. There is not valid unit in the Zone.
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--
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-- ### 2.2 ZONE_GOAL_COALITION Events
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--
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-- * **Capture**: The Zone has been captured by an other coalition.
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-- * **Attack**: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.
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-- * **Guard**: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.
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-- * **Empty**: The Zone is empty. There is not valid unit in the Zone.
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--
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-- ### 2.3 ZONE_GOAL_COALITION State Machine
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--
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--
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--
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-- Hello | World
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-- ------|------
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-- Test|Test2
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--
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-- @field #ZONE_GOAL_COALITION
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ZONE_GOAL_COALITION = {
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ClassName = "ZONE_GOAL_COALITION",
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}
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--- @field #table ZONE_GOAL_COALITION.States
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ZONE_GOAL_COALITION.States = {}
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--- ZONE_GOAL_COALITION Constructor.
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-- @param #ZONE_GOAL_COALITION self
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-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
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-- @return #ZONE_GOAL_COALITION
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function ZONE_GOAL_COALITION:New( Zone, Coalition )
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local self = BASE:Inherit( self, ZONE_GOAL:New( Zone ) ) -- #ZONE_GOAL_COALITION
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self:F( { Zone = Zone, Coalition = Coalition } )
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self:SetCoalition( Coalition )
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do
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--- Captured State Handler OnLeave for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnLeaveCaptured
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Captured State Handler OnEnter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnEnterCaptured
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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end
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do
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--- Attacked State Handler OnLeave for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnLeaveAttacked
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Attacked State Handler OnEnter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnEnterAttacked
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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end
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do
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--- Guarded State Handler OnLeave for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnLeaveGuarded
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Guarded State Handler OnEnter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnEnterGuarded
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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end
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do
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--- Empty State Handler OnLeave for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnLeaveEmpty
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Empty State Handler OnEnter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnEnterEmpty
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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end
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self:AddTransition( "*", "Guard", "Guarded" )
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--- Guard Handler OnBefore for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnBeforeGuard
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Guard Handler OnAfter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnAfterGuard
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Guard Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] Guard
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-- @param #ZONE_GOAL_COALITION self
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--- Guard Asynchronous Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] __Guard
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-- @param #ZONE_GOAL_COALITION self
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-- @param #number Delay
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self:AddTransition( "*", "Empty", "Empty" )
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--- Empty Handler OnBefore for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnBeforeEmpty
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Empty Handler OnAfter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnAfterEmpty
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Empty Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] Empty
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-- @param #ZONE_GOAL_COALITION self
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--- Empty Asynchronous Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] __Empty
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-- @param #ZONE_GOAL_COALITION self
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-- @param #number Delay
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self:AddTransition( { "Guarded", "Empty" }, "Attack", "Attacked" )
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--- Attack Handler OnBefore for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnBeforeAttack
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Attack Handler OnAfter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnAfterAttack
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Attack Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] Attack
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-- @param #ZONE_GOAL_COALITION self
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--- Attack Asynchronous Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] __Attack
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-- @param #ZONE_GOAL_COALITION self
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-- @param #number Delay
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self:AddTransition( { "Guarded", "Attacked", "Empty" }, "Capture", "Captured" )
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--- Capture Handler OnBefore for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnBeforeCapture
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Capture Handler OnAfter for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] OnAfterCapture
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-- @param #ZONE_GOAL_COALITION self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Capture Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] Capture
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-- @param #ZONE_GOAL_COALITION self
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--- Capture Asynchronous Trigger for ZONE_GOAL_COALITION
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-- @function [parent=#ZONE_GOAL_COALITION] __Capture
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-- @param #ZONE_GOAL_COALITION self
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-- @param #number Delay
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return self
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end
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--- Set the owning coalition of the zone.
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-- @param #ZONE_GOAL_COALITION self
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-- @param DCSCoalition.DCSCoalition#coalition Coalition
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function ZONE_GOAL_COALITION:SetCoalition( Coalition )
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self.Coalition = Coalition
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end
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||||
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||||
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||||
--- Get the owning coalition of the zone.
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||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
function ZONE_GOAL_COALITION:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
|
||||
--- Get the owning coalition name of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return #string Coalition name.
|
||||
function ZONE_GOAL_COALITION:GetCoalitionName()
|
||||
|
||||
if self.Coalition == coalition.side.BLUE then
|
||||
return "Blue"
|
||||
end
|
||||
|
||||
if self.Coalition == coalition.side.RED then
|
||||
return "Red"
|
||||
end
|
||||
|
||||
if self.Coalition == coalition.side.NEUTRAL then
|
||||
return "Neutral"
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:IsGuarded()
|
||||
|
||||
local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsGuarded = IsGuarded } )
|
||||
return IsGuarded
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:IsEmpty()
|
||||
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
self:E( { IsEmpty = IsEmpty } )
|
||||
return IsEmpty
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Mark.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
function ZONE_GOAL_COALITION:Mark()
|
||||
|
||||
local Coord = self.Zone:GetCoordinate()
|
||||
local ZoneName = self:GetZoneName()
|
||||
local State = self:GetState()
|
||||
|
||||
if self.MarkRed and self.MarkBlue then
|
||||
self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
||||
Coord:RemoveMark( self.MarkRed )
|
||||
Coord:RemoveMark( self.MarkBlue )
|
||||
end
|
||||
|
||||
if self.Coalition == coalition.side.BLUE then
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
else
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
end
|
||||
end
|
||||
|
||||
--- Bound.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
function ZONE_GOAL_COALITION:onenterGuarded()
|
||||
|
||||
--self:GetParent( self ):onenterGuarded()
|
||||
|
||||
if self.Coalition == coalition.side.BLUE then
|
||||
--elf.ProtectZone:BoundZone( 12, country.id.USA )
|
||||
else
|
||||
--self.ProtectZone:BoundZone( 12, country.id.RUSSIA )
|
||||
end
|
||||
|
||||
self:Mark()
|
||||
|
||||
end
|
||||
|
||||
function ZONE_GOAL_COALITION:onenterCaptured()
|
||||
|
||||
--self:GetParent( self ):onenterCaptured()
|
||||
|
||||
local NewCoalition = self.Zone:GetCoalition()
|
||||
self:E( { NewCoalition = NewCoalition } )
|
||||
self:SetCoalition( NewCoalition )
|
||||
|
||||
self:Mark()
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:onenterEmpty()
|
||||
|
||||
--self:GetParent( self ):onenterEmpty()
|
||||
|
||||
self:Mark()
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:onenterAttacked()
|
||||
|
||||
--self:GetParent( self ):onenterAttacked()
|
||||
|
||||
self:Mark()
|
||||
end
|
||||
|
||||
|
||||
--- When started, check the Coalition status.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
function ZONE_GOAL_COALITION:onafterGuard()
|
||||
|
||||
--self:E({BASE:GetParent( self )})
|
||||
--BASE:GetParent( self ).onafterGuard( self )
|
||||
|
||||
if not self.SmokeScheduler then
|
||||
self.SmokeScheduler = self:ScheduleRepeat( 1, 1, 0.1, nil, self.StatusSmoke, self )
|
||||
end
|
||||
if not self.ScheduleStatusZone then
|
||||
self.ScheduleStatusZone = self:ScheduleRepeat( 15, 15, 0.1, nil, self.StatusZone, self )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:IsCaptured()
|
||||
|
||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
||||
self:E( { IsCaptured = IsCaptured } )
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
|
||||
function ZONE_GOAL_COALITION:IsAttacked()
|
||||
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
self:E( { IsAttacked = IsAttacked } )
|
||||
return IsAttacked
|
||||
end
|
||||
|
||||
--- Check status Coalition ownership.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
function ZONE_GOAL_COALITION:StatusZone()
|
||||
|
||||
local State = self:GetState()
|
||||
self:E( { State = self:GetState() } )
|
||||
|
||||
self.Zone:Scan()
|
||||
|
||||
if State ~= "Guarded" and self:IsGuarded() then
|
||||
self:Guard()
|
||||
end
|
||||
|
||||
if State ~= "Empty" and self:IsEmpty() then
|
||||
self:Empty()
|
||||
end
|
||||
|
||||
if State ~= "Attacked" and self:IsAttacked() then
|
||||
self:Attack()
|
||||
end
|
||||
|
||||
if State ~= "Captured" and self:IsCaptured() then
|
||||
self:Capture()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user