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Release of new EVENT class
The logic of the EVENT class has finished. Releasing it.
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@ -2725,7 +2725,7 @@ end
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-- @return Event#EVENT
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function BASE:Event()
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return _EventDispatcher
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return _EVENTDISPATCHER
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end
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@ -3506,7 +3506,7 @@ end
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--- Declare the event dispatcher based on the EVENT class
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_EventDispatcher = EVENT:New() -- #EVENT
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_EVENTDISPATCHER = EVENT:New() -- #EVENT
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--- Encapsulation of DCS World Menu system in a set of MENU classes.
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-- @module Menu
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@ -5600,9 +5600,9 @@ function DATABASE:New()
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end --for coa_name, coa_data in pairs(mission.coalition) do
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--self:AddEvent( world.event.S_EVENT_BIRTH, self.OnBirth )
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_EventDispatcher:OnDead( self._EventOnDeadOrCrash, self )
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_EventDispatcher:OnCrash( self._EventOnDeadOrCrash, self )
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_EventDispatcher:OnHit( self._EventOnHit, self )
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_EVENTDISPATCHER:OnDead( self._EventOnDeadOrCrash, self )
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_EVENTDISPATCHER:OnCrash( self._EventOnDeadOrCrash, self )
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_EVENTDISPATCHER:OnHit( self._EventOnHit, self )
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self.SchedulerId = routines.scheduleFunction( DATABASE._FollowPlayers, { self }, 0, 5 )
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@ -9599,8 +9599,8 @@ function DESTROYGROUPSTASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupN
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self.Name = 'Destroy Groups'
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self.GoalVerb = "Destroy " .. DestroyGroupType
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_EventDispatcher:OnDead( self.EventDead , self )
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_EventDispatcher:OnCrash( self.EventDead , self )
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_EVENTDISPATCHER:OnDead( self.EventDead , self )
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_EVENTDISPATCHER:OnCrash( self.EventDead , self )
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return self
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end
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@ -9651,7 +9651,7 @@ function DESTROYRADARSTASK:New( DestroyGroupNames )
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self.Name = 'Destroy Radars'
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_EventDispatcher:OnDead( self.EventDead , self )
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_EVENTDISPATCHER:OnDead( self.EventDead , self )
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return self
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end
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@ -9702,7 +9702,7 @@ function DESTROYUNITTYPESTASK:New( DestroyGroupType, DestroyUnitType, DestroyGro
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self.Name = 'Destroy Unit Types'
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self.GoalVerb = "Destroy " .. DestroyGroupType
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_EventDispatcher:OnDead( self.EventDead , self )
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_EVENTDISPATCHER:OnDead( self.EventDead , self )
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return self
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end
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@ -10811,7 +10811,7 @@ function CLEANUP:New( ZoneNames, TimeInterval ) local self = BASE:Inherit( self,
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self.TimeInterval = TimeInterval
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end
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_EventDispatcher:OnBirth( self._OnEventBirth, self )
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_EVENTDISPATCHER:OnBirth( self._OnEventBirth, self )
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self.CleanUpScheduler = routines.scheduleFunction( self._CleanUpScheduler, { self }, timer.getTime() + 1, TimeInterval )
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@ -10883,13 +10883,13 @@ function CLEANUP:_OnEventBirth( Event )
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self.CleanUpList[Event.IniDCSUnitName].CleanUpGroupName = Event.IniDCSGroupName
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self.CleanUpList[Event.IniDCSUnitName].CleanUpUnitName = Event.IniDCSUnitName
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_EventDispatcher:OnEngineShutDownForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EventDispatcher:OnEngineStartUpForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EventDispatcher:OnHitForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EventDispatcher:OnPilotDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EventDispatcher:OnDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EventDispatcher:OnCrashForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EventDispatcher:OnShotForUnit( Event.IniDCSUnitName, self._EventShot, self )
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_EVENTDISPATCHER:OnEngineShutDownForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EVENTDISPATCHER:OnEngineStartUpForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EVENTDISPATCHER:OnHitForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EVENTDISPATCHER:OnPilotDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EVENTDISPATCHER:OnDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EVENTDISPATCHER:OnCrashForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EVENTDISPATCHER:OnShotForUnit( Event.IniDCSUnitName, self._EventShot, self )
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--self:AddEvent( world.event.S_EVENT_ENGINE_SHUTDOWN, self._EventAddForCleanUp )
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--self:AddEvent( world.event.S_EVENT_ENGINE_STARTUP, self._EventAddForCleanUp )
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@ -11463,18 +11463,18 @@ function SPAWN:Array( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
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self.SpawnGroups[SpawnGroupID].Visible = true
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_EventDispatcher:OnBirthForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnBirth, self )
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_EventDispatcher:OnCrashForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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_EventDispatcher:OnDeadForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnBirthForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnBirth, self )
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_EVENTDISPATCHER:OnCrashForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnDeadForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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if self.SpawnRepeat then
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_EventDispatcher:OnTakeOffForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnTakeOff, self )
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_EVENTDISPATCHER:OnTakeOffForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnTakeOff, self )
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end
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if self.RepeatOnLanding then
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_EventDispatcher:OnLandForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnLand, self )
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_EVENTDISPATCHER:OnLandForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnLand, self )
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end
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if self.RepeatOnEngineShutDown then
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_EventDispatcher:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
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_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
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end
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self.SpawnGroups[SpawnGroupID].Group = _Database:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
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@ -11535,18 +11535,18 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
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self.SpawnGroups[self.SpawnIndex].Group:Activate()
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else
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self:T( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
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_EventDispatcher:OnBirthForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnBirth, self )
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_EventDispatcher:OnCrashForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
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_EventDispatcher:OnDeadForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnBirthForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnBirth, self )
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_EVENTDISPATCHER:OnCrashForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnDeadForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
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if self.SpawnRepeat then
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_EventDispatcher:OnTakeOffForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnTakeOff, self )
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_EVENTDISPATCHER:OnTakeOffForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnTakeOff, self )
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end
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if self.RepeatOnLanding then
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_EventDispatcher:OnLandForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnLand, self )
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_EVENTDISPATCHER:OnLandForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnLand, self )
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end
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if self.RepeatOnEngineShutDown then
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_EventDispatcher:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
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_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
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end
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self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
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@ -12403,7 +12403,7 @@ function MOVEMENT:New( MovePrefixes, MoveMaximum )
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self.AliveUnits = 0 -- Contains the counter how many units are currently alive
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self.MoveUnits = {} -- Reflects if the Moving for this MovePrefixes is going to be scheduled or not.
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_EventDispatcher:OnBirth( self.OnBirth, self )
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_EVENTDISPATCHER:OnBirth( self.OnBirth, self )
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-- self:AddEvent( world.event.S_EVENT_BIRTH, self.OnBirth )
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--
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@ -12445,8 +12445,8 @@ function MOVEMENT:OnBirth( Event )
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end
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end
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end
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_EventDispatcher:OnCrashForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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_EventDispatcher:OnDeadForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnCrashForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnDeadForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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end
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end
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@ -12539,7 +12539,7 @@ function SEAD:New( SEADGroupPrefixes )
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else
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self.SEADGroupNames[SEADGroupPrefixes] = SEADGroupPrefixes
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end
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_EventDispatcher:OnShot( self.EventShot, self )
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_EVENTDISPATCHER:OnShot( self.EventShot, self )
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return self
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end
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@ -147,7 +147,7 @@ end
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-- @return Event#EVENT
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function BASE:Event()
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return _EventDispatcher
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return _EVENTDISPATCHER
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end
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@ -41,7 +41,7 @@ function CLEANUP:New( ZoneNames, TimeInterval ) local self = BASE:Inherit( self,
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self.TimeInterval = TimeInterval
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end
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_EventDispatcher:OnBirth( self._OnEventBirth, self )
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_EVENTDISPATCHER:OnBirth( self._OnEventBirth, self )
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self.CleanUpScheduler = routines.scheduleFunction( self._CleanUpScheduler, { self }, timer.getTime() + 1, TimeInterval )
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@ -113,13 +113,13 @@ function CLEANUP:_OnEventBirth( Event )
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self.CleanUpList[Event.IniDCSUnitName].CleanUpGroupName = Event.IniDCSGroupName
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self.CleanUpList[Event.IniDCSUnitName].CleanUpUnitName = Event.IniDCSUnitName
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_EventDispatcher:OnEngineShutDownForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EventDispatcher:OnEngineStartUpForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EventDispatcher:OnHitForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EventDispatcher:OnPilotDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EventDispatcher:OnDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EventDispatcher:OnCrashForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EventDispatcher:OnShotForUnit( Event.IniDCSUnitName, self._EventShot, self )
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_EVENTDISPATCHER:OnEngineShutDownForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EVENTDISPATCHER:OnEngineStartUpForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EVENTDISPATCHER:OnHitForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
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_EVENTDISPATCHER:OnPilotDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EVENTDISPATCHER:OnDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EVENTDISPATCHER:OnCrashForUnit( Event.IniDCSUnitName, self._EventCrash, self )
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_EVENTDISPATCHER:OnShotForUnit( Event.IniDCSUnitName, self._EventShot, self )
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--self:AddEvent( world.event.S_EVENT_ENGINE_SHUTDOWN, self._EventAddForCleanUp )
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--self:AddEvent( world.event.S_EVENT_ENGINE_STARTUP, self._EventAddForCleanUp )
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@ -111,9 +111,9 @@ function DATABASE:New()
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end --for coa_name, coa_data in pairs(mission.coalition) do
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--self:AddEvent( world.event.S_EVENT_BIRTH, self.OnBirth )
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_EventDispatcher:OnDead( self._EventOnDeadOrCrash, self )
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_EventDispatcher:OnCrash( self._EventOnDeadOrCrash, self )
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_EventDispatcher:OnHit( self._EventOnHit, self )
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_EVENTDISPATCHER:OnDead( self._EventOnDeadOrCrash, self )
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_EVENTDISPATCHER:OnCrash( self._EventOnDeadOrCrash, self )
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_EVENTDISPATCHER:OnHit( self._EventOnHit, self )
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self.SchedulerId = routines.scheduleFunction( DATABASE._FollowPlayers, { self }, 0, 5 )
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@ -24,8 +24,8 @@ function DESTROYGROUPSTASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupN
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self.Name = 'Destroy Groups'
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self.GoalVerb = "Destroy " .. DestroyGroupType
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_EventDispatcher:OnDead( self.EventDead , self )
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_EventDispatcher:OnCrash( self.EventDead , self )
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_EVENTDISPATCHER:OnDead( self.EventDead , self )
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_EVENTDISPATCHER:OnCrash( self.EventDead , self )
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return self
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end
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@ -19,7 +19,7 @@ function DESTROYRADARSTASK:New( DestroyGroupNames )
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self.Name = 'Destroy Radars'
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_EventDispatcher:OnDead( self.EventDead , self )
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_EVENTDISPATCHER:OnDead( self.EventDead , self )
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return self
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end
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@ -29,7 +29,7 @@ function DESTROYUNITTYPESTASK:New( DestroyGroupType, DestroyUnitType, DestroyGro
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self.Name = 'Destroy Unit Types'
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self.GoalVerb = "Destroy " .. DestroyGroupType
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_EventDispatcher:OnDead( self.EventDead , self )
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_EVENTDISPATCHER:OnDead( self.EventDead , self )
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return self
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end
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@ -485,5 +485,5 @@ end
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--- Declare the event dispatcher based on the EVENT class
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_EventDispatcher = EVENT:New() -- #EVENT
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_EVENTDISPATCHER = EVENT:New() -- #EVENT
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@ -35,7 +35,7 @@ function MOVEMENT:New( MovePrefixes, MoveMaximum )
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self.AliveUnits = 0 -- Contains the counter how many units are currently alive
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self.MoveUnits = {} -- Reflects if the Moving for this MovePrefixes is going to be scheduled or not.
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_EventDispatcher:OnBirth( self.OnBirth, self )
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_EVENTDISPATCHER:OnBirth( self.OnBirth, self )
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-- self:AddEvent( world.event.S_EVENT_BIRTH, self.OnBirth )
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--
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@ -77,8 +77,8 @@ function MOVEMENT:OnBirth( Event )
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end
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end
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end
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_EventDispatcher:OnCrashForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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_EventDispatcher:OnDeadForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnCrashForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnDeadForUnit( Event.IniDCSUnitName, self.OnDeadOrCrash, self )
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end
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end
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@ -43,7 +43,7 @@ function SEAD:New( SEADGroupPrefixes )
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else
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self.SEADGroupNames[SEADGroupPrefixes] = SEADGroupPrefixes
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end
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_EventDispatcher:OnShot( self.EventShot, self )
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_EVENTDISPATCHER:OnShot( self.EventShot, self )
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return self
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end
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@ -370,18 +370,18 @@ function SPAWN:Array( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
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self.SpawnGroups[SpawnGroupID].Visible = true
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_EventDispatcher:OnBirthForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnBirth, self )
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_EventDispatcher:OnCrashForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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_EventDispatcher:OnDeadForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnBirthForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnBirth, self )
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_EVENTDISPATCHER:OnCrashForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnDeadForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnDeadOrCrash, self )
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if self.SpawnRepeat then
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_EventDispatcher:OnTakeOffForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnTakeOff, self )
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_EVENTDISPATCHER:OnTakeOffForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnTakeOff, self )
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end
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if self.RepeatOnLanding then
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_EventDispatcher:OnLandForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnLand, self )
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_EVENTDISPATCHER:OnLandForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnLand, self )
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end
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if self.RepeatOnEngineShutDown then
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_EventDispatcher:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
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_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
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end
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self.SpawnGroups[SpawnGroupID].Group = _Database:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
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@ -442,18 +442,18 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
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self.SpawnGroups[self.SpawnIndex].Group:Activate()
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else
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self:T( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
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_EventDispatcher:OnBirthForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnBirth, self )
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_EventDispatcher:OnCrashForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
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_EventDispatcher:OnDeadForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnBirthForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnBirth, self )
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_EVENTDISPATCHER:OnCrashForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
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_EVENTDISPATCHER:OnDeadForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnDeadOrCrash, self )
|
||||
|
||||
if self.SpawnRepeat then
|
||||
_EventDispatcher:OnTakeOffForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnTakeOff, self )
|
||||
_EVENTDISPATCHER:OnTakeOffForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnTakeOff, self )
|
||||
end
|
||||
if self.RepeatOnLanding then
|
||||
_EventDispatcher:OnLandForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnLand, self )
|
||||
_EVENTDISPATCHER:OnLandForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnLand, self )
|
||||
end
|
||||
if self.RepeatOnEngineShutDown then
|
||||
_EventDispatcher:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
|
||||
_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
|
||||
end
|
||||
|
||||
self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
|
||||
|
||||
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Reference in New Issue
Block a user