CSAR/AICSAR - added port options for SRS

This commit is contained in:
Applevangelist 2022-04-10 09:28:38 +02:00
parent f4569fb5cc
commit 5ee1f5d3af
2 changed files with 12 additions and 4 deletions

View File

@ -145,7 +145,7 @@
--
-- Switch on radio transmissions via **either** SRS **or** "normal" DCS radio e.g. like so:
--
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM)
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM,5002)
--
-- or
--
@ -159,7 +159,7 @@
-- @field #AICSAR
AICSAR = {
ClassName = "AICSAR",
version = "0.0.5",
version = "0.0.6",
lid = "",
coalition = coalition.side.BLUE,
template = "",
@ -183,6 +183,7 @@ AICSAR = {
SRSPath = "\\",
SRSModulation = radio.modulation.AM,
SRSSoundPath = nil, -- defaults to "l10n/DEFAULT/", i.e. add messages via "Sount to..." in the ME
SRSPort = 5002,
DCSRadio = false,
DCSFrequency = 243,
DCSModulation = radio.modulation.AM,
@ -310,6 +311,7 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
self.SRSPath = "\\"
self.SRSModulation = radio.modulation.AM
self.SRSSoundPath = nil -- defaults to "l10n/DEFAULT/", i.e. add messages via "Sound to..." in the ME
self.SRSPort = 5002
-- DCS Radio - add messages via "Sound to..." in the ME
self.DCSRadio = false
@ -456,8 +458,9 @@ end
-- @param #number Frequency Defaults to 243 (guard)
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
-- @param #number Port Port of the SRS, defaults to 5002.
-- @return #AICSAR self
function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath)
function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
self:T(self.lid .. "SetSRSRadio")
self:T(self.lid .. "SetSRSRadio to "..tostring(OnOff))
self.SRSRadio = OnOff and true
@ -465,8 +468,10 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath)
self.SRSPath = Path or "c:\\"
self.SRSModulation = Modulation or radio.modulation.AM
self.SRSSoundPath = SoundPath or nil -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
self.SRSPort = Port or 5002
if OnOff then
self.SRS = MSRS:New(Path,Frequency,Modulation)
self.SRS:SetPort(self.SRSPort)
end
return self
end

View File

@ -124,6 +124,7 @@
-- self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
-- self.SRSchannel = 300 -- radio channel
-- self.SRSModulation = radio.modulation.AM -- modulation
-- self.SRSport = 5002 -- and SRS port
-- --
-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
-- self.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
@ -259,7 +260,7 @@ CSAR.AircraftType["AH-64D_BLK_II"] = 2
--- CSAR class version.
-- @field #string version
CSAR.version="1.0.4d"
CSAR.version="1.0.4e"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@ -413,6 +414,7 @@ function CSAR:New(Coalition, Template, Alias)
self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your server(!)
self.SRSchannel = 300 -- radio channel
self.SRSModulation = radio.modulation.AM -- modulation
self.SRSport = 5002 -- port
------------------------
--- Pseudo Functions ---
@ -1523,6 +1525,7 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
local modulation = self.SRSModulation
local channel = self.SRSchannel
local msrs = MSRS:New(path,channel,modulation)
msrs:SetPort(self.SRSport)
msrs:PlaySoundText(srstext, 2)
end
return self