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Fixed some bugs due to function renames... fixed now.
SpawnArray became Array RouteToZone became TaskRouteToZone
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@ -649,7 +649,7 @@ function CARGO_GROUP:UnLoad( Client, TargetZoneName )
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self.CargoGroupName = CargoGroup:GetName()
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self:T( 'self.CargoGroupName = ' .. self.CargoGroupName )
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CargoGroup:RouteToZone( ZONE:New( TargetZoneName ), true )
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CargoGroup:TaskRouteToZone( ZONE:New( TargetZoneName ), true )
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self:StatusUnLoaded()
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@ -23,7 +23,7 @@ Group_Vehicle4 = Spawn_Vehicle:Spawn()
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Group_Vehicle5 = Spawn_Vehicle:Spawn()
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Group_Vehicle6 = Spawn_Vehicle:Spawn()
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Group_Vehicle1:RouteToZone( ZONE:New( "Landing Zone" ), true, 40, "Cone" )
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Group_Vehicle1:TaskRouteToZone( ZONE:New( "Landing Zone" ), true, 40, "Cone" )
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-- Now land the spawned plane on to the Vinson, by copying the route of another object.
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Route_Plane = GROUP:NewFromName( "Spawn Helicopter Route Copy" ):CopyRoute( 1, 0 )
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@ -85,7 +85,7 @@ Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" )
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-- Creates arrays of groups ready to be spawned and dynamic spawning of groups from another group.
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-- SpawnTestVisible creates an array of 200 groups, every 20 groups with 20 meters space in between, and will activate a group of the array every 10 seconds with a 0.2 time randomization.
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SpawnTestVisible = SPAWN:New( "Spawn Vehicle Visible Scheduled" ):Limit( 200, 200 ):SpawnArray( 59, 20, 20, 10 ):SpawnScheduled( 10, 0.2 )
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SpawnTestVisible = SPAWN:New( "Spawn Vehicle Visible Scheduled" ):Limit( 200, 200 ):Array( 59, 20, 20, 10 ):SpawnScheduled( 10, 0.2 )
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-- Spawn_Templates_Visible contains different templates...
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Spawn_Templates_Visible = { "Spawn Vehicle Visible Template A",
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@ -106,7 +106,7 @@ Spawn_Templates_Visible = { "Spawn Vehicle Visible Template A",
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Spawn_Vehicle_Visible_RandomizeTemplate_Scheduled = SPAWN:New( "Spawn Vehicle Visible RandomizeTemplate Scheduled" )
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:Limit( 80, 80 )
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:RandomizeTemplate( Spawn_Templates_Visible )
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:SpawnArray( 49, 20, 8, 8 )
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:Array( 49, 20, 8, 8 )
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:SpawnScheduled( 10, 0.2 )
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-- Spawn_Infantry allows to spawn 10 Infantry groups.
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@ -116,7 +116,7 @@ Spawn_Infantry = SPAWN:New( "Spawn Infantry" )
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-- Spawn_Vehicle_Host reserves 10 vehicle groups, shown within an array arranged by 5 vehicles in a row with a distance of 8 meters, and schedules a vehicle each 10 seconds with a 20% variation.
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Spawn_Vehicle_Host = SPAWN:New( "Spawn Vehicle Host" )
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:Limit( 10, 10 )
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:SpawnArray( 0, 5, 8, 8 )
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:Array( 0, 5, 8, 8 )
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:SpawnScheduled( 10, 0.2 )
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-- Spawn_Vehicle_SpawnToZone allows to spawn 10 vehicle groups.
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