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https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/master' into develop
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commit
60b8a5f5af
@ -19,7 +19,7 @@
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--
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-- ## Missions:
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--
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-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
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-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
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--
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-- ===
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--
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@ -19,7 +19,7 @@
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--
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-- ## Missions:
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--
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-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
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-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
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--
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-- ===
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--
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@ -455,7 +455,7 @@ do -- SET_BASE
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--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
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-- @param #SET_BASE self
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-- @return Core.Base#BASE
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-- @return Core.Base#BASE or nil if none found or the SET is empty!
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function SET_BASE:GetRandom()
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local tablemax = 0
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for _,_ind in pairs(self.Index) do
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@ -466,6 +466,23 @@ do -- SET_BASE
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self:T3( { RandomItem } )
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return RandomItem
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end
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--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
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-- @param #SET_BASE self
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-- @return Core.Base#BASE or nil if the SET is empty!
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function SET_BASE:GetRandomSurely()
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local tablemax = 0
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local sorted = {}
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for _,_obj in pairs(self.Set) do
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tablemax = tablemax + 1
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sorted[tablemax] = _obj
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end
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--local tablemax = table.maxn(self.Index)
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--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
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local RandomItem = sorted[math.random(1,tablemax)]
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self:T3( { RandomItem } )
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return RandomItem
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end
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--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
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-- @param #SET_BASE self
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@ -8215,9 +8232,15 @@ do -- SET_SCENERY
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-- @param #SET_SCENERY self
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-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
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function SET_SCENERY:GetCoordinate()
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local Coordinate = self:GetRandom():GetCoordinate()
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local Coordinate = COORDINATE:New({0,0,0})
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local Item = self:GetRandomSurely()
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if Item then
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Coordinate:GetCoordinate()
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end
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local x1 = Coordinate.x
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local x2 = Coordinate.x
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local y1 = Coordinate.y
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@ -1,2 +1,43 @@
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-- Automatic dynamic loading of development files, if they exists.
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-- Try to load Moose as individual script files from <DcsInstallDir\Script\Moose
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-- which should be a Junction link to the MOOSE repository subfolder "Moose Development\Moose".
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-- This method is used by Moose developers and not mission builders.
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ModuleLoader = 'Scripts/Moose/Modules.lua'
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local f=io.open(ModuleLoader,"r")
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if f~=nil then
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io.close(f)
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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local base = _G
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__Moose = {}
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__Moose.Include = function( IncludeFile )
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if not __Moose.Includes[ IncludeFile ] then
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__Moose.Includes[IncludeFile] = IncludeFile
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local f = assert( base.loadfile( IncludeFile ) )
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if f == nil then
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error ("Moose: Could not load Moose file " .. IncludeFile )
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else
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env.info( "Moose: " .. IncludeFile .. " dynamically loaded." )
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return f()
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end
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end
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end
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__Moose.Includes = {}
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__Moose.Include( 'Scripts/Moose/Modules.lua' )
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BASE:TraceOnOff( true )
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env.info( '*** MOOSE INCLUDE END *** ' )
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-- Skip the static part of this file completly
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do return end
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end
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-- Individual Moose files are not found. Use the static code below.
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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