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Merge remote-tracking branch 'origin/master' into develop
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@ -59,6 +59,10 @@ do -- COORDINATE
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-- * @{#COORDINATE.SmokeOrange}(): To smoke the point in orange.
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-- * @{#COORDINATE.SmokeWhite}(): To smoke the point in white.
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-- * @{#COORDINATE.SmokeGreen}(): To smoke the point in green.
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-- * @{#COORDINATE.SetSmokeOffsetDirection}(): To set an offset point direction for smoke.
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-- * @{#COORDINATE.SetSmokeOffsetDistance}(): To set an offset point distance for smoke.
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-- * @{#COORDINATE.SwitchSmokeOffsetOn}(): To set an offset point for smoke to on.
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-- * @{#COORDINATE.SwitchSmokeOffsetOff}(): To set an offset point for smoke to off.
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--
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-- ## 2.2) Flare
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--
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@ -2124,21 +2128,32 @@ do -- COORDINATE
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-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
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-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
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-- @param #string Name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
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-- @param #boolean Offset (Optional) If true, offset the smokle a bit.
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-- @param #number Direction (Optional) If Offset is true this is the direction of the offset, 1-359 (degrees). Default random.
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-- @param #number Distance (Optional) If Offset is true this is the distance of the offset in meters. Default random 10-20.
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-- @return #COORDINATE self
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function COORDINATE:Smoke( SmokeColor, Duration, Delay, Name)
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self:F2( { SmokeColor, Name, Duration, Delay } )
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function COORDINATE:Smoke( SmokeColor, Duration, Delay, Name, Offset,Direction,Distance)
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self:F2( { SmokeColor, Name, Duration, Delay, Offset } )
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SmokeColor=SmokeColor or SMOKECOLOR.Green
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if Delay and Delay>0 then
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self:ScheduleOnce(Delay, COORDINATE.Smoke, self, SmokeColor, Duration, 0, Name)
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self:ScheduleOnce(Delay, COORDINATE.Smoke, self, SmokeColor, Duration, 0, Name, Direction,Distance)
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else
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-- Create a name which is used to stop the smoke manually
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self.firename = Name or "Smoke-"..math.random(1,100000)
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-- Create smoke
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trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
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if Offset or self.SmokeOffset then
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local Angle = Direction or self:GetSmokeOffsetDirection()
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local Distance = Distance or self:GetSmokeOffsetDistance()
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local newpos = self:Translate(Distance,Angle,true,false)
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local newvec3 = newpos:GetVec3()
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trigger.action.smoke( newvec3, SmokeColor, self.firename )
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else
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trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
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end
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-- Stop smoke
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if Duration and Duration>0 then
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@ -2149,6 +2164,72 @@ do -- COORDINATE
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return self
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end
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--- Get the offset direction when using `COORDINATE:Smoke()`.
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-- @param #COORDINATE self
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-- @return #number Direction in degrees.
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function COORDINATE:GetSmokeOffsetDirection()
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local direction = self.SmokeOffsetDirection or math.random(1,359)
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return direction
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end
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--- Set the offset direction when using `COORDINATE:Smoke()`.
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-- @param #COORDINATE self
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-- @param #number Direction (Optional) This is the direction of the offset, 1-359 (degrees). Default random.
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-- @return #COORDINATE self
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function COORDINATE:SetSmokeOffsetDirection(Direction)
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if self then
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self.SmokeOffsetDirection = Direction or math.random(1,359)
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return self
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else
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COORDINATE.SmokeOffsetDirection = Direction or math.random(1,359)
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end
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end
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--- Get the offset distance when using `COORDINATE:Smoke()`.
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-- @param #COORDINATE self
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-- @return #number Distance Distance in meters.
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function COORDINATE:GetSmokeOffsetDistance()
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local distance = self.SmokeOffsetDistance or math.random(10,20)
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return distance
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end
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--- Set the offset distance when using `COORDINATE:Smoke()`.
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-- @param #COORDINATE self
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-- @param #number Distance (Optional) This is the distance of the offset in meters. Default random 10-20.
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-- @return #COORDINATE self
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function COORDINATE:SetSmokeOffsetDistance(Distance)
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if self then
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self.SmokeOffsetDistance = Distance or math.random(10,20)
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return self
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else
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COORDINATE.SmokeOffsetDistance = Distance or math.random(10,20)
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end
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end
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--- Set the offset on when using `COORDINATE:Smoke()`.
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-- @param #COORDINATE self
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-- @return #COORDINATE self
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function COORDINATE:SwitchSmokeOffsetOn()
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if self then
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self.SmokeOffset = true
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return self
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else
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COORDINATE.SmokeOffset = true
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end
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end
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--- Set the offset off when using `COORDINATE:Smoke()`.
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-- @param #COORDINATE self
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-- @return #COORDINATE self
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function COORDINATE:SwitchSmokeOffsetOff()
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if self then
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self.SmokeOffset = false
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return self
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else
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COORDINATE.SmokeOffset = false
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end
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end
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--- Stops smoking the point in a color.
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-- @param #COORDINATE self
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-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
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