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#PLAYERTASKCONTROLLER
* Fix a problem that sometimes the object event is called prior to the SET_CLIENT event for players joining, leading to false negatives on specifically filtered SET_CLIENT objects
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@ -98,7 +98,7 @@ PLAYERTASK = {
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASK.version="0.1.19"
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PLAYERTASK.version="0.1.20"
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--- Generic task condition.
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-- @type PLAYERTASK.Condition
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@ -2195,7 +2195,8 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
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end
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elseif EventData.id == EVENTS.PlayerEnterAircraft and EventData.IniCoalition == self.Coalition then
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if EventData.IniPlayerName and EventData.IniGroup then
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if self.IsClientSet and self.ClientSet:IsNotInSet(CLIENT:FindByName(EventData.IniUnitName)) then
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--if self.IsClientSet and self.ClientSet:IsNotInSet(CLIENT:FindByName(EventData.IniUnitName)) then
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if self.IsClientSet and (not self.ClientSet:IsIncludeObject(CLIENT:FindByName(EventData.IniUnitName))) then
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self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
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return self
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end
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@ -4063,7 +4064,8 @@ function PLAYERTASKCONTROLLER:onafterStart(From, Event, To)
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self:HandleEvent(EVENTS.Ejection, self._EventHandler)
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self:HandleEvent(EVENTS.Crash, self._EventHandler)
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self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
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self:SetEventPriority(5)
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return self
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end
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